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Citadel-Station-13-RP/code/modules/asset_cache/assets/research_designs.dm
Zandario ed27a01b58 Massive backend updoot: Juke Build, TGUI upgrades, Soft Ping, and too much to list! (#3990)
* Time to become our TGUI God.

* Visually sprucing the copyrights.

These shouldn't be ignored :)

* babababa

* https://github.com/tgstation/tgstation/pull/50422

* dooootdooot

* Holy fuck

Updates the tools folder
Updates our build tooling
Updates TGUI MASSIVELY
I'm going to go scream in a hole now

* ??

* Was it this dum thing?

* orrrr

* It's this isn't it

* Did it manually

* hubah

* TGUI Changelog

* oops

* What if I use the original?

* Lets try this again

* Shit commenting out for now

* asdasd

* Fuck it use the old one and remember to replace later

* Updates yarn.lock

* Lets try something horrid

* Nope it HATES THAT

* fucc

* The great eslinting

* HOLY SHIT

* Final?

* ?

* asd

tgstation/tgstation/pull/59914
tgstation/tgstation/pull/66317

* Improved Asset handling.

* Oops

* Subsystem stuff

* Recompiles the Changelong again.

* Finally Fixed Communicators

* Compiled Changelogs... AGAIN
2022-05-09 18:02:09 -07:00

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// Representative icons for each research design
/datum/asset/spritesheet/research_designs
name = "design"
/datum/asset/spritesheet/research_designs/create_spritesheets()
for (var/path in subtypesof(/datum/design))
var/datum/design/D = path
var/icon_file
var/icon_state
var/icon/I
if(initial(D.research_icon) && initial(D.research_icon_state)) //If the design has an icon replacement skip the rest
icon_file = initial(D.research_icon)
icon_state = initial(D.research_icon_state)
if(!(icon_state in icon_states(icon_file)))
warning("design [D] with icon '[icon_file]' missing state '[icon_state]'")
continue
I = icon(icon_file, icon_state, SOUTH)
else
// construct the icon and slap it into the resource cache
var/atom/item = initial(D.build_path)
if (!ispath(item, /atom))
// biogenerator outputs to beakers by default
if (initial(D.build_type) & BIOGENERATOR)
item = /obj/item/reagent_containers/glass/beaker/large
else
continue // shouldn't happen, but just in case
// circuit boards become their resulting machines or computers
if (ispath(item, /obj/item/circuitboard))
var/obj/item/circuitboard/C = item
var/machine = initial(C.build_path)
if (machine)
item = machine
// Check for GAGS support where necessary
var/greyscale_config = initial(item.greyscale_config)
var/greyscale_colors = initial(item.greyscale_colors)
if (greyscale_config && greyscale_colors)
icon_file = SSgreyscale.GetColoredIconByType(greyscale_config, greyscale_colors)
else
icon_file = initial(item.icon)
icon_state = initial(item.icon_state)
if(!(icon_state in icon_states(icon_file)))
warning("design [D] with icon '[icon_file]' missing state '[icon_state]'")
continue
I = icon(icon_file, icon_state, SOUTH)
// computers (and snowflakes) get their screen and keyboard sprites
if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
var/obj/machinery/computer/C = item
var/screen = initial(C.icon_screen)
var/keyboard = initial(C.icon_keyboard)
var/all_states = icon_states(icon_file)
if (screen && (screen in all_states))
I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY)
if (keyboard && (keyboard in all_states))
I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY)
Insert(initial(D.id), I)