Files
Citadel-Station-13-RP/code/__HELPERS/_logging.dm
2021-09-13 11:29:09 -07:00

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//wrapper macros for easier grepping
#define DIRECT_OUTPUT(A, B) A << B
#define SEND_IMAGE(target, image) DIRECT_OUTPUT(target, image)
#define SEND_SOUND(target, sound) DIRECT_OUTPUT(target, sound)
#define SEND_TEXT(target, text) DIRECT_OUTPUT(target, text)
#define WRITE_FILE(file, text) DIRECT_OUTPUT(file, text)
#ifdef EXTOOLS_LOGGING
// proc hooked, so we can just put in standard TRUE and FALSE
#define WRITE_LOG(log, text) extools_log_write(log,text,TRUE)
#define WRITE_LOG_NO_FORMAT(log, text) extools_log_write(log,text,FALSE)
#else
//This is an external call, "true" and "false" are how rust parses out booleans
#define WRITE_LOG(log, text) rustg_log_write(log, text, "true")
#define WRITE_LOG_NO_FORMAT(log, text) rustg_log_write(log, text, "false")
#endif
//print a warning message to world.log
#define WARNING(MSG) warning("[MSG] in [__FILE__] at line [__LINE__] src: [UNLINT(src)] usr: [usr].")
/proc/warning(msg)
msg = "## WARNING: [msg]"
log_world(msg)
//not an error or a warning, but worth to mention on the world log, just in case.
#define NOTICE(MSG) notice(MSG)
/proc/notice(msg)
msg = "## NOTICE: [msg]"
log_world(msg)
//print a testing-mode debug message to world.log and world
#ifdef TESTING
#define testing(msg) log_world("## TESTING: [msg]"); to_chat(world, "## TESTING: [msg]")
#else
#define testing(msg)
#endif
#if defined(UNIT_TESTS) || defined(SPACEMAN_DMM)
/proc/log_test(text)
WRITE_LOG(GLOB.test_log, text)
SEND_TEXT(world.log, text)
#endif
/* Items with ADMINPRIVATE prefixed are stripped from public logs. */
/proc/log_admin(text)
admin_log.Add(text)
if (config_legacy.log_admin)
WRITE_LOG(GLOB.world_game_log, "ADMIN: [text]")
/proc/log_admin_private(text)
admin_log.Add(text)
if (config_legacy.log_admin)
WRITE_LOG(GLOB.world_game_log, "ADMINPRIVATE: [text]")
/proc/log_adminsay(text, mob/speaker)
if (config_legacy.log_adminchat)
if(speaker)
WRITE_LOG(GLOB.world_game_log, "ADMINPRIVATE: ASAY: [speaker.simple_info_line()]: [text]")
else
WRITE_LOG(GLOB.world_game_log, "ADMINPRIVATE: ASAY: [text]")
/proc/log_modsay(text, mob/speaker)
if (config_legacy.log_adminchat)
WRITE_LOG(GLOB.world_game_log, "MODSAY: [speaker.simple_info_line()]: [html_decode(text)]")
/proc/log_eventsay(text, mob/speaker)
if (config_legacy.log_adminchat)
WRITE_LOG(GLOB.world_game_log, "EVENTSAY: [speaker.simple_info_line()]: [html_decode(text)]")
/proc/log_adminpm(text, client/source, client/dest)
admin_log.Add(text)
if (config_legacy.log_admin)
WRITE_LOG(GLOB.world_game_log, "ADMINPM: [key_name(source)]->[key_name(dest)]: [html_decode(text)]")
/* All other items are public. */
/proc/log_game(text)
if (config_legacy.log_game)
WRITE_LOG(GLOB.world_game_log, "GAME: [text]")
/proc/log_asset(text)
WRITE_LOG(GLOB.world_asset_log, "ASSET: [text]")
/proc/log_access(text)
WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")
/// <VStation_specific>
/proc/log_access_in(client/new_client)
if (config_legacy.log_access)
var/message = "[key_name(new_client)] - IP:[new_client.address] - CID:[new_client.computer_id] - BYOND v[new_client.byond_version]"
WRITE_LOG(GLOB.world_game_log, "ACCESS IN: [message]")
/proc/log_access_out(mob/last_mob)
if (config_legacy.log_access)
var/message = "[key_name(last_mob)] - IP:[last_mob.lastKnownIP] - CID:Logged Out - BYOND Logged Out"
WRITE_LOG(GLOB.world_game_log, "ACCESS OUT: [message]")
/// </VStation_specific>
/proc/log_attack(attacker, defender, message)
if (config_legacy.log_attack)
WRITE_LOG(GLOB.world_attack_log, "ATTACK: [attacker] against [defender]: [message]")
/proc/log_say(text, mob/speaker)
if (config_legacy.log_say)
WRITE_LOG(GLOB.world_game_log, "SAY: [speaker.simple_info_line()]: [html_decode(text)]")
//Log the message to in-game dialogue logs, as well.
if(speaker.client)
speaker.dialogue_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>SAY:</u> - <span style='color:#32cd32'>[text]</span>"
GLOB.round_text_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>SAY:</u> - <span style='color:#32cd32'>[text]</span>"
/proc/log_ooc(text, client/user)
if (config_legacy.log_ooc)
WRITE_LOG(GLOB.world_game_log, "OOC: [user.simple_info_line()]: [html_decode(text)]")
GLOB.round_text_log += "<b>([time_stamp()])</b> (<b>[user]</b>) <u>OOC:</u> - <span style='color:blue'><b>[text]</b></span>"
/proc/log_whisper(text, mob/speaker)
if (config_legacy.log_whisper)
WRITE_LOG(GLOB.world_game_log, "WHISPER: [speaker.simple_info_line()]: [html_decode(text)]")
if(speaker.client)
speaker.dialogue_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>SAY:</u> - <span style='color:gray'><i>[text]</i></span>"
GLOB.round_text_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>SAY:</u> - <span style='color:gray'><i>[text]</i></span>"
/proc/log_emote(text, mob/speaker)
if (config_legacy.log_emote)
WRITE_LOG(GLOB.world_game_log, "EMOTE: [speaker.simple_info_line()]: [html_decode(text)]")
if(speaker.client)
speaker.dialogue_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>EMOTE:</u> - <span style='color:#CCBADC'>[text]</span>"
GLOB.round_text_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>EMOTE:</u> - <span style='color:#CCBADC'>[text]</span>"
/proc/log_subtle(text, mob/speaker)
if (config_legacy.log_emote)
WRITE_LOG(GLOB.world_game_log, "SUBTLE: [speaker.simple_info_line()]: [html_decode(text)]")
/proc/log_subtle_anti_ghost(text, mob/speaker)
if (config_legacy.log_emote)
WRITE_LOG(GLOB.world_game_log, "SUBTLER: [speaker.simple_info_line()]: [html_decode(text)]")
/proc/log_aooc(text, client/user)
if (config_legacy.log_ooc)
WRITE_LOG(GLOB.world_game_log, "AOOC: [user.simple_info_line()]: [html_decode(text)]")
GLOB.round_text_log += "<b>([time_stamp()])</b> (<b>[user]</b>) <u>AOOC:</u> - <span style='color:red'><b>[text]</b></span>"
/proc/log_looc(text, client/user)
if (config_legacy.log_ooc)
WRITE_LOG(GLOB.world_game_log, "LOOC: [user.simple_info_line()]: [html_decode(text)]")
GLOB.round_text_log += "<b>([time_stamp()])</b> (<b>[user]</b>) <u>LOOC:</u> - <span style='color:orange'><b>[text]</b></span>"
/proc/log_vote(text)
if (config_legacy.log_vote)
WRITE_LOG(GLOB.world_game_log, "VOTE: [text]")
/proc/log_topic(text)
WRITE_LOG(GLOB.world_game_log, "TOPIC: [text]")
/proc/log_href(text)
WRITE_LOG(GLOB.world_href_log, "HREF: [text]")
/proc/log_qdel(text)
WRITE_LOG(GLOB.world_qdel_log, "QDEL: [text]")
/proc/log_subsystem(subsystem, text)
WRITE_LOG(GLOB.subsystem_log, "[subsystem]: [text]")
/* Log to both DD and the logfile. */
/proc/log_world(text)
#ifdef USE_CUSTOM_ERROR_HANDLER
WRITE_LOG(GLOB.world_runtime_log, text)
#endif
SEND_TEXT(world.log, text)
/* Log to the logfile only. */
/proc/log_runtime(text)
WRITE_LOG(GLOB.world_runtime_log, text)
/* Rarely gets called; just here in case the config breaks. */
/proc/log_config(text)
WRITE_LOG(GLOB.config_error_log, text)
SEND_TEXT(world.log, text)
/proc/log_mapping(text)
WRITE_LOG(GLOB.world_map_error_log, text)
/* For logging round startup. */
/proc/start_log(log)
WRITE_LOG(log, "Starting up round ID [GLOB.round_id].\n-------------------------")
/**
* Appends a tgui-related log entry. All arguments are optional.
*/
/proc/log_tgui(user, message, context,
datum/tgui_window/window,
datum/src_object)
var/entry = ""
// Insert user info
if(!user)
entry += "<nobody>"
else if(istype(user, /mob))
var/mob/mob = user
entry += "[mob.ckey] (as [mob] at [mob.x],[mob.y],[mob.z])"
else if(istype(user, /client))
var/client/client = user
entry += "[client.ckey]"
// Insert context
if(context)
entry += " in [context]"
else if(window)
entry += " in [window.id]"
// Resolve src_object
if(!src_object && window && window.locked_by)
src_object = window.locked_by.src_object
// Insert src_object info
if(src_object)
entry += "\nUsing: [src_object.type] [REF(src_object)]"
// Insert message
if(message)
entry += "\n[message]"
WRITE_LOG(GLOB.tgui_log, entry)
/* Close open log handles. This should be called as late as possible, and no logging should hapen after. */
/proc/shutdown_logging()
#ifdef EXTOOLS_LOGGING
extools_finalize_logging()
#else
rustg_log_close_all()
#endif
/* Helper procs for building detailed log lines */
/proc/key_name(whom, include_link = null, include_name = TRUE, highlight_special_characters = TRUE)
var/mob/M
var/client/C
var/key
var/ckey
var/fallback_name
if(!whom)
return "*null*"
if(istype(whom, /client))
C = whom
M = C.mob
key = C.key
ckey = C.ckey
else if(ismob(whom))
M = whom
C = M.client
key = M.key
ckey = M.ckey
else if(istext(whom))
key = whom
ckey = ckey(whom)
C = GLOB.directory[ckey]
if(C)
M = C.mob
else if(istype(whom, /datum/mind))
var/datum/mind/mind = whom
key = mind.key
ckey = ckey(key)
if(mind.current)
M = mind.current
if(M.client)
C = M.client
else
fallback_name = mind.name
else // Catch-all cases if none of the types above match
var/swhom = null
if(istype(whom, /atom))
var/atom/A = whom
swhom = "[A.name]"
else if(istype(whom, /datum))
swhom = "[whom]"
if(!swhom)
swhom = "*invalid*"
return "\[[swhom]\]"
. = ""
if(!ckey)
include_link = FALSE
if(key)
if(C && C.holder && C.holder.fakekey && !include_name)
if(include_link)
. += "<a href='?priv_msg=[REF(C)]'>"
. += "Administrator"
else
if(include_link)
. += "<a href='?priv_msg=[REF(ckey)]'>"
. += key
if(!C)
. += "\[DC\]"
if(include_link)
. += "</a>"
else
. += "*no key*"
if(include_name)
var/name = "*invalid*"
if(M)
if(M.real_name)
name = M.real_name
else if(M.name)
name = M.name
else if(fallback_name)
name = fallback_name
if(include_link && is_special_character(M) && highlight_special_characters)
name = "<font color='#FFA500'>[name]</font>" //Orange
. += "/([name])"
return .
/proc/key_name_admin(whom, include_name = TRUE)
return key_name(whom, TRUE, include_name)
/proc/loc_name(atom/A)
if(!istype(A))
return "(INVALID LOCATION)"
var/turf/T = A
if (!istype(T))
T = get_turf(A)
if(istype(T))
return "([AREACOORD(T)])"
else if(A.loc)
return "(UNKNOWN (?, ?, ?))"
/// VSTATION SPECIFIC LOGGING. ///
/proc/log_debug(text)
if (config_legacy.log_debug)
WRITE_LOG(GLOB.world_runtime_log, "DEBUG: [text]")
for(var/client/C in admins)
if(C.is_preference_enabled(/datum/client_preference/debug/show_debug_logs))
to_chat(C, "DEBUG: [text]")
/proc/log_ghostsay(text, mob/speaker)
if (config_legacy.log_say)
WRITE_LOG(GLOB.world_game_log, "DEADCHAT: [speaker.simple_info_line()]: [html_decode(text)]")
speaker.dialogue_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>DEADSAY:</u> - <span style='color:green'>[text]</span>"
GLOB.round_text_log += "<font size=1><span style='color:#7e668c'><b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>DEADSAY:</u> - [text]</span></font>"
/proc/log_ghostemote(text, mob/speaker)
if (config_legacy.log_emote)
WRITE_LOG(GLOB.world_game_log, "DEADEMOTE: [speaker.simple_info_line()]: [html_decode(text)]")
/proc/log_adminwarn(text)
if (config_legacy.log_adminwarn)
WRITE_LOG(GLOB.world_game_log, "ADMINWARN: [html_decode(text)]")
/proc/log_pda(text, mob/speaker)
if (config_legacy.log_pda)
WRITE_LOG(GLOB.world_game_log, "PDA: [speaker.simple_info_line()]: [html_decode(text)]")
speaker.dialogue_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>MSG:</u> - <span style='color:green'>[text]</span>"
GLOB.round_text_log += "<b>([time_stamp()])</b> (<b>[speaker]/[speaker.client]</b>) <u>MSG:</u> - <span style='color:green'>[text]</span>"
/proc/error(msg)
log_world("## ERROR: [msg]")
/// DEPRICATED. USE log_runtime(text) INSTEAD.
/proc/log_error(text)
log_runtime(text)
world.log << text
/proc/log_misc(text)
WRITE_LOG(GLOB.world_game_log, "MISC: [text]")
/proc/log_unit_test(text)
log_world("## UNIT_TEST: [text]")
/proc/report_progress(var/progress_message)
admin_notice("<span class='boldannounce'>[progress_message]</span>", R_DEBUG)
log_world(progress_message)
/proc/log_nsay(text, inside, mob/speaker)
if (config_legacy.log_say)
WRITE_LOG(GLOB.world_game_log, "NSAY (NIF:[inside]): [speaker.simple_info_line()]: [html_decode(text)]")
/proc/log_nme(text, inside, mob/speaker)
if (config_legacy.log_emote)
WRITE_LOG(GLOB.world_game_log, "NME (NIF:[inside]): [speaker.simple_info_line()]: [html_decode(text)]")
/// VSTATION LOGGING HELPERS ///
//pretty print a direction bitflag, can be useful for debugging.
/proc/print_dir(var/dir)
var/list/comps = list()
if(dir & NORTH) comps += "NORTH"
if(dir & SOUTH) comps += "SOUTH"
if(dir & EAST) comps += "EAST"
if(dir & WEST) comps += "WEST"
if(dir & UP) comps += "UP"
if(dir & DOWN) comps += "DOWN"
return english_list(comps, nothing_text="0", and_text="|", comma_text="|")
// Helper procs for building detailed log lines
/datum/proc/log_info_line()
return "[src] ([type])"
/atom/log_info_line()
var/turf/t = get_turf(src)
if(istype(t))
return "([t]) ([t.x],[t.y],[t.z]) ([t.type])"
else if(loc)
return "([loc]) (0,0,0) ([loc.type])"
else
return "(NULL) (0,0,0) (NULL)"
/mob/log_info_line()
return "[..()] ([ckey])"
/proc/log_info_line(var/datum/d)
if(!d)
return "*null*"
if(!istype(d))
return json_encode(d)
return d.log_info_line()
/mob/proc/simple_info_line()
return "[key_name(src)] ([AREACOORD(src)])"
/client/proc/simple_info_line()
return "[key_name(src)] ([AREACOORD(mob)])"