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Citadel-Station-13-RP/code/game/machinery/telecomms/broadcaster.dm
2024-10-20 11:19:47 +02:00

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/*
The broadcaster sends processed messages to all radio devices in the game. They
do not have to be headsets; intercoms and station-bounced radios suffice.
They receive their message from a server after the message has been logged.
*/
var/list/recentmessages = list() // global list of recent messages broadcasted : used to circumvent massive radio spam
var/message_delay = 0 // To make sure restarting the recentmessages list is kept in sync
/obj/machinery/telecomms/broadcaster
name = "Subspace Broadcaster"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "broadcaster"
desc = "A dish-shaped machine used to broadcast processed subspace signals."
density = 1
anchored = 1
use_power = USE_POWER_IDLE
idle_power_usage = 25
machinetype = 5
produces_heat = 0
delay = 7
circuit = /obj/item/circuitboard/telecomms/broadcaster
//Vars only used if you're using the overmap
var/overmap_range = 0
var/overmap_range_min = 0
var/overmap_range_max = 5
//Linked bluespace radios
var/list/linked_radios_weakrefs = list()
/obj/machinery/telecomms/broadcaster/proc/link_radio(var/obj/item/radio/R)
if(!istype(R))
return
linked_radios_weakrefs |= WEAKREF(R)
/obj/machinery/telecomms/broadcaster/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
// Don't broadcast rejected signals
if(signal.data["reject"])
return
if(signal.data["message"])
// Prevents massive radio spam
signal.data["done"] = 1 // mark the signal as being broadcasted
// Search for the original signal and mark it as done as well
var/datum/signal/original = signal.data["original"]
if(original)
original.data["done"] = 1
original.data["compression"] = signal.data["compression"]
original.data["level"] = signal.data["level"]
var/signal_message = "[signal.frequency]:[signal.data["message"]]:[signal.data["realname"]]"
if(signal_message in recentmessages)
return
recentmessages.Add(signal_message)
if(signal.data["slow"] > 0)
sleep(signal.data["slow"]) // simulate the network lag if necessary
signal.data["level"] |= (LEGACY_MAP_DATUM).get_map_levels(listening_level, TRUE, overmap_range * WORLD_ICON_SIZE + DEFAULT_OVERMAP_RANGE)
var/list/forced_radios
for(var/datum/weakref/wr in linked_radios_weakrefs)
var/obj/item/radio/R = wr.resolve()
if(istype(R))
LAZYDISTINCTADD(forced_radios, R)
/** #### - Normal Broadcast - #### **/
if(signal.data["type"] == SIGNAL_NORMAL)
/* ###### Broadcast a message using signal.data ###### */
Broadcast_Message(signal.data["connection"], signal.data["mob"],
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"], DATA_NORMAL,
signal.data["compression"], signal.data["level"], signal.frequency,
signal.data["verb"], signal.data["language"], forced_radios)
/** #### - Simple Broadcast - #### **/
if(signal.data["type"] == SIGNAL_SIMPLE)
/* ###### Broadcast a message using signal.data ###### */
Broadcast_SimpleMessage(signal.data["name"], signal.frequency,
signal.data["message"], DATA_NORMAL, null,
signal.data["compression"], listening_level, forced_radios)
/** #### - Artificial Broadcast - #### **/
// (Imitates a mob)
if(signal.data["type"] == SIGNAL_FAKE)
/* ###### Broadcast a message using signal.data ###### */
// Parameter "data" as DATA_FAKE: AI can't track this person/mob
Broadcast_Message(signal.data["connection"], signal.data["mob"],
signal.data["vmask"], signal.data["vmessage"],
signal.data["radio"], signal.data["message"],
signal.data["name"], signal.data["job"],
signal.data["realname"], signal.data["vname"], DATA_FAKE,
signal.data["compression"], signal.data["level"], signal.frequency,
signal.data["verb"], signal.data["language"], forced_radios)
if(!message_delay)
message_delay = 1
spawn(10)
message_delay = 0
recentmessages = list()
/* --- Do a snazzy animation! --- */
flick("broadcaster_send", src)
/obj/machinery/telecomms/broadcaster/Destroy()
// In case message_delay is left on 1, otherwise it won't reset the list and people can't say the same thing twice anymore.
if(message_delay)
message_delay = 0
..()
/**
Here is the big, bad function that broadcasts a message given the appropriate
parameters.
@param connection:
The datum generated in radio.dm, stored in signal.data["connection"].
@param M:
Reference to the mob/speaker, stored in signal.data["mob"]
@param vmask:
Boolean value if the mob is "hiding" its identity via voice mask, stored in
signal.data["vmask"]
@param vmessage:
If specified, will display this as the message; such as "chimpering"
for monkies if the mob is not understood. Stored in signal.data["vmessage"].
@param radio:
Reference to the radio broadcasting the message, stored in signal.data["radio"]
@param message:
The actual string message to display to mobs who understood mob M. Stored in
signal.data["message"]
@param name:
The name to display when a mob receives the message. signal.data["name"]
@param job:
The name job to display for the AI when it receives the message. signal.data["job"]
@param realname:
The "real" name associated with the mob. signal.data["realname"]
@param vname:
If specified, will use this name when mob M is not understood. signal.data["vname"]
@param data:
If specified:
1 -- Will only broadcast to intercoms
2 -- Will only broadcast to intercoms and station-bounced radios
3 -- Broadcast to syndicate frequency
4 -- AI can't track down this person. Useful for imitation broadcasts where you can't find the actual mob
@param compression:
If 0, the signal is audible
If nonzero, the signal may be partially inaudible or just complete gibberish.
@param level:
The list of Z levels that the sending radio is broadcasting to. Having 0 in the list broadcasts on all levels
@param freq
The frequency of the signal
**/
/proc/Broadcast_Message(var/datum/radio_frequency/connection, var/mob/M,
var/vmask, var/vmessage, var/obj/item/radio/radio,
var/message, var/name, var/job, var/realname, var/vname,
var/data, var/compression, var/list/level, var/freq, var/verbage = "says",
datum/language/speaking, var/list/forced_radios)
/* ###### Prepare the radio connection ###### */
var/display_freq = freq
var/list/obj/item/radio/radios = list()
for(var/obj/item/radio/R in forced_radios)
//Cursory check to ensure they are 'on' and stuff
if(R.receive_range(display_freq, list(0)) > -1)
radios |= R
// --- Broadcast only to intercom devices ---
if(data == DATA_INTERCOM)
for (var/obj/item/radio/intercom/R in connection.devices["[RADIO_CHAT]"])
if(R.receive_range(display_freq, level) > -1)
radios |= R
// --- Broadcast only to intercoms and station-bounced radios ---
else if(data == DATA_LOCAL)
for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
if(istype(R, /obj/item/radio/headset) && !R.adhoc_fallback)
continue
if(R.receive_range(display_freq, level) > -1)
radios |= R
// --- Broadcast to antag radios! ---
else if(data == DATA_ANTAG)
for(var/antag_freq in ANTAG_FREQS)
var/datum/radio_frequency/antag_connection = radio_controller.return_frequency(antag_freq)
for (var/obj/item/radio/R in antag_connection.devices["[RADIO_CHAT]"])
if(R.receive_range(antag_freq, level) > -1)
radios |= R
// --- Broadcast to ALL radio devices ---
else
for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
if(R.receive_range(display_freq, level) > -1)
radios |= R
// Get a list of mobs who can hear from the radios we collected.
var/list/receive = get_mobs_in_radio_ranges(radios)
/* ###### Organize the receivers into categories for displaying the message ###### */
// Understood the message:
var/list/heard_masked = list() // masked name or no real name
var/list/heard_normal = list() // normal message
// Did not understand the message:
var/list/heard_voice = list() // voice message (ie "chimpers")
var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!")
var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!")
for (var/mob/R in receive)
/* --- Loop through the receivers and categorize them --- */
if(istype(R, /mob/new_player)) // we don't want new players to hear messages. rare but generates runtimes.
continue
// Ghosts hearing all radio chat don't want to hear syndicate intercepts, they're duplicates
if(data == DATA_ANTAG && istype(R, /mob/observer/dead) && R.get_preference_toggle(/datum/game_preference_toggle/observer/ghost_radio))
continue
// --- Check for compression ---
if(compression > 0)
heard_gibberish += R
continue
// --- Can understand the speech ---
if(!M || R.say_understands(M))
// - Not human or wearing a voice mask -
if(!M || !ishuman(M) || vmask)
heard_masked += R
// - Human and not wearing voice mask -
else
heard_normal += R
// --- Can't understand the speech ---
else
// - The speaker has a prespecified "voice message" to display if not understood -
if(vmessage)
heard_voice += R
// - Just display a garbled message -
else
heard_garbled += R
/* ###### Begin formatting and sending the message ###### */
if(length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled) || length(heard_gibberish))
/* --- Some miscellaneous variables to format the string output --- */
var/freq_text = get_frequency_name(display_freq)
var/part_b_extra = ""
if(data == DATA_ANTAG) // intercepted radio message
part_b_extra = " <i>(Intercepted)</i>"
var/part_a = "<span class='[frequency_span_class(display_freq)]'>[icon2html(radio, world)]<b>\[[freq_text]\][part_b_extra]</b> <span class='name'>" // goes in the actual output
// --- Some more pre-message formatting ---
var/part_b = "</span> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_c = "</span></span>"
// --- Filter the message; place it in quotes apply a verb ---
var/quotedmsg = null
if(M)
quotedmsg = "[M.say_quote(message)], \"[message]\""
else
quotedmsg = "says, \"[message]\""
// --- This following recording is intended for research and feedback in the use of department radio channels ---
var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/blackbox_msg = "[part_a][name][part_blackbox_b][quotedmsg][part_c]"
//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
//BR.messages_admin += blackbox_admin_msg
if(istype(blackbox))
switch(display_freq)
if(PUB_FREQ)
blackbox.msg_common += blackbox_msg
if(SCI_FREQ)
blackbox.msg_science += blackbox_msg
if(COMM_FREQ)
blackbox.msg_command += blackbox_msg
if(MED_FREQ)
blackbox.msg_medical += blackbox_msg
if(ENG_FREQ)
blackbox.msg_engineering += blackbox_msg
if(SEC_FREQ)
blackbox.msg_security += blackbox_msg
if(DTH_FREQ)
blackbox.msg_deathsquad += blackbox_msg
if(SYND_FREQ)
blackbox.msg_syndicate += blackbox_msg
if(RAID_FREQ)
blackbox.msg_raider += blackbox_msg
if(SUP_FREQ)
blackbox.msg_cargo += blackbox_msg
if(SRV_FREQ)
blackbox.msg_service += blackbox_msg
if(EXP_FREQ)
blackbox.msg_explorer += blackbox_msg
else
blackbox.messages += blackbox_msg
//End of research and feedback code.
/* ###### Send the message ###### */
/* --- Process all the mobs that heard a masked voice (understood) --- */
if(length(heard_masked))
for (var/mob/R in heard_masked)
R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 0, name)
/* --- Process all the mobs that heard the voice normally (understood) --- */
if(length(heard_normal))
for (var/mob/R in heard_normal)
R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 0, realname)
/* --- Process all the mobs that heard the voice normally (did not understand) --- */
if(length(heard_voice))
for (var/mob/R in heard_voice)
R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M,0, vname)
/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
// Displays garbled message (ie "f*c* **u, **i*er!")
if(length(heard_garbled))
for (var/mob/R in heard_garbled)
R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 1, vname)
/* --- Complete gibberish. Usually happens when there's a compressed message --- */
if(length(heard_gibberish))
for (var/mob/R in heard_gibberish)
R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 1)
return 1
/proc/Broadcast_SimpleMessage(var/source, var/frequency, list/message, var/data, var/mob/M, var/compression, var/level, var/list/forced_radios)
var/text = message
/* ###### Prepare the radio connection ###### */
if(!M)
var/mob/living/carbon/human/H = new
M = H
var/datum/radio_frequency/connection = radio_controller.return_frequency(frequency)
var/display_freq = connection.frequency
var/list/receive = list()
for(var/obj/item/radio/R in forced_radios)
receive |= R.send_hear(display_freq)
// --- Broadcast only to intercom devices ---
if(data == DATA_INTERCOM)
for (var/obj/item/radio/intercom/R in connection.devices["[RADIO_CHAT]"])
var/turf/position = get_turf(R)
if(position && position.z == level)
receive |= R.send_hear(display_freq, level)
// --- Broadcast only to intercoms and station-bounced radios ---
else if(data == DATA_LOCAL)
for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
if(istype(R, /obj/item/radio/headset))
continue
var/turf/position = get_turf(R)
if(position && position.z == level)
receive |= R.send_hear(display_freq)
// --- Broadcast to antag radios! ---
else if(data == DATA_ANTAG)
for(var/freq in ANTAG_FREQS)
var/datum/radio_frequency/antag_connection = radio_controller.return_frequency(freq)
for (var/obj/item/radio/R in antag_connection.devices["[RADIO_CHAT]"])
var/turf/position = get_turf(R)
if(position && position.z == level)
receive |= R.send_hear(freq)
// --- Broadcast to ALL radio devices ---
else
for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
var/turf/position = get_turf(R)
if(position && position.z == level)
receive |= R.send_hear(display_freq)
/* ###### Organize the receivers into categories for displaying the message ###### */
// Understood the message:
var/list/heard_normal = list() // normal message
// Did not understand the message:
var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!")
var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!")
for (var/mob/R in receive)
/* --- Loop through the receivers and categorize them --- */
// --- Check for compression ---
if(compression > 0)
heard_gibberish += R
continue
// --- Can understand the speech ---
if(R.say_understands(M))
heard_normal += R
// --- Can't understand the speech ---
else
// - Just display a garbled message -
heard_garbled += R
/* ###### Begin formatting and sending the message ###### */
if(length(heard_normal) || length(heard_garbled) || length(heard_gibberish))
/* --- Some miscellaneous variables to format the string output --- */
var/part_a = "<span class='[frequency_span_class(display_freq)]'><span class='name'>" // goes in the actual output
var/freq_text = get_frequency_name(display_freq)
// --- Some more pre-message formatting ---
var/part_b_extra = ""
if(data == DATA_ANTAG) // intercepted radio message
part_b_extra = " <i>(Intercepted)</i>"
// Create a radio headset for the sole purpose of using its icon
var/obj/item/radio/headset/radio = new
var/part_b = "</span><b> [icon2html(radio, world)]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
var/part_c = "</span></span>"
var/blackbox_msg = "[part_a][source][part_blackbox_b]\"[text]\"[part_c]"
//BR.messages_admin += blackbox_admin_msg
if(istype(blackbox))
switch(display_freq)
if(PUB_FREQ)
blackbox.msg_common += blackbox_msg
if(SCI_FREQ)
blackbox.msg_science += blackbox_msg
if(COMM_FREQ)
blackbox.msg_command += blackbox_msg
if(MED_FREQ)
blackbox.msg_medical += blackbox_msg
if(ENG_FREQ)
blackbox.msg_engineering += blackbox_msg
if(SEC_FREQ)
blackbox.msg_security += blackbox_msg
if(DTH_FREQ)
blackbox.msg_deathsquad += blackbox_msg
if(SYND_FREQ)
blackbox.msg_syndicate += blackbox_msg
if(RAID_FREQ)
blackbox.msg_raider += blackbox_msg
if(SUP_FREQ)
blackbox.msg_cargo += blackbox_msg
if(SRV_FREQ)
blackbox.msg_service += blackbox_msg
else
blackbox.messages += blackbox_msg
//End of research and feedback code.
/* ###### Send the message ###### */
/* --- Process all the mobs that heard the voice normally (understood) --- */
if(length(heard_normal))
var/rendered = "[part_a][source][part_b]\"[text]\"[part_c]"
for (var/mob/R in heard_normal)
R.show_message(rendered, 2)
/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
// Displays garbled message (ie "f*c* **u, **i*er!")
if(length(heard_garbled))
var/quotedmsg = "\"[stars(text)]\""
var/rendered = "[part_a][source][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_garbled)
R.show_message(rendered, 2)
/* --- Complete gibberish. Usually happens when there's a compressed message --- */
if(length(heard_gibberish))
var/quotedmsg = "\"[Gibberish(text, compression + 50)]\""
var/rendered = "[part_a][Gibberish(source, compression + 50)][part_b][quotedmsg][part_c]"
for (var/mob/R in heard_gibberish)
R.show_message(rendered, 2)
//Use this to test if an obj can communicate with a Telecommunications Network
/atom/proc/test_telecomms()
var/datum/signal/signal = src.telecomms_process()
var/pos_z = get_z(src)
return ((pos_z in signal.data["level"]) && signal.data["done"])
/atom/proc/telecomms_process(var/do_sleep = 1)
// First, we want to generate a new radio signal
var/datum/signal/signal = new
signal.transmission_method = TRANSMISSION_SUBSPACE
var/pos_z = get_z(src)
// --- Finally, tag the actual signal with the appropriate values ---
signal.data = list(
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
"message" = "TEST",
"compression" = rand(45, 50), // If the signal is compressed, compress our message too.
"traffic" = 0, // dictates the total traffic sum that the signal went through
"type" = SIGNAL_TEST, // determines what type of radio input it is: test broadcast
"reject" = 0,
"done" = 0,
"level" = pos_z // The level it is being broadcasted at.
)
signal.frequency = PUB_FREQ// Common channel
//#### Sending the signal to all subspace receivers ####//
for(var/obj/machinery/telecomms/receiver/R in GLOB.telecomms_list)
R.receive_signal(signal)
if(do_sleep)
sleep(rand(10,25))
//TO_WORLD_log("Level: [signal.data["level"]] - Done: [signal.data["done"]]")
return signal