Files
Citadel-Station-13-RP/code/modules/holomap/holomap_area.dm
silicons 5823fb93e7 migrates to github actions + sync tgui to main's, removes a bunch of dead maps and code and reworks how submap loading is done (#2917)
* move phoronlock define

* t

* force rename

* nuke unneeded things

* don't do that

* tgui sync?

* changes

* unit testing module

* backend

* tools update

* aaah

* go and stay go

* path replace

* move everything

* toss out more stuff

* remove

* fine those can stay

* dependencies.sh

* ruin datum move + rename

* level assets why did you guys put the turfs in my atmosphers folder grr

* more moving

* basemap, force stuff

* fix that desync meme

* move more stuff

* move those too

* repath

* get rid of useless initializers

* hacky patchy

* reservations

* alright

* tgui

* changelog example

* checksum

* md5

* errors

* more

* turf empty

* stop

* fix

* bad kwarg

* let's get those in again

* alright

* rid of that

* huh

* newlines

* newlines

* folder

* mood

* woops

* readme

* might as well trim now

* let's go

* fuck it tether isn't being used anyways lol

* ok

* empty files go

* tether is demoted

* sorry but this goes too

* okay

* make that work too

* ok

* wow.

* whew

* Fix

* fixes

* ok

* sigh

* fix

* fix

* aah.

* rust_g logging

* update rust g file

* fix

* funny

* Fix

* map issues

* fix

* initialize hints

* solves some problems

* those too

* ok

* pills

* let's do that.

* hit that too

* runtime

* add that too

* alright

* fix

* fix

* fix

* Fix

* add

* fix

* wildwest, what have they done to you...

* do that too'
git push

* fixes

* fixes

* fixes

* pack this tightly

* let's not have empty files

* sigh

* fix

* FUCK OFF

* fix icon

* rip old mapmerge

* zz

* woo yeah woo yeah

* logging

* fix

* better logs

* GRRRRRR

* last commit??

* awful
2021-04-01 16:07:03 -05:00

81 lines
2.1 KiB
Plaintext

/*
** Holomap vars and procs on /area
*/
/area
var/holomap_color = null // Color of this area on station holomap
/area/rnd
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/outpost/research
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/server
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/assembly
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/bridge
holomap_color = HOLOMAP_AREACOLOR_COMMAND
/area/teleporter
holomap_color = HOLOMAP_AREACOLOR_COMMAND
/area/teleporter/departing
holomap_color = null
/area/security
holomap_color = HOLOMAP_AREACOLOR_SECURITY
/area/tether/surfacebase/security
holomap_color = HOLOMAP_AREACOLOR_SECURITY
/area/medical
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
/area/tether/surfacebase/medical
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
/area/engineering
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/engineering/atmos/intake
holomap_color = null
/area/maintenance/substation/engineering
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/storage/tech
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/quartermaster
holomap_color = HOLOMAP_AREACOLOR_CARGO
/area/tether/surfacebase/mining_main
holomap_color = HOLOMAP_AREACOLOR_CARGO
/area/hallway
holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
/area/bridge/hallway
holomap_color = HOLOMAP_AREACOLOR_HALLWAYS
/area/crew_quarters/sleep
holomap_color = HOLOMAP_AREACOLOR_DORMS
/area/crew_quarters/sleep/cryo
holomap_color = null
// Heads
/area/crew_quarters/captain
holomap_color = HOLOMAP_AREACOLOR_COMMAND
/area/crew_quarters/heads/hop
holomap_color = HOLOMAP_AREACOLOR_COMMAND
/area/crew_quarters/heads/hor
holomap_color = HOLOMAP_AREACOLOR_SCIENCE
/area/crew_quarters/heads/chief
holomap_color = HOLOMAP_AREACOLOR_ENGINEERING
/area/crew_quarters/heads/hos
holomap_color = HOLOMAP_AREACOLOR_SECURITY
/area/crew_quarters/heads/cmo
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
/area/crew_quarters/medbreak
holomap_color = HOLOMAP_AREACOLOR_MEDICAL
// ### PROCS ###
// Whether the turfs in the area should be drawn onto the "base" holomap.
/area/proc/holomapAlwaysDraw()
return TRUE
/area/shuttle/holomapAlwaysDraw()
return FALSE