mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2025-12-09 16:43:51 +00:00
220 lines
6.0 KiB
Plaintext
220 lines
6.0 KiB
Plaintext
/*
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--- Why is this code still here?
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--- Because I don't trust myself, so, I'll leave the old reference code here incase this breaks later.
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/proc/get_flat_icon(A, defdir, no_anim)
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get_flat_icon_old(A, defdir, null, null, null, null, no_anim)
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return get_flat_icon_new(A, defdir, no_anim)
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/proc/get_flat_icon_test(A, B, C)
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var/icon/_A = get_flat_icon_old(A, B, null, null, null, null, C)
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var/icon/_B = get_flat_icon_new(A, B, C)
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to_chat(world, "[icon2html(_A, world)]")
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to_chat(world, "[icon2html(_B, world)]")
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// todo: rework
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// Creates a single icon from a given /atom or /image. Only the first argument is required.
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/proc/get_flat_icon_old(image/A, defdir, deficon, defstate, defblend, start = TRUE, no_anim = FALSE)
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//Define... defines.
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var/static/icon/flat_template = icon('icons/effects/effects.dmi', "nothing")
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#define BLANK icon(flat_template)
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#define SET_SELF(SETVAR) do { \
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var/icon/SELF_ICON=icon(icon(curicon, curstate, base_icon_dir),"",SOUTH,no_anim?1:null); \
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if(A.alpha<255) { \
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SELF_ICON.Blend(rgb(255,255,255,A.alpha),ICON_MULTIPLY);\
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} \
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if(A.color) { \
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if(islist(A.color)){ \
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SELF_ICON.MapColors(arglist(A.color))} \
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else{ \
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SELF_ICON.Blend(A.color,ICON_MULTIPLY)} \
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} \
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##SETVAR=SELF_ICON;\
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} while (0)
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#define INDEX_X_LOW 1
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#define INDEX_X_HIGH 2
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#define INDEX_Y_LOW 3
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#define INDEX_Y_HIGH 4
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#define flatX1 flat_size[INDEX_X_LOW]
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#define flatX2 flat_size[INDEX_X_HIGH]
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#define flatY1 flat_size[INDEX_Y_LOW]
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#define flatY2 flat_size[INDEX_Y_HIGH]
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#define addX1 add_size[INDEX_X_LOW]
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#define addX2 add_size[INDEX_X_HIGH]
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#define addY1 add_size[INDEX_Y_LOW]
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#define addY2 add_size[INDEX_Y_HIGH]
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if(!A || A.alpha <= 0)
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return BLANK
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var/noIcon = FALSE
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if(start)
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if(!defdir)
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defdir = A.dir
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if(!deficon)
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deficon = A.icon
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if(!defstate)
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defstate = A.icon_state
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if(!defblend)
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defblend = A.blend_mode
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var/curicon = A.icon || deficon
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var/curstate = A.icon_state || defstate
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if(!((noIcon = (!curicon))))
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var/curstates = icon_states(curicon)
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if(!(curstate in curstates))
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if("" in curstates)
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curstate = ""
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else
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noIcon = TRUE // Do not render this object.
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var/curdir
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var/base_icon_dir //We'll use this to get the icon state to display if not null BUT NOT pass it to overlays as the dir we have
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//These should use the parent's direction (most likely)
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if(!A.dir || A.dir == SOUTH)
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curdir = defdir
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else
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curdir = A.dir
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//Try to remove/optimize this section ASAP, CPU hog.
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//Determines if there's directionals.
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if(!noIcon && curdir != SOUTH)
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var/exist = FALSE
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var/static/list/checkdirs = list(NORTH, EAST, WEST)
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for(var/i in checkdirs) //Not using GLOB for a reason.
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if(length(icon_states(icon(curicon, curstate, i))))
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exist = TRUE
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break
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if(!exist)
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base_icon_dir = SOUTH
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//
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if(!base_icon_dir)
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base_icon_dir = curdir
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ASSERT(!BLEND_DEFAULT) //I might just be stupid but lets make sure this define is 0.
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var/curblend = A.blend_mode || defblend
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if(A.overlays.len || A.underlays.len)
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var/icon/flat = BLANK
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// Layers will be a sorted list of icons/overlays, based on the order in which they are displayed
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var/list/layers = list()
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var/image/copy
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// Add the atom's icon itself, without pixel_x/y offsets.
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if(!noIcon)
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copy = image(icon=curicon, icon_state=curstate, layer=A.layer, dir=base_icon_dir)
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copy.color = A.color
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copy.alpha = A.alpha
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copy.blend_mode = curblend
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layers[copy] = A.layer
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// Loop through the underlays, then overlays, sorting them into the layers list
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for(var/process_set in 0 to 1)
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var/list/process = process_set? A.overlays : A.underlays
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for(var/i in 1 to process.len)
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var/image/current = process[i]
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if(!current)
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continue
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if(current.plane != FLOAT_PLANE && current.plane != A.plane)
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continue
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var/current_layer = current.layer
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if(current_layer < 0)
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if(current_layer <= -1000)
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return flat
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current_layer = process_set + A.layer + current_layer / 1000
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for(var/p in 1 to layers.len)
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var/image/cmp = layers[p]
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if(current_layer < layers[cmp])
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layers.Insert(p, current)
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break
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layers[current] = current_layer
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//tim_sort(layers, /proc/cmp_image_layer_asc)
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var/icon/add // Icon of overlay being added
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// Current dimensions of flattened icon
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var/list/flat_size = list(1, flat.Width(), 1, flat.Height())
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// Dimensions of overlay being added
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var/list/add_size[4]
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for(var/V in layers)
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var/image/I = V
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if(I.alpha == 0)
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continue
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if(I == copy) // 'I' is an /image based on the object being flattened.
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curblend = BLEND_OVERLAY
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add = icon(I.icon, I.icon_state, base_icon_dir)
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else // 'I' is an appearance object.
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add = get_flat_icon_old(image(I), curdir, curicon, curstate, curblend, FALSE, no_anim)
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if(!add)
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continue
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// Find the new dimensions of the flat icon to fit the added overlay
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add_size = list(
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min(flatX1, I.pixel_x+1),
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max(flatX2, I.pixel_x+add.Width()),
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min(flatY1, I.pixel_y+1),
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max(flatY2, I.pixel_y+add.Height())
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)
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if(flat_size ~! add_size)
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// Resize the flattened icon so the new icon fits
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flat.Crop(
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addX1 - flatX1 + 1,
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addY1 - flatY1 + 1,
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addX2 - flatX1 + 1,
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addY2 - flatY1 + 1
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)
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flat_size = add_size.Copy()
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// Blend the overlay into the flattened icon
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flat.Blend(add, blendMode2iconMode(curblend), I.pixel_x + 2 - flatX1, I.pixel_y + 2 - flatY1)
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if(A.color)
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if(islist(A.color))
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flat.MapColors(arglist(A.color))
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else
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flat.Blend(A.color, ICON_MULTIPLY)
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if(A.alpha < 255)
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flat.Blend(rgb(255, 255, 255, A.alpha), ICON_MULTIPLY)
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if(no_anim)
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//Clean up repeated frames
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var/icon/cleaned = new /icon()
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cleaned.Insert(flat, "", SOUTH, 1, 0)
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. = cleaned
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else
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. = icon(flat, "", SOUTH)
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else //There's no overlays.
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if(!noIcon)
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SET_SELF(.)
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//Clear defines
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#undef flatX1
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#undef flatX2
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#undef flatY1
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#undef flatY2
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#undef addX1
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#undef addX2
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#undef addY1
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#undef addY2
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#undef INDEX_X_LOW
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#undef INDEX_X_HIGH
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#undef INDEX_Y_LOW
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#undef INDEX_Y_HIGH
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#undef BLANK
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#undef SET_SELF
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*/
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