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Citadel-Station-13-RP/code/datums/components/material_container.dm
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tgstation/tgstation/pull/66317

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2022-05-09 18:02:09 -07:00

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/**
*! This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.
*
** Variables:
** - amount - Raw amount of the mineral this container is holding, calculated by the defined value MINERAL_MATERIAL_AMOUNT=2000.
** - max_amount - Max raw amount of mineral this container can hold.
** - sheet_type - Type of the mineral sheet the container handles, used for output.
** - parent - Object that this container is being used by, used for output.
** - MAX_STACK_SIZE - Size of a stack of mineral sheets. Constant.
*/
/datum/component/material_container
var/total_amount = 0
var/max_amount
var/sheet_type
var/list/materials //Map of key = material ref | Value = amount
var/show_on_examine
var/disable_attackby
var/list/allowed_typecache
var/last_inserted_id
var/precise_insertion = FALSE
var/datum/callback/precondition
var/datum/callback/after_insert
/// Sets up the proper signals and fills the list of materials with the appropriate references.
/datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby)
materials = list()
max_amount = max(0, max_amt)
show_on_examine = _show_on_examine
disable_attackby = _disable_attackby
if(allowed_types)
if(ispath(allowed_types) && allowed_types == /obj/item/stack)
allowed_typecache = GLOB.typecache_stack
else
allowed_typecache = typecacheof(allowed_types)
precondition = _precondition
after_insert = _after_insert
RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy)
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
for(var/mat in mat_list) //Make the assoc list ref | amount
var/datum/material/M = getmaterialref(mat) || mat
materials[M] = 0
/datum/component/material_container/proc/OnExamine(datum/source, mob/user)
if(show_on_examine)
for(var/I in materials)
var/datum/material/M = I
var/amt = materials[I]
if(amt)
to_chat(user, "<span class='notice'>It has [amt] units of [lowertext(M.name)] stored.</span>")
/// Proc that allows players to fill the parent with mats
/datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user)
var/list/tc = allowed_typecache
if(disable_attackby)
return
if(user.a_intent != INTENT_HELP)
return
if(I.item_flags & ABSTRACT)
return
if((I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION) || (tc && !is_type_in_typecache(I, tc)))
to_chat(user, "<span class='warning'>[parent] won't accept [I]!</span>")
return
. = COMPONENT_NO_AFTERATTACK
var/datum/callback/pc = precondition
if(pc && !pc.Invoke(user))
return
var/material_amount = get_item_material_amount(I)
if(!material_amount)
to_chat(user, "<span class='warning'>[I] does not contain sufficient amounts of metal or glass to be accepted by [parent].</span>")
return
if(!has_space(material_amount))
to_chat(user, "<span class='warning'>[parent] is full. Please remove metal or glass from [parent] in order to insert more.</span>")
return
user_insert(I, user)
/// Proc used for when player inserts materials
/datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user)
set waitfor = FALSE
var/requested_amount
var/active_held = user.get_active_held_item() // differs from I when using TK
if(istype(I, /obj/item/stack) && precise_insertion)
var/atom/current_parent = parent
var/obj/item/stack/S = I
requested_amount = input(user, "How much do you want to insert?", "Inserting [S.singular_name]s") as num|null
if(isnull(requested_amount) || (requested_amount <= 0))
return
if(QDELETED(I) || QDELETED(user) || QDELETED(src) || parent != current_parent || user.physical_can_use_topic(current_parent) < UI_INTERACTIVE || user.get_active_held_item() != active_held)
return
if(!user.temporarilyRemoveItemFromInventory(I))
to_chat(user, "<span class='warning'>[I] is stuck to you and cannot be placed into [parent].</span>")
return
var/inserted = insert_item(I, stack_amt = requested_amount)
if(inserted)
if(istype(I, /obj/item/stack))
var/obj/item/stack/S = I
to_chat(user, "<span class='notice'>You insert [inserted] [S.singular_name][inserted>1 ? "s" : ""] into [parent].</span>")
if(!QDELETED(I) && I == active_held && !user.put_in_hands(I))
stack_trace("Warning: User could not put object back in hand during material container insertion, line [__LINE__]! This can lead to issues.")
I.forceMove(user.drop_location())
else
to_chat(user, "<span class='notice'>You insert a material total of [inserted] into [parent].</span>")
qdel(I)
if(after_insert)
after_insert.Invoke(I.type, last_inserted_id, inserted)
else if(I == active_held)
user.put_in_active_hand(I)
/// Proc specifically for inserting items, returns the amount of materials entered.
/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt)
if(!I)
return FALSE
if(istype(I, /obj/item/stack))
return insert_stack(I, stack_amt, multiplier)
multiplier = CEILING(multiplier, 0.01)
var/material_amount = get_item_material_amount(I)
if(!material_amount || !has_space(material_amount))
return FALSE
last_inserted_id = insert_item_materials(I, multiplier)
return material_amount
/datum/component/material_container/proc/insert_item_materials(obj/item/I, multiplier = 1)
var/primary_mat
var/max_mat_value = 0
for(var/MAT in materials)
materials[MAT] += I.materials[MAT] * multiplier
total_amount += I.materials[MAT] * multiplier
if(I.materials[MAT] > max_mat_value)
primary_mat = MAT
return primary_mat
/// Proc for putting a stack inside of the container
/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1)
if(isnull(amt))
amt = S.amount
if(amt <= 0)
return FALSE
if(amt > S.amount)
amt = S.amount
var/material_amt = get_item_material_amount(S)
if(!material_amt)
return FALSE
amt = min(amt, round(((max_amount - total_amount) / material_amt)))
if(!amt)
return FALSE
last_inserted_id = insert_item_materials(S,amt * multiplier)
S.use(amt)
return amt
/// For inserting an amount of material
/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
if(amt > 0 && has_space(amt))
var/total_amount_saved = total_amount
if(mat)
materials[mat] += amt
else
for(var/i in materials)
materials[i] += amt
total_amount += amt
return (total_amount - total_amount_saved)
return FALSE
/// Uses an amount of a specific material, effectively removing it.
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
var/amount = materials[mat]
if(mat)
if(amount >= amt)
materials[mat] -= amt
total_amount -= amt
return amt
return FALSE
/// Proc for transfering materials to another container.
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
if((amt==0)||(!T)||(!mat))
return FALSE
if(amt<0)
return T.transer_amt_to(src, -amt, mat)
var/tr = min(amt, materials[mat],T.can_insert_amount_mat(amt, mat))
if(tr)
use_amount_mat(tr, mat)
T.insert_amount_mat(tr, mat)
return tr
return FALSE
/// Proc for checking if there is room in the component, returning the amount or else the amount lacking.
/datum/component/material_container/proc/can_insert_amount_mat(amt, mat)
if(amt && mat)
var/datum/material/M = mat
if(M)
if((total_amount + amt) <= max_amount)
return amt
else
return (max_amount-total_amount)
/// For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200)
/datum/component/material_container/proc/use_materials(list/mats, multiplier=1)
if(!mats || !length(mats))
return FALSE
var/list/mats_to_remove = list() //Assoc list MAT | AMOUNT
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
req_mat = getmaterialref(req_mat) //Get the ref if necesary
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = mats[x] * multiplier
if(!(materials[req_mat] >= amount_required)) // do we have enough of the resource?
return FALSE //Can't afford it
mats_to_remove[req_mat] += amount_required //Add it to the assoc list of things to remove
continue
var/total_amount_save = total_amount
for(var/i in mats_to_remove)
total_amount_save -= use_amount_mat(mats_to_remove[i], i)
return total_amount_save - total_amount
/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
if(!M.sheet_type)
return 0 //Add greyscale sheet handling here later
if(sheet_amt <= 0)
return 0
if(!target)
target = get_turf(parent)
if(materials[M] < (sheet_amt * MINERAL_MATERIAL_AMOUNT))
sheet_amt = round(materials[M] / MINERAL_MATERIAL_AMOUNT)
var/count = 0
while(sheet_amt > MAX_STACK_SIZE)
new M.sheet_type(target, MAX_STACK_SIZE)
count += MAX_STACK_SIZE
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
sheet_amt -= MAX_STACK_SIZE
if(sheet_amt >= 1)
new M.sheet_type(target, sheet_amt)
count += sheet_amt
use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M)
return count
/// Proc to get all the materials and dump them as sheets
/datum/component/material_container/proc/retrieve_all(target = null)
var/result = 0
for(var/MAT in materials)
var/amount = materials[MAT]
result += retrieve_sheets(amount2sheet(amount), MAT, target)
return result
/// Proc that returns TRUE if the container has space
/datum/component/material_container/proc/has_space(amt = 0)
return (total_amount + amt) <= max_amount
/// Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
/datum/component/material_container/proc/has_materials(list/mats, multiplier=1)
if(!mats || !mats.len)
return FALSE
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
if(ispath(req_mat)) //Is this an actual material, or is it a category?
req_mat = getmaterialref(req_mat) //Get the ref
else // Its a category. (For example MAT_CATEGORY_RIGID)
if(!has_enough_of_category(req_mat, mats[x], multiplier)) //Do we have enough of this category?
return FALSE
else
continue
if(!has_enough_of_material(req_mat, mats[x], multiplier))//Not a category, so just check the normal way
return FALSE
return TRUE
/// Returns all the categories in a recipe.
/datum/component/material_container/proc/get_categories(list/mats)
var/list/categories = list()
for(var/x in mats) //Loop through all required materials
if(!istext(x)) //This means its not a category
continue
categories += x
return categories
/// Returns TRUE if you have enough of the specified material.
/datum/component/material_container/proc/has_enough_of_material(var/datum/material/req_mat, amount, multiplier=1)
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = amount * multiplier
if(materials[req_mat] >= amount_required) // do we have enough of the resource?
return TRUE
return FALSE //Can't afford it
/// Returns TRUE if you have enough of a specified material category (Which could be multiple materials)
/datum/component/material_container/proc/has_enough_of_category(category, amount, multiplier=1)
for(var/i in SSmaterials.materials_by_category[category])
var/datum/material/mat = i
if(materials[mat] >= amount) //we have enough
return TRUE
return FALSE
/// Turns a material amount into the amount of sheets it should output
/datum/component/material_container/proc/amount2sheet(amt)
if(amt >= MINERAL_MATERIAL_AMOUNT)
return round(amt / MINERAL_MATERIAL_AMOUNT)
return FALSE
/// Turns an amount of sheets into the amount of material amount it should output
/datum/component/material_container/proc/sheet2amount(sheet_amt)
if(sheet_amt > 0)
return sheet_amt * MINERAL_MATERIAL_AMOUNT
return FALSE
///returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
/datum/component/material_container/proc/get_item_material_amount(obj/item/I)
if(!istype(I))
return FALSE
var/material_amount = 0
for(var/MAT in materials)
material_amount += I.materials[MAT]
return material_amount
/// Returns the amount of a specific material in this container.
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
return(materials[mat])