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Citadel-Station-13-RP/code/modules/ai/say_list.dm
2021-02-21 22:18:05 -07:00

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// A simple datum that just holds many lists of lines for mobs to pick from.
// This is its own datum in order to be able to have different types of mobs be able to use the same lines if desired,
// even when inheritence wouldn't be able to do so.
// Also note this also contains emotes, despite its name.
// and now sounds because its probably better that way.
/mob/living
var/datum/say_list/say_list = null
var/say_list_type = /datum/say_list // Type to give us on initialization. Default has empty lists, so the mob will be silent.
/mob/living/Initialize(mapload)
if(say_list_type)
say_list = new say_list_type(src)
return ..()
/mob/living/Destroy()
QDEL_NULL(say_list)
return ..()
/datum/say_list
var/list/speak = list() // Things the mob might say if it talks while idle.
var/list/emote_hear = list() // Hearable emotes it might perform
var/list/emote_see = list() // Unlike speak_emote, the list of things in this variable only show by themselves with no spoken text. IE: Ian barks, Ian yaps
var/list/say_understood = list() // When accepting an order.
var/list/say_cannot = list() // When they cannot comply.
var/list/say_maybe_target = list() // When they briefly see something.
var/list/say_got_target = list() // When a target is first assigned.
var/list/say_threaten = list() // When threatening someone.
var/list/say_stand_down = list() // When the threatened thing goes away.
var/list/say_escalate = list() // When the threatened thing doesn't go away.
var/threaten_sound = null // Sound file played when the mob's AI calls threaten_target() for the first time.
var/stand_down_sound = null // Sound file played when the mob's AI loses sight of the threatened target.
// Subtypes.
// This one's pretty dumb, but pirates are dumb anyways and it makes for a good test.
/datum/say_list/pirate
speak = list("Yarr!",
"Yohoho and a bottle of rum...",
"Getting tired of hardtack.",
"What do you do with a drunken sailor...",
"One day, we'll get that big score.",
"They ain't catching this pirate, no siree.")
say_understood = list("Alright, matey.")
say_cannot = list("No, matey.")
say_maybe_target = list("Eh?", "Who goes there?")
say_got_target = list("Yarrrr!", "Just drop your loot and run.")
say_threaten = list("You best leave, this booty is mine.", "No plank to walk on, just walk away.")
say_stand_down = list("Good.", "That's right, run, you lilly livers.")
say_escalate = list("Yarr! That booty is mine!", "Going to gut you, landlubber.")
threaten_sound = 'sound/weapons/TargetOn.ogg'
stand_down_sound = 'sound/weapons/TargetOff.ogg'
// Mercs!
/datum/say_list/merc
speak = list("When are we gonna get out of this chicken-shit outfit?",
"Wish I had better equipment...",
"I knew I should have been a line chef...",
"Fuckin' helmet keeps fogging up.",
"Anyone else smell that?")
emote_see = list("sniffs", "coughs", "taps his foot", "looks around", "checks his equipment")
say_understood = list("Understood!", "Affirmative!")
say_cannot = list("Negative!")
say_maybe_target = list("Who's there?")
say_got_target = list("Engaging!")
say_threaten = list("Get out of here!", "Hey! Private Property!")
say_stand_down = list("Good.")
say_escalate = list("Your funeral!", "Bring it!")
threaten_sound = 'sound/weapons/TargetOn.ogg'
stand_down_sound = 'sound/weapons/TargetOff.ogg'
/datum/say_list/merc/elite // colder. also, actually just assholes.
speak = list("I got better pay on my last job.",
"So, y'think we'll get to shoot anyone today?",
"Fuck, I hate those guys.",
"Would be nice for something to happen, for once.",
"Think those NT shits'll rear their heads?",
"Any of you see anything recently?")
emote_see = list("taps his foot", "looks around coldly", "checks his equipment", "rummages in his webbing")
say_understood = list("Aff.", "Affirmative.", "Copy.", "Understood.")
say_cannot = list("Neg.", "Negative.")
say_maybe_target = list("I heard something.")
say_got_target = list("Oh, good, I needed more range fodder.", "I'm going to enjoy this.", "I see you.", "Not quiet enough.")
say_threaten = list("Hoy, private property, fuck off.", "You're acting mighty bold for a bullet sponge.", "First and last warning; find somewhere else to be.", "I wouldn't do that if I were you.", "Back off or your field medic's getting a bonus.")
say_stand_down = list("Damn it, I was hoping you'd push your luck.", "What, that's it? Pussy.", "And don't come back.", "Good call. Don't do it again.", "Harrumph.", "That'll teach 'ya.")
say_escalate = list("Oh, I'm gonna enjoy this.", "I'm going to enjoy making you regret that.", "Last mistake you'll make.")
/datum/say_list/malf_drone
speak = list("ALERT.","Hostile-ile-ile entities dee-twhoooo-wected.","Threat parameterszzzz- szzet.","Bring sub-sub-sub-systems uuuup to combat alert alpha-a-a.")
emote_see = list("beeps menacingly","whirrs threateningly","scans its immediate vicinity")
say_understood = list("Affirmative.", "Positive.")
say_cannot = list("Denied.", "Negative.")
say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.")
say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.")
say_threaten = list("Motion detected, judging target...")
say_stand_down = list("Visual lost.", "Error: Target not found.")
say_escalate = list("Viable target found. Removing.", "Engaging target.", "Target judgement complete. Removal required.")
threaten_sound = 'sound/effects/turret/move1.wav'
stand_down_sound = 'sound/effects/turret/move2.wav'
/datum/say_list/crab
emote_hear = list("clicks")
emote_see = list("clacks")
/datum/say_list/spider
emote_hear = list("chitters")
/datum/say_list/hivebot
speak = list(
"Resuming task: Protect area.",
"No threats found.",
"Error: No targets found."
)
emote_hear = list("hums ominously", "whirrs softly", "grinds a gear")
emote_see = list("looks around the area", "turns from side to side")
say_understood = list("Affirmative.", "Positive.")
say_cannot = list("Denied.", "Negative.")
say_maybe_target = list("Possible threat detected. Investigating.", "Motion detected.", "Investigating.")
say_got_target = list("Threat detected.", "New task: Remove threat.", "Threat removal engaged.", "Engaging target.")
/datum/say_list/lizard
emote_hear = list("hisses")
/datum/say_list/crab
emote_hear = list("hisses")
//Vox Pirate Saylist
/datum/say_list/merc/voxpirate
speak = list("Lookings for scrap, yaya.",
"Tank is lookings low.",
"Knowings should haves stayed on the Ark.",
"Quills itchings...",
"Cravings Teshari on stick.",
"Plates locking up. Not good.")
emote_see = list("sniffs", "coughs", "taps his foot", "looks around", "checks his equipment")
say_understood = list("Yayaya!")
say_cannot = list("Skreking negatives!", "Can't do that.")
say_maybe_target = list("Who's theres?", "Is hearing things?")
say_got_target = list("Dust!", "Easy loot!")
say_threaten = list("Gets out of heres!")
say_stand_down = list("Yaya, runs!", "Kikikiki!")
say_escalate = list("Skrek!", "Bringings it!", "Takings shot", "Lock claws!")
//Synth Horror Saylist
/datum/say_list/cyber_horror
speak = list("H@!#$$P M@!$#",
"GHAA!@@#",
"KR@!!N",
"K!@@##L!@@ %!@#E",
"G@#!$ H@!#%",
"H!@%%@ @!E")
emote_hear = list("emits", "groans", "wails", "pleads")
emote_see = list ("stares unblinkingly.", "jitters and twitches.", "emits a synthetic scream.", "rapidly twitches.", "convulses.", "twitches uncontrollably.", "goes stock still.")
say_threaten = list ("FR@#DOM","EN@ T#I$-$","N0$ M^> B@!#")
say_got_target = list("I *#@ Y@%","!E@#$P","F#RR @I","D0@#$ ##OK %","IT $##TS")