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* Touching stuff, yay * Submaps seeding now functional * Why arent largecrates subtypes of crates * Minor changes * Added Random crystals and directional APCs I refuse to manually var edit alarms_hidden apcs. Went ahead and added directional bump versions of all the other ones too * Fixed Icon_state for window spawners * Fiddling with POI's * Fine then, no air alarms in this POI. * Added in placeholder submaps to make datums happy * Cleaned up some stuff and move a few things