Files
Citadel-Station-13-RP/code/modules/awaymissions/gateway.dm
2021-05-26 02:26:40 -07:00

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/obj/machinery/gateway
name = "gateway"
desc = "A mysterious gateway built by unknown hands. It allows for faster than light travel to far-flung locations and even alternate realities." //VOREStation Edit
icon = 'icons/obj/machines/gateway.dmi'
icon_state = "off"
density = 1
anchored = 1
var/active = 0
/obj/machinery/gateway/Initialize(mapload)
update_icon()
if(dir == SOUTH)
density = 0
. = ..()
/obj/machinery/gateway/update_icon()
if(active)
icon_state = "on"
return
icon_state = "off"
//this is da important part wot makes things go
/obj/machinery/gateway/centerstation
density = 1
icon_state = "offcenter"
use_power = USE_POWER_IDLE
//warping vars
var/list/linked = list()
var/ready = 0 //have we got all the parts for a gateway?
var/wait = 0 //this just grabs world.time at world start
var/obj/machinery/gateway/centeraway/awaygate = null
/obj/machinery/gateway/centerstation/Initialize(mapload)
update_icon()
wait = world.time + config_legacy.gateway_delay //+ thirty minutes default
awaygate = locate(/obj/machinery/gateway/centeraway)
. = ..()
density = 1 //VOREStation Add
/obj/machinery/gateway/centerstation/update_icon()
if(active)
icon_state = "oncenter"
return
icon_state = "offcenter"
/obj/machinery/gateway/centerstation/process(delta_time)
if(stat & (NOPOWER))
if(active) toggleoff()
return
if(active)
use_power(5000)
/obj/machinery/gateway/centerstation/proc/detect()
linked = list() //clear the list
var/turf/T = loc
for(var/i in GLOB.alldirs)
T = get_step(loc, i)
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
if(G)
linked.Add(G)
continue
//this is only done if we fail to find a part
ready = 0
toggleoff()
break
if(linked.len == 8)
ready = 1
/obj/machinery/gateway/centerstation/proc/toggleon(mob/user as mob)
if(!ready) return
if(linked.len != 8) return
if(!powered()) return
if(!awaygate)
to_chat(user, "<span class='notice'>Error: No destination found. Please program gateway.</span>")
return
if(world.time < wait)
to_chat(user, "<span class='notice'>Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes.</span>")
return
if(!awaygate.calibrated && !LAZYLEN(awaydestinations)) //VOREStation Edit
to_chat(user, "<span class='notice'>Error: Destination gate uncalibrated. Gateway unsafe to use without far-end calibration update.</span>")
return
for(var/obj/machinery/gateway/G in linked)
G.active = 1
G.update_icon()
active = 1
update_icon()
/obj/machinery/gateway/centerstation/proc/toggleoff()
for(var/obj/machinery/gateway/G in linked)
G.active = 0
G.update_icon()
active = 0
update_icon()
/obj/machinery/gateway/centerstation/attack_hand(mob/user as mob)
if(!ready)
detect()
return
if(!active)
toggleon(user)
return
toggleoff()
//okay, here's the good teleporting stuff
/obj/machinery/gateway/centerstation/Bumped(atom/movable/M as mob|obj)
if(!ready) return
if(!active) return
if(!awaygate) return
use_power(5000)
SEND_SOUND(M, sound('sound/effects/phasein.ogg'))
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
if(awaygate.calibrated)
M.forceMove(get_step(awaygate.loc, SOUTH))
M.setDir(SOUTH)
return
else
var/obj/effect/landmark/dest = pick(awaydestinations)
if(dest)
M.forceMove(dest.loc)
M.setDir(SOUTH)
return
/obj/machinery/gateway/centerstation/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/multitool))
if(!awaygate)
awaygate = locate(/obj/machinery/gateway/centeraway)
if(!awaygate) // We still can't find the damn thing because there is no destination.
to_chat(user, "<span class='notice'>Error: Programming failed. No destination found.</span>")
return
to_chat(user, "<span class='notice'><b>Startup programming successful!</b></span>: A destination in another point of space and time has been detected.")
else
to_chat(user, "<font color='black'>The gate is already calibrated, there is no work for you to do here.</font>")
return
/////////////////////////////////////Away////////////////////////
/obj/machinery/gateway/centeraway
density = 1
icon_state = "offcenter"
use_power = USE_POWER_OFF
var/calibrated = 1
var/list/linked = list() //a list of the connected gateway chunks
var/ready = 0
var/obj/machinery/gateway/centeraway/stationgate = null
/obj/machinery/gateway/centeraway/Initialize(mapload)
update_icon()
stationgate = locate(/obj/machinery/gateway/centerstation)
. = ..()
density = 1 //VOREStation Add
/obj/machinery/gateway/centeraway/update_icon()
if(active)
icon_state = "oncenter"
return
icon_state = "offcenter"
/obj/machinery/gateway/centeraway/proc/detect()
linked = list() //clear the list
var/turf/T = loc
for(var/i in GLOB.alldirs)
T = get_step(loc, i)
var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
if(G)
linked.Add(G)
continue
//this is only done if we fail to find a part
ready = 0
toggleoff()
break
if(linked.len == 8)
ready = 1
/obj/machinery/gateway/centeraway/proc/toggleon(mob/user as mob)
if(!ready) return
if(linked.len != 8) return
if(!stationgate || !calibrated) // Vorestation edit. Not like Polaris ever touches this anyway.
to_chat(user, "<span class='notice'>Error: No destination found. Please calibrate gateway.</span>")
return
for(var/obj/machinery/gateway/G in linked)
G.active = 1
G.update_icon()
active = 1
update_icon()
/obj/machinery/gateway/centeraway/proc/toggleoff()
for(var/obj/machinery/gateway/G in linked)
G.active = 0
G.update_icon()
active = 0
update_icon()
/obj/machinery/gateway/centeraway/attack_hand(mob/user as mob)
if(!ready)
detect()
return
if(!active)
toggleon(user)
return
toggleoff()
/obj/machinery/gateway/centeraway/Bumped(atom/movable/M as mob|obj)
if(!ready) return
if(!active) return
if(istype(M, /mob/living/carbon))
for(var/obj/item/implant/exile/E in M)//Checking that there is an exile implant in the contents
if(E.imp_in == M)//Checking that it's actually implanted vs just in their pocket
to_chat(M, "<font color='black'>The station gate has detected your exile implant and is blocking your entry.</font>")
return
M.forceMove(get_step(stationgate.loc, SOUTH))
M.setDir(SOUTH)
SEND_SOUND(M, sound('sound/effects/phasein.ogg'))
playsound(src, 'sound/effects/phasein.ogg', 100, 1)
/obj/machinery/gateway/centeraway/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W,/obj/item/multitool))
if(calibrated && stationgate)
to_chat(user, "<font color='black'>The gate is already calibrated, there is no work for you to do here.</font>")
return
else
// VOREStation Add
stationgate = locate(/obj/machinery/gateway/centerstation)
if(!stationgate)
to_chat(user, "<span class='notice'>Error: Recalibration failed. No destination found... That can't be good.</span>")
return
// VOREStation Add End
else
to_chat(user, "<font color=#4F49AF><b>Recalibration successful!</b>:</font><font color='black'> This gate's systems have been fine tuned. Travel to this gate will now be on target.</font>")
calibrated = 1
return