Files
Citadel-Station-13-RP/maps/Generic/step_triggers.dm
KT 5f23e2d2b9 Wire fixes, removes 1% hooligan crab spawners from maint, nerfs station maint drone (#3666)
* rage and regrets

* rage and regrets

* oh

* uhh

* thank you so much ktoma36!

* and that

* sigh

* fix

* man

* that

* should probably do that too

* that too!

* stairs

* fine

* Touched up on almost all the external airlocks

Mining and security ones not touched with this one

* Found a few I missed

* Touching up maints, fixed couches in bar

* Touched up on maint, added construction solars, fixed engine SMES

* Brain is dumb and tired, fixed a few things I messed up

* Gave airlock buttons commands, synced frequencies, and fixed the sofas

* Standardizing a few object paths tether_things.dm was hogging

* Stupid holodeck controller is causing conflicts and its not even functional

* Am dumb, removing some map assets I left lying around

* God why

Touching Talon stuff and trying to get docking controllers to stop throwing runtimes

* Talon is now functional, fun

* Lets see if this fixes the dam map compile issue

* Fix for docking ports (Hopefully)

* Hotfix for testmerge, supply shuttle runtime fix

* Fixes lateload issues and some slight map edits

* Many fixes and some new things added

* Woops, this is for later

* Have to get rid of the shuttle_definition on a landmark here for now

* A little more bad variable removal (god multidockers are wacked)

* Some decal touchups for triumph, generalizing tether's turf generation, generalizing a few network defines,

* Forgot to tick a file. Also found a function to hopefully make these shuttles work properly

* Consolidates Red Alert Airlock, misc holodecks, and more camera networks

* Consolidated most everything in tether_things.dm and triumph_things.dm ,

* Forgot tick another file, add placeholders for station telecoms that arent loaded in

* Removes hooligan spawns from maint, fixes wires, nerfs station maint drones

* Fixes thrusters, xenobotany doors, and toxins mixing lab

Co-authored-by: silicons <2003111+silicons@users.noreply.github.com>
2022-01-15 04:58:26 -08:00

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// Adding copies the step trigger effects here. However the initializers will remain in their respective map files, only the effect objects are needed here for map compile purposes -Bloop
// To clarify, do not put initializers here
/obj/effect/step_trigger/teleporter/to_underdark
icon = 'icons/obj/structures/stairs_64x64.dmi'
icon_state = ""
invisibility = 0
/obj/effect/step_trigger/teleporter/from_underdark
icon = 'icons/obj/structures/stairs_64x64.dmi'
icon_state = ""
invisibility = 0
/obj/effect/step_trigger/teleporter/planetary_fall/virgo3b // Placeholder, only works when tether is loaded. Will put the origional here for reference - Bloop
/* /obj/effect/step_trigger/teleporter/planetary_fall/virgo3b/find_planet()
planet = planet_virgo3b
*/