Files
Citadel-Station-13-RP/code/game/objects/structures/ventcover.dm
2019-07-27 20:25:37 +10:00

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/obj/structure/ventcover
name = "ventilation cover"
desc = "A ventilation cover, not to be confused with the ones connected to pipes."
icon = 'icons/obj/structures.dmi'
icon_state = "vent"
item_state = "closed"
density = 0
anchored = 1.0
var/open = FALSE
w_class = ITEMSIZE_NORMAL
plane = PLATING_PLANE
// flags = CONDUCT
/obj/structure/ventcover/initialize()
. = ..()
if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/mineral) || istype(src.loc, /turf/simulated/icerock)))
return INITIALIZE_HINT_QDEL
for(var/obj/structure/ventcover/VENT in src.loc)
if(VENT != src)
crash_with("Found multiple ventilation structures at '[log_info_line(loc)]'")
return INITIALIZE_HINT_QDEL
/obj/structure/ventcover/Destroy()
if(istype(loc, /turf/simulated/open))
var/turf/simulated/open/O = loc
spawn(1)
if(istype(O))
O.update()
. = ..()
/obj/structure/ventcover/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
qdel(src)
return
if(3.0)
return
else
return
/obj/structure/ventcover/attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/stack/tile/floor))
var/turf/T = get_turf(src)
T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
return
/obj/structure/ventcover/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if(WT.welding == 1)
if(WT.remove_fuel(0,user))
user << "<span class='notice'>Slicing off plating...</span>"
new /obj/item/stack/rods
new /obj/item/stack/rods
qdel(src)
else
to_chat(user, "<span class='notice'>You need more welding fuel to complete this task.</span>")
if(W.is_crowbar())
to_chat(user, "<span class='notice'>You start prying [open? "closed":"open"] the vent cover...</span>")
playsound(src, W.usesound, 100, 1)
if(do_after(user, 5 SECONDS * W.toolspeed))
open = !open
to_chat(user, "<span class='notice'>You pry [open? "open":"close"] the cover.</span>")
update_icon()
if(W.is_screwdriver())
to_chat(user, "<span class='notice'>You start to [open? "closed":"open"] the vent cover...</span>")
playsound(src, W.usesound, 20, 1)
if(do_after(user, 10 SECONDS * W.toolspeed))
open = !open
to_chat(user, "<span class='notice'>You [open? "open":"close"] the cover.</span>")
update_icon()
/obj/structure/ventcover/update_icon()
. = ..()
icon_state = open? "vent-open" : "vent"