mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2025-12-09 14:27:09 +00:00
586 lines
19 KiB
Plaintext
586 lines
19 KiB
Plaintext
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/*
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The broadcaster sends processed messages to all radio devices in the game. They
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do not have to be headsets; intercoms and station-bounced radios suffice.
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They receive their message from a server after the message has been logged.
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*/
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var/list/recentmessages = list() // global list of recent messages broadcasted : used to circumvent massive radio spam
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var/message_delay = 0 // To make sure restarting the recentmessages list is kept in sync
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/obj/machinery/telecomms/broadcaster
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name = "Subspace Broadcaster"
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icon = 'icons/obj/stationobjs.dmi'
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icon_state = "broadcaster"
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desc = "A dish-shaped machine used to broadcast processed subspace signals."
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density = 1
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anchored = 1
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use_power = USE_POWER_IDLE
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idle_power_usage = 25
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machinetype = 5
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produces_heat = 0
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delay = 7
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circuit = /obj/item/circuitboard/telecomms/broadcaster
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//Vars only used if you're using the overmap
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var/overmap_range = 0
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var/overmap_range_min = 0
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var/overmap_range_max = 5
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//Linked bluespace radios
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var/list/linked_radios_weakrefs = list()
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/obj/machinery/telecomms/broadcaster/proc/link_radio(var/obj/item/radio/R)
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if(!istype(R))
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return
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linked_radios_weakrefs |= WEAKREF(R)
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/obj/machinery/telecomms/broadcaster/receive_information(datum/signal/signal, obj/machinery/telecomms/machine_from)
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// Don't broadcast rejected signals
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if(signal.data["reject"])
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return
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if(signal.data["message"])
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// Prevents massive radio spam
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signal.data["done"] = 1 // mark the signal as being broadcasted
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// Search for the original signal and mark it as done as well
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var/datum/signal/original = signal.data["original"]
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if(original)
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original.data["done"] = 1
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original.data["compression"] = signal.data["compression"]
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original.data["level"] = signal.data["level"]
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var/signal_message = "[signal.frequency]:[signal.data["message"]]:[signal.data["realname"]]"
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if(signal_message in recentmessages)
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return
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recentmessages.Add(signal_message)
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if(signal.data["slow"] > 0)
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sleep(signal.data["slow"]) // simulate the network lag if necessary
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signal.data["level"] |= (LEGACY_MAP_DATUM).get_map_levels(listening_level, TRUE, overmap_range * WORLD_ICON_SIZE + DEFAULT_OVERMAP_RANGE)
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var/list/forced_radios
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for(var/datum/weakref/wr in linked_radios_weakrefs)
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var/obj/item/radio/R = wr.resolve()
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if(istype(R))
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LAZYDISTINCTADD(forced_radios, R)
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/** #### - Normal Broadcast - #### **/
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if(signal.data["type"] == SIGNAL_NORMAL)
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/* ###### Broadcast a message using signal.data ###### */
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Broadcast_Message(signal.data["connection"], signal.data["mob"],
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signal.data["vmask"], signal.data["vmessage"],
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signal.data["radio"], signal.data["message"],
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signal.data["name"], signal.data["job"],
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signal.data["realname"], signal.data["vname"], DATA_NORMAL,
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signal.data["compression"], signal.data["level"], signal.frequency,
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signal.data["verb"], signal.data["language"], forced_radios)
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/** #### - Simple Broadcast - #### **/
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if(signal.data["type"] == SIGNAL_SIMPLE)
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/* ###### Broadcast a message using signal.data ###### */
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Broadcast_SimpleMessage(signal.data["name"], signal.frequency,
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signal.data["message"], DATA_NORMAL, null,
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signal.data["compression"], listening_level, forced_radios)
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/** #### - Artificial Broadcast - #### **/
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// (Imitates a mob)
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if(signal.data["type"] == SIGNAL_FAKE)
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/* ###### Broadcast a message using signal.data ###### */
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// Parameter "data" as DATA_FAKE: AI can't track this person/mob
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Broadcast_Message(signal.data["connection"], signal.data["mob"],
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signal.data["vmask"], signal.data["vmessage"],
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signal.data["radio"], signal.data["message"],
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signal.data["name"], signal.data["job"],
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signal.data["realname"], signal.data["vname"], DATA_FAKE,
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signal.data["compression"], signal.data["level"], signal.frequency,
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signal.data["verb"], signal.data["language"], forced_radios)
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if(!message_delay)
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message_delay = 1
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spawn(10)
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message_delay = 0
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recentmessages = list()
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/* --- Do a snazzy animation! --- */
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flick("broadcaster_send", src)
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/obj/machinery/telecomms/broadcaster/Destroy()
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// In case message_delay is left on 1, otherwise it won't reset the list and people can't say the same thing twice anymore.
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if(message_delay)
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message_delay = 0
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..()
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/**
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Here is the big, bad function that broadcasts a message given the appropriate
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parameters.
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@param connection:
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The datum generated in radio.dm, stored in signal.data["connection"].
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@param M:
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Reference to the mob/speaker, stored in signal.data["mob"]
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@param vmask:
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Boolean value if the mob is "hiding" its identity via voice mask, stored in
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signal.data["vmask"]
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@param vmessage:
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If specified, will display this as the message; such as "chimpering"
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for monkies if the mob is not understood. Stored in signal.data["vmessage"].
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@param radio:
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Reference to the radio broadcasting the message, stored in signal.data["radio"]
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@param message:
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The actual string message to display to mobs who understood mob M. Stored in
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signal.data["message"]
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@param name:
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The name to display when a mob receives the message. signal.data["name"]
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@param job:
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The name job to display for the AI when it receives the message. signal.data["job"]
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@param realname:
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The "real" name associated with the mob. signal.data["realname"]
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@param vname:
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If specified, will use this name when mob M is not understood. signal.data["vname"]
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@param data:
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If specified:
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1 -- Will only broadcast to intercoms
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2 -- Will only broadcast to intercoms and station-bounced radios
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3 -- Broadcast to syndicate frequency
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4 -- AI can't track down this person. Useful for imitation broadcasts where you can't find the actual mob
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@param compression:
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If 0, the signal is audible
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If nonzero, the signal may be partially inaudible or just complete gibberish.
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@param level:
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The list of Z levels that the sending radio is broadcasting to. Having 0 in the list broadcasts on all levels
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@param freq
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The frequency of the signal
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**/
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/proc/Broadcast_Message(var/datum/radio_frequency/connection, var/mob/M,
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var/vmask, var/vmessage, var/obj/item/radio/radio,
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var/message, var/name, var/job, var/realname, var/vname,
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var/data, var/compression, var/list/level, var/freq, var/verbage = "says",
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datum/language/speaking, var/list/forced_radios)
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/* ###### Prepare the radio connection ###### */
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var/display_freq = freq
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var/list/obj/item/radio/radios = list()
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for(var/obj/item/radio/R in forced_radios)
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//Cursory check to ensure they are 'on' and stuff
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if(R.receive_range(display_freq, list(0)) > -1)
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radios |= R
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// --- Broadcast only to intercom devices ---
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if(data == DATA_INTERCOM)
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for (var/obj/item/radio/intercom/R in connection.devices["[RADIO_CHAT]"])
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if(R.receive_range(display_freq, level) > -1)
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radios |= R
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// --- Broadcast only to intercoms and station-bounced radios ---
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else if(data == DATA_LOCAL)
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for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
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if(istype(R, /obj/item/radio/headset) && !R.adhoc_fallback)
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continue
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if(R.receive_range(display_freq, level) > -1)
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radios |= R
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// --- Broadcast to antag radios! ---
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else if(data == DATA_ANTAG)
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for(var/antag_freq in ANTAG_FREQS)
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var/datum/radio_frequency/antag_connection = radio_controller.return_frequency(antag_freq)
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for (var/obj/item/radio/R in antag_connection.devices["[RADIO_CHAT]"])
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if(R.receive_range(antag_freq, level) > -1)
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radios |= R
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// --- Broadcast to ALL radio devices ---
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else
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for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
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if(R.receive_range(display_freq, level) > -1)
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radios |= R
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// Get a list of mobs who can hear from the radios we collected.
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var/list/receive = get_mobs_in_radio_ranges(radios)
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/* ###### Organize the receivers into categories for displaying the message ###### */
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// Understood the message:
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var/list/heard_masked = list() // masked name or no real name
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var/list/heard_normal = list() // normal message
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// Did not understand the message:
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var/list/heard_voice = list() // voice message (ie "chimpers")
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var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!")
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var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!")
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for (var/mob/R in receive)
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/* --- Loop through the receivers and categorize them --- */
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if(istype(R, /mob/new_player)) // we don't want new players to hear messages. rare but generates runtimes.
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continue
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// Ghosts hearing all radio chat don't want to hear syndicate intercepts, they're duplicates
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if(data == DATA_ANTAG && istype(R, /mob/observer/dead) && R.get_preference_toggle(/datum/game_preference_toggle/observer/ghost_radio))
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continue
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// --- Check for compression ---
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if(compression > 0)
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heard_gibberish += R
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continue
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// --- Can understand the speech ---
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if(!M || R.say_understands(M))
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// - Not human or wearing a voice mask -
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if(!M || !ishuman(M) || vmask)
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heard_masked += R
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// - Human and not wearing voice mask -
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else
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heard_normal += R
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// --- Can't understand the speech ---
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else
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// - The speaker has a prespecified "voice message" to display if not understood -
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if(vmessage)
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heard_voice += R
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// - Just display a garbled message -
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else
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heard_garbled += R
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/* ###### Begin formatting and sending the message ###### */
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if(length(heard_masked) || length(heard_normal) || length(heard_voice) || length(heard_garbled) || length(heard_gibberish))
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/* --- Some miscellaneous variables to format the string output --- */
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var/freq_text = get_frequency_name(display_freq)
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var/part_b_extra = ""
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if(data == DATA_ANTAG) // intercepted radio message
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part_b_extra = " <i>(Intercepted)</i>"
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var/part_a = "<span class='[frequency_span_class(display_freq)]'>[icon2html(radio, world)]<b>\[[freq_text]\][part_b_extra]</b> <span class='name'>" // goes in the actual output
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// --- Some more pre-message formatting ---
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var/part_b = "</span> <span class='message'>" // Tweaked for security headsets -- TLE
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var/part_c = "</span></span>"
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// --- Filter the message; place it in quotes apply a verb ---
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var/quotedmsg = null
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if(M)
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quotedmsg = "[M.say_quote(message)], \"[message]\""
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else
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quotedmsg = "says, \"[message]\""
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// --- This following recording is intended for research and feedback in the use of department radio channels ---
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var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
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var/blackbox_msg = "[part_a][name][part_blackbox_b][quotedmsg][part_c]"
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//var/blackbox_admin_msg = "[part_a][M.name] (Real name: [M.real_name])[part_blackbox_b][quotedmsg][part_c]"
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//BR.messages_admin += blackbox_admin_msg
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if(istype(blackbox))
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switch(display_freq)
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if(PUB_FREQ)
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blackbox.msg_common += blackbox_msg
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if(SCI_FREQ)
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blackbox.msg_science += blackbox_msg
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if(COMM_FREQ)
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blackbox.msg_command += blackbox_msg
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if(MED_FREQ)
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blackbox.msg_medical += blackbox_msg
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if(ENG_FREQ)
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blackbox.msg_engineering += blackbox_msg
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if(SEC_FREQ)
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blackbox.msg_security += blackbox_msg
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if(DTH_FREQ)
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blackbox.msg_deathsquad += blackbox_msg
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if(SYND_FREQ)
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blackbox.msg_syndicate += blackbox_msg
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if(RAID_FREQ)
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blackbox.msg_raider += blackbox_msg
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if(SUP_FREQ)
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blackbox.msg_cargo += blackbox_msg
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if(SRV_FREQ)
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blackbox.msg_service += blackbox_msg
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if(EXP_FREQ)
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blackbox.msg_explorer += blackbox_msg
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else
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blackbox.messages += blackbox_msg
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//End of research and feedback code.
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/* ###### Send the message ###### */
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/* --- Process all the mobs that heard a masked voice (understood) --- */
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if(length(heard_masked))
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for (var/mob/R in heard_masked)
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R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 0, name)
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/* --- Process all the mobs that heard the voice normally (understood) --- */
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if(length(heard_normal))
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for (var/mob/R in heard_normal)
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R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 0, realname)
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/* --- Process all the mobs that heard the voice normally (did not understand) --- */
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if(length(heard_voice))
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for (var/mob/R in heard_voice)
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R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M,0, vname)
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/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
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// Displays garbled message (ie "f*c* **u, **i*er!")
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if(length(heard_garbled))
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for (var/mob/R in heard_garbled)
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R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 1, vname)
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/* --- Complete gibberish. Usually happens when there's a compressed message --- */
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if(length(heard_gibberish))
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for (var/mob/R in heard_gibberish)
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R.hear_radio(message, verbage, speaking, part_a, part_b, part_c, M, 1)
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return 1
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/proc/Broadcast_SimpleMessage(var/source, var/frequency, list/message, var/data, var/mob/M, var/compression, var/level, var/list/forced_radios)
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var/text = message
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/* ###### Prepare the radio connection ###### */
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if(!M)
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var/mob/living/carbon/human/H = new
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M = H
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var/datum/radio_frequency/connection = radio_controller.return_frequency(frequency)
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var/display_freq = connection.frequency
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var/list/receive = list()
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for(var/obj/item/radio/R in forced_radios)
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receive |= R.send_hear(display_freq)
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// --- Broadcast only to intercom devices ---
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if(data == DATA_INTERCOM)
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for (var/obj/item/radio/intercom/R in connection.devices["[RADIO_CHAT]"])
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var/turf/position = get_turf(R)
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if(position && position.z == level)
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receive |= R.send_hear(display_freq, level)
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// --- Broadcast only to intercoms and station-bounced radios ---
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else if(data == DATA_LOCAL)
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for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
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if(istype(R, /obj/item/radio/headset))
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continue
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var/turf/position = get_turf(R)
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if(position && position.z == level)
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receive |= R.send_hear(display_freq)
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// --- Broadcast to antag radios! ---
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else if(data == DATA_ANTAG)
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for(var/freq in ANTAG_FREQS)
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var/datum/radio_frequency/antag_connection = radio_controller.return_frequency(freq)
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for (var/obj/item/radio/R in antag_connection.devices["[RADIO_CHAT]"])
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var/turf/position = get_turf(R)
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if(position && position.z == level)
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receive |= R.send_hear(freq)
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// --- Broadcast to ALL radio devices ---
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else
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for (var/obj/item/radio/R in connection.devices["[RADIO_CHAT]"])
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var/turf/position = get_turf(R)
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if(position && position.z == level)
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receive |= R.send_hear(display_freq)
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/* ###### Organize the receivers into categories for displaying the message ###### */
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// Understood the message:
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var/list/heard_normal = list() // normal message
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// Did not understand the message:
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var/list/heard_garbled = list() // garbled message (ie "f*c* **u, **i*er!")
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var/list/heard_gibberish= list() // completely screwed over message (ie "F%! (O*# *#!<>&**%!")
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for (var/mob/R in receive)
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/* --- Loop through the receivers and categorize them --- */
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// --- Check for compression ---
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if(compression > 0)
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heard_gibberish += R
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continue
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// --- Can understand the speech ---
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if(R.say_understands(M))
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heard_normal += R
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// --- Can't understand the speech ---
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else
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// - Just display a garbled message -
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heard_garbled += R
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/* ###### Begin formatting and sending the message ###### */
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if(length(heard_normal) || length(heard_garbled) || length(heard_gibberish))
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/* --- Some miscellaneous variables to format the string output --- */
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var/part_a = "<span class='[frequency_span_class(display_freq)]'><span class='name'>" // goes in the actual output
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var/freq_text = get_frequency_name(display_freq)
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// --- Some more pre-message formatting ---
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var/part_b_extra = ""
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if(data == DATA_ANTAG) // intercepted radio message
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part_b_extra = " <i>(Intercepted)</i>"
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// Create a radio headset for the sole purpose of using its icon
|
|
var/obj/item/radio/headset/radio = new
|
|
|
|
var/part_b = "</span><b> [icon2html(radio, world)]\[[freq_text]\][part_b_extra]</b> <span class='message'>" // Tweaked for security headsets -- TLE
|
|
var/part_blackbox_b = "</span><b> \[[freq_text]\]</b> <span class='message'>" // Tweaked for security headsets -- TLE
|
|
var/part_c = "</span></span>"
|
|
|
|
var/blackbox_msg = "[part_a][source][part_blackbox_b]\"[text]\"[part_c]"
|
|
|
|
//BR.messages_admin += blackbox_admin_msg
|
|
if(istype(blackbox))
|
|
switch(display_freq)
|
|
if(PUB_FREQ)
|
|
blackbox.msg_common += blackbox_msg
|
|
if(SCI_FREQ)
|
|
blackbox.msg_science += blackbox_msg
|
|
if(COMM_FREQ)
|
|
blackbox.msg_command += blackbox_msg
|
|
if(MED_FREQ)
|
|
blackbox.msg_medical += blackbox_msg
|
|
if(ENG_FREQ)
|
|
blackbox.msg_engineering += blackbox_msg
|
|
if(SEC_FREQ)
|
|
blackbox.msg_security += blackbox_msg
|
|
if(DTH_FREQ)
|
|
blackbox.msg_deathsquad += blackbox_msg
|
|
if(SYND_FREQ)
|
|
blackbox.msg_syndicate += blackbox_msg
|
|
if(RAID_FREQ)
|
|
blackbox.msg_raider += blackbox_msg
|
|
if(SUP_FREQ)
|
|
blackbox.msg_cargo += blackbox_msg
|
|
if(SRV_FREQ)
|
|
blackbox.msg_service += blackbox_msg
|
|
else
|
|
blackbox.messages += blackbox_msg
|
|
|
|
//End of research and feedback code.
|
|
|
|
/* ###### Send the message ###### */
|
|
|
|
/* --- Process all the mobs that heard the voice normally (understood) --- */
|
|
|
|
if(length(heard_normal))
|
|
var/rendered = "[part_a][source][part_b]\"[text]\"[part_c]"
|
|
|
|
for (var/mob/R in heard_normal)
|
|
R.show_message(rendered, 2)
|
|
|
|
/* --- Process all the mobs that heard a garbled voice (did not understand) --- */
|
|
// Displays garbled message (ie "f*c* **u, **i*er!")
|
|
|
|
if(length(heard_garbled))
|
|
var/quotedmsg = "\"[stars(text)]\""
|
|
var/rendered = "[part_a][source][part_b][quotedmsg][part_c]"
|
|
|
|
for (var/mob/R in heard_garbled)
|
|
R.show_message(rendered, 2)
|
|
|
|
|
|
/* --- Complete gibberish. Usually happens when there's a compressed message --- */
|
|
|
|
if(length(heard_gibberish))
|
|
var/quotedmsg = "\"[Gibberish(text, compression + 50)]\""
|
|
var/rendered = "[part_a][Gibberish(source, compression + 50)][part_b][quotedmsg][part_c]"
|
|
|
|
for (var/mob/R in heard_gibberish)
|
|
R.show_message(rendered, 2)
|
|
|
|
//Use this to test if an obj can communicate with a Telecommunications Network
|
|
|
|
/atom/proc/test_telecomms()
|
|
var/datum/signal/signal = src.telecomms_process()
|
|
var/pos_z = get_z(src)
|
|
return ((pos_z in signal.data["level"]) && signal.data["done"])
|
|
|
|
/atom/proc/telecomms_process(var/do_sleep = 1)
|
|
|
|
// First, we want to generate a new radio signal
|
|
var/datum/signal/signal = new
|
|
signal.transmission_method = TRANSMISSION_SUBSPACE
|
|
var/pos_z = get_z(src)
|
|
|
|
// --- Finally, tag the actual signal with the appropriate values ---
|
|
signal.data = list(
|
|
"slow" = 0, // how much to sleep() before broadcasting - simulates net lag
|
|
"message" = "TEST",
|
|
"compression" = rand(45, 50), // If the signal is compressed, compress our message too.
|
|
"traffic" = 0, // dictates the total traffic sum that the signal went through
|
|
"type" = SIGNAL_TEST, // determines what type of radio input it is: test broadcast
|
|
"reject" = 0,
|
|
"done" = 0,
|
|
"level" = pos_z // The level it is being broadcasted at.
|
|
)
|
|
signal.frequency = PUB_FREQ// Common channel
|
|
|
|
//#### Sending the signal to all subspace receivers ####//
|
|
for(var/obj/machinery/telecomms/receiver/R in GLOB.telecomms_list)
|
|
R.receive_signal(signal)
|
|
|
|
if(do_sleep)
|
|
sleep(rand(10,25))
|
|
|
|
//TO_WORLD_log("Level: [signal.data["level"]] - Done: [signal.data["done"]]")
|
|
|
|
return signal
|