mirror of
https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
synced 2025-12-10 04:46:04 +00:00
178 lines
5.4 KiB
Plaintext
178 lines
5.4 KiB
Plaintext
// Rod for railguns. Slightly less nasty than the sniper round.
|
|
/obj/item/projectile/bullet/magnetic
|
|
name = "rod"
|
|
icon_state = "rod"
|
|
fire_sound = 'sound/weapons/railgun.ogg'
|
|
damage = 65
|
|
stun = 1
|
|
weaken = 1
|
|
penetrating = 5
|
|
armor_penetration = 70
|
|
|
|
/obj/item/projectile/bullet/magnetic/slug
|
|
name = "slug"
|
|
icon_state = "gauss_silenced"
|
|
damage = 75
|
|
armor_penetration = 90
|
|
|
|
/obj/item/projectile/bullet/magnetic/flechette
|
|
name = "flechette"
|
|
icon_state = "flechette"
|
|
fire_sound = 'sound/weapons/rapidslice.ogg'
|
|
damage = 20
|
|
armor_penetration = 100
|
|
|
|
/obj/item/projectile/bullet/magnetic/flechette/hunting
|
|
name = "shredder slug"
|
|
armor_penetration = 30
|
|
SA_bonus_damage = 40
|
|
SA_vulnerability = SA_ANIMAL
|
|
|
|
/obj/item/projectile/bullet/magnetic/heated
|
|
name = "slug"
|
|
icon_state = "gauss"
|
|
weaken = 0
|
|
stun = 0
|
|
damage = 30
|
|
damage_type = SEARING
|
|
embed_chance = 0
|
|
|
|
/obj/item/projectile/bullet/magnetic/heated/weak
|
|
icon_state = "gauss_silenced"
|
|
damage = 15
|
|
agony = 5
|
|
embed_chance = 0
|
|
armor_penetration = 50
|
|
|
|
/obj/item/projectile/bullet/magnetic/fuelrod
|
|
name = "fuel rod"
|
|
icon_state = "fuel-deuterium"
|
|
damage = 70 //it's a fusion fuel rod propelled faster than sound, it should hurt.
|
|
stun = 1
|
|
weaken = 0
|
|
agony = 50
|
|
incendiary = 1
|
|
flammability = 0 //Deuterium and Tritium are both held in water, but the object moving so quickly will ignite the target.
|
|
penetrating = 2
|
|
embed_chance = 0
|
|
armor_penetration = 40
|
|
range = 20
|
|
|
|
var/searing = 0 //Does this fuelrod ignore shields?
|
|
var/detonate_travel = 0 //Will this fuelrod explode when it reaches maximum distance?
|
|
var/detonate_mob = 0 //Will this fuelrod explode when it hits a mob?
|
|
var/energetic_impact = 0 //Does this fuelrod cause a bright flash on impact with a mob?
|
|
|
|
/obj/item/projectile/bullet/magnetic/fuelrod/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) //Future-proofing. Special effects for impact.
|
|
if(istype(target,/mob/living))
|
|
var/mob/living/V = target
|
|
if(detonate_mob)
|
|
if(V.loc)
|
|
explosion(V.loc, -1, -1, 2, 3)
|
|
|
|
if(energetic_impact)
|
|
var/eye_coverage = 0
|
|
for(var/mob/living/carbon/M in viewers(world.view, get_turf(src)))
|
|
eye_coverage = 0
|
|
if(iscarbon(M))
|
|
eye_coverage = M.eyecheck()
|
|
if(eye_coverage < 2)
|
|
M.flash_eyes()
|
|
M.Stun(2)
|
|
M.Weaken(10)
|
|
|
|
if(searing)
|
|
if(blocked)
|
|
blocked = 0
|
|
|
|
return ..(target, blocked, def_zone)
|
|
|
|
/obj/item/projectile/bullet/magnetic/fuelrod/on_impact(var/atom/A) //Future-proofing, again. In the event new fuel rods are introduced, and have special effects for when they stop flying.
|
|
if(src.loc)
|
|
if(detonate_travel && detonate_mob)
|
|
visible_message("<span class='warning'>\The [src] shatters in a violent explosion!</span>")
|
|
explosion(src.loc, 1, 1, 3, 4)
|
|
else if(detonate_travel)
|
|
visible_message("<span class='warning'>\The [src] explodes in a shower of embers!</span>")
|
|
explosion(src.loc, -1, 1, 2, 3)
|
|
..(A)
|
|
|
|
/obj/item/projectile/bullet/magnetic/fuelrod/tritium
|
|
icon_state = "fuel-tritium"
|
|
damage = 100 //Much harder to get than tritium - needs mhydrogen
|
|
flammability = -1
|
|
armor_penetration = 50
|
|
penetrating = 3
|
|
|
|
/obj/item/projectile/bullet/magnetic/fuelrod/phoron
|
|
name = "blazing fuel rod"
|
|
icon_state = "fuel-phoron"
|
|
damage = 65 //leaves a trail of fire, irradiates and is much easier to get than the other two, so less damage is fine
|
|
incendiary = 2
|
|
flammability = 2
|
|
armor_penetration = 60
|
|
penetrating = 5
|
|
irradiate = 20
|
|
detonate_mob = 1
|
|
|
|
/obj/item/projectile/bullet/magnetic/fuelrod/supermatter
|
|
name = "painfully incandescent fuel rod"
|
|
icon_state = "fuel-supermatter"
|
|
damage = 15 //it qdels things
|
|
incendiary = 2
|
|
flammability = 4
|
|
weaken = 2
|
|
armor_penetration = 100
|
|
penetrating = 100 //Theoretically, this shouldn't stop flying for a while, unless someone lines it up with a wall or fires it into a mountain.
|
|
irradiate = 120
|
|
range = 75
|
|
searing = 1
|
|
detonate_travel = 1
|
|
detonate_mob = 1
|
|
energetic_impact = 1
|
|
|
|
/obj/item/projectile/bullet/magnetic/fuelrod/supermatter/on_hit(var/atom/target, var/blocked = 0, var/def_zone = null) //You cannot touch the supermatter without disentigrating. Assumedly, this is true for condensed rods of it flying at relativistic speeds.
|
|
if(istype(target,/turf/simulated/wall) || istype(target,/mob/living))
|
|
target.visible_message("<span class='danger'>The [src] burns a perfect hole through \the [target] with a blinding flash!</span>")
|
|
playsound(target.loc, 'sound/effects/teleport.ogg', 40, 0)
|
|
return ..(target, blocked, def_zone)
|
|
|
|
/obj/item/projectile/bullet/magnetic/fuelrod/supermatter/check_penetrate()
|
|
return 1
|
|
|
|
/obj/item/projectile/bullet/magnetic/bore
|
|
name = "phorogenic blast"
|
|
icon_state = "purpleemitter"
|
|
damage = 20
|
|
incendiary = 1
|
|
armor_penetration = 20
|
|
penetrating = 0
|
|
check_armour = "melee"
|
|
irradiate = 20
|
|
range = 6
|
|
|
|
/obj/item/projectile/bullet/magnetic/bore/Bump(atom/A, forced=0)
|
|
if(istype(A, /turf/simulated/mineral))
|
|
var/turf/simulated/mineral/MI = A
|
|
loc = get_turf(A) // Careful.
|
|
permutated.Add(A)
|
|
MI.GetDrilled(TRUE)
|
|
return 0
|
|
else if(istype(A, /turf/simulated/wall) || istype(A, /turf/simulated/shuttle/wall)) // Cause a loud, but relatively minor explosion on the wall it hits.
|
|
explosion(A, -1, -1, 1, 3)
|
|
qdel(src)
|
|
return 1
|
|
else
|
|
..()
|
|
|
|
/obj/item/projectile/bullet/magnetic/bore/powerful
|
|
name = "energetic phorogenic blast"
|
|
icon_state = "purpleemitter"
|
|
damage = 30
|
|
incendiary = 2
|
|
armor_penetration = 20
|
|
penetrating = 0
|
|
check_armour = "melee"
|
|
irradiate = 20
|
|
range = 12
|