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siliconsandGitHub 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00

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/datum/unit_test/inventory_slot_meta_uniqueness/Run()
var/list/found = list()
for(var/path in subtypesof(/datum/inventory_slot))
var/datum/inventory_slot/meta = path
if(initial(meta.abstract_type) == path)
continue
if(initial(meta.inventory_slot_flags) & INV_SLOT_ALLOW_RANDOM_ID)
continue // power to you i guess :/
var/id = initial(meta.id)
if(found[id])
Fail("duplicate id [id] on [path]")
continue
found[id] = TRUE