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* start * i hate people who pack shit into one file * sigh * regex * inventory rework * stubs * regex * this is insanity * oh no * backend moment * a * changes * wild * regexing * changes * put in hands * more errorS * attackby * more helpers * replacements * wild * fixes * pain * fxies * fixes * unneeded * ape * ape * wild * wild * more * wild * there * fixes * fixes * l * wild * more * moer * fixes * enough for todayd * regexing * long time coming * shaking and crying * end me * fixes * fixes * e * fxies * rig refactor moment * fixes * fixes * fixes * fixes * out with the shitcode * thanks git * partial rig rewrite here we go * more * fixes * WWWW * ok * wild * bitfield defines * nobludgeon * pain * pain * fixes * more * wild * wild * fixes * pain * move behaviorsr * fixes * next up, finishing core procs * y * . * time to finish this * time to finish this * propagate accessories * hate this accursed engine * hate this accursed engine * pain * more * cancer * epic * genuinely hate * wild * that * why * circuitry is my bane * y * how * sort * logging * logging * im dying * fixes * next * f * more * epic style * fixes * on meta * fix * wild * uh * quirky * fixes * agh * pain * fixes * fix * sigh * a * epic1 * fixes * ugh * epic * fixes * uhh. * is this even a fix * fix * fixes * fixes * we love optimization * wear over system * correct * worn over stuff * just augments * coggy * implant magnetic catch * implant magnetic catch * fixe * a * g * t * fix * fix * wack! * fix * a * semantics * fix * that * fixes * handle denesting * w * fixes * e * bugs * fixes * fixes * unit tests * absolutely wild * fixes * fix * fix * fixes * on god this is bad * fixes * fixes * fix * fix * wacky! * fix * wack * manual * fixes * closets * OOPS * wack * pain * pain * flags * regex * fixes * wakc * changes * more * augh * more * replaces * more * that * acc * acc * fix * fix * fix * oh woops that was important * wack * epic Co-authored-by: fake_vm_user <fake_vm_user> Co-authored-by: VM_USER <VM_USER>
353 lines
13 KiB
Plaintext
353 lines
13 KiB
Plaintext
/**
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*! This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.
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*
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** Variables:
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** - amount - Raw amount of the mineral this container is holding, calculated by the defined value MINERAL_MATERIAL_AMOUNT=2000.
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** - max_amount - Max raw amount of mineral this container can hold.
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** - sheet_type - Type of the mineral sheet the container handles, used for output.
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** - parent - Object that this container is being used by, used for output.
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** - MAX_STACK_SIZE - Size of a stack of mineral sheets. Constant.
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*/
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/datum/component/material_container
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var/total_amount = 0
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var/max_amount
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var/sheet_type
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var/list/materials //Map of key = material ref | Value = amount
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var/show_on_examine
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var/disable_attackby
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var/list/allowed_typecache
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var/last_inserted_id
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var/precise_insertion = FALSE
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var/datum/callback/precondition
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var/datum/callback/after_insert
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/// Sets up the proper signals and fills the list of materials with the appropriate references.
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/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
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materials = list()
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max_amount = max(0, max_amt)
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show_on_examine = _show_on_examine
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disable_attackby = _disable_attackby
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if(allowed_types)
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if(ispath(allowed_types) && allowed_types == /obj/item/stack)
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allowed_typecache = GLOB.typecache_stack
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else
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allowed_typecache = typecacheof(allowed_types)
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precondition = _precondition
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after_insert = _after_insert
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RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
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RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
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for(var/mat in mat_list) //Make the assoc list ref | amount
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var/datum/material/M = getmaterialref(mat) || mat
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materials[M] = 0
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/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
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if(show_on_examine)
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for(var/I in materials)
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var/datum/material/M = I
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var/amt = materials[I]
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if(amt)
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to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
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/// Proc that allows players to fill the parent with mats
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/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
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var/list/tc = allowed_typecache
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if(disable_attackby)
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return
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if(user.a_intent != INTENT_HELP)
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return
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if(I.item_flags & ITEM_ABSTRACT)
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return
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if((I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION) || (tc && !is_type_in_typecache(I, tc)))
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to_chat(user, "<span class='warning'>[parent] won't accept [I]!</span>")
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return
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. = COMPONENT_NO_AFTERATTACK
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var/datum/callback/pc = precondition
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if(pc && !pc.Invoke(user))
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return
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var/material_amount = get_item_material_amount(I)
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if(!material_amount)
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to_chat(user, "<span class='warning'>[I] does not contain sufficient amounts of metal or glass to be accepted by [parent].</span>")
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return
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if(!has_space(material_amount))
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to_chat(user, "<span class='warning'>[parent] is full. Please remove metal or glass from [parent] in order to insert more.</span>")
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return
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user_insert(I, user)
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/// Proc used for when player inserts materials
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/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user)
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set waitfor = FALSE
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var/requested_amount
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var/active_held = user.get_active_held_item() // differs from I when using TK
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if(istype(I, /obj/item/stack) && precise_insertion)
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var/atom/current_parent = parent
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var/obj/item/stack/S = I
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requested_amount = input(user, "How much do you want to insert?", "Inserting [S.singular_name]s") as num|null
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if(isnull(requested_amount) || (requested_amount <= 0))
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return
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if(QDELETED(I) || QDELETED(user) || QDELETED(src) || parent != current_parent || user.physical_can_use_topic(current_parent) < UI_INTERACTIVE || user.get_active_held_item() != active_held)
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return
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if(!user.temporarilyRemoveItemFromInventory(I))
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to_chat(user, "<span class='warning'>[I] is stuck to you and cannot be placed into [parent].</span>")
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return
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var/inserted = insert_item(I, stack_amt = requested_amount)
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if(inserted)
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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to_chat(user, "<span class='notice'>You insert [inserted] [S.singular_name][inserted>1 ? "s" : ""] into [parent].</span>")
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if(!QDELETED(I) && I == active_held && !user.put_in_hands(I))
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stack_trace("Warning: User could not put object back in hand during material container insertion, line [__LINE__]! This can lead to issues.")
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I.forceMove(user.drop_location())
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else
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to_chat(user, "<span class='notice'>You insert a material total of [inserted] into [parent].</span>")
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qdel(I)
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if(after_insert)
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after_insert.Invoke(I.type, last_inserted_id, inserted)
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else if(I == active_held)
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user.put_in_active_hand(I)
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/// Proc specifically for inserting items, returns the amount of materials entered.
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/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt)
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if(!I)
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return FALSE
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if(istype(I, /obj/item/stack))
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return insert_stack(I, stack_amt, multiplier)
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multiplier = CEILING(multiplier, 0.01)
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var/material_amount = get_item_material_amount(I)
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if(!material_amount || !has_space(material_amount))
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return FALSE
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last_inserted_id = insert_item_materials(I, multiplier)
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return material_amount
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/datum/component/material_container/proc/insert_item_materials(obj/item/I, multiplier = 1)
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var/primary_mat
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var/max_mat_value = 0
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for(var/MAT in materials)
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materials[MAT] += I.materials[MAT] * multiplier
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total_amount += I.materials[MAT] * multiplier
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if(I.materials[MAT] > max_mat_value)
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primary_mat = MAT
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return primary_mat
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/// Proc for putting a stack inside of the container
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/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
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if(isnull(amt))
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amt = S.amount
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if(amt <= 0)
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return FALSE
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if(amt > S.amount)
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amt = S.amount
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var/material_amt = get_item_material_amount(S)
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if(!material_amt)
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return FALSE
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amt = min(amt, round(((max_amount - total_amount) / material_amt)))
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if(!amt)
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return FALSE
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last_inserted_id = insert_item_materials(S,amt * multiplier)
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S.use(amt)
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return amt
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/// For inserting an amount of material
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/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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if(amt > 0 && has_space(amt))
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var/total_amount_saved = total_amount
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if(mat)
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materials[mat] += amt
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else
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for(var/i in materials)
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materials[i] += amt
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total_amount += amt
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return (total_amount - total_amount_saved)
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return FALSE
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/// Uses an amount of a specific material, effectively removing it.
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/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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var/amount = materials[mat]
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if(mat)
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if(amount >= amt)
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materials[mat] -= amt
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total_amount -= amt
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return amt
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return FALSE
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/// Proc for transfering materials to another container.
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/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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if((amt==0)||(!T)||(!mat))
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return FALSE
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if(amt<0)
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return T.transer_amt_to(src, -amt, mat)
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var/tr = min(amt, materials[mat],T.can_insert_amount_mat(amt, mat))
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if(tr)
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use_amount_mat(tr, mat)
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T.insert_amount_mat(tr, mat)
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return tr
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return FALSE
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/// Proc for checking if there is room in the component, returning the amount or else the amount lacking.
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/datum/component/material_container/proc/can_insert_amount_mat(amt, mat)
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if(amt && mat)
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var/datum/material/M = mat
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if(M)
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if((total_amount + amt) <= max_amount)
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return amt
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else
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return (max_amount-total_amount)
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/// For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)
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/datum/component/material_container/proc/use_materials(list/mats, multiplier=1)
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if(!mats || !length(mats))
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return FALSE
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var/list/mats_to_remove = list() //Assoc list MAT | AMOUNT
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for(var/x in mats) //Loop through all required materials
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var/datum/material/req_mat = x
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if(!istype(req_mat))
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req_mat = getmaterialref(req_mat) //Get the ref if necesary
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if(!materials[req_mat]) //Do we have the resource?
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return FALSE //Can't afford it
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var/amount_required = mats[x] * multiplier
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if(!(materials[req_mat] >= amount_required)) // do we have enough of the resource?
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return FALSE //Can't afford it
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mats_to_remove[req_mat] += amount_required //Add it to the assoc list of things to remove
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continue
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var/total_amount_save = total_amount
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for(var/i in mats_to_remove)
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total_amount_save -= use_amount_mat(mats_to_remove[i], i)
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return total_amount_save - total_amount
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/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
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/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
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if(!M.sheet_type)
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return 0 //Add greyscale sheet handling here later
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if(sheet_amt <= 0)
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return 0
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if(!target)
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target = get_turf(parent)
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if(materials[M] < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
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sheet_amt = round(materials[M] / MINERAL_MATERIAL_AMOUNT)
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var/count = 0
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while(sheet_amt > MAX_STACK_SIZE)
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new M.sheet_type(target, MAX_STACK_SIZE)
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count += MAX_STACK_SIZE
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use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
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sheet_amt -= MAX_STACK_SIZE
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if(sheet_amt >= 1)
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new M.sheet_type(target, sheet_amt)
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count += sheet_amt
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use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
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return count
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/// Proc to get all the materials and dump them as sheets
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/datum/component/material_container/proc/retrieve_all(target = null)
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var/result = 0
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for(var/MAT in materials)
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var/amount = materials[MAT]
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result += retrieve_sheets(amount2sheet(amount), MAT, target)
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return result
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/// Proc that returns TRUE if the container has space
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/datum/component/material_container/proc/has_space(amt = 0)
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return (total_amount + amt) <= max_amount
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/// Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
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/datum/component/material_container/proc/has_materials(list/mats, multiplier=1)
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if(!mats || !mats.len)
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return FALSE
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for(var/x in mats) //Loop through all required materials
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var/datum/material/req_mat = x
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if(!istype(req_mat))
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if(ispath(req_mat)) //Is this an actual material, or is it a category?
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req_mat = getmaterialref(req_mat) //Get the ref
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else // Its a category. (For example MAT_CATEGORY_RIGID)
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if(!has_enough_of_category(req_mat, mats[x], multiplier)) //Do we have enough of this category?
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return FALSE
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else
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continue
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if(!has_enough_of_material(req_mat, mats[x], multiplier))//Not a category, so just check the normal way
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return FALSE
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return TRUE
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/// Returns all the categories in a recipe.
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/datum/component/material_container/proc/get_categories(list/mats)
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var/list/categories = list()
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for(var/x in mats) //Loop through all required materials
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if(!istext(x)) //This means its not a category
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continue
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categories += x
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return categories
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/// Returns TRUE if you have enough of the specified material.
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/datum/component/material_container/proc/has_enough_of_material(var/datum/material/req_mat, amount, multiplier=1)
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if(!materials[req_mat]) //Do we have the resource?
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return FALSE //Can't afford it
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var/amount_required = amount * multiplier
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if(materials[req_mat] >= amount_required) // do we have enough of the resource?
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return TRUE
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return FALSE //Can't afford it
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/// Returns TRUE if you have enough of a specified material category (Which could be multiple materials)
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/datum/component/material_container/proc/has_enough_of_category(category, amount, multiplier=1)
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for(var/i in SSmaterials.materials_by_category[category])
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var/datum/material/mat = i
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if(materials[mat] >= amount) //we have enough
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return TRUE
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return FALSE
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/// Turns a material amount into the amount of sheets it should output
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/datum/component/material_container/proc/amount2sheet(amt)
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if(amt >= MINERAL_MATERIAL_AMOUNT)
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return round(amt / MINERAL_MATERIAL_AMOUNT)
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return FALSE
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/// Turns an amount of sheets into the amount of material amount it should output
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/datum/component/material_container/proc/sheet2amount(sheet_amt)
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if(sheet_amt > 0)
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return sheet_amt * MINERAL_MATERIAL_AMOUNT
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return FALSE
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///returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
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/datum/component/material_container/proc/get_item_material_amount(obj/item/I)
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if(!istype(I))
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return FALSE
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var/material_amount = 0
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for(var/MAT in materials)
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material_amount += I.materials[MAT]
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return material_amount
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/// Returns the amount of a specific material in this container.
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/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
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if(!istype(mat))
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mat = getmaterialref(mat)
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return(materials[mat])
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