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Citadel-Station-13-RP/code/modules/blob2/blobs/node.dm
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2021-02-22 02:50:58 -07:00

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var/list/blob_nodes = list()
/obj/structure/blob/node
name = "blob node"
base_name = "node"
icon_state = "blank_blob"
desc = "A large, pulsating yellow mass."
max_integrity = 50
health_regen = 3
point_return = 50
/obj/structure/blob/node/Initialize(mapload)
. = ..()
blob_nodes += src
START_PROCESSING(SSobj, src)
update_icon()
/obj/structure/blob/node/Destroy()
blob_nodes -= src
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/blob/node/update_icon()
overlays.Cut()
color = null
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
if(overmind)
name = "[overmind.blob_type.name] [base_name]"
blob_overlay.color = overmind.blob_type.color
overlays += blob_overlay
overlays += mutable_appearance('icons/mob/blob.dmi', "blob_node_overlay")
/obj/structure/blob/node/process(delta_time)
set waitfor = FALSE
if(overmind) // This check is so that if the core is killed, the nodes stop.
pulse_area(overmind, 10, BLOB_NODE_PULSE_RANGE, BLOB_NODE_EXPAND_RANGE)