Files
Citadel-Station-13-RP/maps/Generic/map_data.dm
2022-06-14 14:58:22 -07:00

35 lines
979 B
Plaintext

// These specify how many z levels are in a map. Consoladating them here for map compiling ease - Bloop
// Tether
/obj/landmark/map_data/virgo3b
height = 6
/obj/effect/overmap/visitable/sector/virgo3b // Just a placeholder for when the map isnt loaded
// Triumph
/obj/landmark/map_data/triumph
height = 4
// Lythios
/obj/landmark/map_data/lythios43c
height = 6
/obj/landmark/map_data/west_plains
height = 4
// See beach.dm for more details on this. Placeholder for now to stop compiling issues -Bloop
/obj/away_mission_init/beachcave
name = "away mission initializer - beachcave"
// Gonna go ahead and add a copy of this here since I've seen it used on both stations so far. Might as well keep a copy of it, will have to as silicon if
// we should just put this in the supermatter's dm file
/*
// Our map is small, if the supermatter is ejected lets not have it just blow up somewhere else
/obj/machinery/power/supermatter/touch_map_edge()
qdel(src)
*/