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- moves stuff to more sane places so modules folder isn't so messy - adds a world system that is the start of being able to data-define world locations and having the game act differently based on which location a map is in there's no ability to separate 'pre-load map' (and a way for persistence to inject this so we can have moving maps yet) but we can add it in later since things are decently abstracted.
6 lines
341 B
Plaintext
6 lines
341 B
Plaintext
/datum/unit_test/projectile_movetypes/Run()
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for(var/path in typesof(/obj/projectile))
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var/obj/projectile/projectile = path
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if(initial(projectile.movement_type) & MOVEMENT_PHASING)
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Fail("[path] has default movement type MOVEMENT_PHASING. Piercing projectiles should be done using the projectile piercing system, not movement_types!")
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