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siliconsandGitHub 1270722e8d storytellers: world system + very slight codebase reorganization (#6490)
- moves stuff to more sane places so modules folder isn't so messy
- adds a world system that is the start of being able to data-define
world locations and having the game act differently based on which
location a map is in

there's no ability to separate 'pre-load map' (and a way for persistence
to inject this so we can have moving maps yet) but we can add it in
later since things are decently abstracted.
2024-06-06 16:57:19 -06:00

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/// Test to verify message mods are parsed correctly
/datum/unit_test/get_message_mods
var/mob/host_mob
/datum/unit_test/get_message_mods/Run()
host_mob = allocate(/mob/living/carbon/human)
test("Hello", "Hello", list())
test(";HELP", "HELP", list(MODE_HEADSET = TRUE))
test(";%Never gonna give you up", "Never gonna give you up", list(MODE_HEADSET = TRUE, MODE_SING = TRUE))
test(".s Gun plz", "Gun plz", list(RADIO_KEY = RADIO_KEY_SECURITY, RADIO_EXTENSION = RADIO_CHANNEL_SECURITY))
test("...What", "...What", list())
/datum/unit_test/get_message_mods/proc/test(message, expected_message, list/expected_mods)
var/list/mods = list()
TEST_ASSERT_EQUAL(host_mob.get_message_mods(message, mods), expected_message, "Chopped message was not what we expected. Message: [message]")
for (var/mod_key in mods)
TEST_ASSERT_EQUAL(mods[mod_key], expected_mods[mod_key], "The value for [mod_key] was not what we expected. Message: [message]")
expected_mods -= mod_key
if (expected_mods.len)
Fail("Some message mods were expected, but were not returned by get_message_mods: [json_encode(expected_mods)]. Message: [message]")