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* rage and regrets * rage and regrets * oh * uhh * thank you so much ktoma36! * and that * sigh * fix * man * that * should probably do that too * that too! * stairs * fine * Touched up on almost all the external airlocks Mining and security ones not touched with this one * Found a few I missed * Touching up maints, fixed couches in bar * Touched up on maint, added construction solars, fixed engine SMES * Brain is dumb and tired, fixed a few things I messed up * Gave airlock buttons commands, synced frequencies, and fixed the sofas * Standardizing a few object paths tether_things.dm was hogging * Stupid holodeck controller is causing conflicts and its not even functional * Am dumb, removing some map assets I left lying around * God why Touching Talon stuff and trying to get docking controllers to stop throwing runtimes * Talon is now functional, fun * Lets see if this fixes the dam map compile issue * Fix for docking ports (Hopefully) * Hotfix for testmerge, supply shuttle runtime fix * Fixes lateload issues and some slight map edits * Many fixes and some new things added * Woops, this is for later * Have to get rid of the shuttle_definition on a landmark here for now * A little more bad variable removal (god multidockers are wacked) * Some decal touchups for triumph, generalizing tether's turf generation, generalizing a few network defines, * Forgot to tick a file. Also found a function to hopefully make these shuttles work properly * Consolidates Red Alert Airlock, misc holodecks, and more camera networks * Consolidated most everything in tether_things.dm and triumph_things.dm , * Forgot tick another file, add placeholders for station telecoms that arent loaded in * Removes hooligan spawns from maint, fixes wires, nerfs station maint drones * Fixes thrusters, xenobotany doors, and toxins mixing lab Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
18 lines
764 B
Plaintext
18 lines
764 B
Plaintext
// Adding copies the step trigger effects here. However the initializers will remain in their respective map files, only the effect objects are needed here for map compile purposes -Bloop
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// To clarify, do not put initializers here
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/obj/effect/step_trigger/teleporter/to_underdark
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icon = 'icons/obj/structures/stairs_64x64.dmi'
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icon_state = ""
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invisibility = 0
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/obj/effect/step_trigger/teleporter/from_underdark
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icon = 'icons/obj/structures/stairs_64x64.dmi'
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icon_state = ""
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invisibility = 0
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/obj/effect/step_trigger/teleporter/planetary_fall/virgo3b // Placeholder, only works when tether is loaded. Will put the origional here for reference - Bloop
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/* /obj/effect/step_trigger/teleporter/planetary_fall/virgo3b/find_planet()
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planet = planet_virgo3b
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*/
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