Files
Citadel-Station-13-RP/code/game/objects/effects/spiders.dm
Zandario 5a7f357b85 CitadelRP (#4108)
* dme and dmb

* Heeeere we gooo

* fasease

* Continued.

* AAAAAAAAAAAAAAAAAAAAAAAA

* Brain going numb

* agh

* The suffering will be worth it... right?

* Going blank...

* Am I done?

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* Fixes

* Should be everything I care about right now.
2022-05-26 01:37:55 -07:00

308 lines
8.5 KiB
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//generic procs copied from obj/effect/alien
/obj/effect/spider
name = "web"
desc = "it's stringy and sticky"
icon = 'icons/effects/effects.dmi'
anchored = 1
density = 0
var/health = 15
//similar to weeds, but only barfed out by nurses manually
/obj/effect/spider/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if (prob(50))
qdel(src)
if(3.0)
if (prob(5))
qdel(src)
return
/obj/effect/spider/attackby(var/obj/item/W, var/mob/user)
user.setClickCooldown(user.get_attack_speed(W))
if(W.attack_verb.len)
visible_message("<span class='warning'>\The [src] has been [pick(W.attack_verb)] with \the [W][(user ? " by [user]." : ".")]</span>")
else
visible_message("<span class='warning'>\The [src] has been attacked with \the [W][(user ? " by [user]." : ".")]</span>")
var/damage = W.force / 4.0
if(istype(W, /obj/item/weldingtool))
var/obj/item/weldingtool/WT = W
if(WT.remove_fuel(0, user))
damage = 15
playsound(src, W.usesound, 100, 1)
health -= damage
healthcheck()
/obj/effect/spider/bullet_act(var/obj/item/projectile/Proj)
..()
health -= Proj.get_structure_damage()
healthcheck()
/obj/effect/spider/proc/healthcheck()
if(health <= 0)
qdel(src)
/obj/effect/spider/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
if(exposed_temperature > 300 + T0C)
health -= 5
healthcheck()
/obj/effect/spider/stickyweb
icon_state = "stickyweb1"
/obj/effect/spider/stickyweb/Initialize(mapload)
if(prob(50))
icon_state = "stickyweb2"
return ..()
/obj/effect/spider/stickyweb/CanAllowThrough(atom/movable/mover, turf/target)
. = ..()
if(istype(mover, /mob/living/simple_mob/animal/giant_spider))
return TRUE
else if(istype(mover, /mob/living))
if(prob(50))
to_chat(mover, SPAN_WARNING( "You get stuck in \the [src] for a moment."))
return FALSE
else if(istype(mover, /obj/item/projectile))
return prob(30)
return TRUE
/obj/effect/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
icon_state = "eggs"
var/amount_grown = 0
var/spiders_min = 6
var/spiders_max = 24
var/spider_type = /obj/effect/spider/spiderling
/obj/effect/spider/eggcluster/Initialize(mapload)
pixel_x = rand(3,-3)
pixel_y = rand(3,-3)
START_PROCESSING(SSobj, src)
return ..()
/obj/effect/spider/eggcluster/Initialize(mapload, atom/parent)
. = ..()
get_light_and_color(parent)
/obj/effect/spider/eggcluster/Destroy()
STOP_PROCESSING(SSobj, src)
if(istype(loc, /obj/item/organ/external))
var/obj/item/organ/external/O = loc
O.implants -= src
return ..()
/obj/effect/spider/eggcluster/process(delta_time)
amount_grown += rand(0,2)
if(amount_grown >= 100)
var/num = rand(spiders_min, spiders_max)
var/obj/item/organ/external/O = null
if(istype(loc, /obj/item/organ/external))
O = loc
for(var/i=0, i<num, i++)
var/spiderling = new spider_type(src.loc, src)
if(O)
O.implants += spiderling
qdel(src)
/obj/effect/spider/eggcluster/small
spiders_min = 1
spiders_max = 3
/obj/effect/spider/eggcluster/small/frost
spider_type = /obj/effect/spider/spiderling/frost
/obj/effect/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = 0
layer = HIDING_LAYER
health = 3
var/last_itch = 0
var/amount_grown = -1
var/obj/machinery/atmospherics/component/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/list/grow_as = list(/mob/living/simple_mob/animal/giant_spider, /mob/living/simple_mob/animal/giant_spider/nurse, /mob/living/simple_mob/animal/giant_spider/hunter)
var/stunted = FALSE
/obj/effect/spider/spiderling/frost
grow_as = list(/mob/living/simple_mob/animal/giant_spider/frost)
/obj/effect/spider/spiderling/Initialize(mapload, atom/parent)
. = ..()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSobj, src)
//50% chance to grow up
if(prob(50))
amount_grown = 1
get_light_and_color(parent)
/obj/effect/spider/spiderling/Destroy()
STOP_PROCESSING(SSobj, src)
walk(src, 0) // Because we might have called walk_to, we must stop the walk loop or BYOND keeps an internal reference to us forever.
return ..()
/obj/effect/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
src.loc = user.loc
else
..()
/obj/effect/spider/spiderling/proc/die()
visible_message("<span class='alert'>[src] dies!</span>")
new /obj/effect/decal/cleanable/spiderling_remains(src.loc)
qdel(src)
/obj/effect/spider/spiderling/healthcheck()
if(health <= 0)
die()
/obj/effect/spider/spiderling/process(delta_time)
if(travelling_in_vent)
if(istype(src.loc, /turf))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/obj/machinery/atmospherics/component/unary/vent_pump/exit_vent = get_safe_ventcrawl_target(entry_vent)
if(!exit_vent)
return
spawn(rand(20,60))
loc = exit_vent
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
spawn(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
if(prob(50))
src.visible_message("<span class='notice'>You hear something squeezing through the ventilation ducts.</span>",2)
sleep(travel_time)
if(!exit_vent || exit_vent.welded)
loc = entry_vent
entry_vent = null
return
loc = exit_vent.loc
entry_vent = null
var/area/new_area = get_area(loc)
if(new_area)
new_area.Entered(src)
if(isturf(loc))
skitter()
else if(isorgan(loc))
if(amount_grown < 0) amount_grown = 1
var/obj/item/organ/external/O = loc
if(!O.owner || O.owner.stat == DEAD || amount_grown > 80)
O.implants -= src
src.loc = O.owner ? O.owner.loc : O.loc
src.visible_message("<span class='warning'>\A [src] makes its way out of [O.owner ? "[O.owner]'s [O.name]" : "\the [O]"]!</span>")
if(O.owner)
O.owner.apply_damage(1, BRUTE, O.organ_tag)
else if(prob(1))
O.owner.apply_damage(1, TOX, O.organ_tag)
if(world.time > last_itch + 30 SECONDS)
last_itch = world.time
to_chat(O.owner, "<span class='notice'>Your [O.name] itches...</span>")
else if(prob(1))
src.visible_message("<span class='notice'>\The [src] skitters.</span>")
if(amount_grown >= 0)
amount_grown += rand(0,2)
/obj/effect/spider/spiderling/proc/skitter()
if(isturf(loc))
if(prob(25))
var/list/nearby = trange(5, src) - loc
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom, 5)
if(prob(25))
src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
else if(prob(5))
//vent crawl!
for(var/obj/machinery/atmospherics/component/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 5)
break
if(amount_grown >= 100)
var/spawn_type = pick(grow_as)
var/mob/living/simple_mob/animal/giant_spider/GS = new spawn_type(src.loc, src)
if(stunted)
spawn(2)
GS.make_spiderling()
qdel(src)
//Rather than kneecap all spiderlings, I figure I'll just make a spiderling cousin that doesn't have the ability.
/obj/effect/spider/spiderling/no_crawl
/obj/effect/spider/spiderling/no_crawl/skitter()
if(isturf(loc))
if(prob(25))
var/list/nearby = trange(5, src) - loc
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom, 5)
if(prob(25))
src.visible_message("<span class='notice'>\The [src] skitters[pick(" away"," around","")].</span>")
else if(prob(0))
//vent crawl!
for(var/obj/machinery/atmospherics/component/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 5)
break
if(amount_grown >= 100)
var/spawn_type = pick(grow_as)
var/mob/living/simple_mob/animal/giant_spider/GS = new spawn_type(src.loc, src)
if(stunted)
spawn(2)
GS.make_spiderling()
qdel(src)
/obj/effect/spider/spiderling/stunted
stunted = TRUE
grow_as = list(/mob/living/simple_mob/animal/giant_spider, /mob/living/simple_mob/animal/giant_spider/hunter)
/obj/effect/decal/cleanable/spiderling_remains
name = "spiderling remains"
desc = "Green squishy mess."
icon = 'icons/effects/effects.dmi'
icon_state = "greenshatter"
/obj/effect/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
icon_state = "cocoon1"
health = 10
/obj/effect/spider/cocoon/Initialize(mapload)
. = ..()
icon_state = pick("cocoon1","cocoon2","cocoon3")
/obj/effect/spider/cocoon/Destroy()
src.visible_message("<span class='warning'>\The [src] splits open.</span>")
for(var/atom/movable/A in contents)
A.loc = src.loc
return ..()