mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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* move phoronlock define * t * force rename * nuke unneeded things * don't do that * tgui sync? * changes * unit testing module * backend * tools update * aaah * go and stay go * path replace * move everything * toss out more stuff * remove * fine those can stay * dependencies.sh * ruin datum move + rename * level assets why did you guys put the turfs in my atmosphers folder grr * more moving * basemap, force stuff * fix that desync meme * move more stuff * move those too * repath * get rid of useless initializers * hacky patchy * reservations * alright * tgui * changelog example * checksum * md5 * errors * more * turf empty * stop * fix * bad kwarg * let's get those in again * alright * rid of that * huh * newlines * newlines * folder * mood * woops * readme * might as well trim now * let's go * fuck it tether isn't being used anyways lol * ok * empty files go * tether is demoted * sorry but this goes too * okay * make that work too * ok * wow. * whew * Fix * fixes * ok * sigh * fix * fix * aah. * rust_g logging * update rust g file * fix * funny * Fix * map issues * fix * initialize hints * solves some problems * those too * ok * pills * let's do that. * hit that too * runtime * add that too * alright * fix * fix * fix * Fix * add * fix * wildwest, what have they done to you... * do that too' git push * fixes * fixes * fixes * pack this tightly * let's not have empty files * sigh * fix * FUCK OFF * fix icon * rip old mapmerge * zz * woo yeah woo yeah * logging * fix * better logs * GRRRRRR * last commit?? * awful
37 lines
1.4 KiB
Plaintext
37 lines
1.4 KiB
Plaintext
/datum/component/igniter
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var/fire_stacks
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/datum/component/igniter/Initialize(fire_stacks=1)
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if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
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return COMPONENT_INCOMPATIBLE
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src.fire_stacks = fire_stacks
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/datum/component/igniter/RegisterWithParent()
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if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
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RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
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else if(isitem(parent))
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
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else if(ishostile(parent))
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RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
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/datum/component/igniter/UnregisterFromParent()
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UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
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/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
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if(!proximity_flag)
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return
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do_igniter(target)
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/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
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do_igniter(target)
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/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
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do_igniter(target)
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/datum/component/igniter/proc/do_igniter(atom/target)
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if(isliving(target))
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var/mob/living/L = target
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L.adjust_fire_stacks(fire_stacks)
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L.IgniteMob()
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