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siliconsandGitHub 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00

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/datum/unit_test/space_suffocation
var/startOxyloss
var/endOxyloss
var/mob/living/carbon/human/H
/datum/unit_test/space_suffocation/Run()
var/turf/space/T = locate()
H = allocate(/mob/living/carbon/human, T)
startOxyloss = H.getOxyLoss()
sleep(10 SECONDS)
endOxyloss = H.getOxyLoss()
if(startOxyloss >= endOxyloss)
Fail("Human mob is not taking oxygen damage in space. (Before: [startOxyloss]; after: [endOxyloss])")