Files
Citadel-Station-13-RP/code/_onclick/hud/human.dm
Zandario 5a7f357b85 CitadelRP (#4108)
* dme and dmb

* Heeeere we gooo

* fasease

* Continued.

* AAAAAAAAAAAAAAAAAAAAAAAA

* Brain going numb

* agh

* The suffering will be worth it... right?

* Going blank...

* Am I done?

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes

* Should be everything I care about right now.
2022-05-26 01:37:55 -07:00

515 lines
16 KiB
Plaintext

/mob/living/carbon/human/instantiate_hud(var/datum/hud/HUD, var/ui_style, var/ui_color, var/ui_alpha)
HUD.human_hud(ui_style, ui_color, ui_alpha, src)
/datum/hud/proc/human_hud(var/ui_style='icons/mob/screen1_White.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255, var/mob/living/carbon/human/target)
var/datum/hud_data/hud_data
if(!istype(target))
hud_data = new()
else
hud_data = target.species.hud
if(hud_data.icon)
ui_style = hud_data.icon
src.adding = list()
src.other = list()
src.hotkeybuttons = list() //These can be disabled for hotkey users
src.slot_info = list()
var/list/hud_elements = list()
var/atom/movable/screen/using
var/atom/movable/screen/inventory/inv_box
// Draw the various inventory equipment slots.
var/has_hidden_gear
for(var/gear_slot in hud_data.gear)
inv_box = new /atom/movable/screen/inventory()
inv_box.icon = ui_style
inv_box.color = ui_color
inv_box.alpha = ui_alpha
var/list/slot_data = hud_data.gear[gear_slot]
inv_box.name = gear_slot
inv_box.screen_loc = slot_data["loc"]
inv_box.slot_id = slot_data["slot"]
inv_box.icon_state = slot_data["state"]
slot_info["[inv_box.slot_id]"] = inv_box.screen_loc
if(slot_data["dir"])
inv_box.setDir(slot_data["dir"])
if(slot_data["toggle"])
src.other += inv_box
has_hidden_gear = 1
else
src.adding += inv_box
if(has_hidden_gear)
using = new /atom/movable/screen()
using.name = "toggle"
using.icon = ui_style
using.icon_state = "other"
using.screen_loc = ui_inventory
using.hud_layerise()
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
// Draw the attack intent dialogue.
if(hud_data.has_a_intent)
using = new /atom/movable/screen()
using.name = "act_intent"
using.icon = ui_style
using.icon_state = "intent_"+mymob.a_intent
using.screen_loc = ui_acti
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
action_intent = using
hud_elements |= using
//intent small hud objects
var/icon/ico
ico = new(ui_style, "black")
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
ico.DrawBox(rgb(255,255,255,1),1,ico.Height()/2,ico.Width()/2,ico.Height())
using = new /atom/movable/screen()
using.name = INTENT_HELP
using.icon = ico
using.screen_loc = ui_acti
using.alpha = ui_alpha
using.layer = LAYER_HUD_ITEM //These sit on the intent box
src.adding += using
help_intent = using
ico = new(ui_style, "black")
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,ico.Height()/2,ico.Width(),ico.Height())
using = new /atom/movable/screen()
using.name = INTENT_DISARM
using.icon = ico
using.screen_loc = ui_acti
using.alpha = ui_alpha
using.layer = LAYER_HUD_ITEM
src.adding += using
disarm_intent = using
ico = new(ui_style, "black")
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
ico.DrawBox(rgb(255,255,255,1),ico.Width()/2,1,ico.Width(),ico.Height()/2)
using = new /atom/movable/screen()
using.name = INTENT_GRAB
using.icon = ico
using.screen_loc = ui_acti
using.alpha = ui_alpha
using.layer = LAYER_HUD_ITEM
src.adding += using
grab_intent = using
ico = new(ui_style, "black")
ico.MapColors(0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0, -1,-1,-1,-1)
ico.DrawBox(rgb(255,255,255,1),1,1,ico.Width()/2,ico.Height()/2)
using = new /atom/movable/screen()
using.name = INTENT_HARM
using.icon = ico
using.screen_loc = ui_acti
using.alpha = ui_alpha
using.layer = LAYER_HUD_ITEM
src.adding += using
hurt_intent = using
//end intent small hud objects
if(hud_data.has_m_intent)
using = new /atom/movable/screen()
using.name = "mov_intent"
using.icon = ui_style
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
using.screen_loc = ui_movi
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
move_intent = using
if(hud_data.has_drop)
using = new /atom/movable/screen()
using.name = "drop"
using.icon = ui_style
using.icon_state = "act_drop"
using.screen_loc = ui_drop_throw
using.color = ui_color
using.alpha = ui_alpha
src.hotkeybuttons += using
if(hud_data.has_hands)
using = new /atom/movable/screen()
using.name = "equip"
using.icon = ui_style
using.icon_state = "act_equip"
using.screen_loc = ui_equip
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
inv_box = new /atom/movable/screen/inventory/hand()
inv_box.hud = src
inv_box.name = "r_hand"
inv_box.icon = ui_style
inv_box.icon_state = "r_hand_inactive"
if(!target.hand) //This being 0 or null means the right hand is in use
inv_box.icon_state = "r_hand_active"
inv_box.screen_loc = ui_rhand
inv_box.slot_id = slot_r_hand
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.r_hand_hud_object = inv_box
src.adding += inv_box
slot_info["[slot_r_hand]"] = inv_box.screen_loc
inv_box = new /atom/movable/screen/inventory/hand()
inv_box.hud = src
inv_box.name = "l_hand"
inv_box.icon = ui_style
inv_box.icon_state = "l_hand_inactive"
if(target.hand) //This being 1 means the left hand is in use
inv_box.icon_state = "l_hand_active"
inv_box.screen_loc = ui_lhand
inv_box.slot_id = slot_l_hand
inv_box.color = ui_color
inv_box.alpha = ui_alpha
src.l_hand_hud_object = inv_box
src.adding += inv_box
slot_info["[slot_l_hand]"] = inv_box.screen_loc
using = new /atom/movable/screen/inventory()
using.name = "hand"
using.icon = ui_style
using.icon_state = "hand1"
using.screen_loc = ui_swaphand1
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
using = new /atom/movable/screen/inventory()
using.name = "hand"
using.icon = ui_style
using.icon_state = "hand2"
using.screen_loc = ui_swaphand2
using.color = ui_color
using.alpha = ui_alpha
src.adding += using
if(hud_data.has_resist)
using = new /atom/movable/screen()
using.name = "resist"
using.icon = ui_style
using.icon_state = "act_resist"
using.screen_loc = ui_pull_resist
using.color = ui_color
using.alpha = ui_alpha
src.hotkeybuttons += using
if(hud_data.has_throw)
mymob.throw_icon = new /atom/movable/screen()
mymob.throw_icon.icon = ui_style
mymob.throw_icon.icon_state = "act_throw_off"
mymob.throw_icon.name = "throw"
mymob.throw_icon.screen_loc = ui_drop_throw
mymob.throw_icon.color = ui_color
mymob.throw_icon.alpha = ui_alpha
src.hotkeybuttons += mymob.throw_icon
hud_elements |= mymob.throw_icon
mymob.pullin = new /atom/movable/screen()
mymob.pullin.icon = ui_style
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
mymob.pullin.screen_loc = ui_pull_resist
src.hotkeybuttons += mymob.pullin
hud_elements |= mymob.pullin
if(hud_data.has_internals)
mymob.internals = new /atom/movable/screen()
mymob.internals.icon = ui_style
mymob.internals.icon_state = "internal0"
mymob.internals.name = "internal"
mymob.internals.screen_loc = ui_internal
hud_elements |= mymob.internals
if(hud_data.has_warnings)
mymob.healths = new /atom/movable/screen/healths()
mymob.healths.icon = ui_style
mymob.healths.icon_state = "health0"
mymob.healths.name = "health"
mymob.healths.screen_loc = ui_health
hud_elements |= mymob.healths
mymob.oxygen = new /atom/movable/screen/oxygen()
mymob.oxygen.icon = 'icons/mob/status_indicators_hud.dmi'
mymob.oxygen.icon_state = "oxy0"
mymob.oxygen.name = "oxygen"
mymob.oxygen.screen_loc = ui_temp
hud_elements |= mymob.oxygen
mymob.toxin = new /atom/movable/screen/toxins()
mymob.toxin.icon = 'icons/mob/status_indicators_hud.dmi'
mymob.toxin.icon_state = "tox0"
mymob.toxin.name = "toxin"
mymob.toxin.screen_loc = ui_temp
hud_elements |= mymob.toxin
mymob.fire = new /atom/movable/screen()
mymob.fire.icon = ui_style
mymob.fire.icon_state = "fire0"
mymob.fire.name = "fire"
mymob.fire.screen_loc = ui_fire
hud_elements |= mymob.fire
if(hud_data.has_pressure)
mymob.pressure = new /atom/movable/screen/pressure()
mymob.pressure.icon = 'icons/mob/status_indicators_hud.dmi'
mymob.pressure.icon_state = "pressure0"
mymob.pressure.name = "pressure"
mymob.pressure.screen_loc = ui_temp
hud_elements |= mymob.pressure
if(hud_data.has_bodytemp)
mymob.bodytemp = new /atom/movable/screen/bodytemperature()
mymob.bodytemp.icon = 'icons/mob/status_indicators_hud.dmi'
mymob.bodytemp.icon_state = "temp1"
mymob.bodytemp.name = "body temperature"
mymob.bodytemp.screen_loc = ui_temp
hud_elements |= mymob.bodytemp
if(target.isSynthetic()) //are we a synth?
mymob.synthbattery_icon = new /atom/movable/screen()
mymob.synthbattery_icon.icon = 'icons/mob/screen1_robot.dmi' //dont define a new ui_style when we are only changing a single entry
mymob.synthbattery_icon.icon_state = "charge0" //use the power cell icons for robots; burger icons OUT
mymob.synthbattery_icon.name = "cell"
mymob.synthbattery_icon.screen_loc = ui_nutrition
hud_elements |= mymob.synthbattery_icon
else if(hud_data.has_nutrition)
mymob.nutrition_icon = new /atom/movable/screen/food()
mymob.nutrition_icon.icon = 'icons/mob/status_hunger.dmi'
mymob.nutrition_icon.pixel_w = 8
mymob.nutrition_icon.icon_state = "nutrition1"
mymob.nutrition_icon.name = "nutrition"
mymob.nutrition_icon.screen_loc = ui_nutrition_small
hud_elements |= mymob.nutrition_icon
mymob.hydration_icon = new /atom/movable/screen/drink()
mymob.hydration_icon.icon = 'icons/mob/status_hunger.dmi'
mymob.hydration_icon.icon_state = "hydration1"
mymob.hydration_icon.name = "hydration"
mymob.hydration_icon.screen_loc = ui_nutrition_small
hud_elements |= mymob.hydration_icon
mymob.shadekin_dark_display = new /atom/movable/screen/shadekin/darkness()
mymob.shadekin_dark_display.screen_loc = ui_shadekin_dark_display
mymob.shadekin_dark_display.icon_state = "dark"
hud_elements |= mymob.shadekin_dark_display
mymob.shadekin_energy_display = new /atom/movable/screen/shadekin/energy()
mymob.shadekin_energy_display.screen_loc = ui_shadekin_energy_display
mymob.shadekin_energy_display.icon_state = "energy0"
hud_elements |= mymob.shadekin_energy_display
mymob.xenochimera_danger_display = new /atom/movable/screen/xenochimera/danger_level()
mymob.xenochimera_danger_display.screen_loc = ui_xenochimera_danger_display
mymob.xenochimera_danger_display.icon_state = "danger00"
hud_elements |= mymob.xenochimera_danger_display
mymob.ling_chem_display = new /atom/movable/screen/ling/chems()
mymob.ling_chem_display.screen_loc = ui_ling_chemical_display
mymob.ling_chem_display.icon_state = "ling_chems"
hud_elements |= mymob.ling_chem_display
mymob.wiz_instability_display = new /atom/movable/screen/wizard/instability()
mymob.wiz_instability_display.screen_loc = ui_wiz_instability_display
mymob.wiz_instability_display.icon_state = "wiz_instability_none"
hud_elements |= mymob.wiz_instability_display
mymob.wiz_energy_display = new/atom/movable/screen/wizard/energy()
mymob.wiz_energy_display.screen_loc = ui_wiz_energy_display
mymob.wiz_energy_display.icon_state = "wiz_energy"
hud_elements |= mymob.wiz_energy_display
mymob.pain = new /atom/movable/screen( null )
mymob.zone_sel = new /atom/movable/screen/zone_sel( null )
mymob.zone_sel.icon = ui_style
mymob.zone_sel.color = ui_color
mymob.zone_sel.alpha = ui_alpha
mymob.zone_sel.overlays.Cut()
mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]")
hud_elements |= mymob.zone_sel
/*
mymob.crafting = new /atom/movable/screen/crafting(null)
mymob.crafting.icon = ui_style
mymob.crafting.color = ui_color
mymob.crafting.alpha = ui_alpha
hud_elements |= mymob.crafting
*/
//Handle the gun settings buttons
mymob.gun_setting_icon = new /atom/movable/screen/gun/mode(null)
mymob.gun_setting_icon.icon = ui_style
mymob.gun_setting_icon.color = ui_color
mymob.gun_setting_icon.alpha = ui_alpha
hud_elements |= mymob.gun_setting_icon
mymob.item_use_icon = new /atom/movable/screen/gun/item(null)
mymob.item_use_icon.icon = ui_style
mymob.item_use_icon.color = ui_color
mymob.item_use_icon.alpha = ui_alpha
mymob.gun_move_icon = new /atom/movable/screen/gun/move(null)
mymob.gun_move_icon.icon = ui_style
mymob.gun_move_icon.color = ui_color
mymob.gun_move_icon.alpha = ui_alpha
mymob.radio_use_icon = new /atom/movable/screen/gun/radio(null)
mymob.radio_use_icon.icon = ui_style
mymob.radio_use_icon.color = ui_color
mymob.radio_use_icon.alpha = ui_alpha
mymob.client.screen = list()
mymob.client.screen += hud_elements
mymob.client.screen += src.adding + src.hotkeybuttons
inventory_shown = 0
mymob.reload_rendering()
return
/mob/living/carbon/human/verb/toggle_hotkey_verbs()
set category = "OOC"
set name = "Toggle hotkey buttons"
set desc = "This disables or enables the user interface buttons which can be used with hotkeys."
if(hud_used.hotkey_ui_hidden)
client.screen += hud_used.hotkeybuttons
hud_used.hotkey_ui_hidden = 0
else
client.screen -= hud_used.hotkeybuttons
hud_used.hotkey_ui_hidden = 1
//Used for new human mobs created by cloning/goleming/etc.
/mob/living/carbon/human/proc/set_cloned_appearance()
f_style = "Shaved"
if(dna.species == SPECIES_HUMAN) //no more xenos losing ears/tentacles
h_style = pick("Bedhead", "Bedhead 2", "Bedhead 3")
all_underwear.Cut()
regenerate_icons()
/atom/movable/screen/ling
invisibility = 101
/atom/movable/screen/ling/chems
name = "chemical storage"
icon_state = "power_display"
/atom/movable/screen/wizard
invisibility = 101
/atom/movable/screen/wizard/instability
name = "instability"
icon_state = "instability-1"
invisibility = 0
/atom/movable/screen/wizard/energy
name = "energy"
icon_state = "wiz_energy"
/atom/movable/screen/healths/Click_vr()
if(istype(usr) && iscarbon(usr))
var/mob/living/carbon/C = usr
C.help_shake_act(C)
/atom/movable/screen/food/Click_vr()
if(istype(usr) && usr.nutrition_icon == src)
switch(icon_state)
if("nutrition0")
to_chat(usr, SPAN_WARNING("You are completely stuffed."))
if("nutrition1")
to_chat(usr, SPAN_NOTICE("You are not hungry."))
if("nutrition2")
to_chat(usr, SPAN_NOTICE("You are a bit peckish."))
if("nutrition3")
to_chat(usr, SPAN_WARNING("You are quite hungry."))
if("nutrition4")
to_chat(usr, SPAN_DANGER("You are starving!"))
/atom/movable/screen/drink/Click_vr()
if(istype(usr) && usr.hydration_icon == src)
switch(icon_state)
if("hydration0")
to_chat(usr, SPAN_WARNING("You are overhydrated."))
if("hydration1")
to_chat(usr, SPAN_NOTICE("You are not thirsty."))
if("hydration2")
to_chat(usr, SPAN_NOTICE("You are a bit thirsty."))
if("hydration3")
to_chat(usr, SPAN_WARNING("You are quite thirsty."))
if("hydration4")
to_chat(usr, SPAN_DANGER("You are dying of thirst!"))
/atom/movable/screen/bodytemperature/Click_vr()
if(istype(usr) && usr.bodytemp == src)
switch(icon_state)
if("temp4")
to_chat(usr, SPAN_DANGER("You are being cooked alive!"))
if("temp3")
to_chat(usr, SPAN_DANGER("Your body is burning up!"))
if("temp2")
to_chat(usr, SPAN_DANGER("You are overheating."))
if("temp1")
to_chat(usr, SPAN_WARNING("You are uncomfortably hot."))
if("temp-4")
to_chat(usr, SPAN_DANGER("You are being frozen solid!"))
if("temp-3")
to_chat(usr, SPAN_DANGER("You are freezing cold!"))
if("temp-2")
to_chat(usr, SPAN_WARNING("You are dangerously chilled"))
if("temp-1")
to_chat(usr, SPAN_NOTICE("You are uncomfortably cold."))
else
to_chat(usr, SPAN_NOTICE("Your body is at a comfortable temperature."))
/atom/movable/screen/pressure/Click_vr()
if(istype(usr) && usr.pressure == src)
switch(icon_state)
if("pressure2")
to_chat(usr, SPAN_DANGER("The air pressure here is crushing!"))
if("pressure1")
to_chat(usr, SPAN_WARNING("The air pressure here is dangerously high."))
if("pressure-1")
to_chat(usr, SPAN_WARNING("The air pressure here is dangerously low."))
if("pressure-2")
to_chat(usr, SPAN_DANGER("There is nearly no air pressure here!"))
else
to_chat(usr, SPAN_NOTICE("The local air pressure is comfortable."))
/atom/movable/screen/toxins/Click_vr()
if(istype(usr) && usr.toxin == src)
if(icon_state == "tox0")
to_chat(usr, SPAN_NOTICE("The air is clear of toxins."))
else
to_chat(usr, SPAN_DANGER("The air is eating away at your skin!"))
/atom/movable/screen/oxygen/Click_vr()
if(istype(usr) && usr.oxygen == src)
if(icon_state == "oxy0")
to_chat(usr, SPAN_NOTICE("You are breathing easy."))
else
to_chat(usr, SPAN_DANGER("You cannot breathe!"))