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1270722e8d
- moves stuff to more sane places so modules folder isn't so messy - adds a world system that is the start of being able to data-define world locations and having the game act differently based on which location a map is in there's no ability to separate 'pre-load map' (and a way for persistence to inject this so we can have moving maps yet) but we can add it in later since things are decently abstracted.
4 lines
140 B
Plaintext
4 lines
140 B
Plaintext
/datum/unit_test/timer_sanity/Run()
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TEST_ASSERT(SStimer.bucket_count >= 0,
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"SStimer is going into negative bucket count from something")
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