mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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* move phoronlock define * t * force rename * nuke unneeded things * don't do that * tgui sync? * changes * unit testing module * backend * tools update * aaah * go and stay go * path replace * move everything * toss out more stuff * remove * fine those can stay * dependencies.sh * ruin datum move + rename * level assets why did you guys put the turfs in my atmosphers folder grr * more moving * basemap, force stuff * fix that desync meme * move more stuff * move those too * repath * get rid of useless initializers * hacky patchy * reservations * alright * tgui * changelog example * checksum * md5 * errors * more * turf empty * stop * fix * bad kwarg * let's get those in again * alright * rid of that * huh * newlines * newlines * folder * mood * woops * readme * might as well trim now * let's go * fuck it tether isn't being used anyways lol * ok * empty files go * tether is demoted * sorry but this goes too * okay * make that work too * ok * wow. * whew * Fix * fixes * ok * sigh * fix * fix * aah. * rust_g logging * update rust g file * fix * funny * Fix * map issues * fix * initialize hints * solves some problems * those too * ok * pills * let's do that. * hit that too * runtime * add that too * alright * fix * fix * fix * Fix * add * fix * wildwest, what have they done to you... * do that too' git push * fixes * fixes * fixes * pack this tightly * let's not have empty files * sigh * fix * FUCK OFF * fix icon * rip old mapmerge * zz * woo yeah woo yeah * logging * fix * better logs * GRRRRRR * last commit?? * awful
54 lines
1.6 KiB
Plaintext
54 lines
1.6 KiB
Plaintext
/obj/item/ammo_casing/magic
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name = "magic casing"
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desc = "I didn't even know magic needed ammo..."
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projectile_type = /obj/item/projectile/magic
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/*
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/obj/item/ammo_casing/magic/change
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projectile_type = /obj/item/projectile/magic/change
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/obj/item/ammo_casing/magic/animate
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projectile_type = /obj/item/projectile/magic/animate
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*/
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/obj/item/ammo_casing/magic/heal
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projectile_type = /obj/item/projectile/magic/resurrection
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/obj/item/ammo_casing/magic/death
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projectile_type = /obj/item/projectile/magic/death
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/obj/item/ammo_casing/magic/teleport
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projectile_type = /obj/item/projectile/magic/teleport
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/obj/item/ammo_casing/magic/door
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projectile_type = /obj/item/projectile/magic/door
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/obj/item/ammo_casing/magic/fireball
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projectile_type = /obj/item/projectile/magic/aoe/fireball
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/obj/item/ammo_casing/magic/chaos
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projectile_type = /obj/item/projectile/magic
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/obj/item/ammo_casing/magic/spellblade
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projectile_type = /obj/item/projectile/magic/spellblade
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/obj/item/ammo_casing/magic/arcane_barrage
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projectile_type = /obj/item/projectile/magic/arcane_barrage
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/obj/item/ammo_casing/magic/honk
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projectile_type = /obj/item/projectile/bullet/honker
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/obj/item/ammo_casing/magic/locker
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projectile_type = /obj/item/projectile/magic/locker
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//Spell book ammo casing
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/obj/item/ammo_casing/magic/book
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projectile_type = /obj/item/projectile/magic/spellcard/book
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/obj/item/ammo_casing/magic/book/spark
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projectile_type = /obj/item/projectile/magic/spellcard/book/spark
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/*
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/obj/item/ammo_casing/magic/book/heal
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projectile_type = /obj/item/projectile/magic/spellcard/book/heal
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*/
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/obj/item/ammo_casing/magic/book/shock
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projectile_type = /obj/item/projectile/magic/spellcard/book/shock
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