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3/3 is world structs and the fun that comes with that this pr has: - transitions - new multiz system - lookup optimizations - misc updates --------- Co-authored-by: silicons <no@you.cat>
20 lines
755 B
Plaintext
20 lines
755 B
Plaintext
// These specify how many z levels are in a map. Consoladating them here for map compiling ease - Bloop
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/obj/overmap/entity/visitable/sector/virgo3b // Just a placeholder for when the map isnt loaded
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// See beach.dm for more details on this. Placeholder for now to stop compiling issues -Bloop
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/obj/away_mission_init/beachcave
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name = "away mission initializer - beachcave"
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// Gonna go ahead and add a copy of this here since I've seen it used on both stations so far. Might as well keep a copy of it, will have to as silicon if
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// we should just put this in the supermatter's dm file
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/*
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// Our map is small, if the supermatter is ejected lets not have it just blow up somewhere else
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/obj/machinery/power/supermatter/touch_map_edge()
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qdel(src)
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*/
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