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silicons 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00

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/datum/unit_test/loadout_test_shall_have_name_cost_path/Run()
for(var/geartype in typesof(/datum/loadout_entry) - /datum/loadout_entry)
var/datum/loadout_entry/G = geartype
if(!initial(G.display_name))
Fail("[G]: Loadout - Missing display name.")
else if(isnull(initial(G.cost)))
Fail("[G]: Loadout - Missing cost.")
else if(!initial(G.path))
Fail("[G]: Loadout - Missing path definition.")