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silicons 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00

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/datum/unit_test/map_template_paths/Run()
for(var/path in subtypesof(/datum/map_template))
var/datum/map_template/M = path
if(initial(M.abstract_type) == path)
continue
var/map_path = initial(M.map_path)
var/using_prefixes = FALSE
if(isnull(map_path))
map_path = "[initial(M.prefix)][initial(M.suffix)]"
using_prefixes = TRUE
if(!fexists("[map_path]"))
var/reason = using_prefixes? "prefix+suffix ([initial(M.prefix)] / [initial(M.suffix)])" : "map_path ([initial(M.map_path)])"
TEST_FAIL("Failed to resolve [path]'s initial [reason] to a file.")