Files
Citadel-Station-13-RP/code/game/machinery/computer/card.dm
Zandario 5a7f357b85 CitadelRP (#4108)
* dme and dmb

* Heeeere we gooo

* fasease

* Continued.

* AAAAAAAAAAAAAAAAAAAAAAAA

* Brain going numb

* agh

* The suffering will be worth it... right?

* Going blank...

* Am I done?

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes

* Should be everything I care about right now.
2022-05-26 01:37:55 -07:00

305 lines
8.8 KiB
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/obj/machinery/computer/card
name = "\improper ID card modification console"
desc = "Terminal for programming employee ID cards to access parts of the station."
icon_keyboard = "id_key"
icon_screen = "id"
light_color = "#0099ff"
req_access = list(access_change_ids)
circuit = /obj/item/circuitboard/card
var/obj/item/card/id/scan = null
var/obj/item/card/id/modify = null
var/mode = 0.0
var/printing = null
/obj/machinery/computer/card/proc/is_centcom()
return 0
/obj/machinery/computer/card/proc/is_authenticated()
return scan ? check_access(scan) : 0
/obj/machinery/computer/card/proc/get_target_rank()
return modify && modify.assignment ? modify.assignment : "Unassigned"
/obj/machinery/computer/card/proc/format_jobs(list/jobs)
var/list/formatted = list()
for(var/job in jobs)
formatted.Add(list(list(
"display_name" = replacetext(job, " ", " "),
"target_rank" = get_target_rank(),
"job" = job)))
return formatted
/obj/machinery/computer/card/verb/eject_id()
set category = "Object"
set name = "Eject ID Card"
set src in oview(1)
if(!usr || usr.stat || usr.lying) return
if(scan)
to_chat(usr, "You remove \the [scan] from \the [src].")
scan.forceMove(get_turf(src))
if(!usr.get_active_hand() && istype(usr,/mob/living/carbon/human))
usr.put_in_hands(scan)
scan = null
else if(modify)
to_chat(usr, "You remove \the [modify] from \the [src].")
modify.forceMove(get_turf(src))
if(!usr.get_active_hand() && istype(usr,/mob/living/carbon/human))
usr.put_in_hands(modify)
modify = null
else
to_chat(usr, "There is nothing to remove from the console.")
return
/obj/machinery/computer/card/attackby(obj/item/card/id/id_card, mob/user)
if(!istype(id_card))
return ..()
if(!scan && (access_change_ids in id_card.access) && (user.unEquip(id_card) || (id_card.loc == user && istype(user,/mob/living/silicon/robot)))) //Grippers. Again. ~Mechoid
user.drop_item()
id_card.forceMove(src)
scan = id_card
else if(!modify)
user.drop_item()
id_card.forceMove(src)
modify = id_card
SStgui.update_uis(src)
attack_hand(user)
/obj/machinery/computer/card/attack_ai(var/mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/card/attack_hand(mob/user as mob)
if(..())
return
if(machine_stat & (NOPOWER|BROKEN))
return
ui_interact(user)
/obj/machinery/computer/card/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "IdentificationComputer", name)
ui.open()
/obj/machinery/computer/card/ui_static_data(mob/user)
var/list/data = ..()
if(data_core)
data_core.get_manifest_list()
data["manifest"] = GLOB.PDA_Manifest
return data
/obj/machinery/computer/card/ui_data(mob/user, datum/tgui/ui, datum/ui_state/state)
var/list/data = ..()
data["station_name"] = station_name()
data["mode"] = mode
data["printing"] = printing
data["manifest"] = GLOB.PDA_Manifest
data["target_name"] = modify ? modify.name : "-----"
data["target_owner"] = modify && modify.registered_name ? modify.registered_name : "-----"
data["target_rank"] = get_target_rank()
data["scan_name"] = scan ? scan.name : "-----"
data["authenticated"] = is_authenticated()
data["has_modify"] = !!modify
data["account_number"] = modify ? modify.associated_account_number : null
data["centcom_access"] = is_centcom()
data["all_centcom_access"] = null
data["regions"] = null
data["id_rank"] = modify && modify.assignment ? modify.assignment : "Unassigned"
var/list/departments = list()
for(var/D in SSjob.get_all_department_datums())
var/datum/department/dept = D
if(!dept.assignable) // No AI ID cards for you.
continue
if(dept.centcom_only && !is_centcom())
continue
departments.Add(list(list(
"department_name" = dept.name,
"jobs" = format_jobs(SSjob.get_job_titles_in_department(dept.name))
)))
data["departments"] = departments
var/list/all_centcom_access = list()
var/list/regions = list()
if(modify && is_centcom())
for(var/access in get_all_centcom_access())
all_centcom_access.Add(list(list(
"desc" = replacetext(get_centcom_access_desc(access), " ", " "),
"ref" = access,
"allowed" = (access in modify.access) ? 1 : 0)))
else if(modify)
for(var/i in ACCESS_REGION_SECURITY to ACCESS_REGION_SUPPLY)
var/list/accesses = list()
for(var/access in get_region_accesses(i))
if (get_access_desc(access))
accesses.Add(list(list(
"desc" = replacetext(get_access_desc(access), " ", " "),
"ref" = access,
"allowed" = (access in modify.access) ? 1 : 0)))
regions.Add(list(list(
"name" = get_region_accesses_name(i),
"accesses" = accesses)))
data["regions"] = regions
data["all_centcom_access"] = all_centcom_access
return data
/obj/machinery/computer/card/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return TRUE
switch(action)
if("modify")
if(modify)
data_core.manifest_modify(modify.registered_name, modify.assignment, modify.rank)
modify.name = "[modify.registered_name]'s ID Card ([modify.assignment])"
if(ishuman(usr))
modify.forceMove(get_turf(src))
if(!usr.get_active_hand())
usr.put_in_hands(modify)
modify = null
else
modify.forceMove(get_turf(src))
modify = null
else
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/card/id) && usr.unEquip(I))
I.forceMove(src)
modify = I
. = TRUE
if("scan")
if(scan)
if(ishuman(usr))
scan.forceMove(get_turf(src))
if(!usr.get_active_hand())
usr.put_in_hands(scan)
scan = null
else
scan.forceMove(get_turf(src))
scan = null
else
var/obj/item/I = usr.get_active_hand()
if(istype(I, /obj/item/card/id))
usr.drop_item()
I.forceMove(src)
scan = I
. = TRUE
if("access")
if(is_authenticated())
var/access_type = text2num(params["access_target"])
var/access_allowed = text2num(params["allowed"])
if(access_type in (is_centcom() ? get_all_centcom_access() : get_all_station_access()))
modify.access -= access_type
if(!access_allowed)
modify.access += access_type
modify.lost_access = list()
. = TRUE
if("assign")
if(is_authenticated() && modify)
var/t1 = params["assign_target"]
if(t1 == "Custom")
var/temp_t = sanitize(input("Enter a custom job assignment.","Assignment"), 45)
//let custom jobs function as an impromptu alt title, mainly for sechuds
if(temp_t && modify)
modify.assignment = temp_t
else
var/list/access = list()
if(is_centcom())
access = get_centcom_access(t1)
else
var/datum/job/jobdatum = SSjob.get_job(t1)
if(!jobdatum)
to_chat(usr, "<span class='warning'>No log exists for this job: [t1]</span>")
return
access = jobdatum.get_access()
modify.access = access
modify.assignment = t1
modify.rank = t1
modify.lost_access = list()
callHook("reassign_employee", list(modify))
. = TRUE
if("reg")
if(is_authenticated())
var/temp_name = sanitizeName(params["reg"])
if(temp_name)
modify.registered_name = temp_name
else
visible_message("<span class='notice'>[src] buzzes rudely.</span>")
. = TRUE
if("account")
if(is_authenticated())
var/account_num = text2num(params["account"])
modify.associated_account_number = account_num
. = TRUE
if("mode")
mode = text2num(params["mode_target"])
. = TRUE
if("print")
if(!printing)
printing = 1
spawn(50)
printing = null
SStgui.update_uis(src)
var/obj/item/paper/P = new(loc)
if(mode)
P.name = text("crew manifest ([])", stationtime2text())
P.info = {"<h4>Crew Manifest</h4>
<br>
[data_core ? data_core.get_manifest(0) : ""]
"}
else if(modify)
P.name = "access report"
P.info = {"<h4>Access Report</h4>
<u>Prepared By:</u> [scan.registered_name ? scan.registered_name : "Unknown"]<br>
<u>For:</u> [modify.registered_name ? modify.registered_name : "Unregistered"]<br>
<hr>
<u>Assignment:</u> [modify.assignment]<br>
<u>Account Number:</u> #[modify.associated_account_number]<br>
<u>Blood Type:</u> [modify.blood_type]<br><br>
<u>Access:</u><br>
"}
for(var/A in modify.access)
P.info += " [get_access_desc(A)]"
. = TRUE
if("terminate")
if(is_authenticated())
modify.assignment = "Dismissed"
modify.access = list()
modify.lost_access = list() // Reset the lost access upon any modifications
callHook("terminate_employee", list(modify))
. = TRUE
if(modify)
modify.name = "[modify.registered_name]'s ID Card ([modify.assignment])"
/obj/machinery/computer/card/centcom
name = "\improper CentCom ID card modification console"
circuit = /obj/item/circuitboard/card/centcom
req_access = list(access_cent_captain)
/obj/machinery/computer/card/centcom/is_centcom()
return 1