mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2025-12-10 04:15:55 +00:00
* move phoronlock define * t * force rename * nuke unneeded things * don't do that * tgui sync? * changes * unit testing module * backend * tools update * aaah * go and stay go * path replace * move everything * toss out more stuff * remove * fine those can stay * dependencies.sh * ruin datum move + rename * level assets why did you guys put the turfs in my atmosphers folder grr * more moving * basemap, force stuff * fix that desync meme * move more stuff * move those too * repath * get rid of useless initializers * hacky patchy * reservations * alright * tgui * changelog example * checksum * md5 * errors * more * turf empty * stop * fix * bad kwarg * let's get those in again * alright * rid of that * huh * newlines * newlines * folder * mood * woops * readme * might as well trim now * let's go * fuck it tether isn't being used anyways lol * ok * empty files go * tether is demoted * sorry but this goes too * okay * make that work too * ok * wow. * whew * Fix * fixes * ok * sigh * fix * fix * aah. * rust_g logging * update rust g file * fix * funny * Fix * map issues * fix * initialize hints * solves some problems * those too * ok * pills * let's do that. * hit that too * runtime * add that too * alright * fix * fix * fix * Fix * add * fix * wildwest, what have they done to you... * do that too' git push * fixes * fixes * fixes * pack this tightly * let's not have empty files * sigh * fix * FUCK OFF * fix icon * rip old mapmerge * zz * woo yeah woo yeah * logging * fix * better logs * GRRRRRR * last commit?? * awful
81 lines
2.1 KiB
Plaintext
81 lines
2.1 KiB
Plaintext
/*
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** Holomap vars and procs on /area
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*/
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/area
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var/holomap_color = null // Color of this area on station holomap
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/area/rnd
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/outpost/research
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/server
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/assembly
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/bridge
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holomap_color = HOLOMAP_AREACOLOR_COMMAND
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/area/teleporter
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holomap_color = HOLOMAP_AREACOLOR_COMMAND
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/area/teleporter/departing
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holomap_color = null
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/area/security
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holomap_color = HOLOMAP_AREACOLOR_SECURITY
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/area/tether/surfacebase/security
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holomap_color = HOLOMAP_AREACOLOR_SECURITY
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/area/medical
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holomap_color = HOLOMAP_AREACOLOR_MEDICAL
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/area/tether/surfacebase/medical
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holomap_color = HOLOMAP_AREACOLOR_MEDICAL
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/area/engineering
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/engineering/atmos/intake
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holomap_color = null
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/area/maintenance/substation/engineering
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/storage/tech
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/quartermaster
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holomap_color = HOLOMAP_AREACOLOR_CARGO
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/area/tether/surfacebase/mining_main
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holomap_color = HOLOMAP_AREACOLOR_CARGO
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/area/hallway
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holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
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/area/bridge/hallway
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holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
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/area/crew_quarters/sleep
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holomap_color = HOLOMAP_AREACOLOR_DORMS
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/area/crew_quarters/sleep/cryo
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holomap_color = null
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// Heads
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/area/crew_quarters/captain
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holomap_color = HOLOMAP_AREACOLOR_COMMAND
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/area/crew_quarters/heads/hop
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holomap_color = HOLOMAP_AREACOLOR_COMMAND
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/area/crew_quarters/heads/hor
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holomap_color = HOLOMAP_AREACOLOR_SCIENCE
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/area/crew_quarters/heads/chief
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holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
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/area/crew_quarters/heads/hos
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holomap_color = HOLOMAP_AREACOLOR_SECURITY
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/area/crew_quarters/heads/cmo
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holomap_color = HOLOMAP_AREACOLOR_MEDICAL
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/area/crew_quarters/medbreak
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holomap_color = HOLOMAP_AREACOLOR_MEDICAL
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// ### PROCS ###
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// Whether the turfs in the area should be drawn onto the "base" holomap.
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/area/proc/holomapAlwaysDraw()
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return TRUE
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/area/shuttle/holomapAlwaysDraw()
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return FALSE
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