Files
Citadel-Station-13-RP/code/modules/unit_tests/reagent_mod_expose.dm
silicons 5823fb93e7 migrates to github actions + sync tgui to main's, removes a bunch of dead maps and code and reworks how submap loading is done (#2917)
* move phoronlock define

* t

* force rename

* nuke unneeded things

* don't do that

* tgui sync?

* changes

* unit testing module

* backend

* tools update

* aaah

* go and stay go

* path replace

* move everything

* toss out more stuff

* remove

* fine those can stay

* dependencies.sh

* ruin datum move + rename

* level assets why did you guys put the turfs in my atmosphers folder grr

* more moving

* basemap, force stuff

* fix that desync meme

* move more stuff

* move those too

* repath

* get rid of useless initializers

* hacky patchy

* reservations

* alright

* tgui

* changelog example

* checksum

* md5

* errors

* more

* turf empty

* stop

* fix

* bad kwarg

* let's get those in again

* alright

* rid of that

* huh

* newlines

* newlines

* folder

* mood

* woops

* readme

* might as well trim now

* let's go

* fuck it tether isn't being used anyways lol

* ok

* empty files go

* tether is demoted

* sorry but this goes too

* okay

* make that work too

* ok

* wow.

* whew

* Fix

* fixes

* ok

* sigh

* fix

* fix

* aah.

* rust_g logging

* update rust g file

* fix

* funny

* Fix

* map issues

* fix

* initialize hints

* solves some problems

* those too

* ok

* pills

* let's do that.

* hit that too

* runtime

* add that too

* alright

* fix

* fix

* fix

* Fix

* add

* fix

* wildwest, what have they done to you...

* do that too'
git push

* fixes

* fixes

* fixes

* pack this tightly

* let's not have empty files

* sigh

* fix

* FUCK OFF

* fix icon

* rip old mapmerge

* zz

* woo yeah woo yeah

* logging

* fix

* better logs

* GRRRRRR

* last commit??

* awful
2021-04-01 16:07:03 -05:00

60 lines
2.4 KiB
Plaintext

// testing the mob expose procs are working
/datum/reagent/method_patch_test
name = "method patch test"
/datum/reagent/method_patch_test/expose_mob(mob/living/target, methods = PATCH, reac_volume, show_message = TRUE)
. = ..()
if(methods & PATCH)
target.health = 90
if(methods & INJECT)
target.health = 80
/datum/unit_test/reagent_mob_expose/Run()
// Life() is handled just by tests
SSmobs.pause()
var/mob/living/carbon/human/human = allocate(/mob/living/carbon/human)
var/obj/item/reagent_containers/dropper/dropper = allocate(/obj/item/reagent_containers/dropper)
var/obj/item/reagent_containers/food/drinks/drink = allocate(/obj/item/reagent_containers/food/drinks/bottle)
var/obj/item/reagent_containers/pill/patch/patch = allocate(/obj/item/reagent_containers/pill/patch)
var/obj/item/reagent_containers/syringe/syringe = allocate(/obj/item/reagent_containers/syringe)
// INGEST
TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human has fire stacks before taking phlogiston")
drink.reagents.add_reagent(/datum/reagent/phlogiston, 10)
drink.attack(human, human)
TEST_ASSERT_EQUAL(human.fire_stacks, 1, "Human does not have fire stacks after taking phlogiston")
human.Life()
TEST_ASSERT(human.fire_stacks > 1, "Human fire stacks did not increase after life tick")
// TOUCH
dropper.reagents.add_reagent(/datum/reagent/water, 1)
dropper.afterattack(human, human, TRUE)
TEST_ASSERT_EQUAL(human.fire_stacks, 0, "Human still has fire stacks after touching water")
// VAPOR
TEST_ASSERT_EQUAL(human.drowsyness, 0, "Human is drowsy at the start of testing")
drink.reagents.clear_reagents()
drink.reagents.add_reagent(/datum/reagent/nitrous_oxide, 10)
drink.reagents.trans_to(human, 10, methods = VAPOR)
TEST_ASSERT_NOTEQUAL(human.drowsyness, 0, "Human is not drowsy after exposure to vapors")
// PATCH
human.health = 100
TEST_ASSERT_EQUAL(human.health, 100, "Human health did not set properly")
patch.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
patch.self_delay = 0
patch.attack(human, human)
TEST_ASSERT_EQUAL(human.health, 90, "Human health did not update after patch was applied")
// INJECT
syringe.reagents.add_reagent(/datum/reagent/method_patch_test, 1)
syringe.mode = SYRINGE_INJECT
syringe.afterattack(human, human, TRUE)
TEST_ASSERT_EQUAL(human.health, 80, "Human health did not update after injection from syringe")
/datum/unit_test/reagent_mob_expose/Destroy()
SSmobs.ignite()
return ..()