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siliconsandGitHub 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00

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/datum/unit_test/projectile_movetypes/Run()
for(var/path in typesof(/obj/projectile))
var/obj/projectile/projectile = path
if(initial(projectile.movement_type) & MOVEMENT_PHASING)
Fail("[path] has default movement type MOVEMENT_PHASING. Piercing projectiles should be done using the projectile piercing system, not movement_types!")