mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2025-12-09 20:43:35 +00:00
* dme and dmb * Heeeere we gooo * fasease * Continued. * AAAAAAAAAAAAAAAAAAAAAAAA * Brain going numb * agh * The suffering will be worth it... right? * Going blank... * Am I done? * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * Fixes * Should be everything I care about right now.
322 lines
9.3 KiB
Plaintext
322 lines
9.3 KiB
Plaintext
/obj/item/flash
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name = "flash"
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desc = "Used for blinding and being an asshole."
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icon = 'icons/obj/device.dmi'
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icon_state = "flash"
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item_state = "flashtool"
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throwforce = 5
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w_class = ITEMSIZE_SMALL
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throw_speed = 4
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throw_range = 10
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origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
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var/times_used = 0 //Number of times it's been used.
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var/broken = FALSE //Is the flash burnt out?
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var/last_used = 0 //last world.time it was used.
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var/max_flashes = 10 // How many times the flash can be used before needing to self recharge.
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var/halloss_per_flash = 30
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var/break_mod = 3 // The percent to break increased by every use on the flash.
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var/can_break = FALSE // Can the flash break?
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var/can_repair = FALSE // Can you repair the flash?
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var/repairing = FALSE // Are we repairing right now?
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var/safe_flashes = 2 // How many flashes are kept in 1% breakchance?
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var/charge_only = FALSE // Does the flash run purely on charge?
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var/base_icon = "flash"
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var/obj/item/cell/power_supply //What type of power cell this uses
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var/charge_cost = 30 //How much energy is needed to flash.
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var/use_external_power = FALSE // Do we use charge from an external source?
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var/cell_type = /obj/item/cell/device
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/obj/item/flash/Initialize(mapload)
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. = ..()
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power_supply = new cell_type(src)
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/obj/item/flash/attackby(var/obj/item/W, var/mob/user)
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if(W.is_screwdriver() && broken)
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if(repairing)
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to_chat(user, "<span class='notice'>\The [src] is already being repaired!</span>")
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return
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user.visible_message("<span class='notice'>\The [user] starts trying to repair \the [src]'s bulb.</span>")
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repairing = TRUE
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if(do_after(user, (40 SECONDS + rand(0, 20 SECONDS)) * W.toolspeed) && can_repair)
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if(prob(30))
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user.visible_message("<span class='notice'>\The [user] successfully repairs \the [src]!</span>")
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broken = FALSE
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update_icon()
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playsound(src.loc, W.usesound, 50, 1)
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else
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user.visible_message("<span class='notice'>\The [user] fails to repair \the [src].</span>")
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repairing = FALSE
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else
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..()
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/obj/item/flash/update_icon()
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var/obj/item/cell/battery = power_supply
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if(use_external_power)
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battery = get_external_power_supply()
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if(broken || !battery || battery.charge < charge_cost)
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icon_state = "[base_icon]burnt"
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else
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icon_state = "[base_icon]"
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return
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/obj/item/flash/get_cell()
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return power_supply
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/obj/item/flash/proc/get_external_power_supply()
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if(isrobot(src.loc))
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var/mob/living/silicon/robot/R = src.loc
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return R.cell
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if(istype(src.loc, /obj/item/rig_module))
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var/obj/item/rig_module/module = src.loc
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if(module.holder && module.holder.wearer)
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var/mob/living/carbon/human/H = module.holder.wearer
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if(istype(H) && H.back)
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var/obj/item/rig/suit = H.back
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if(istype(suit))
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return suit.cell
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return null
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/obj/item/flash/proc/clown_check(var/mob/user)
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if(user && (CLUMSY in user.mutations) && prob(50))
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to_chat(user, "<span class='warning'>\The [src] slips out of your hand.</span>")
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user.drop_item()
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return 0
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return 1
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/obj/item/flash/proc/flash_recharge()
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//Every ten seconds the flash doesn't get used, the times_used variable goes down by one, making the flash less likely to burn out,
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// as well as being able to flash more before reaching max_flashes cap.
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for(var/i=0, i < max_flashes, i++)
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if(last_used + 10 SECONDS > world.time)
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break
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else if(use_external_power)
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var/obj/item/cell/external = get_external_power_supply()
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if(!external || !external.use(charge_cost)) //Take power from the borg or rig!
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break
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else if(!power_supply || !power_supply.checked_use(charge_cost))
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break
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last_used += 10 SECONDS
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times_used--
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last_used = world.time
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times_used = max(0,round(times_used)) //sanity
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update_icon()
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// Returns true if the device can flash.
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/obj/item/flash/proc/check_capacitor(var/mob/user)
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//spamming the flash before it's fully charged (60 seconds) increases the chance of it breaking
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//It will never break on the first use.
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var/obj/item/cell/battery = power_supply
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if(use_external_power)
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battery = get_external_power_supply()
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if(times_used <= max_flashes && battery && battery.charge >= charge_cost)
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last_used = world.time
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if(prob( max(0, times_used - safe_flashes) * 2 + (times_used >= safe_flashes)) && can_break) //if you use it 10 times in a minute it has a 30% chance to break.
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broken = TRUE
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if(user)
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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update_icon()
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return FALSE
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else
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times_used++
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update_icon()
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return TRUE
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else if(!charge_only) //can only use it 10 times a minute, unless it runs purely on charge.
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if(user)
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update_icon()
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to_chat(user, "<span class='warning'><i>click</i></span>")
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playsound(src.loc, 'sound/weapons/empty.ogg', 80, 1)
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return FALSE
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else if(battery && battery.checked_use(charge_cost + (round(charge_cost / 4) * max(0, times_used - max_flashes)))) // Using over your maximum flashes starts taking more charge per added flash.
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times_used++
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update_icon()
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return TRUE
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//attack_as_weapon
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/obj/item/flash/attack(mob/living/M, mob/living/user, var/target_zone)
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if(!user || !M) return //sanity
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add_attack_logs(user,M,"Flashed (attempt) with [src]")
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user.setClickCooldown(user.get_attack_speed(src))
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user.do_attack_animation(M)
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if(!clown_check(user)) return
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if(broken)
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to_chat(user, "<span class='warning'>\The [src] is broken.</span>")
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return
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flash_recharge()
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if(!check_capacitor(user))
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return
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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var/flashfail = 0
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// NIF
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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if(H.nif && H.nif.flag_check(NIF_V_FLASHPROT,NIF_FLAGS_VISION))
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flashfail = 1
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H.nif.notify("High intensity light detected, and blocked!",TRUE)
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if(iscarbon(M) && !flashfail)
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var/mob/living/carbon/C = M
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if(C.stat != DEAD)
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var/safety = C.eyecheck()
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if(safety <= 0)
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var/flash_strength = 10
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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flash_strength *= H.species.flash_mod
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if(flash_strength > 0)
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H.Confuse(flash_strength + 5)
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H.Blind(flash_strength)
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H.eye_blurry = max(H.eye_blurry, flash_strength + 5)
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H.flash_eyes()
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H.adjustHalLoss(halloss_per_flash * (flash_strength / 5)) // Should take four flashes to stun.
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H.apply_damage(flash_strength * H.species.flash_burn/5, BURN, BP_HEAD, 0, 0, "Photon burns")
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else
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flashfail = 1
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else if(issilicon(M))
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flashfail = 0
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var/mob/living/silicon/S = M
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if(isrobot(S))
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var/mob/living/silicon/robot/R = S
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if(R.has_active_type(/obj/item/borg/combat/shield))
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var/obj/item/borg/combat/shield/shield = locate() in R
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if(shield)
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if(shield.active)
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shield.adjust_flash_count(R, 1)
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flashfail = 1
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else
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flashfail = 1
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if(isrobot(user))
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spawn(0)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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qdel(animation)
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if(!flashfail)
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flick("flash2", src)
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if(!issilicon(M))
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user.visible_message("<span class='disarm'>[user] blinds [M] with the flash!</span>")
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else
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user.visible_message("<span class='notice'>[user] overloads [M]'s sensors with the flash!</span>")
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M.Weaken(rand(5,10))
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else
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user.visible_message("<span class='notice'>[user] fails to blind [M] with the flash!</span>")
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return
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/obj/item/flash/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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if(!user || !clown_check(user)) return
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user.setClickCooldown(user.get_attack_speed(src))
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if(broken)
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user.show_message("<span class='warning'>The [src.name] is broken</span>", 2)
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return
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flash_recharge()
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if(!check_capacitor(user))
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return
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playsound(src.loc, 'sound/weapons/flash.ogg', 100, 1)
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flick("flash2", src)
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if(user && isrobot(user))
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spawn(0)
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var/atom/movable/overlay/animation = new(user.loc)
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animation.layer = user.layer + 1
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animation.icon_state = "blank"
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animation.icon = 'icons/mob/mob.dmi'
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animation.master = user
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flick("blspell", animation)
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sleep(5)
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qdel(animation)
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for(var/mob/living/carbon/C in oviewers(3, null))
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var/safety = C.eyecheck()
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if(!safety)
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if(!C.blinded)
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C.flash_eyes()
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return
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/obj/item/flash/emp_act(severity)
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if(broken) return
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flash_recharge()
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if(!check_capacitor())
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return
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if(istype(loc, /mob/living/carbon))
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var/mob/living/carbon/C = loc
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var/safety = C.eyecheck()
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if(safety <= 0)
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C.adjustHalLoss(halloss_per_flash)
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//C.Weaken(10)
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C.flash_eyes()
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for(var/mob/M in viewers(C, null))
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M.show_message("<span class='disarm'>[C] is blinded by the flash!</span>")
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..()
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/obj/item/flash/synthetic
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name = "synthetic flash"
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desc = "When a problem arises, SCIENCE is the solution."
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icon_state = "sflash"
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origin_tech = list(TECH_MAGNET = 2, TECH_COMBAT = 1)
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base_icon = "sflash"
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can_repair = FALSE
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//attack_as_weapon
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/obj/item/flash/synthetic/attack(mob/living/M, mob/living/user, var/target_zone)
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..()
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if(!broken)
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broken = 1
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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update_icon()
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/obj/item/flash/synthetic/attack_self(mob/living/carbon/user as mob, flag = 0, emp = 0)
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..()
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if(!broken)
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broken = 1
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to_chat(user, "<span class='warning'>The bulb has burnt out!</span>")
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update_icon()
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/obj/item/flash/robot
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name = "mounted flash"
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can_break = FALSE
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use_external_power = TRUE
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charge_only = TRUE
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