mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2025-12-09 21:43:28 +00:00
186 lines
5.3 KiB
Plaintext
186 lines
5.3 KiB
Plaintext
var/datum/planet/lavaland/planet_lavaland = null
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/datum/time/lavaland
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seconds_in_day = 2 HOURS
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/datum/planet/lavaland
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name = "Lava Land"
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desc = "The fabled."
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current_time = new /datum/time/lavaland()
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expected_z_levels = list(21, 22) // Debug testing.
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/datum/planet/lavaland/New()
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..()
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planet_lavaland = src
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weather_holder = new /datum/weather_holder/lavaland(src)
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/datum/planet/lavaland/update_sun()
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..()
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var/datum/time/time = current_time
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var/length_of_day = time.seconds_in_day / 10 / 60 / 60
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var/noon = length_of_day / 2
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var/distance_from_noon = abs(text2num(time.show_time("hh")) - noon)
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sun_position = distance_from_noon / noon
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sun_position = abs(sun_position - 1)
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var/low_brightness = null
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var/high_brightness = null
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var/low_color = null
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var/high_color = null
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var/min = 0
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switch(sun_position)
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if(0 to 0.40) // Night
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low_brightness = 0.2
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low_color = "#110077"
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high_brightness = 0.5
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high_color = "#66004D"
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min = 0
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if(0.40 to 0.50) // Twilight
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low_brightness = 0.6
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low_color = "#66004D"
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high_brightness = 0.8
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high_color = "#CC3300"
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min = 0.40
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if(0.50 to 0.70) // Sunrise/set
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low_brightness = 0.8
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low_color = "#CC3300"
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high_brightness = 0.9
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high_color = "#FF9933"
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min = 0.50
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if(0.70 to 1.00) // Noon
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low_brightness = 0.9
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low_color = "#DDDDDD"
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high_brightness = 1.0
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high_color = "#FFFFFF"
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min = 0.70
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var/interpolate_weight = (abs(min - sun_position)) * 4
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var/weather_light_modifier = 1
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if(weather_holder && weather_holder.current_weather)
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weather_light_modifier = weather_holder.current_weather.light_modifier
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var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier
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var/new_color = null
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if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color)
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new_color = weather_holder.current_weather.light_color
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else
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var/list/low_color_list = hex2rgb(low_color)
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var/low_r = low_color_list[1]
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var/low_g = low_color_list[2]
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var/low_b = low_color_list[3]
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var/list/high_color_list = hex2rgb(high_color)
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var/high_r = high_color_list[1]
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var/high_g = high_color_list[2]
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var/high_b = high_color_list[3]
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var/new_r = LERP(low_r, high_r, interpolate_weight)
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var/new_g = LERP(low_g, high_g, interpolate_weight)
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var/new_b = LERP(low_b, high_b, interpolate_weight)
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new_color = rgb(new_r, new_g, new_b)
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spawn(1)
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update_sun_deferred(2, new_brightness, new_color)
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/datum/weather_holder/lavaland
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temperature = T0C
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allowed_weather_types = list(
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WEATHER_ASH_STORM = new /datum/weather/lavaland/ash_storm(),
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WEATHER_CLEAR = new /datum/weather/lavaland/clear(),
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WEATHER_PRE_ASH_STORM = new /datum/weather/lavaland/pre_ash_storm()
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)
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roundstart_weather_chances = list(
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WEATHER_ASH_STORM = 5,
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WEATHER_CLEAR = 5,
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WEATHER_PRE_ASH_STORM = 90
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)
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/datum/weather/lavaland
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name = "lavaland base"
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temp_high = 350.1
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temp_low = 301.15 // -10c
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/datum/weather/lavaland/clear
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name = "clear"
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timer_low_bound = 6 // How long this weather must run before it tries to change, in minutes
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timer_high_bound = 15 // How long this weather can run before it tries to change, in minutes
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transition_chances = list(
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WEATHER_CLEAR = 75,
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WEATHER_PRE_ASH_STORM = 25
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)
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transition_messages = list(
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"The air clears up.",
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"The ash starts to fade.",
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"The ruins are calm."
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)
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sky_visible = FALSE
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observed_message = "The air smooths out."
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/datum/weather/lavaland/pre_ash_storm
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name = "transitioning to ash"
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timer_low_bound = 1 // How long this weather must run before it tries to change, in minutes
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timer_high_bound = 1 // How long this weather can run before it tries to change, in minutes
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icon_state = "ashfall_light"
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wind_high = 4
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wind_low = 2
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transition_chances = list(
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WEATHER_PRE_ASH_STORM = 10,
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WEATHER_ASH_STORM = 90
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)
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transition_messages = list(
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"The wind starts to pick up, and an ash storm grows on the horizon.",
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"The crackling of approaching ash whips through the air.",
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"A scorching ash storm begins to form in the distance."
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)
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sky_visible = FALSE
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observed_message = "The air smooths out."
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/datum/weather/lavaland/ash_storm
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name = "ash storm"
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icon_state = "ashfall"
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light_modifier = 0.5
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light_color = "#1a1111ff"
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temp_high = 323.15 // 50c
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temp_low = 313.15 // 40c
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wind_high = 6
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wind_low = 3
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flight_failure_modifier = 50
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sky_visible = FALSE
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timer_low_bound = 1 // How long this weather must run before it tries to change, in minutes
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timer_high_bound = 2 // How long this weather can run before it tries to change, in minutes
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transition_chances = list(
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WEATHER_ASH_STORM = 15,
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WEATHER_CLEAR = 85
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)
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observed_message = "All that can be seen is black smoldering ash."
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transition_messages = list(
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"Smoldering clouds of scorching ash billow down around you!"
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)
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// Lets recycle.
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outdoor_sounds_type = /datum/looping_sound/weather/outside_blizzard
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indoor_sounds_type = /datum/looping_sound/weather/inside_blizzard
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/datum/weather/lavaland/ash_storm/process_effects()
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..()
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for(var/thing in living_mob_list)
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var/mob/living/L = thing
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if(L.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(L)
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var/timer = 0
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if(!T.outdoors)
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continue // They're indoors, so no need to burn them with ash.
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if(world.time - timer > 3 SECONDS)
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L.inflict_heat_damage(rand(1, 2))
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timer = world.time
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