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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
//The effect when you wrap a dead body in gift wrap
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/obj/effect/spresent
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name = "strange present"
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desc = "It's a ... present?"
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icon = 'icons/obj/items.dmi'
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icon_state = "strangepresent"
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density = 1
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anchored = 0
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// this is banned, use temporary-visual - kevinz000
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/obj/effect/temporary_effect
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name = "self deleting effect"
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desc = "How are you examining what which cannot be seen?"
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icon = 'icons/effects/effects.dmi'
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invisibility = 0
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var/time_to_die = 10 SECONDS // Afer which, it will delete itself.
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/obj/effect/temporary_effect/Initialize(mapload)
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. = ..()
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if(time_to_die)
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QDEL_IN(src, time_to_die)
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// Shown really briefly when attacking with axes.
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/obj/effect/temporary_effect/cleave_attack
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name = "cleaving attack"
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desc = "Something swinging really wide."
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icon = 'icons/effects/96x96.dmi'
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icon_state = "cleave"
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plane = MOB_PLANE
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layer = ABOVE_MOB_LAYER
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time_to_die = 6
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alpha = 140
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mouse_opacity = 0
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pixel_x = -32
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pixel_y = -32
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/obj/effect/temporary_effect/cleave_attack/Initialize(mapload) // Makes the slash fade smoothly. When completely transparent it should qdel itself.
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. = ..()
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animate(src, alpha = 0, time = time_to_die - 1)
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/obj/effect/temporary_effect/shuttle_landing
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name = "shuttle landing"
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desc = "You better move if you don't want to go splat!"
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icon_state = "shuttle_warning_still"
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time_to_die = 4.9 SECONDS
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/obj/effect/temporary_effect/shuttle_landing/Initialize(mapload)
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flick("shuttle_warning", src) // flick() forces the animation to always begin at the start.
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. = ..()
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// The manifestation of Zeus's might. Or just a really unlucky day.
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// This is purely a visual effect, this isn't the part of the code that hurts things.
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/obj/effect/temporary_effect/lightning_strike
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name = "lightning"
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desc = "How <i>shocked</i> you must be, to see this text. You must have <i>lightning</i> reflexes. \
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The humor in this description is just so <i>electrifying</i>."
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icon = 'icons/effects/96x256.dmi'
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icon_state = "lightning_strike"
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plane = PLANE_LIGHTING_ABOVE
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time_to_die = 1 SECOND
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pixel_x = -32
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/obj/effect/temporary_effect/lightning_strike/Initialize(mapload)
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icon_state += "[rand(1,2)]" // To have two variants of lightning sprites.
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animate(src, alpha = 0, time = time_to_die - 1)
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. = ..()
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