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6505 lines
317 KiB
YAML
6505 lines
317 KiB
YAML
DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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---
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2013-01-07:
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Cael_Aislinn:
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- tgs: Updated server to tgstation r5200 (November 26th, 2012), see <a href="https://code.google.com/p/tgstation13/source/list">https://code.google.com/p/tgstation13/source/list</a>
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for tg's changelog.
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Chinsky:
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- rscadd: 'Implants: Explosvie implant, exploding when victim hears the codephrase
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you set.'
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- rscadd: 'Implants: Compressed Matter implat, scan item (making it disappear),
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inject yourself and recall that item on will!'
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- rscadd: Implant removal surgery, with !!FUN!! results if you mess up it.
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- rscadd: Coats now have pockets again.
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- rscadd: Bash people on tabetops. an windows, or with stools. Grab people to bash
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them on tables or windows (better grab for better hit on windows). Drag stool
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sprite on you to pick it up, click on it in hand to make it usual stool again.
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- rscadd: Surgical caps, and new sprites for bloodbags and fixovein.
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- rscadd: Now some surgery steps will bloody your hands, Full-body blood coat in
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case youy mess up spectacualry.
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- rscadd: Ported some crates (Art, Surgery, Sterile equiplemnt).
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- tweak: Changed contraband crates. Posters moved to Art Crate, cigs and lipstick
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ot party crate. Now contraband crate has illegal booze and illicit drugs.
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- bugfix: Finally got evac party lights
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- bugfix: Now disfigurment,now it WILL happen when damage is bad enough.
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- experiment: Now if you speak in depressurized area (less than 10 kPa) only people
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next to you can hear you. Radios still work though.
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2013-01-13:
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Chinsky:
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- tweak: If you get enough (6) blood drips on one tile, it'll turn into a blood
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puddle. Should make bleeding out more visible.
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- tweak: Security belt now able to hold taser, baton and tape roll.
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- tweak: Added alternative security uniform to Security wardrobes.
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- rscadd: 'Ported Urist cult runes. Down with the crayon drawings! Example: http://dl.dropbox.com/u/26846767/images/SS13/255_symbols.PNG'
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- bugfix: Engineering tape now require engineer OR atmos access instead of both.
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- rscadd: Implants now will react to EMP, possibly in !!FUN!! ways
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GauHelldragon:
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- rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to
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pick up and drop food/drinks. Printing pen can alternate between writing mode
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and rename paper mode by clicking it.
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- rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot
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arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity
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sensor.
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- rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot
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shield!
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2013-01-21:
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Cael_Aislinn:
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- bugfix: Satchels and ore boxes can now hold strange rocks.
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- rscadd: Closets and crates can now be built out of 5 and 10 plasteel respectively.
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- rscadd: Observers can become mice once more.
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2013-01-23:
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Cael_Aislinn:
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- tgs: Updated server to tgstation r5200 (November 26th, 2012), see <a href="https://code.google.com/p/tgstation13/source/list">https://code.google.com/p/tgstation13/source/list</a>
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for tg's changelog.
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2013-01-31:
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CIB:
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- bugfix: Chilis and cold chilis no longer kill in small amounts
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- bugfix: Chloral now again needs around 5 units to start killing somebody
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2013-02-13:
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Erthilo:
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- bugfix: Fixed SSD (logged-out) players not staying asleep.
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- bugfix: Fixed set-pose verb and mice emotes having extra periods.
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- bugfix: Fixed virus crate not appearing and breaking supply shuttle.
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- bugfix: Fixed newcaster photos not being censored.
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2013-02-14:
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CIB:
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- rscadd: Medical side-effects(patients are going to come back for secondary treatment)
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- rscadd: NT loyalty setting(affects command reports and gives antags hints who
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might collaborate with them)
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- tweak: Simple animal balance fixes(They're slower now)
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CaelAislinn:
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- rscadd: Re-added old ion storm laws, re-added grid check event.
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- rscadd: Added Rogue Drone and Vermin Infestation random events.
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- rscadd: Added/fixed space vines random event.
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- tweak: Updates to the virus events.
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- tweak: Spider infestation and alien infestation events turned off by default.
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- tweak: Soghun, taj and skrell all have unique language text colours.
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- tweak: Moderators will no longer be listed in adminwho, instead use modwho.
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Gamerofthegame:
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- rscadd: Miscellaneous mapfixes.
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2013-02-18:
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Cael Aislinn:
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- rscadd: Security bots will now target hostile mobs, and vice versa.
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- tweak: Carp should actually emigrate now, instead of just immigrating then squatting
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around the outer hull.
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- tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho
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and modwho respectively).
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2013-02-20:
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Chinsky:
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- rscadd: 'Added new surgery: putting items inside people. After you use retractor
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to keep incision open, just click with any item to put it inside. But be wary,
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if you try to fit something too big, you might rip the veins. To remove items,
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use implant removal surgery.'
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- rscadd: Crowbar can be used as alternative to retractor.
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- rscadd: Can now unload guns by clicking them in hand.
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- tweak: Fixed distance calculation in bullet missing chance computation, it was
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always assuming 1 or 0 tiles. Now distace REALLY matters when you shoot.
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- rscadd: To add more FUN to previous thing, bullets missed to not disappear but
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keep going until they hit something else.
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- bugfix: Compressed Matter and Explosive implants spawn properly now.
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- tweak: 'Tweaks to medical effects: removed itch caused by bandages. Chemical effects
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now have non-100 chance of appearing, the stronger medicine, the more probality
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it''ll have side effects.'
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2013-02-22:
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Chinsky:
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- tweak: Change to body cavity surgery. Can only put items in chest, groind and
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head. Max size for item - 3 (chest), 2 (groin), 1 (head). For chest surgery
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ribs should be bent open, (lung surgery until second scalpel step). Surgery
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step needs preparation step, with drill. After that you can place item inside,
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or seal it with cautery to do other step instead.
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2013-02-23:
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Cael Aislinn:
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- wip: RUST machinery components should now be researchable (with high requirements)
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and orderable through QM (with high cost).
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- wip: Shield machinery should now be researchable (with high requirements) and
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orderable through QM (with high cost). This one is reportedly buggy.
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- tweak: Rogue vending machines should revert back to normal at the end of the event.
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- rscadd: New Unathi hair styles.
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2013-02-25:
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Cael Aislinn:
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- rscadd: As well as building hull shield generators, normal shield gens can now
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be built (see <a href="http://baystation12.net/forums/viewtopic.php?f=1&t=6993">http://baystation12.net/forums/viewtopic.php?f=1&t;=6993</a>).
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- rscadd: 'New random events: multiple new system wide-events have been have been
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added to the newscaster feeds, some not quite as respectable as others.'
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- rscadd: 'New random event: some lucky winners will win the TC Daily Grand Slam
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Lotto, while others may be the target of malicious hackers.'
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2013-02-27:
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Gamerofthegame:
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- rscadd: Added the (base gear) ERT preset for the debug command.
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- rscadd: Map fixes, Virology hole fixed. Atmospheric fixes for mining and, to a
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less extent, the science outpost. (No, not cycling airlocks)
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- rscadd: Fiddled with the ERT set up location on Centcom. Radmins will now have
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a even easier time equiping a team of any real pratical size, especially coupled
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with the above debug command.
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2013-03-05:
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CIB:
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- rscadd: Added internal organs. They're currently all located in the chest. Use
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advanced scanner to detect damage. Use the same surgery as for ruptured lungs
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to fix them.
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Cael Aislinn:
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- soundadd: Set roundstart music to randomly choose between space.ogg and traitor.ogg
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(see <a =href="http://baystation12.net/forums/viewtopic.php?f=5&t=6972">http://baystation12.net/forums/viewtopic.php?f=5&t;=6972</a>)
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- experiment: All RUST components except for TEGs (which generate the power) are
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now obtainable ingame, bored engineers should get hold of them and setup an
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experimental reactor for testing purposes.
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2013-03-06:
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Cael Aislinn:
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- rscadd: Type 1 thermoelectric generators and the associated binary circulators
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are now moveable (wrench to secure/unsecure) and orderable via Quartermaster.
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- wip: code/maps/rust_test.dmm contains an example setup for a functional RUST reactor.
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Maximum output is in the range of 12 to 20MW (12 to 20 million watts).
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- bugfix: Removed double announcement for gridchecks, reduced duration of gridchecks.
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RavingManiac:
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- rscadd: You can now stab people with syringes using the "harm" intent. This destroys
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the syringe and transfers a random percentage of its contents into the target.
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Armor has a 50% chance of blocking the syringe.
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2013-03-09:
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Cael Aislinn:
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- rscadd: "Beekeeping is now possible. Construct an apiary of out wood and embed\
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\ it into a hydroponics tray, then get a queen bee and bottle of BeezEez from\
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\ cargo bay. \n\t\tHives produce honey and honeycomb, but be wary if the bees\
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\ start swarming."
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2013-03-11:
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CIB:
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- rscadd: Cloning now requires you to put slabs of meat into the cloning pod to
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replenish biomass.
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Cael Aislinn:
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- wip: The xenoarchaeology update is here. This includes a major content overhaul
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and a bunch of new features for xenoarchaeology.
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- tweak: Digsites (strange rock deposits) are now much more nuanced and interesting,
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and a huge number of minor (non-artifact) finds have been added.
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- rscadd: Excavation is now a complex process that involves digging into the rock
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to the right depth.
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- rscadd: Chemical analysis is required for safe excavation of the digsites, in
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order to determine how best to extract the finds.
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- bugfix: Anomalous artifacts have been overhauled and many longstanding bugs with
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existing effects have been fixed - the anomaly utiliser should now work <i>much</i>
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more often.
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- rscadd: Numerous new artifact effects have been added and some new artifact types
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can be dug up from the asteroid.
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- rscadd: New tools and equipment have been added, including normal and spaceworthy
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versions of the anomaly suits, excavation tools and other neat gadgets.
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- rscadd: Five books have been written by subject matter experts from around the
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galaxy to help the crew of the Exodus come to grips with this exacting new science
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(over 3000 words of tutorials!).
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Chinsky:
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- rscadd: Sec HUDs now can see short versions of sec records.on examine. Med HUDs
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do same for medical records, and can set medical status of patient.
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- rscadd: Damage to the head can now cause brain damage.
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2013-03-14:
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Spamcat:
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- rscadd: Figured I should make one of these. Syringestabbing now produces a broken
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syringe complete with fingerprints of attacker and blood of a victim, so dispose
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your evidence carefully. Maximum transfer amount per stab is lowered to 10.
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2013-03-15:
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Cael_Aislinn:
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- rscadd: Mapped a compact research base on the mining asteroid, with multiple labs
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and testing rooms. It's reachable through a new (old) shuttle dock that leaves
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from the research wing on the main station.
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2013-03-26:
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Spamcat:
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- bugfix: Chemmaster now puts pills in pill bottles (if one is inserted).
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- tweak: Stabbing someone with a syringe now deals 3 damage instead of 7 because
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7 is like, a crowbar punch.
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- bugfix: Lizards can now join mid-round again.
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- rscadd: Chemicals in bloodstream will transfer with blood now, so don't get drunk
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before your blood donation. Viruses and antibodies transfer through blood too.
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- bugfix: Virology is working again.
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2013-03-27:
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Asanadas:
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- tweak: The Null Rod has recovered its de-culting ability, for balance reasons.
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Metagaming with it is a big no-no!
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- rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody.
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May be changed over the course of time for balance.
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2013-04-04:
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SkyMarshal:
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- bugfix: Fixed ZAS
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- bugfix: Fixed Fire
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Spamcat:
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- bugfix: Blood type is now saved in character creation menu, no need to edit it
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manually every round.
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2013-04-09:
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SkyMarshal:
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- bugfix: Fire Issues (Firedoors, Flamethrowers, Incendiary Grenades) fixed.
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- bugfix: Fixed a bad line of code that was preventing autoignition of flammable
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gas mixes.
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- bugfix: Volatile fuel is burned up after a point.
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- rscdel: Partial-tile firedoors removed. This is due to ZAS breaking when interacting
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with them.
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2013-04-11:
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SkyMarshal:
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- experiment: Fire has been reworked.
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- experiment: In-game variable editor is both readded and expanded with fire controlling
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capability.
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2013-04-17:
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SkyMarshal:
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- experiment: ZAS is now more deadly, as per decision by administrative team. May
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be tweaked, but currently AIRFLOW is the biggest griefer.
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- experiment: World startup optimized, many functions now delayed until a player
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joins the server. (Reduces server boot time significantly)
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- tweak: Zones will now equalize air more rapidly.
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- bugfix: ZAS now respects active magboots when airflow occurs.
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- bugfix: Airflow will no longer throw you into doors and open them.
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- bugfix: Race condition in zone construction has been fixed, so zones connect properly
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at round start.
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- bugfix: Plasma effects readded.
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- bugfix: Fixed runtime involving away mission.
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2013-04-24:
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Jediluke69:
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- rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
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- tweak: Nanopaste now heals about half of what it used to
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- tweak: Ballistic crates should now come with shotguns loaded with actual shells
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no more beanbags
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- bugfix: Iced tea no longer makes a glass of .what?
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NerdyBoy1104:
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- rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.'
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- rscadd: Plastellium is refined into plastic by first grinding the produce to get
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plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which
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can be used to make crates, forks, spoons, knives, ashtrays or plastic bags
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from.
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- rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice
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+ 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice +
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5 universal enzyme (in beaker) makes Sake.
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faux:
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- imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts.
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- imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A
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uniform jacket has also been added to the Captain's closet. HoS' hat has been
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re-added to their closet. I do not love the CMO and CE enough to give them anything.
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- imageadd: Atheletic closet now has five different swimsuits *for the ladies* in
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them. If you are a guy, be prepared to be yelled at if you run around like a
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moron in one of these. Same goes for ladies who run around in shorts with their
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titties swaying in the space winds.
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- imageadd: A set of dispatcher uniforms will spawn in the security closet. These
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are for playtesting the dispatcher role.
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- imageadd: New suit spawns in the laundry room. It's for geezer's only. You're
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welcome, Book.
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- imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will
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now spawn in the medical wardrobe closet.
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- imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are
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also several dresses currently only adminspawnable. Admins: Look either under
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"bride" or "dress." The bride one leads to the colored wedding dresses, and
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there are some other kinds of dresses under dress.'
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- tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a
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swimming pool now, dip in and enjoy it.
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- tweak: he meeting hall has been replaced with an awkwardly placed security office
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meant for prisoner processing.
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- tweak: Added a couple more welding goggles to engineering since you guys liked
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those a lot.
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- imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't
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know how to add them to the bar vending machine otherwise I would have done
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that instead. Detective, you have your own flask in your office, it's underneath
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the cigarettes on your desk.
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- tweak: Added two canes to the medical storage, for people who have leg injuries
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and can't walk good and stuff. I do not want to see doctors pretending to be
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House. These are for patients. Do not make me delete this addition and declare
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you guys not being able to have nice things.
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- tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section.
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Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits
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whenever they want.
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- tweak: Secondary security hardsuit has been added to the armory. Security members
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please stop stealing engineer's hardsuits when you guys want to pair up for
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space travel.
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- tweak: Firelocks have been moved around in the main hallways to form really ghetto
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versions of airlocks.
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- tweak: Violin spawns in theatre storage now. I didn't put the piano there though,
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that was someone else.
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- tweak: Psych office in medbay has been made better looking.
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2013-05-14:
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Cael_Aislinn:
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- experiment: Depth scanners can now be used to determine what material archaeological
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deposits are made of, meaning lab analysis is no longer required.
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- tweak: Some useability issues with xenoarchaeology tools have been resolved, and
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the transit pods cycle automatically now.
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2013-05-15:
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Spamcat:
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- rscadd: Added <a href="http://www.safecity.com.au/aspchrlar.jpg">telescopic batons</a>
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to HoS's and captain's lockers. These are quite robust and easily concealable.
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2013-05-21:
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SkyMarshal:
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- experiment: ZAS will now speed air movement into/out of a zone when unsimulated
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tiles (e.g. space) are involved, in relation to the number of tiles.
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- experiment: Portable Canisters will now automatically connect to any portable
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connecter beneath them on map load.
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- bugfix: Bug involving mis-mapped disposal junction fixed
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- bugfix: Air alarms now work for atmos techs (whoops!)
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- bugfix: The Master Controller now properly stops atmos when it runtimes.
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- bugfix: Backpacks can no longer be contaminated
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- tweak: ZAS no longer logs air statistics.
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- tweak: ZAS now rebuilds as soon as it detects a semi-complex change in geometry. (It
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was doing this already, but in a convoluted way which was actually less efficient)
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- tweak: General code cleanup/commenting of ZAS
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- tweak: Jungle now initializes after the random Z-level loads and atmos initializes.
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2013-05-25:
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Erthilo:
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- bugfix: Fixes alien races appearing an unknown when speaking their language.
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- bugfix: Fixes alien races losing their language when cloned.
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- bugfix: Fixes UI getting randomly reset when trying to change it in Genetics Scanners.
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2013-05-26:
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Chinsky:
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- rscadd: Tentacles! Now clone damage will make you horribly malformed like examine
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text says.
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Meyar:
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- rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds.
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- rscadd: Restored the ability for the syndicate Agent ID to change the name on
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the card (reforge it) more than once.
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- rscadd: ERT Radio now functional again.
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- rscadd: 'Research blast doors now actually lock down the entirety of station-side
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Research. '
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- rscadd: 'Added lock down buttons to the wardens office. '
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- rscadd: 'The randomized barsign has made a return. '
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- rscadd: Syndicate Agent ID's external airlock access restored.
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VitrescentTortoise:
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- rscadd: Added a third option for not getting any job preferences. It allows you
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to return to the lobby instead of joining.
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2013-05-28:
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Erthilo:
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- bugfix: Fixes everyone being able to understand alien languages. HERE IS YOUR
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TOWER OF BABEL
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VitrescentTortoise:
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- bugfix: Wizard's forcewall now works.
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2013-05-30:
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Segrain:
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- bugfix: Meteor showers actually spawn meteors now.
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- tweak: Engineering tape fits into toolbelt and can be placed on doors.
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- rscadd: Pill bottles can hold paper.
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Spamcat:
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- tweak: Pill bottle capacity increased to 14 items.
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- bugfix: Fixed Lamarr (it now spawns properly)
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proliberate:
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- rscadd: Station time is now displayed in the status tab for new players and AIs.
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2013-05-31:
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Segrain:
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- bugfix: Portable canisters now properly connect to ports beneath them on map load.
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- bugfix: Fixed unfastening gas meters.
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|
2013-06-01:
|
|
Chinsky:
|
|
- rscadd: Bloody footprints! Now stepping in the puddle will dirty your shoes/feet
|
|
and make you leave bloody footprints for a bit.
|
|
- rscadd: Blood now dries up after some time. Puddles take ~30 minutes, small things
|
|
5 minutes.
|
|
- bugfix: Untreated wounds now heal. No more toe stubs spamming you with pain messages
|
|
for the rest of the shift.
|
|
- experiment: On the other side, everything is healed slowly. Maximum you cna squeeze
|
|
out of first aid is 0.5 health per tick per organ. Lying down makes it faster
|
|
too, by 1.5x factor.
|
|
- rscadd: Lids! Click beaker/bottle in hand to put them on/off. Prevent spilling
|
|
- rscadd: Added 'hailer' to security lockers. If used in hand, says "Halt! Security!".
|
|
For those who can't run and type.
|
|
2013-06-05:
|
|
Chinsky:
|
|
- rscadd: Load bearing equipment - webbings and vests for engineers and sec. Attach
|
|
to jumpsuit, use 'Look in storage' verb (object tab) to open.
|
|
Segrain:
|
|
- rscadd: Exosuits now can open firelocks by walking into them.
|
|
2013-06-06:
|
|
Asanadas:
|
|
- rscadd: Added a whimsical suit to the head of personnel's secret clothing locker.
|
|
Meyar:
|
|
- bugfix: Disposal's mail routing fixed. Missing pipes replaced.
|
|
- bugfix: 'Chemistry is once again a part of the disposals delivery circuit. '
|
|
- bugfix: Added missing sorting junctions to Security and HoS office.
|
|
- bugfix: Fixed a duplicate sorting junction.
|
|
2013-06-09:
|
|
Segrain:
|
|
- bugfix: Emagged supply console can order SpecOp crates again.
|
|
2013-06-11:
|
|
Meyar:
|
|
- bugfix: Fixes a security door with a firedoor ontop of it.
|
|
- bugfix: Fixed a typo relating to the admin Select Equipment Verb. (It's RESPONSE
|
|
team not RESCUE team)
|
|
- rscadd: ERT are now automated, from their spawn to their shuttle. Admin intervention
|
|
no longer required! (Getting to the mechs still requires admin permission generally)
|
|
- rscadd: Added flashlights to compensate for the weakened PDA lights
|
|
- tweak: 'ERT Uniforms updated to be in line with Centcom uniforms. No more turtlenecks,
|
|
no sir. '
|
|
2013-06-12:
|
|
Zuhayr:
|
|
- rscadd: Added pneumatic cannon and harpoons.
|
|
- experiment: Added embedded projectiles. Bullets and thrown weapons may stick in
|
|
targets. Throwing them by hand won't make them stick, firing them from a cannon
|
|
might. Implant removal surgery will get rid of shrapnel and stuck items.
|
|
2013-06-13:
|
|
Kilakk:
|
|
- rscadd: Added the Xenobiologist job. Has access to the research hallway and to
|
|
xenobiology.
|
|
- rscdel: Removed Xenobiology access from Scientists.
|
|
- rscdel: Removed the Xenobiologist alternate title from Scientists.
|
|
- rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
|
|
- tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access.
|
|
2013-06-18:
|
|
Segrain:
|
|
- bugfix: Fixed some bugs in windoor construction.
|
|
- tweak: Secure windoors are made with rods again.
|
|
- rscadd: Windoors drop their electronics when broken. Emagged windoors can have
|
|
theirs removed by crowbar.
|
|
- rscadd: Airlock electronics can be configured to make door open for any single
|
|
access on it instead of all of them.
|
|
- rscadd: Cyborgs can preview their icons before choosing.
|
|
2013-06-21:
|
|
Jupotter:
|
|
- bugfix: Fix the robotiscist preview in the char setupe screen
|
|
2013-06-22:
|
|
Cael_Aislinn:
|
|
- tweak: The xenoarchaeology depth scanner will now tell you what energy field is
|
|
required to safely extract a find.
|
|
- tweak: Excavation picks will now dig faster, and xenoarchaeology as a whole should
|
|
be easier to do.
|
|
2013-06-23:
|
|
Segrain:
|
|
- rscadd: Airlocks of various models can be constructed again.
|
|
faux:
|
|
- experiment: There has been a complete medbay renovation spearheaded by Vetinarix.
|
|
http://baystation12.net/forums/viewtopic.php?f=20&t;=7847 <-- Please
|
|
put any commentary good or bad, here.
|
|
- tweak: Some maintenance doors within RnD and Medbay have had their accesses changed.
|
|
Maintenance doors in the joint areas (leading to the research shuttle, virology,
|
|
and xenobiology) are now zero access. Which means anyone in those joints can
|
|
enter the maintenance tunnels. This was done to add additional evacuation locations
|
|
during radiation storms. Additional maintenance doors were added to the tunnels
|
|
in these areas to prevent docs and scientists from running about.
|
|
- tweak: Starboard emergency storage isn't gone now, it's simply located in the
|
|
escape wing.
|
|
- experiment: An engineering training room has been added to engineering. This location
|
|
was previously where surgery was located. If you are new to engineering or need
|
|
to brush up on your skills, please use this area for testing.
|
|
2013-06-26:
|
|
Segrain:
|
|
- bugfix: Autopsy scanner properly displays time of wound infliction and death.
|
|
- bugfix: Autopsy scanner properly displays wounds by projectile weapons.
|
|
Whitellama:
|
|
- bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon
|
|
death
|
|
- wip: Space ninja has been implemented as a voteable gamemode
|
|
- rscadd: Space ninja spawn landmarks have been implemented (but not yet placed
|
|
on the map), still spawn at carps-pawns instead. (The code will warn you about
|
|
this and ask you to report it, it's a known issue.)
|
|
- rscadd: Five new space ninja directives have been added, old directives have been
|
|
reworded to be less harsh
|
|
- wip: Space ninjas have been given their own list as antagonists, and are no longer
|
|
bundled up with traitors
|
|
- bugfix: Space ninjas with a "steal a functional AI" objective will now succeed
|
|
by downloading one into their suits
|
|
- tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause
|
|
breaches
|
|
- rscadd: A few space ninja titles/names have been added and removed to be slightly
|
|
more believable
|
|
- bugfix: The antagonist selector no longer chooses jobbanned players when it runs
|
|
out of willing options
|
|
2013-06-27:
|
|
Segrain:
|
|
- bugfix: ID cards properly setup bloodtype, DNA and fingerprints again.
|
|
2013-06-28:
|
|
Segrain:
|
|
- rscadd: AIs are now able to examine what they see.
|
|
2013-07-03:
|
|
Segrain:
|
|
- rscadd: Security and medical cyborgs can use their HUDs to access records.
|
|
2013-07-05:
|
|
Spamcat:
|
|
- rscadd: Pulse! Humans now have hearbeat rate, which can be measured by right-clicking
|
|
someone - Check pulse or by health analyzer. Medical machinery also has heartbeat
|
|
monitors. Certain meds and conditions can influence it.
|
|
2013-07-06:
|
|
Chinsky:
|
|
- rscadd: Humans now can be infected with more than one virus at once.
|
|
- rscadd: All analyzed viruses are put into virus DB. You can view it and edit their
|
|
name and description on medical record consoles.
|
|
- tweak: 'Only known viruses (ones in DB) will be detected by the machinery and
|
|
HUDs. '
|
|
- rscadd: Viruses cause fever, body temperature rising the more stage is.
|
|
- bugfix: Humans' body temperature does not drift towards room one unless there's
|
|
big difference in them.
|
|
- tweak: Virus incubators now can transmit viuses from dishes to blood sample.
|
|
- rscadd: New machine - centrifuge. It can isolate antibodies or viruses (spawning
|
|
virus dish) from a blood sample in vials. Accepts vials only.
|
|
- rscadd: Fancy vial boxes in virology, one of them is locked by ID with MD access.
|
|
- tweak: Engineered viruses are now ariborne too.
|
|
2013-07-11:
|
|
Chinsky:
|
|
- rscadd: Gun delays. All guns now have delays between shots. Most have less than
|
|
second, lasercannons and pulse rifles have around 2 seconds delay. Automatics
|
|
have zero, click-speed.
|
|
2013-07-26:
|
|
Kilakk:
|
|
- bugfix: Brig cell timers will no longer start counting down automatically.
|
|
- tweak: Separated the actual countdown timer from the timer controls. Pressing
|
|
"Set" while the timer is counting down will reset the countdown timer to the
|
|
time selected.
|
|
2013-07-28:
|
|
Segrain:
|
|
- rscadd: Camera console circuits can be adjusted for different networks.
|
|
- rscadd: Nuclear operatives and ERT members have built-in cameras in their helmets.
|
|
Activate helmet to initialize it.
|
|
2013-07-30:
|
|
Erthilo:
|
|
- bugfix: EFTPOS and ATM machines should now connect to databases.
|
|
- bugfix: Gravitational Catapults can now be removed from mechs.
|
|
- bugfix: Ghost manifest rune paper naming now works correctly.
|
|
- bugfix: Fix for newscaster special characters. Still not recommended.
|
|
Kilakk:
|
|
- rscadd: Added colored department radio channels.
|
|
2013-08-01:
|
|
Asanadas:
|
|
- tweak: The Null Rod has recovered its de-culting ability, for balance reasons.
|
|
Metagaming with it is a big no-no!
|
|
- rscadd: Holy Water as a liquid is able to de-cult. Less effective, but less bloody.
|
|
May be changed over the course of time for balance.
|
|
CIB:
|
|
- bugfix: Chilis and cold chilis no longer kill in small amounts
|
|
- bugfix: Chloral now again needs around 5 units to start killing somebody
|
|
Cael Aislinn:
|
|
- rscadd: Security bots will now target hostile mobs, and vice versa.
|
|
- tweak: Carp should actually emigrate now, instead of just immigrating then squatting
|
|
around the outer hull.
|
|
- tweak: Admins and moderators have been split up into separate 'who' verbs (adminwho
|
|
and modwho respectively).
|
|
CaelAislinn:
|
|
- rscadd: Re-added old ion storm laws, re-added grid check event.
|
|
- rscadd: Added Rogue Drone and Vermin Infestation random events.
|
|
- rscadd: Added/fixed space vines random event.
|
|
- tweak: Updates to the virus events.
|
|
- tweak: Spider infestation and alien infestation events turned off by default.
|
|
- tweak: Soghun, taj and skrell all have unique language text colours.
|
|
- tweak: Moderators will no longer be listed in adminwho, instead use modwho.
|
|
Cael_Aislinn:
|
|
- tgs: Updated server to tgstation r5200 (November 26th, 2012), see <a href="https://code.google.com/p/tgstation13/source/list">https://code.google.com/p/tgstation13/source/list</a>
|
|
for tg's changelog.
|
|
Chinsky:
|
|
- rscadd: 'Old new medical features:'
|
|
- rscadd: Autoinjectors! They come preloaded with 5u of inapro, can be used instantly,
|
|
and are one-use. You can replace chems inside using a syringe. Box of them is
|
|
added to Medicine closet and medical supplies crate.
|
|
- rscadd: Splints! Target broken liimb and click on person to apply. Can be taken
|
|
off in inventory menu, like handcuffs. Splinted limbs have less negative effects.
|
|
- rscadd: Advanced medikit! Red and mean, all doctors spawn with one. Contains better
|
|
stuff - advanced versions of bandaids and aloe heal 12 damage on the first use.
|
|
- tweak: Wounds with damage above 50 won't heal by themselves even if bandaged/salved.
|
|
Would have to seek advanced medical attention for those.
|
|
Erthilo:
|
|
- bugfix: Fixed SSD (logged-out) players not staying asleep.
|
|
- bugfix: Fixed set-pose verb and mice emotes having extra periods.
|
|
- bugfix: Fixed virus crate not appearing and breaking supply shuttle.
|
|
- bugfix: Fixed newcaster photos not being censored.
|
|
Gamerofthegame:
|
|
- rscadd: Miscellaneous mapfixes.
|
|
GauHelldragon:
|
|
- rscadd: Servicebots now have RoboTray and Printing Pen. Robotray can be used to
|
|
pick up and drop food/drinks. Printing pen can alternate between writing mode
|
|
and rename paper mode by clicking it.
|
|
- rscadd: Farmbots. A new type of robot that weeds, waters and fertilizes. Use robot
|
|
arm on water tank. Then use plant analyzer, mini-hoe, bucket and finally proximity
|
|
sensor.
|
|
- rscadd: Chefs can clang their serving trays with a rolling pin. Just like a riot
|
|
shield!
|
|
Jediluke69:
|
|
- rscadd: Added 5 new drinks (Kira Special, Lemonade, Brown Star, Milkshakes, Rewriter)
|
|
- tweak: Nanopaste now heals about half of what it used to
|
|
- tweak: Ballistic crates should now come with shotguns loaded with actual shells
|
|
no more beanbags
|
|
- bugfix: Iced tea no longer makes a glass of .what?
|
|
Jupotter:
|
|
- bugfix: Fix the robotiscist preview in the char setupe screen
|
|
Kilakk:
|
|
- rscadd: Added the Xenobiologist job. Has access to the research hallway and to
|
|
xenobiology.
|
|
- rscdel: Removed Xenobiology access from Scientists.
|
|
- rscdel: Removed the Xenobiologist alternate title from Scientists.
|
|
- rscadd: Added "Xenoarchaeology" to the RD, Scientists, and to the ID computer.
|
|
- tweak: Changed the Research Outpost doors to use "Xenoarchaeology" access.
|
|
Meyar:
|
|
- rscadd: The syndicate shuttle now has a cycling airlock during Nuke rounds.
|
|
- rscadd: Restored the ability for the syndicate Agent ID to change the name on
|
|
the card (reforge it) more than once.
|
|
- rscadd: ERT Radio now functional again.
|
|
- rscadd: 'Research blast doors now actually lock down the entirety of station-side
|
|
Research. '
|
|
- rscadd: 'Added lock down buttons to the wardens office. '
|
|
- rscadd: 'The randomized barsign has made a return. '
|
|
- rscadd: Syndicate Agent ID's external airlock access restored.
|
|
NerdyBoy1104:
|
|
- rscadd: 'New Botany additions: Rice and Plastellium. New sheet material: Plastic.'
|
|
- rscadd: Plastellium is refined into plastic by first grinding the produce to get
|
|
plasticide. 20 plasticide + 10 polytrinic acid makes 10 sheets of plastic which
|
|
can be used to make crates, forks, spoons, knives, ashtrays or plastic bags
|
|
from.
|
|
- rscadd: Rice seeds grows into rice stalks that you grind to get rice. 10 Rice
|
|
+ 5 Water makes boiled rice, 10 rice + 5 milk makes rice pudding, 10 rice +
|
|
5 universal enzyme (in beaker) makes Sake.
|
|
RavingManiac:
|
|
- rscadd: You can now stab people with syringes using the "harm" intent. This destroys
|
|
the syringe and transfers a random percentage of its contents into the target.
|
|
Armor has a 50% chance of blocking the syringe.
|
|
Segrain:
|
|
- bugfix: Meteor showers actually spawn meteors now.
|
|
- tweak: Engineering tape fits into toolbelt and can be placed on doors.
|
|
- rscadd: Pill bottles can hold paper.
|
|
SkyMarshal:
|
|
- bugfix: Fixed ZAS
|
|
- bugfix: Fixed Fire
|
|
Spamcat:
|
|
- rscadd: Figured I should make one of these. Syringestabbing now produces a broken
|
|
syringe complete with fingerprints of attacker and blood of a victim, so dispose
|
|
your evidence carefully. Maximum transfer amount per stab is lowered to 10.
|
|
VitrescentTortoise:
|
|
- rscadd: Added a third option for not getting any job preferences. It allows you
|
|
to return to the lobby instead of joining.
|
|
Whitellama:
|
|
- bugfix: One-antag rounds (like wizard/ninja) no longer end automatically upon
|
|
death
|
|
- wip: Space ninja has been implemented as a voteable gamemode
|
|
- rscadd: Space ninja spawn landmarks have been implemented (but not yet placed
|
|
on the map), still spawn at carps-pawns instead. (The code will warn you about
|
|
this and ask you to report it, it's a known issue.)
|
|
- rscadd: Five new space ninja directives have been added, old directives have been
|
|
reworded to be less harsh
|
|
- wip: Space ninjas have been given their own list as antagonists, and are no longer
|
|
bundled up with traitors
|
|
- bugfix: Space ninjas with a "steal a functional AI" objective will now succeed
|
|
by downloading one into their suits
|
|
- tweak: Space ninja suits' exploding on death has been nerfed, so as not to cause
|
|
breaches
|
|
- rscadd: A few space ninja titles/names have been added and removed to be slightly
|
|
more believable
|
|
- bugfix: The antagonist selector no longer chooses jobbanned players when it runs
|
|
out of willing options
|
|
Zuhayr:
|
|
- rscadd: Added pneumatic cannon and harpoons.
|
|
- experiment: Added embedded projectiles. Bullets and thrown weapons may stick in
|
|
targets. Throwing them by hand won't make them stick, firing them from a cannon
|
|
might. Implant removal surgery will get rid of shrapnel and stuck items.
|
|
faux:
|
|
- imageadd: Mixed Wardrobe Closet now has colored shoes and plaid skirts.
|
|
- imageadd: Dress uniforms added to the Captain, RD, and HoP wardrobe closets. A
|
|
uniform jacket has also been added to the Captain's closet. HoS' hat has been
|
|
re-added to their closet. I do not love the CMO and CE enough to give them anything.
|
|
- imageadd: Atheletic closet now has five different swimsuits *for the ladies* in
|
|
them. If you are a guy, be prepared to be yelled at if you run around like a
|
|
moron in one of these. Same goes for ladies who run around in shorts with their
|
|
titties swaying in the space winds.
|
|
- imageadd: A set of dispatcher uniforms will spawn in the security closet. These
|
|
are for playtesting the dispatcher role.
|
|
- imageadd: New suit spawns in the laundry room. It's for geezer's only. You're
|
|
welcome, Book.
|
|
- imageadd: Nurse outfit variant, orderly uniform, and first responder jacket will
|
|
now spawn in the medical wardrobe closet.
|
|
- imageadd: 'A white wedding dress will spawn in the chaplain''s closet. There are
|
|
also several dresses currently only adminspawnable. Admins: Look either under
|
|
"bride" or "dress." The bride one leads to the colored wedding dresses, and
|
|
there are some other kinds of dresses under dress.'
|
|
- tweak: No more luchador masks or boxing gloves or boxing ring. You guys have a
|
|
swimming pool now, dip in and enjoy it.
|
|
- tweak: he meeting hall has been replaced with an awkwardly placed security office
|
|
meant for prisoner processing.
|
|
- tweak: Added a couple more welding goggles to engineering since you guys liked
|
|
those a lot.
|
|
- imageadd: Flasks spawn behind the bar. Only three. Don't fight over them. I don't
|
|
know how to add them to the bar vending machine otherwise I would have done
|
|
that instead. Detective, you have your own flask in your office, it's underneath
|
|
the cigarettes on your desk.
|
|
- tweak: Added two canes to the medical storage, for people who have leg injuries
|
|
and can't walk good and stuff. I do not want to see doctors pretending to be
|
|
House. These are for patients. Do not make me delete this addition and declare
|
|
you guys not being able to have nice things.
|
|
- tweak: Secondary entance to EVA now directly leads into the medbay hardsuit section.
|
|
Sorry for any inconviences this will cause. The CMO can now fetch the hardsuits
|
|
whenever they want.
|
|
- tweak: Secondary security hardsuit has been added to the armory. Security members
|
|
please stop stealing engineer's hardsuits when you guys want to pair up for
|
|
space travel.
|
|
- tweak: Firelocks have been moved around in the main hallways to form really ghetto
|
|
versions of airlocks.
|
|
- tweak: Violin spawns in theatre storage now. I didn't put the piano there though,
|
|
that was someone else.
|
|
- tweak: Psych office in medbay has been made better looking.
|
|
proliberate:
|
|
- rscadd: Station time is now displayed in the status tab for new players and AIs.
|
|
2013-08-04:
|
|
Chinsky:
|
|
- rscadd: Health HUD indicator replaced with Pain indicator. Now health indicator
|
|
shows pain level instead of actual vitals level. Some types of damage contribute
|
|
more to pain, some less, usually feeling worse than they really are.
|
|
2013-08-08:
|
|
Erthilo:
|
|
- bugfix: Raise Dead rune now properly heals and revives dead corpse.
|
|
- bugfix: Admin-only rejuvenate verb now heals all organs, limbs, and diseases.
|
|
- bugfix: Cyborg sprites now correctly reset with reset boards. This means cyborg
|
|
appearances can now be changed without admin intervention.
|
|
2013-09-18:
|
|
Kilakk:
|
|
- rscadd: Fax machines! The Captain and IA agents can use the fax machine to send
|
|
properly formatted messages to Central Command.
|
|
- imageadd: Gave the fax machine a fancy animated sprite. Thanks Cajoes!
|
|
2013-09-24:
|
|
Snapshot:
|
|
- rscdel: Removed hidden vote counts.
|
|
- rscdel: Removed hiding of vote results.
|
|
- rscdel: Removed OOC muting during votes.
|
|
- rscadd: Crew transfers are no longer callable during Red and Delta alert.
|
|
- wip: Started work on Auto transfer framework.
|
|
2013-10-06:
|
|
Chinsky:
|
|
- rscadd: Return of dreaded side effects. They now manifest well after their cause
|
|
disappears, so curing them should be possible without them reappearing immediately.
|
|
They also lost last stage damaging effects.
|
|
2013-10-29:
|
|
Cael_Aislinn:
|
|
- rscadd: Xenoarchaeology's chemical analysis and six analysis machines are gone,
|
|
replaced by a single one which can be beaten in a minigame.
|
|
- rscadd: Sneaky traitors will find new challenges to overcome at the research outpost,
|
|
but may also find new opportunities (transit tubes can now be traversed).
|
|
- rscadd: Finding active alien machinery should now be made significantly easier
|
|
with the Alden-Saraspova counter.
|
|
2013-11-01:
|
|
Various:
|
|
- rscadd: Autovoting, Get off the station when your 15 hour workweek is done, thanks
|
|
unions!
|
|
- rscadd: Some beach props that Chinsky finds useless.
|
|
- wip: Updated NanoUI
|
|
- rscadd: Dialysis while in sleepers - removes reagents from mobs, like the chemist,
|
|
toss him in there!
|
|
- tweak: Pipe Dispensers can now be ordered by Cargo
|
|
- rscadd: Fancy G-G-G-G-Ghosts!
|
|
2013-11-23:
|
|
Ccomp5950:
|
|
- bugfix: Players are now no longer able to commit suicide with a lasertag gun,
|
|
and will feel silly for doing so.
|
|
- bugfix: Ghosts hit with the cult book shall now actually become visible.
|
|
- bugfix: The powercells spawned with Exosuits will now properly be named to not
|
|
confuse bearded roboticists.
|
|
- bugfix: Blindfolded players will now no longer require eye surgery to repair their
|
|
sight, removing the blindfold will be sufficient.
|
|
- rscadd: Atmospheric Technicians will now have access to Exterior airlocks.
|
|
2013-11-24:
|
|
Yinadele:
|
|
- experiment: Supermatter engine added! Please treat your new engine gently, and
|
|
report any strangeness!
|
|
- tweak: Rebalanced events so people don't explode into appendicitis or have their
|
|
organs constantly explode.
|
|
- rscadd: Vending machines have had bottled water, iced tea, and grape soda added.
|
|
- rscadd: Head reattachment surgery added! Sew heads back on proper rather than
|
|
monkey madness.
|
|
- rscadd: Pain crit rebalanced - Added aim variance depending on pain levels, nerfed
|
|
blackscreen severely.
|
|
- rscadd: 'Cyborg alt titles: Robot, and Android added! These will make you spawn
|
|
as a posibrained robot. Please enjoy!'
|
|
- bugfix: Fixed the sprite on the modified welding goggles, added a pair to the
|
|
CE's office where they'll be used.
|
|
- bugfix: Fixed atmos computers- They are once again responsive!
|
|
- tweak: Added in functionality proper for explosive implants- You can now set their
|
|
level of detonation, and their effects are more responsively concrete depending
|
|
on setting.
|
|
- rscadd: Hemostats re-added to autolathe!
|
|
- rscadd: Added two manuals on atmosia and EVA, by MagmaRam! Found in engineering
|
|
and the engineering bookcase.
|
|
- bugfix: Fixed areas in medbay to have fully functional APC sectors.
|
|
- rscadd: Girders are now lasable.
|
|
- experiment: Please wait warmly, new features planned for next merge!
|
|
2013-12-01:
|
|
'Various Developers banged their keyboards together:':
|
|
- rscadd: New Engine, the supermatter, figure out what a cooling loop is, or don't
|
|
and blow up engineering!
|
|
- rscadd: Each department will have it's own fax, make a copy of your butt and fax
|
|
it to the admins!
|
|
- rscadd: Booze and soda dispensers, they are like chemmasters, only with booze
|
|
and soda!
|
|
- rscadd: Bluespace and Cryostasis beakers, how do they work? Fuggin bluespace
|
|
how do they work?
|
|
- rscadd: You can now shove things into vending machines, impress your friends on
|
|
how things magically disappear out of your hands into the machine!
|
|
- rscadd: Robots and Androids (And gynoids too!) can now use custom job titles
|
|
- bugfix: Various bugfixes
|
|
2013-12-18:
|
|
RavingManiac:
|
|
- rscadd: Mousetraps can now be "hidden" through the right-click menu. This makes
|
|
them go under tables, clutter and the like. The filthy rodents will never see
|
|
it coming!
|
|
- tweak: Monkeys will no longer move randomly while being pulled.
|
|
2014-01-01:
|
|
Various:
|
|
- rscadd: AntagHUD and MedicalHUD for ghosts, see who the baddies are, check for
|
|
new configuration options.
|
|
- rscadd: Ghosts will now have bold text if they are in the same room as the person
|
|
making conversations easier to follow.
|
|
- rscadd: New hairstyles! Now you can use something other then hotpink floor length
|
|
braid.
|
|
- wip: DNA rework, tell us how you were cloned and became albino!
|
|
- rscadd: Dirty floors, so now you know exactly how lazy the janitors are!
|
|
- rscadd: A new UI system, feel free to color it yourself, don't set it to completely
|
|
clear or you will have a bad time.
|
|
- rscadd: Cryogenic storage, for all your SSD needs.
|
|
- rscadd: New hardsuits for those syndicate tajaran
|
|
2014-02-01:
|
|
Various:
|
|
- rscadd: NanoUI for PDA
|
|
- rscadd: Write in blood while a ghost in cult rounds with enough cultists
|
|
- rscadd: Cookies, absurd sandwiches, and even cookable dioanae nymphs!
|
|
- rscadd: A bunch of new guns and other weapons
|
|
- rscadd: Species specific blood
|
|
2014-02-19:
|
|
Aryn:
|
|
- experiment: New air model. Nothing should change to a great degree, but temperature
|
|
flow might be affected due to closed connections not sticking around.
|
|
2014-03-01:
|
|
Various:
|
|
- rscadd: Paint Mixing, red and blue makes purple!
|
|
- rscadd: New posters to tell you to respect those darned cat people
|
|
- rscadd: NanoUI for APC's, Canisters, Tank Transfer Valves and the heaters / coolers
|
|
- tweak: PDA bombs are now less annoying, and won't always blow up / cause internal
|
|
bleeding
|
|
- tweak: Blob made less deadly
|
|
- rscadd: Objectiveless Antags now a configuration option, choose your own adventure!
|
|
- wip: Engineering redesign, now with better monitoring of the explodium supermatter!
|
|
- rscadd: Security EOD
|
|
- rscadd: New playable race, IPC's, go beep boop boop all over the station!
|
|
- rscadd: Gamemode autovoting, now players don't have to call for gamemode votes,
|
|
it's automatic!
|
|
2014-03-05:
|
|
RavingManiac:
|
|
- rscadd: Smartfridges added to the bar, chemistry and virology. No more clutter!
|
|
- rscadd: A certain musical instrument has returned to the bar.
|
|
- rscadd: There is now a ten second delay between ingesting a pill/donut/milkshake
|
|
and regretting it.
|
|
2014-03-10:
|
|
Chinsky:
|
|
- rscadd: Viruses now affect certain range of species, different for each virus
|
|
- tweak: Spaceacilline now prevents infection, and has a small chance to cure viruses
|
|
at Stage 1. It does not give them antibodies though, so they can get sick again!
|
|
- tweak: Biosuits and spacesuits now offer more protection against viruses. Full
|
|
biosuit competely prevents airborne infection, when coupled with gloves they
|
|
both protect quite well from contact ones
|
|
- rscadd: Sneezing now spreads viruses in front of mob. Sometimes he gets a warning
|
|
beforehand though
|
|
2014-03-30:
|
|
RavingManiac:
|
|
- rscadd: Inflatable walls and doors added. Useful for sealing off hull breaches,
|
|
but easily punctured by sharp objects and Tajarans.
|
|
2014-04-06:
|
|
RavingManiac:
|
|
- tweak: Tape recorders and station-bounced radios now work inside containers and
|
|
closets.
|
|
2014-04-11:
|
|
Jarcolr:
|
|
- rscadd: You can now flip coins like a D2
|
|
- tweak: Miscellaneous cargo crates got a tiny buff, Standard Costume crate is now
|
|
Costume Crate
|
|
- tweak: Grammar patch,telekinesis/amputated arm exploit fixes,more in the future
|
|
- tweak: Grille kicking now does less damage
|
|
- tweak: TELESCOPIC baton no longer knocks anybody down,still got a lot of force
|
|
though
|
|
- tweak: Other small-ish changes and fixes that aren't worth mentioning
|
|
2014-04-25:
|
|
Various:
|
|
- rscadd: Overhauled saycode, you can now use languages over the radio.
|
|
- rscadd: Chamelon items beyond just the suit.
|
|
- rscadd: NanoUI Virology
|
|
- rscadd: 3D Sounds
|
|
- rscadd: AI Channel color for when they want to be all sneaky
|
|
- rscadd: New inflatable walls and airlocks for your breach sealing pleasure.
|
|
- rscadd: Carbon Copy papers, so you can subject everyone to your authority and
|
|
paperwork, but mainly paperwork
|
|
- rscadd: Undershirts and rolling down jumpsuits
|
|
- rscadd: Insta-hit tasers, can be shot through glass as well.
|
|
- rscadd: Changeling balances, an emphasis put more on stealth.
|
|
- rscdel: Genetics disabled
|
|
- rscdel: Telescience removed, might be added again when we come up with a less
|
|
math headache enducing version of it.
|
|
- bugfix: Bugfixes galore!
|
|
2014-04-29:
|
|
HarpyEagle:
|
|
- rscadd: Webbing vest storage can now be accessed by clicking on the item in inventory
|
|
- rscadd: Holsters can be accessed by clicking on them in inventory
|
|
- rscadd: Webbings and other suit attachments are now visible on the icon in inventory
|
|
- tweak: Removing jumpsuits now requires drag and drop to prevent accidental undressing
|
|
- rscadd: Added an action icon for magboots that can be used to toggle them similar
|
|
to flashlights
|
|
- rscadd: Fuel tanks now spill fuel when wrenched open
|
|
2014-05-03:
|
|
Cael_Aislinn:
|
|
- rscadd: "Coming out of nowhere the past few months, the Garland Corporation has\
|
|
\ made headlines with a new prehistoric theme park delighting travellers with\
|
|
\ species thought extinct. Now available for research stations everywhere is\
|
|
\ the technology that made it all possible! Features include: <br>\n\t\t\t-\
|
|
\ 13 discoverable prehistoric species to clone from fossils (including 5 brand\
|
|
\ new ones).<br>\n\t\t\t- 11 discoverable prehistoric plants to clone from fossils\
|
|
\ (including 9 brand new ones).<br>\n\t\t\t- New minigame that involves correctly\
|
|
\ ordering the genomes inside each genetic sequence to unlock an animal/plant.<br>\n\
|
|
\t\t\t- Some prehistoric animals and plants may seem strangely familiar... while\
|
|
\ others may bring more than the erstwhile scientist bargains for.<br>\n</br></br></br></br></br>"
|
|
2014-05-06:
|
|
Hubble:
|
|
- rscadd: Clip papers together by hitting a paper with a paper or photo
|
|
- imageadd: Adds icons for copied stamps
|
|
2014-05-16:
|
|
HarpyEagle:
|
|
- rscadd: Silicon mob types (AI, cyborgs, PAI) can now speak certain species languages
|
|
depending on type and module
|
|
- rscadd: Languages can now be whispered when using the language code with either
|
|
the whisper verb or the whisper speech code
|
|
2014-05-23:
|
|
Hubble:
|
|
- rscadd: Personal lockers are now resettable
|
|
- rscadd: Take off people's accessories or change their sensors in the drag and
|
|
drop-interface
|
|
- rscadd: Merge paper bundles by hitting one with another
|
|
- tweak: Line breaks in Security, Medical and Employment Records
|
|
- tweak: Record printouts will have names on it
|
|
- tweak: Set other people's internals in belt and suit storage slots
|
|
- bugfix: No longer changing suit sensors while cuffed
|
|
- bugfix: No longer emptying other people's pockets when they are not full yet
|
|
2014-05-28:
|
|
Chinsky:
|
|
- rscadd: Adds few new paperBBcode tags, to make up for HTML removal.
|
|
- rscadd: '[logo] tag draws NT logo image (one from wiki).'
|
|
- rscadd: '[table] [/table] tags mark borders of tables. [grid] [/grid] are borderless
|
|
tables, useful of making layouts. Inside tables following tags are used: [row]
|
|
marks beginning of new table row, [cell] - beginning of new table cell.'
|
|
2014-05-31:
|
|
Jarcolr:
|
|
- rscadd: 21 New cargo crates, go check them out!
|
|
- rscadd: Peanuts have now been added, food items are now being developed.
|
|
- rscadd: 2 new cargo groups, Miscellaneous and Supply.
|
|
- rscadd: Sugarcane seeds can now be gotten from the seed dispenser.
|
|
- rscadd: 5 new satchels when selecting "satchel" for RD, scientist, botanist, virologist,
|
|
geneticist (disabled) and chemist.
|
|
- rscadd: Clicking on a player with a paper/book when you have the eyes selected
|
|
shows them the book/paper forcefully.
|
|
2014-06-03:
|
|
Hubblenaut:
|
|
- rscadd: Added wheelchairs
|
|
- tweak: Replaced stool in Medical Examination with wheelchair
|
|
- tweak: Using a fire-extinguisher to propel you on a chair can have consequences
|
|
(drive into walls and people, do it!)
|
|
2014-06-13:
|
|
HarpyEagle:
|
|
- rscadd: Added docking ports for shuttles
|
|
- rscadd: Shuttle airlocks will automatically open and close, preventing people
|
|
from being sucked into space by because someone on another z-level called a
|
|
shuttle
|
|
- rscadd: Some docking ports can also double as airlocks
|
|
- rscadd: Docking ports can be overriden to prevent any automatic action. Shuttles
|
|
will wait for players to open/close doors manually
|
|
- rscadd: Shuttles can be forced launched, which will make them not wait for airlocks
|
|
to be properly closed
|
|
2014-06-15:
|
|
HarpyEagle:
|
|
- bugfix: Fixed wound autohealing regardless of damage amount. The appropriate wound
|
|
will now be assigned correctly based on damage amount and type
|
|
- bugfix: Fixed several other bugs related wounds that resulted in damage magically
|
|
disappearing
|
|
- bugfix: Fixed various sharp objects not being counted as sharp, bullets in particular
|
|
- bugfix: Fixed armour providing more protection from bullets than it was supposed
|
|
to
|
|
2014-06-19:
|
|
Chinsky:
|
|
- rscadd: Adds guest terminals on the map. These wall terminals let anyone issue
|
|
temporary IDs. Only access that issuer has can be granted, and maximum time
|
|
pass can be issued for is 20 minutes. All operations are logged in terminals.
|
|
2014-06-20:
|
|
Cael_Aislinn:
|
|
- rscadd: 'New discoverable items added to xenoarchaeology, and new features for
|
|
some existing ones. Artifact harvesters can now harvest the secondary effect
|
|
of artifacts as well as the primary one.<br>
|
|
|
|
</br>'
|
|
- tweak: 'Artifact utilisers should be much nicer/easier to use now.<br>
|
|
|
|
<li class="bugfix">Alden-Saraspova counters and talking items should work properly
|
|
now.<br>
|
|
|
|
</br></li>
|
|
|
|
</br>'
|
|
2014-07-01:
|
|
Various:
|
|
- experiment: Hardsuit breaching.
|
|
- experiment: Rewritten fire.
|
|
- experiment: Supermatter now glows and sucks things into it as it approaches criticality.
|
|
- rscadd: Station Vox (Vox pariahs) are now available.
|
|
- rscadd: Wheelchairs.
|
|
- rscadd: Cargo Trains.
|
|
- rscadd: Hardsuit cycler machinery.
|
|
- rscadd: Rewritten lighting (coloured lights!)
|
|
- rscadd: New Mining machinery and rewritten smelting.
|
|
- rscadd: Rewritten autolathe
|
|
- rscadd: Mutiny mode.
|
|
- rscadd: NanoUI airlock and docking controllers.
|
|
- rscadd: Completely rewritten shuttle code.
|
|
- rscadd: 'Derelict Z-level replacement: construction site.'
|
|
- rscadd: Computer3 laptops.
|
|
- rscadd: Constructable SMES units.
|
|
- rscadd: Omni-directional atmos machinery.
|
|
- rscadd: Climbable tables and crates.
|
|
- rscadd: Xenoflora added to Science.
|
|
- rscadd: Utensils can be used to eat food.
|
|
- rscadd: Decks of cards are now around the station.
|
|
- rscadd: Service robots can speak languages.
|
|
- wip: Xenoarch updates and fixes.
|
|
- tweak: Rewritten species-specific gear icon handling.
|
|
- tweak: Cats and borers can be picked up.
|
|
- tweak: Botanist renamed to Gardener.
|
|
- tweak: Hydroponics merged with the Kitchen.
|
|
- tweak: Latejoin spawn points (Arrivals, Cryostorage, Gateway).
|
|
- rscadd: Escape pods only launch automatically during emergency evacuations
|
|
- rscadd: Escape pods can be made to launch during regular crew transfers using
|
|
the control panel inside the pod, or by emagging the panel outside the pod
|
|
- rscadd: When swiped or emagged, the crew transfer shuttle can be delayed in addition
|
|
to being launched early
|
|
2014-07-06:
|
|
HarpyEagle:
|
|
- rscadd: Re-enabled and rewrote the wound infection system
|
|
- rscadd: Infections can be prevented by properly bandaging and salving wounds
|
|
- rscadd: Infections are cured by spaceacillin
|
|
2014-07-20:
|
|
PsiOmegaDelta:
|
|
- rscadd: AI can now store up to five camera locations and return to them when desired.
|
|
- rscadd: AI can now alt+left click turfs in camera view to list and interact with
|
|
the objects.
|
|
- rscadd: AI can now ctrl+click turret controls to enable/disable turrets.
|
|
- rscadd: AI can now alt+click turret controls to toggle stun/lethal mode.
|
|
- rscadd: AI can now select which channel to state laws on.
|
|
2014-07-26:
|
|
Whitellama:
|
|
- rscadd: Added dynamic flavour text.
|
|
- bugfix: Fixed bug with suit fibers and fingerprints.
|
|
2014-07-31:
|
|
HarpyEagle:
|
|
- tweak: Stun batons now work like tasers and deal agony instead of stun
|
|
- rscadd: Being hit in the hands with a stun weapon will cause whatever is being
|
|
held to be dropped
|
|
- tweak: Handcuffs now require an aggressive grab to be used
|
|
2014-08-02:
|
|
Whitellama:
|
|
- bugfix: Arcane tomes can now be stored on bookshelves.
|
|
- bugfix: Dionaea players no longer crash on death, and now become nymphs properly.
|
|
2014-08-05:
|
|
HarpyEagle:
|
|
- tweak: Atmos Rewrite. Many atmos devices now use power according to their load
|
|
and gas physics
|
|
- rscadd: Pressure regulator device. Replaces the passive gate and can regulate
|
|
input or output pressure
|
|
- rscadd: Gas heaters and gas coolers are now constructable and can be upgraded
|
|
with parts from research
|
|
- bugfix: Fixes recharger and cell charger power draw. Rechargers draw 15 kW, wall
|
|
chargers draw 25 kW, and heavy-duty cell chargers draw 40 kW. Cyborg charging
|
|
stations draw 75 kW.
|
|
- bugfix: Laptops, and various other machines, now draw more reasonable amounts
|
|
of power
|
|
- bugfix: Machines will periodically update their powered status if moved from a
|
|
powered to an unpowered area and vice versa
|
|
2014-08-27:
|
|
Whitellama:
|
|
- bugfix: Made destination taggers more intuitive so you know when you've tagged
|
|
something
|
|
- rscadd: Ported package label and tag sprites
|
|
- rscadd: Ported using a pen on a package to give it a title, or to write a note
|
|
- rscadd: Donut boxes and egg boxes can be constructed out of cardboard
|
|
2014-08-31:
|
|
Whitellama:
|
|
- bugfix: Matches and candles can be used to burn papers, too.
|
|
- bugfix: Observers have a bit more time (20 seconds, instead of 7.5) before the
|
|
Diona join prompt disappears.
|
|
2014-09-05:
|
|
RavingManiac:
|
|
- experiment: 'NewPipe implemented: Supply and scrubber pipes can be run in parallel
|
|
without connecting to each other.'
|
|
- rscadd: Supply pipes will only connect to supply pipes, vents and Universal Pipe
|
|
Adapters(UPAs).
|
|
- rscadd: Scrubber pipes will only connect to scrubber pipes, scrubbers and UPAs.
|
|
- rscadd: UPAs will connect to regular, scrubber and supply pipes.
|
|
2014-09-20:
|
|
HarpyEagle:
|
|
- bugfix: Fixes evidence bags and boxes eating each other. Evidence bags now store
|
|
items by dragging the bag onto the item to be stored.
|
|
2014-09-28:
|
|
Gamerofthegame:
|
|
- rscadd: Hoverpods fully supported, currently orderable from cargo. Two slots,
|
|
three cargo, space flight and a working mech for all other intents and purposes.
|
|
- rscadd: Added the Rigged laser and Passenger Compartment equipment. The rigged
|
|
laser is a weapon for working exosuits - just a ordinary laser, but with triple
|
|
the cool down and rather power inefficient. The passenger compartment allows
|
|
other people to board and hitch a ride on the mech - such as in fire rescue
|
|
or for space flight.
|
|
Zuhayr:
|
|
- rscadd: Organs can now be removed and transplanted.
|
|
- tweak: Brain surgery is now the same as chest surgery regarding the steps leading
|
|
up to it.
|
|
- tweak: Appendix and kidney now share the groin and removing the first will prevent
|
|
appendicitis.
|
|
- tweak: Lots of backend surgery/organ stuff, see the PR if you need to know.
|
|
2014-10-01:
|
|
RavingManiac:
|
|
- rscadd: Zooming with the sniper rifle now adds a view offset in the direction
|
|
you are facing.
|
|
- rscadd: Added binoculars - functionally similar to sniper scope. Adminspawn-only
|
|
for now.
|
|
- rscadd: Bottles from chemistry now, like beakers, use chemical overlays instead
|
|
of fixed sprites.
|
|
- rscadd: Being in space while not magbooted to something will cause your sprite
|
|
to bob up and down.
|
|
Zuhayr:
|
|
- rscadd: Added species organ checks to several areas (phoron burn, welder burn,
|
|
appendicitis, vox cortical stacks, flashes).
|
|
- rscadd: Added VV option to add or remove organs.
|
|
- rscadd: Added simple bioprinter (adminspawn).
|
|
- rscadd: Added smashing/slashing behavior from xenos to some unarmed attacks.
|
|
- rscadd: Added some new state icons for diona nymphs.
|
|
- rscadd: Added borer husk functionality (cortical borers can turn dead humans into
|
|
zombies).
|
|
- rscadd: Added tackle verb.
|
|
- rscadd: Added NO_SLIP.
|
|
- rscadd: Added species-specific orans to Dionaea, new Xenomorphs and vox.
|
|
- rscadd: Added colour and species to blood data.
|
|
- rscadd: Added lethal consequences to missing your heart.
|
|
- rscdel: Removed robot_talk_understand and alien_talk_understand.
|
|
- rscdel: Removed attack_alien() and several flavours of is_alien() procs.
|
|
- rscdel: Removed /mob/living/carbon/alien/humanoid.
|
|
- rscdel: Removed alien_hud().
|
|
- rscdel: Removed IS_SLOW, NEEDS_LIGHT and RAD_ABSORB.
|
|
- rscdel: Renamed is_larva() to is_alien().
|
|
- tweak: Refactored a ton of files, either condensing or expanding them, or moving
|
|
them to new directories.
|
|
- tweak: Refactored some attack vars from simple_animal to mob/living level.
|
|
- tweak: Refactored internal organs to /mob/living/carbon level.
|
|
- tweak: Refactored rad and light absorbtion to organ level.
|
|
- tweak: Refactored brains to /obj/item/organ/brain.
|
|
- tweak: Refactored a lot of blood splattering to use blood_splatter() proc.
|
|
- tweak: Refactored broadcast languages (changeling and alien hiveminds, drone and
|
|
binary chat) to actual languages.
|
|
- tweak: Refactored xenomorph abilities to work for humans.
|
|
- tweak: Refactored xenomorphs into human species.
|
|
- tweak: Rewrote larva_hud() and human_hud(). The latter now takes data from the
|
|
species datum.
|
|
- tweak: Rewrote diona nymphs as descendents of /mob/living/carbon/alien.
|
|
- tweak: Rewrote xenolarva as descendents of /mob/living/carbon/alien.
|
|
- tweak: Rewrote /mob/living/carbon/alien.
|
|
- tweak: Moved alcohol and toxin processing to the liver.
|
|
- tweak: Moved drone light proc to robot level, added integrated_light_power and
|
|
local_transmit vars to robots.
|
|
- tweak: Moved human brainloss onto the brain organ.
|
|
- tweak: Shuffled around and collapsed several redundant procs down to carbon level
|
|
(hide, ventcrawl, Bump).
|
|
- tweak: Fixed species swaps from NO_BLOOD to those with blood killing the subject
|
|
instantly.
|
|
2014-11-01:
|
|
PsiOmegaDelta:
|
|
- bugfix: Adds the last missing step to deconstruct fire alarms. Apply wirecutters.
|
|
- rscadd: There's a "new" mining outpost nearby the Research outpost.
|
|
- rscadd: Manifest ghosts now have spookier names.
|
|
- rscadd: Adds a gas monitor computer for the toxin mixing chamber.
|
|
- rscadd: AI can now change the display of individual AI status screens.
|
|
- rscadd: More ion laws..
|
|
- rscadd: All turrets have been replaced with portable variants. Potential targets
|
|
can be configured on a per turret basis.
|
|
- bugfix: Improved crew monitor map positioning.
|
|
- rscadd: Can now order plastic, body-, and statis bags from cargo
|
|
- rscadd: PDAs now receive newscasts.
|
|
- rscadd: (De)constructable emergency shutters.
|
|
- rscadd: Borgs can now select to simply state their laws or select a radio channel,
|
|
same as the AI.
|
|
2014-11-04:
|
|
TwistedAkai:
|
|
- rscadd: Almost any window which has been fully unsecured can now be dismantled
|
|
with a wrench.
|
|
2014-11-08:
|
|
PsiOmegaDelta:
|
|
- rscadd: Service personnel now have their own frequency to communicate over. Use
|
|
"say :v".
|
|
- rscadd: The AI can now has proper quick access to its private channel. Use "say
|
|
:o".
|
|
- rscadd: Newscasters supports photo captions. Simply pen one on the attached photo.
|
|
- rscadd: Once made visible by a cultist ghosts can toggle visiblity at will.
|
|
- rscadd: Detonating cyborgs using the cyborg monitor console now notifies the master
|
|
AI, if any.
|
|
- rscadd: More machinery, such as APCs, air alarms, etc., now support attaching
|
|
signalers to the wires.
|
|
- tweak: Random event overhaul. Admins may wish check the verb "Event Manager Panel".
|
|
2014-11-22:
|
|
Zuhayr:
|
|
- rscadd: Added the /obj/item/weapon/rig class - back-mounted deployable hardsuits.
|
|
- rscadd: Replaced existing hardsuits with 'voidsuits', functionally identical.
|
|
- rscdel: Removed the mounted device and helmet/boot procs from voidsuits.
|
|
- tweak: Refactored a shit-ton of ninja code into the new rig class.
|
|
- wip: This is more than likely going to take a lot of balancing to get into a good
|
|
place.
|
|
2015-01-09:
|
|
Zuhayr:
|
|
- tweak: Voice changers no longer use ID cards. They have Toggle and Set Voice verbs
|
|
on the actual mask object now.
|
|
- rscadd: Readded moonwalking. Alt-dir to face new dir, or Face-Direction verb to
|
|
face current dir.
|
|
2015-02-04:
|
|
RavingManiac:
|
|
- rscadd: Holodeck is now bigger and better, with toggleable gravity and a new courtroom
|
|
setting
|
|
TwistedAkai:
|
|
- bugfix: Purple Combs should now be visible and have their proper icon
|
|
2015-02-12:
|
|
Daranz:
|
|
- rscadd: Vending machines now use NanoUI and accept cash. The vendor account can
|
|
now be suspended to disable all sales in all machines on station.
|
|
2015-02-16:
|
|
RavingManiac:
|
|
- rscadd: Say hello to the new Thermoelectric Supermatter Engine. Read the operating
|
|
manual to get started.
|
|
2015-02-18:
|
|
PsiOmegaDelta:
|
|
- rscadd: Synths now have timestamped radio and chat messages.
|
|
- rscadd: New and updated uplink items.
|
|
- rscadd: Multiple AIs can now share the same holopad.
|
|
- rscadd: The AI now has built-in consoles, accessible from the subsystem tab.
|
|
2015-02-24:
|
|
Zuhayr:
|
|
- experiment: Major changes to the kitchen and hydroponics mechanics. Review the
|
|
detailed changelog <a href="https://github.com/Baystation12/Baystation12/pull/8038">here</a>,
|
|
2015-04-07:
|
|
RavingManiac:
|
|
- tweak: You can now pay vending machines and EFTPOS scanners without removing your
|
|
ID from your PDA or wallet. Clicking on the vending machine with your ID/PDA/wallet/cash
|
|
also brings up the menu now instead of attacking the vending machine.
|
|
2015-04-18:
|
|
PsiOmegaDelta:
|
|
- rscadd: Added a changelog editing system that should cause fewer conflicts and
|
|
more accurate timestamps.
|
|
2015-04-23:
|
|
Dennok:
|
|
- rscadd: Added an automatic pipelayer.
|
|
- rscadd: Added an automatic cablelayer.
|
|
PsiOmegaDelta:
|
|
- bugfix: Shower curtains no longer lose their default color upon being washed.
|
|
- bugfix: Emergency shutters can again be examined, and from the proper distance.
|
|
- bugfix: The virus event will now only infect mobs on the station, currently controlled
|
|
by player that has been active in the last 5 minutes.
|
|
- bugfix: Laptops now use the proper proc for checking camera status.
|
|
- rscadd: Makes it possible to eject PDA cartridges using a verb.
|
|
- rscadd: Makes it possible to shake tables with one's bare hands to stop climbers.
|
|
- bugfix: Added a mass driver door in disposals to prevent trash from floating out
|
|
into space before proper ejection.
|
|
- rscadd: Rig/Hardsuit module tab - Less informative than the NanoUI hardsuit interface
|
|
but allows quicker access to the various rig modules.
|
|
- rscadd: Silicons with the medical augmentation sensors enabled now also see alive/dead
|
|
status if sensors are set accordingly.
|
|
- rscadd: Emergency shutters opened by silicons are now treated as having been forced
|
|
open by a crowbar.
|
|
- rscadd: An active AI chassis can now be pushed, just as an empty chassis can be.
|
|
- rscadd: The AI can now use the crew monitor console to track crew members with
|
|
full sensors enabled.
|
|
- rscadd: The AI now has a shortcut to track people holding up messages to cameras.
|
|
- rscadd: The AI now has a shortcut to track people sending PDA messages.
|
|
- rscadd: Multiple AIs can now share the same holopad.
|
|
- rscadd: Admin ghosts can now transfer other ghosts into mobs by drag-clicking.
|
|
- rscadd: Ghosts can now toggle seeing darkness and other ghosts separately.
|
|
- rscadd: Moving while dead now auto-ghosts you.
|
|
- rscadd: 'Two new random events: Space dust and gravitation failure.'
|
|
- rscadd: Upgraded wizard spell interface and new spells.
|
|
- rscadd: More uplink items.
|
|
- rscadd: Uplink items now have rudimentary descriptions.
|
|
Yoshax:
|
|
- tweak: Adjusts fruits and other stuff to have a minmum of 10 units of juice and
|
|
stuff.
|
|
2015-04-24:
|
|
Dennok:
|
|
- bugfix: Fixes overmap ship speed calculations.
|
|
- rscadd: Adds overmap ship rotation.
|
|
- rscadd: Added a floorlayer.
|
|
2015-04-28:
|
|
Jarcolr:
|
|
- rscadd: Added 9 new bar sign designs/sprites.
|
|
Kelenius:
|
|
- rscadd: 'Good news to the roboticists! The long waited firmware update for the
|
|
bots has arrived. You can expect the following changes:'
|
|
- rscadd: Medbots have improved the disease detection algorithms.
|
|
- rscadd: Floorbot firmware has been bugtested. In particular, they will no longer
|
|
get stuck near the windows, hopelessly trying to fix the floor under the glass.
|
|
- rscadd: Floorbots have also received an internal low-power metal synthesizer.
|
|
They will use it to make their own tiles. Slowly.
|
|
- rscadd: Following the complains from humanitarian organizations regarding securitron
|
|
brutality, stength of their stunners has been toned down. They will also politely
|
|
demand that you get on the floor before arresting you. Except for the taser-mounted
|
|
guys, they will still tase you down.
|
|
- rscadd: Other minor fixes.
|
|
- rscdel: 'The lasertag bots are now forbidden to build and use following the incident
|
|
#1526672. Please don''t let it happen again.'
|
|
- rscadd: The farmbot design has been finished! Made from a watertank, robot arm,
|
|
plant analyzer, bucket, minihoe and a proximity sensor, these small (not really)
|
|
bots will be a useful companion to any gardener and/or xenobotanist.
|
|
- tweak: 'Spider learning alert: they have learned to recognize the bots and will
|
|
mercilessly attack them.'
|
|
- rscadd: An experimental CPU upgrade would theoretically allow any of the bots
|
|
to function with the same intelligence capacity as the maintenance drones. We
|
|
still have no idea what causes it to boot up. Science!
|
|
- rscadd: 'INCOMING TRANSMISSION: Greetings to agents, pirates, operatives, and
|
|
anyone who otherwise uses our equipment. Following the NT update of bot firmware,
|
|
we have updated the cryptographic sequencer''s hacking routines as well. The
|
|
medbots you emag will not poison you anymore, the clanbots won''t clean after
|
|
themselves immediately, and floorbots... wear a space suit. Oh, and it works
|
|
on the new farmbots, too.'
|
|
PsiOmegaDelta:
|
|
- rscadd: Beware. Airlocks can now crush more things than just mobs.
|
|
- rscadd: AIs now have a personal atmospherics control subsystem.
|
|
- rscadd: Some borg modules now have additional subsystems.
|
|
- tweak: Improves borg module handling.
|
|
- tweak: Secure airlocks now buzz when access is denied.
|
|
- tweak: The mental health office door now requires psychiatrist access, and the
|
|
related button now opens/closes the door instead of bolting.
|
|
- soundadd: Restores an old soundtrack 'Thunderdome.ogg'.
|
|
- rscadd: Some holodeck programs now have custom ambience tracks.
|
|
RavingManiac:
|
|
- rscadd: The phoron research lab has been renovated to include a heat-exchange
|
|
system, a gas mixer/filter and a waste gas disposal pump.
|
|
- tweak: Candles now burn for about 30 mintutes.
|
|
Yoshax:
|
|
- tweak: Adds items to the orderable antag surgical kit so its actually useful for
|
|
surgery.
|
|
- tweak: Adjusts custom loadout costs to be more standardised and balances. Purely
|
|
cosmetic items, shoes, hats, and all things that do not provide a straight advtange
|
|
(sterile mask, or pAI, protection from viruses and possible door hacking or
|
|
records access, respectively), each cost 1 point, items that provide an advantage
|
|
like those just mentioned, or provide armor or storage cost 2 points.
|
|
- rscadd: Adds practice rounds, both .45 for Sec and Detective's guns, also 9mm
|
|
top mounted for the Saber, and for the Bulldog.
|
|
- rscadd: Adds the .45 and 9mm practice rounds to the armory.
|
|
- rscadd: Adds all the practice rounds to the autolathe.
|
|
- tweak: Adds r_walls to the back of the firing range, leaves the sides normal.
|
|
- bugfix: Fixes HoS' office door to not be CMO locked.
|
|
2015-04-29:
|
|
Daranz:
|
|
- rscadd: Paper bundles can now have papers inserted at arbitrary points. This can
|
|
be done by clicking the previous/next page links with a sheet of paper in hand.
|
|
HarpyEagle:
|
|
- rscadd: 'Added new fire modes to various guns: c20r, STS-35, WT-550, Z8, L6 SAW,
|
|
and double barreled shotgun. The firing modes work the same way as the egun;
|
|
click on the weapon with it in your active hand to cycle between modes. Unloading
|
|
these weapons now requires that you click on them with an empty hand.'
|
|
PsiOmegaDelta:
|
|
- rscadd: Portable atmospheric pumps and scrubbers now use NanoUI.
|
|
- rscadd: Two new events which will cause damage to APCs or cameras when triggered.
|
|
2015-04-30:
|
|
Yoshax:
|
|
- rscadd: Adds more items to custom loadout, including a number of dressy suits
|
|
and some other things.
|
|
2015-05-02:
|
|
HarpyEagle:
|
|
- bugfix: Neck-grabbing someone now stuns them properly.
|
|
PsiOmegaDelta:
|
|
- tweak: The spider infestation event now makes an announcement much sooner.
|
|
- rscadd: Admins can now toggle OOC/LOOC separately.
|
|
- tweak: Mice are now numbered to aid admins.
|
|
Yoshax:
|
|
- rscadd: Adds an option and verb to the AI to send emergency messages to Central,
|
|
functions same as comms console option.
|
|
- tweak: Changes comms console to only have one level of ID require, meaning all
|
|
heads of staff have what was captain access, allowing them to change alert,
|
|
send emergency messages and make announcements.
|
|
- rscadd: Adds an emergency bluespace relay machine which is mapped into teletcomms,
|
|
this machine takes emergency messages and sends them to central, if one does
|
|
not exist on any Z, you cannot send any emergency messages.
|
|
- rscadd: Adds an emergency bluespace relay assembly kit orderable from cargo for
|
|
when the ones on telecomms are destroyed. Assembly is required.
|
|
- rscadd: Adds the emergency bluespace relay circuitboard to be researchable and
|
|
printable in R&D, with sufficient tech levels.
|
|
2015-05-05:
|
|
PsiOmegaDelta:
|
|
- tweak: Grilles no longer return too many rods when destroyed (using means other
|
|
than wirecutters).
|
|
RavingManiac:
|
|
- tweak: Intent menu now appears while zooming with a sniper rifle.
|
|
2015-05-06:
|
|
PsiOmegaDelta:
|
|
- rscadd: Examining a pen or crayon now lists the available special commands in
|
|
the examine tab.
|
|
2015-05-07:
|
|
HarpyEagle:
|
|
- rscadd: Breaking out of lockers now has sound and animation.
|
|
PsiOmegaDelta:
|
|
- bugfix: The cloning computer can again successfully locate nearby cloning vats
|
|
and DNA scanners at round start.
|
|
- rscadd: Security equipment now treats individuals with CentCom ids with the greatest
|
|
respect.
|
|
- maptweak: Adds stretches of power cable around the construction outpost, ensuring
|
|
one does not have to climb over machines to being laying cables.
|
|
RavingManiac:
|
|
- rscadd: Muzzle-flash lighting effect for guns
|
|
- rscadd: Energy guns now display shots remaining on examine
|
|
2015-05-09:
|
|
Yoshax:
|
|
- rscadd: Maps in the top mounted 9mm practice rounds, .45 practice rounds, and
|
|
practice shotgun shells into the armory.
|
|
2015-05-10:
|
|
GinjaNinja32:
|
|
- rscadd: Acting jobs on the manifest will now sort with their non-acting counterparts.
|
|
All assignments beginning with the word 'acting', 'temporary', or 'interim'
|
|
will do this.
|
|
Yoshax:
|
|
- tweak: Removes sleepy chems from being cloned, adds a consistent period of 30
|
|
tick sleep.
|
|
2015-05-11:
|
|
Mloc:
|
|
- experiment: Rewritten lighting system.
|
|
- rscadd: Better coloured lights.
|
|
- rscadd: Animated transitions.
|
|
PsiOmegaDelta:
|
|
- bugfix: As an observer, using antagHUD should now always restrict you from respawning
|
|
without admin intervention.
|
|
Techhead:
|
|
- rscadd: Voidsuits can have tanks inserted into the storage slot.
|
|
- rscadd: Voidsuits display helpful information on their contents on examine.
|
|
- rscadd: Magboots can be equipped over other shoes. Except other magboots.
|
|
2015-05-12:
|
|
Dennok:
|
|
- imageadd: New buildmode icons made by BartNixon.
|
|
HarpyEagle:
|
|
- rscadd: Masks and helmets that cover the face block feeding food, drinks, and
|
|
pills.
|
|
MrSnapwalk:
|
|
- imageadd: Added seven new AI core displays.
|
|
- tweak: Changed the pAI sprite and added several new expressions.
|
|
PsiOmegaDelta:
|
|
- rscadd: The space vine event now comes with a station announcement.
|
|
2015-05-14:
|
|
PsiOmegaDelta:
|
|
- maptweak: Should now be more evident that the brig disposal chute sends its goods
|
|
to the common brig area.
|
|
- bugfix: Cells now drain when using more charge than what is available.
|
|
- tweak: The rig stealth module now requires as much power to run as the energy
|
|
blade module.
|
|
Techhead:
|
|
- rscadd: Vox will spawn with emergency nitrogen tanks in their survival boxes.
|
|
- rscadd: Diona will spawn with an emergency flare instead of a survival box.
|
|
- rscdel: Engineers no longer spawn with extended-capacity oxygen tanks.
|
|
- bugfix: Vox spawning without backpacks will have their nitrogen tank equipped
|
|
to their back.
|
|
- tweak: The Bartender's spare beanbag shells have been moved into bar backroom
|
|
with the shotgun.
|
|
- bugfix: Portable air pumps now fill based on external/airtank pressure when pumping
|
|
in.
|
|
2015-05-16:
|
|
GinjaNinja32:
|
|
- rscadd: Rewrote tables. To construct a table, use steel to make a table frame,
|
|
then plate the frame with a material such as steel, gold, wood, etc. Hold a
|
|
stack in your hand and drag it to the table to reinforce it. To deconstruct
|
|
a table, use a screwdriver to remove the reinforcements (if present), then a
|
|
wrench to remove the plating, and a wrench again to dismantle the frame. Use
|
|
a welder to repair any damage. Use a carpet tile on a table to add felt, and
|
|
a crowbar to remove it.
|
|
HarpyEagle:
|
|
- rscadd: Adds tail animations for tajaran and unathi. Animations are controlled
|
|
using emotes.
|
|
2015-05-17:
|
|
PsiOmegaDelta:
|
|
- bugfix: Teleporter artifacts should no longer teleport mobs inside objects.
|
|
2015-05-18:
|
|
Hubblenaut:
|
|
- rscadd: Adds a light for available backup power on airlocks.
|
|
Kelenius:
|
|
- tweak: 'There has been a big update to the reagent system. A full-ish changelog
|
|
can be found here: http://pastebin.com/imHXTRHz. In particular:'
|
|
- tweak: Reagents now differentiate between being ingested (food, pills, smoke),
|
|
injected (syringes, IV drips), and put on the skin (sprays, beaker splashing).
|
|
- tweak: Injecting food and drinks will cause bad effects.
|
|
- tweak: Healing reagents, generally speaking, have stronger effects when injected.
|
|
- tweak: Toxins now work slower and deal more damage. Seek medical help!
|
|
- tweak: Alcohol robustness has been lowered.
|
|
- tweak: Acid will no longer melt large numbers of items at once.
|
|
- tweak: Synaptizine is no longer hilariously deadly.
|
|
Loganbacca:
|
|
- tweak: Changed MULE destination selection to be list based.
|
|
PsiOmegaDelta:
|
|
- tweak: Destroying a camera by brute force now has a chance to break the wiring
|
|
within.
|
|
- rscadd: Turf are now processed. This, for example, causes radioactive walls to
|
|
regularly irradiate nearby mobs.
|
|
- bugfix: Welders should now always update their icon and inhand states properly.
|
|
2015-05-22:
|
|
Ccomp5950:
|
|
- bugfix: Beepsky no longer kills goats.
|
|
- tweak: Goats will move towards vines that are 4 spaces away now instead of 1
|
|
- bugfix: Goats will eat the spawning plants for vines as well as the vines themselves.
|
|
Chinsky:
|
|
- rscadd: Ghetto diagnosis. Grab patient, aim at bodypart you want to check, click
|
|
on them with help intent. This will tell you about their wounds, fractures and
|
|
other oddities (toxins/oxygen) for that bodypart.
|
|
- rscadd: Fractures are visible on very damaged limbs. Dislocations are always visible.
|
|
Surgery incisions now visible too.
|
|
- rscadd: Stethoscopes actually make sense now. They care for heart/lungs status
|
|
when reporting pulse and respiration now.
|
|
HarpyEagle:
|
|
- rscadd: Re-implemented fuel fires. Tweaked fire behaviour overall.
|
|
Yoshax:
|
|
- tweak: Bear traps now do damage when stood on, enough to break bones! Bear traps
|
|
can now affect any limb of a person who is on the ground, including head! Bear
|
|
traps are no longer legcuffs and instead embed in the limb they attack.
|
|
- tweak: Bear traps now take several seconds to deploy and cannot be picked up when
|
|
armed, they must be disarmed by clicking on them. They also cannot be moved
|
|
then they are deployed.
|
|
Zuhayr:
|
|
- rscadd: Massive material refactor. Walls, beds, chairs, stools, tables, ashtrays,
|
|
knives, baseball bats, axes, simple doors, barricades, so on.
|
|
- rscadd: Tables are now built via steel then another sheet on the resulting frame.
|
|
They can then be reinforced by dragging a stack of sheets onto the table.
|
|
- rscadd: Walls are built with steel for girders, then right-click the girder and
|
|
select the reinforce verb while holding a stack, then click the girders with
|
|
a final sheet.
|
|
- rscadd: Various things can be built with various sheet types. Experiment! Just
|
|
keep in mind that uranium is now radioactive and phoron is now flammable.
|
|
2015-05-26:
|
|
Atlantis:
|
|
- rscadd: NanoUI for Robotics Control Console
|
|
- rscadd: NanoUI for Supermatter Crystal - AI/Robot only, purely informational
|
|
Chinsky:
|
|
- rscadd: Meat limbs now can be attached. Use limb on missing area, then hemostat
|
|
to finalize it.
|
|
- rscadd: Limbs from other races can be now attached. They'll cause rejection, but
|
|
it can be kept at bay with spaceacilline to some point. Species special attack
|
|
is carried over too, i.e. you can clawn people if you sew a cathand to yourself.
|
|
- rscadd: Limbs that are left in open will rot in ~7 minutes. Use freezers or cryobags
|
|
to stop it. You can still attach them, but you wish you couldn't.
|
|
PsiOmegaDelta:
|
|
- tweak: Both the pulse taker and target must now remain still for the duration
|
|
of the check or it will fail.
|
|
RavingManiac:
|
|
- rscadd: Tape recorders now record hearable emotes and action messages (e.g. gunshots).
|
|
- bugfix: You can now see actions from inside mechs and closets.
|
|
Techhead:
|
|
- rscadd: Removed gaseous reagents from the chemistry system and replaced with real-world
|
|
organic chemistry precursors.
|
|
- rscadd: Hydrogen has been replaced with hydrazine, a highly toxic, flammable liquid.
|
|
- rscadd: Oxygen has been replaced with acetone, a mildly toxic liquid. Ethanol's
|
|
ink-sovlent capabilities have been copied to it.
|
|
- rscadd: Chlorine has been replaced with hydrochloric acid. It is a stronger acid
|
|
than sulphuric but less toxic.
|
|
- tweak: Nitrogen has been replaced with ammonia. Ammonia now acts as a Dexalin-equivalent
|
|
for Vox.
|
|
- tweak: Flourine has also been replaced with hydrazine in its one recipe. Flourosurficant
|
|
has been renamed azosurficant.
|
|
- tweak: Being splashed with liquid Phoron will burn eyes and contaminate clothes
|
|
like being exposed to Phoron gas.
|
|
Zuhayr:
|
|
- rscadd: Added a ghost requisition system for posibrains and living plants.
|
|
- rscadd: Added attack_ghost() to hydro trays and posibrains to allow ghosts to
|
|
enter them.
|
|
- rscadd: Prosthetic limbs are now only repairable with welders/cable coils if they
|
|
have suffered below 30 combined damage.
|
|
- rscadd: 'Surgery steps that cause no pain and have no failure wounding have been
|
|
added: screwdriver for ''incision'', crowbar to open, multitool to ''decouple''
|
|
a prosthetic organ. Hemostat is still used to take an organ out.'
|
|
- rscadd: Using a welder or a cable coil as a surgical tool after opening a maintenance
|
|
hatch will repair damage beyond the 30 damage cap. In other words, severe damage
|
|
to robolimbs requires expert repair from someone else.
|
|
- rscdel: Eye and brain surgery were removed; they predate the current organ system
|
|
and are redundant.
|
|
- rscadd: IPC are now simply full prosthetic bodies using a specific manufacturer
|
|
(Morpheus Cyberkinetics).
|
|
- rscadd: IPC can 'recharge' in a cyborg station to regain nutriment. They no longer
|
|
interface with APCs.
|
|
- rscadd: NO_BLOOD flag now bypasses ingested and blood reagent processing.
|
|
- rscadd: NO_SCAN now bypasses mutagen reagent effects.
|
|
- rscadd: Cyborg analyzers now show damage to prosthetic limbs and organs on humans.
|
|
- tweak: Prosthetic EMP damage was reduced.
|
|
- tweak: Several organ files were split up/moved around.
|
|
2015-05-27:
|
|
PsiOmegaDelta:
|
|
- tweak: The inactive check process now respects client holder status and can be
|
|
configured how long clients may remain inactive before being kicked.
|
|
Zuhayr:
|
|
- rscadd: Unfolded pAIs can now be scooped up and worn as hats.
|
|
- tweak: Scoop-up behavior is now standardized to selecting help intent and dragging
|
|
their icon onto yours.
|
|
2015-05-30:
|
|
Atlantis:
|
|
- rscadd: Malfunction Overhaul - Whole gamemode was completely reworked from scratch.
|
|
Most old abilities have been removed and quite a lot of new abilities was added.
|
|
AI also has to hack APCs to unlock higher tier abilities faster, instead of
|
|
having access to them from the round start. Most forced things, such as, shuttle
|
|
recalling were removed and are instead controlled by the AI. Code is fully modular
|
|
allowing for future modifications.
|
|
HarpyEagle:
|
|
- bugfix: Fixes Engineer ERT gloves not being insulated.
|
|
- tweak: IV stands are no longer bullet shields. They also allow mice, drones, pAIs
|
|
et al to pass though.
|
|
Kelenius:
|
|
- tweak: AI now hears LOOC both around its eye and its core, and speaks in LOOC
|
|
around its eye. Keep in mind that you won't hear and won't be heard if there
|
|
is a wall between your eye and the target.
|
|
PsiOmegaDelta:
|
|
- rscadd: You can now review the server revision date and hash by using the 'Show
|
|
Server Revision' verb in the OOC category.
|
|
2015-06-02:
|
|
Techhead:
|
|
- rscadd: Re-adds extended capacity emergency oxygen tanks to relevant jobs.
|
|
2015-06-04:
|
|
PsiOmegaDelta:
|
|
- rscadd: AI eyes can now be found in the observer follow list.
|
|
- rscadd: Synths can now review all law modules that can be found on the station
|
|
from their law manager.
|
|
- rscadd: Synths can state these laws if desired, however this is strongly discouraged
|
|
unless subverted/malfunctioning.
|
|
- bugfix: Astral projecting mobs, such as wizards or cultists, may no longer respawn
|
|
as something else while their body lives.
|
|
Techhead:
|
|
- rscadd: Prison break event has been expanded to include Virology or Xenobiology
|
|
- rscadd: Prison break event will warn Enginering and the AI beforehand so they
|
|
can take preventive measures.
|
|
- bugfix: Disabling area power will now prevent doors from opening during the event
|
|
2015-06-05:
|
|
PsiOmegaDelta:
|
|
- bugfix: Split stacks no longer lose their coloring.
|
|
- tweak: Can no longer merge cables of different colors.
|
|
- tweak: Blobs and simple mobs now attack all external organs instead of a subset.
|
|
The overall damage remains the same but the number of fractures caused will,
|
|
in general, be fewer.
|
|
- rscadd: Spider nurses now have a chance of injecting their victims with spider
|
|
eggs which eventually hatch. If the limb is removed from the host, the host
|
|
dies, or the spiderling has matured sufficiently it will crawl out into freedom.
|
|
Medical scanners will pick upp eggs and spiderlings as foreign bodies.
|
|
Yoshax:
|
|
- tweak: Makes hyposprays start empty instead of filled with Tricord.
|
|
- tweak: Makes the special wizard projectile staffs, Animate, Change, Focus and
|
|
any future ones only usable by wizards. Also makes it so only wizards can use
|
|
spellbooks and teleportation scrolls.
|
|
2015-06-08:
|
|
PsiOmegaDelta:
|
|
- rscadd: The AI chassis now glows, with the color depending on the currently selected
|
|
display.
|
|
2015-06-09:
|
|
PsiOmegaDelta:
|
|
- rscadd: Ports /tg/'s meteor event. Meteors now appear to be more accurate, come
|
|
in a greater variety, and may drop ores on their final destruction.
|
|
2015-06-16:
|
|
Chinsky:
|
|
- rscadd: 'Updated penlights to be more of use in diagnostics, they now show following
|
|
conditions:'
|
|
- rscadd: Eye damage
|
|
- rscadd: Blurry eyes (overall slower reaction)
|
|
- rscadd: Brain damage (one eye reacts slower)
|
|
- rscadd: Opiates use (pinpoint pupils)
|
|
- rscadd: Drugs use (dilated pupils)
|
|
PsiOmegaDelta:
|
|
- rscadd: Observers can now follow both the AI and its eye upon speech.
|
|
- rscadd: Observers can now follow both observers and their body, if they ever had
|
|
one, upon speech.
|
|
- rscadd: Observers can now follow hivemind speakers if the speaker is not using
|
|
an alias or antagHUD is enabled.
|
|
- rscadd: Turret controls now glow, with the color depending on the current mode.
|
|
Techhead:
|
|
- rscadd: Converted Request Console interface into NanoUI.
|
|
2015-06-19:
|
|
HarpyEagle:
|
|
- bugfix: Prevents being on fire from merely warming mobs up slightly in some cases.
|
|
Mob fires also burn hotter.
|
|
- rscadd: Matches can now be used to light things adjacent to you when thrown.
|
|
- tweak: Made the effects of having a damaged robotic leg more prominent.
|
|
- bugfix: Robot limbs no longer cause pain messages. A reminder that you can still
|
|
check their status with 'Help Intent' -> 'Click Self'.
|
|
- tweak: Knifing damage scales with weapon force and throat protection. Helmets
|
|
only provide throat protection if they are air tight. Trying to cut someone's
|
|
throat with wirecutters and/or while wearing an armoured sealed helmet will
|
|
require several attempts before the victim passes out.
|
|
- tweak: Knifing switches on harm intent, in case you just wanted to beat on the
|
|
victim for some reason.
|
|
- bugfix: Prevents knifing bots or silicons.
|
|
2015-06-22:
|
|
PsiOmegaDelta:
|
|
- tweak: The traitor uplink no longer displays all items in a long list, instead
|
|
has categories which when accessed shows the relevant items.
|
|
2015-06-24:
|
|
HarpyEagle:
|
|
- bugfix: Fixed Tajaran name generation producing names without a space between
|
|
first and last.
|
|
- wip: Adds docking to the mercenary shuttle. Works similarly to other shuttles,
|
|
except docking and undocking is manually initiated and not automatic. A system
|
|
to approve or deny dock requests still to be implemented.
|
|
- rscadd: Toolboxes can now hold larger items, such as stacks of metal or power
|
|
cells, at the cost of having less space for other things.
|
|
- tweak: Gloves/shoes can now be worn even if you have one hand/foot missing. The
|
|
other one still has to be present, of course. The items still drop when you
|
|
first lose the hand/foot.
|
|
- tweak: Budget insulated gloves are somewhat less useless. On average, they will
|
|
stop half the damage from getting shocked, and the worst case insulation is
|
|
not as bad as it used to be. Budget gloves that are as good as regular insulated
|
|
gloves are still as rare as they were before though.
|
|
- tweak: PTR bullets are now hitscan, to make them somewhat better for actual sniping.
|
|
- maptweak: The telecoms server room now has an actual cycling airlock into it.
|
|
- tweak: Non-vital body parts will no longer take further damage above a certain
|
|
amount, and will inflict paincrit effects instead. On most humaniods the head,
|
|
chest, and groin are vital.
|
|
- rscadd: 'Engineers now spawn with industrial workboots (credit: ChessPiece/Bishop).'
|
|
- bugfix: Damaged robotic legs now more likely to have an effect.
|
|
- bugfix: Fixed bug preventing internal organs from taking damage in some cases.
|
|
- maptweak: New flavours of tables around the station. Engineering starts with more
|
|
plastic.
|
|
- bugfix: Fixed worn items not appearing in some cases. Most notably crossbows and
|
|
certain guns when worn on the back. As a side effect, laundry machines no longer
|
|
transform items.
|
|
- bugfix: Crit oxyloss now runs in game time instead of real time. So if lag is
|
|
slowing your movement the same slowdown applies to the dying person you're trying
|
|
to reach.
|
|
- rscadd: Breathmasks can now be adjusted by clicking on them in your hand, in addition
|
|
to the verb.
|
|
- rscadd: Wearing a space helmet or similar face-covering gear now prevents eating
|
|
and force-feeding food, drink, and pills.
|
|
- rscadd: Phoron in air ignites above it's flashpoint temperature and a certain
|
|
(very small) minimum concentration. Environments that have oxygen and are hot
|
|
enough, and have phoron but not enough concentration to burn will produce flareouts,
|
|
which are mostly a visual effect.
|
|
- rscadd: Adds animation when making unarmed attacks or attacking with melee weapons,
|
|
to help make it clearer who is attacking.
|
|
- soundadd: Opening an unpowered door now has an appropriate sound.
|
|
- rscadd: Ingesting diseased blood may contract the disease.
|
|
2015-06-26: {}
|
|
2015-06-30:
|
|
PsiOmegaDelta:
|
|
- maptweak: Non-general areas on Crescent are now protected by blast doors to enforce
|
|
area restrictions. Admins can operate these from the central checkpoint.
|
|
2015-07-04:
|
|
PsiOmegaDelta:
|
|
- tweak: Portable turrets now only blocks movement while deployed.
|
|
- tweak: Portable turrets are no longer invincible while undeployed, however they
|
|
have increased damage resistance in this state.
|
|
- bugfix: Crescent portable turrets should no longer act up during attempts to (un)wrench
|
|
and alter their settings.
|
|
2015-07-06:
|
|
GinjaNinja32:
|
|
- rscadd: '''Provisional'' is now also a valid temporary position prefix for manifest
|
|
sorting.'
|
|
2015-07-10:
|
|
Zuhayr:
|
|
- rscadd: Ninja now spawns on a little pod on Z2 and can teleport to the main level.
|
|
2015-07-11:
|
|
HarpyEagle:
|
|
- imageadd: Added inhand sprites for flashes, flashbangs, emp and other grenades.
|
|
Loganbacca:
|
|
- bugfix: Turrets no longer burn holes through the AI.
|
|
- tweak: Projectiles now have a chance of hitting mobs riding cargo trains.
|
|
- bugfix: Fixed visual bugs with projectile effects.
|
|
2015-07-14:
|
|
HarpyEagle:
|
|
- bugfix: Fixes wrong information being reported when analyzing locked abandoned
|
|
crates with a multitool.
|
|
PsiOmegaDelta:
|
|
- tweak: Ninjas can no longer teleport unto turfs that contain solid objects.
|
|
- tweak: Wizards can no longer etheral jaunt unto turfs that contain solid objects.
|
|
2015-07-27:
|
|
Kelenius:
|
|
- tweak: Borg shaker now works similarly to hypospray. It generates reagents that
|
|
can be poured into glasses.
|
|
- bugfix: Therefore, they can no longer duplicate rare reagents such as phoron.
|
|
2015-07-29:
|
|
Karolis2011:
|
|
- rscadd: Made tagger and sorting pipes dispensible.
|
|
- bugfix: Unwelding and welding sorting/tagger pipes, no longer delete data about
|
|
them.
|
|
2015-07-31:
|
|
HarpyEagle:
|
|
- bugfix: Fixed projectiles being able to hit people in body parts that they don't
|
|
have. This will also mean that the less limbs someone has the less effective
|
|
they will be as a body shield.
|
|
2015-08-11:
|
|
PsiOmegaDelta:
|
|
- experiment: 0.1.19 is live.
|
|
- tweak: Crew monitors now update every 5th second instead of every other. Reduces
|
|
lag and gives antags a larger window of opportunity to disable suit sensors
|
|
if they have to harm someone.
|
|
2015-08-13:
|
|
GinjaNinja32:
|
|
- rscadd: Changed language selection to allow multiple language selections, changed
|
|
humans/unathi/tajarans/skrell to not automatically gain their racial language,
|
|
instead adding it to the selectable languages for that species. Old slots will
|
|
warn when loaded that the languages may not be what you expect.
|
|
Orelbon:
|
|
- rscadd: Changed the HoP's suit to more bibrant colors and hopefully you will like
|
|
it.
|
|
2015-08-14:
|
|
HarpyEagle:
|
|
- spellcheck: Renames many guns to follow a consistent naming style. Updated and
|
|
changed gun description text to be more lore-friendly.
|
|
- rscadd: Throwing a booze bottle at something nearby while on harm intent causes
|
|
it to smash, splashing it's contents over whatever it hits.
|
|
- rscadd: Rags can now be wrung out over a container or the floor, emptying it's
|
|
contents into the container or splashing them on the floor.
|
|
- rscadd: Rags can now be soaked using the large water and fuel tanks instead of
|
|
just beakers.
|
|
- rscadd: Rags soaked in welding fuel can be lit on fire.
|
|
- rscadd: Rags can now be stuffed into booze bottles. When the bottle smashes, the
|
|
stuffed rag is dropped onto the ground.
|
|
- bugfix: Fixed eggs having a ridiculously large chemical volume.
|
|
- rscadd: T-Ray scanner effects are now only visible to the person holding the scanner.
|
|
- rscadd: Traitors can now purchase the C-20r and the STS-35 for telecrystals.
|
|
PsiOmegaDelta:
|
|
- tweak: The amount you start with in your station account is now affected by species,
|
|
rank, and NT's stance towards you.
|
|
TheWelp:
|
|
- rscadd: Bookcases are now movable/buildable/destroyable.
|
|
- rscadd: Paper can now be crumpled by using in-hand while on hurt intent.
|
|
- rscadd: Library Computer External Archive is now sortable.
|
|
Zuhayr:
|
|
- rscadd: Click a hat on a drone with help intent to equip it. Drag the drone onto
|
|
yourself with grab intent to remove it.
|
|
2015-08-15:
|
|
Kelenius:
|
|
- rscadd: Bees have been updated and are totally worth checking out (beekeeping
|
|
crate at cargo).
|
|
- rscdel: Sleeper consoles removed. All interaction is now done by clicking on the
|
|
sleeper itself.
|
|
- tweak: To put people into sleeper, you now have to click-drag people to it. Grabs
|
|
no longer work. To exit the sleeper, move.
|
|
- tweak: Sleeper now uses a NanoUI.
|
|
2015-08-16:
|
|
HarpyEagle:
|
|
- tweak: The unathi breacher is now only wearable by unathi.
|
|
2015-08-17:
|
|
PsiOmegaDelta:
|
|
- rscadd: Station time and duration now available in the Status tab.
|
|
2015-08-24:
|
|
HarpyEagle:
|
|
- tweak: Girders are now reinforced by using a screwdriver on the girder before
|
|
applying the material sheets. Use a screwdriver again instead to cancel reinforcing.
|
|
- bugfix: Mechanical traps no longer spawn in the janitor's locker.
|
|
- rscadd: Mechanical traps can now be printed with a hacked autolathe.
|
|
- rscadd: Adds armour penetration mechanic for projectiles and melee weapons.
|
|
- rscadd: Laser carbines, LWAP, and shotgun now have a small amount of armour penetration,
|
|
ballistic rifles (not SMGs) have moderate amounts, laser cannon has high armour
|
|
penetration, and the PTR mostly ignores body armour.
|
|
- tweak: 'Shotgun slugs and Z8/STS damage has been lowered slightly to accomodate
|
|
for their higher penetration. In general ballistics deal less damage but have
|
|
higher penetration than comparable laser weapons. Notable exception: X-Ray lasers
|
|
have had their damage lowered slightly but gain very high armour penetration.'
|
|
- rscadd: Energy swords now have very high armour penetration. Ninja blades do less
|
|
damage but ignore armour completely.
|
|
Kelenius:
|
|
- experiment: Click cooldowns have been removed on pretty much everything that isn't
|
|
an attack.
|
|
PsiOmegaDelta:
|
|
- rscadd: Adds the option to set the icon size to 48x48, found under the Icons menu,
|
|
along with 32x32, 64x64, and stretch to fit.
|
|
- tweak: Active AI cores now provides coverage on the AI camera network. Does not
|
|
utilize actual cameras, thus will not show up on security consoles.
|
|
- rscadd: The Dinnerware vending machine now offer both utensil knives and spoons
|
|
without first having to hack them.
|
|
- rscadd: Synths now have id cards with access levels which is checked when operating
|
|
most station equipment.
|
|
- rscadd: Station synthetics still have full station access but can no longer interact
|
|
with syndicate equipment, and syndicate borgs now start with only syndicate
|
|
access.
|
|
- rscadd: Syndicate borgs can copy the access from other cards by utilizing their
|
|
own id card module, similar to how syndicate ids work.
|
|
- rscadd: When examined up close id cards now offer a more detailed view.
|
|
- rscadd: Agent ids now offer much greater customization, allowing changing name,
|
|
age, DNA, toggling of AI tracking termination (using the electronic warfware
|
|
option), and more.
|
|
- rscadd: As AI tracking can now be enabled/disabled at will AI players should not
|
|
feel the need to hesitate before informing relevant crew members when camera
|
|
tracking is explicitly terminated.
|
|
- rscadd: Uplink menu now more organized and with new categories.
|
|
- rscadd: Now possible to cause falsified ion storm announcements.
|
|
- rscadd: Now possible to cause falsified radiation storm announcements, with expected
|
|
maintenance access changes.
|
|
- rscadd: Now possible for mercenaries to create falsified Central Command Update
|
|
messages.
|
|
- rscadd: Now possible for mercenaries to create falsified crew arrival messages
|
|
and records.
|
|
RavingManiac:
|
|
- tweak: Sound environments tweaked to feel more claustrophobic
|
|
- rscadd: Being drugged, hallucinating, dizzy, or in low-pressure or vacuum will
|
|
alter sounds you hear
|
|
- rscadd: Sound environment in holodeck will change to reflect the loaded program
|
|
Vivalas:
|
|
- rscadd: A new uplink item has been added! A briefcase full 'o thalla can now be
|
|
bought by traitors for bribes and such!
|
|
Zuhayr:
|
|
- rscadd: Pariahs are now a subspecies of Vox with less atmos/cold protection, a
|
|
useless brain, and lower health.
|
|
- rscadd: Leap now only gives a passive grab and has a shorter range. It also stuns
|
|
Pariahs longer than it does their target.
|
|
- tweak: Rewrote tiling. White floors, dark floors and freezer floors now have associated
|
|
tiles.
|
|
- tweak: Changed how decals work in the mapper. floor_decal is now used instead
|
|
of an icon in floors.dmi.
|
|
- tweak: The floor painter has been rewritten to use decals. Click it in-hand to
|
|
set direction and decal.
|
|
- tweak: Floor lights are now built from the autholathe, secured with a screwdriver,
|
|
activated by clicking them with an empty hand, and repaired with a welding torch.
|
|
- rscadd: Unathi now have minor slowdown and 20% brute resist.
|
|
- rscadd: Tajarans now have lower bonus speed and a flat 15% malus to brute and
|
|
burn.
|
|
- rscadd: Vox can now eat monkeys and small animals.
|
|
- rscadd: Tajarans can now eat small animals.
|
|
- rscadd: Unarmed attack damage has been lowered across the board.
|
|
2015-09-02:
|
|
Atlantis:
|
|
- rscadd: Converted phoron glass to borosilicate glass, adjusted heat resistances
|
|
accordingly, got rid of copypaste fire code. Fire resistance is now handled
|
|
by variables so completely fireproof windows are possible with varedit.
|
|
- rscadd: Windows take fire damage when heat exceeds 100C regular windows, 750C
|
|
reinforced regular, 2000C borosilicate and 4000C reinforced borosilicate. For
|
|
comparsions, reinforced walls begin taking damage around 6000.
|
|
Hubblenaut:
|
|
- rscadd: Adds glass bottles for Cola, Space Up and Space Mountain Wind to Booze-O-Mat.
|
|
- tweak: Some bar drink recipes have been amended to easily sum to 30 units for
|
|
drinking glasses.
|
|
- tweak: Vendors now have a product receptor for accepting goods. Opening the maintenance
|
|
painel is no longer required.
|
|
- tweak: Wrenching a vending machine is no longer a silent action.
|
|
- tweak: 'Stepup: Item placement on 4x4 grids seemed to work great. Now we''ll try
|
|
8x8.'
|
|
Kelenius:
|
|
- tweak: Mechfab can now be upgraded using RPED, and now uses NanoUI.
|
|
Matthew951:
|
|
- rscadd: Added Vincent Volaju's hair.
|
|
- rscadd: Added Vincent Volaju's beard.
|
|
Zuhayr:
|
|
- rscadd: Added the ability for AIs in hardsuits to control suit modules and movement
|
|
with a dead or unconcious wearer.
|
|
- rscadd: Added ballistic supply drop pods.
|
|
- rscadd: Added diona gestalt random map template.
|
|
- tweak: Swapped the singularity beacon out for a hacked supply beacon.
|
|
2015-09-05:
|
|
Chinsky:
|
|
- rscadd: Made capguns into proper guns code-wise. It means you can now take people
|
|
hostage with them, stick in your mouth, and all other things you can do with
|
|
real guns but probably shouldn't.
|
|
- rscadd: Russian roulette! Fun for whole sec team! Unload some shells from revolver,
|
|
spin the cylinder(verb) and you're good to go!
|
|
HarpyEagle:
|
|
- rscadd: Shields no longer block attacks from directly behind the player.
|
|
- rscadd: Riot shields no longer stop bullets or beams (except for beanbags and
|
|
rubber bullets), however they are now more effective at blocking melee attacks
|
|
and thrown objects.
|
|
- rscadd: Energy shields block melee attacks as effectively as riot shields do.
|
|
Their ability to block projectiles is largely unchanged.
|
|
- tweak: Melee weapons now only block melee attacks.
|
|
- experiment: Two handed weapons have a small chance of blocking melee attacks when
|
|
wielded in two hands.
|
|
- rscadd: Sound and visual effects when blocking attacks with an energy shield or
|
|
energy sword.
|
|
- bugfix: Fixed dead or unconscious people blocking stuff with shields.
|
|
PsiOmegaDelta:
|
|
- tweak: Cargo now sorts under its own department on station manifests.
|
|
- rscdel: Manual radio frequency changes can no longer go outside the standard frequency
|
|
span.
|
|
- rscadd: Users with sufficient access can instead select pre-defined channels outside
|
|
this span, such as department channels, when using intercoms.
|
|
2015-09-07:
|
|
GinjaNinja32:
|
|
- rscadd: Added an auto-hiss system for those who would prefer the game do their
|
|
sss or rrr for them. Activate via Toggle Auto-Hiss in the OOC tab.
|
|
- rscadd: Auto-hiss system in 'basic' mode will extend 's' for Unathi and 'r' for
|
|
Tajara. 'Full' mode adds 'x' to 'ks' for Unathi, and is identical to 'basic'
|
|
mode for Tajara.
|
|
PsiOmegaDelta:
|
|
- tweak: 'Changed the language prefix keys to the following: , # -'
|
|
- rscadd: Language prefix keys can be changed in the Character Setup. Changes are
|
|
currently not global, but per character.
|
|
2015-09-08:
|
|
Soadreqm:
|
|
- tweak: Increased changeling starting genetic points to 25.
|
|
Zuhayr:
|
|
- bugfix: Auto-traitor should now be fixed.
|
|
- bugfix: The Secret game mode should now be fixed.
|
|
2015-09-11:
|
|
HarpyEagle:
|
|
- tweak: Made flares brighter.
|
|
- rscadd: Coffee is now poisonous to tajaran, much like how animal protein is poisonous
|
|
to skrell.
|
|
2015-09-26:
|
|
PsiOmegaDelta:
|
|
- tweak: Meteor events now select a map edge to arrive from, with a probability
|
|
for each individual wave to come from either neighboring edge. Meteors will
|
|
never arrive from opposite the starting edge.
|
|
2015-10-27:
|
|
HarpyEagle:
|
|
- bugfix: When affected by pepperspray, eye protection now prevents blindness and
|
|
face protection now prevents stun, instead of face protection doing both.
|
|
2015-11-22:
|
|
neersighted:
|
|
- bugfix: Laptop Vendors now accept ID Containers (PDA, Wallet, etc).
|
|
- bugfix: Personal Lockers now accept ID Containers (PDA, Wallet, etc).
|
|
2015-12-06:
|
|
Datraen:
|
|
- tweak: Changes standard and specific plant traits, more diverse plants.
|
|
HarpyEagle:
|
|
- tweak: Fabricated power cells start uncharged.
|
|
Hubblenaut:
|
|
- bugfix: Welding a broken camera will use the correct icon.
|
|
- tweak: Camera assemblies remember their tag and network from previous usage.
|
|
- rscadd: Light replacers can be refilled by clicking on a storage item.
|
|
- tweak: Light replacers now hold up to 32 light bulbs.
|
|
- tweak: Light replacers can be obtained through janitorial supply crates.
|
|
- tweak: A sheet of glass fills the light replacer by 16 bulbs.
|
|
- bugfix: Material stacks now properly merge upon creation.
|
|
- bugfix: Messages for adding to existing stack appear again.
|
|
- tweak: Mobs on help intent will not push others that aren't.
|
|
- rscadd: Adds tape for atmospherics.
|
|
- tweak: Tape graphics and algorithm changes. Looks a lot more appealing now.
|
|
- tweak: Starting and ending tape on the same turf will connect it to all surrounding
|
|
walls/windows.
|
|
- tweak: Lifting a part of the tape will lift an entire tape section.
|
|
- tweak: Mobs on help intent do stop for tape.
|
|
- bugfix: Crumpled tape does not affect tape breaking behavior anymore.
|
|
- bugfix: Fixes vending machines not adding stored goods when maintenance panel
|
|
is closed.
|
|
- tweak: Doors do only buzz once on failed closing attempt.
|
|
MagmaRam:
|
|
- bugfix: Fixed cloners killing fresh clones instantly with brain damage.
|
|
- bugfix: Fixed a bug where disposals pipes would show up above floors despite being
|
|
installed under them.
|
|
Neerti:
|
|
- rscadd: Adds NanoUI for communicators, the ability for communicators to call other
|
|
communicators on the station, the ability for station-bound people to call ghosts,
|
|
and for ghosts to toggle their visibility to communicators on or off in character
|
|
preferences (defaults to off). Communicators can now also support more than
|
|
one call at the same time, for both ghosts and normal communicators.
|
|
- rscadd: Adds new machine to telecomms, the Exonet node. It is very basic in terms
|
|
of functionality, but certain services can be selectively disabled from it,
|
|
such as newscaster updates, communicators, or external PDA messages. Adds methods
|
|
for building and deconstructing Exonet nodes.
|
|
- experiment: Adds framework for a fake-networking system called EPv2 that communicators
|
|
will now use, and perhaps other machines will in the future, for good or for
|
|
evil.
|
|
- rscdel: Changeling Spacearmor reduced in protective ability.
|
|
- rscdel: Cryogenic String and Delayed Toxic Sting now have a three minute cooldown
|
|
upon stinging someone.
|
|
- rscdel: Cryotoxin, the chemical used in Cryogenic String, is 25% less potent now.
|
|
- rscdel: The rune to summon Narsie has been changed. Narsie is no longer summoned,
|
|
but Hell still comes.
|
|
- rscdel: Spooky mobs spawned from spooky portals as a result of Hell coming have
|
|
had their speed, health, and damage reduced.
|
|
- rscdel: Manifested humans no longer count for summoning Hell.
|
|
- experiment: Changes how armor calculations work. All the armor values remain
|
|
the same, but the 'two dice rolls' system has been replaced with a mix of reliable
|
|
damage reduction and a bit of RNG to keep things interesting. The intention
|
|
is to make weaker armor more relevent and stronger armor less overpowered.
|
|
- tweak: When you are hit, it uses the armor protection as a base amount to protect
|
|
you from, then it does a roll between +25% and -25% of that base protection,
|
|
and adds it to the base protection. The result of that is how much damage is
|
|
reduced from the attack. For example, if you are hit by an energy sword in
|
|
the chest while wearing armor that has 50 melee protection, the base protection
|
|
is 50, then RNG can make the final protection be between 37.5 and 62.5 percent.
|
|
The damage you'd take could range from 11.25 to 18.75, instead of 0, 15, or
|
|
30. Remember that some weapons can penetrate armor.
|
|
- rscadd: Added personal communicators, a device that enables someone to talk to
|
|
someone else at vast distances. You can talk to people who are far from the
|
|
station, so long as telecommunications remains operational.
|
|
- rscadd: To use, become a ghost, then use the appropiate verb and pick a communicator
|
|
to call. Then you wait until someone picks up. Once that occurs, you will
|
|
be placed inside the communicator. The voice you use is your currently loaded
|
|
character. Languages are supported as well.
|
|
- tweak: Round-end is now three minutes instead of one, and counts down, to allow
|
|
for some more post-round roleplay. If the station blows up for whatever reason,
|
|
the old one minute restart is retained.
|
|
PsiOmegaDelta:
|
|
- rscdel: Manual radio frequency changes can no longer go outside the standard frequency
|
|
span.
|
|
- rscadd: Users with sufficient access can instead select pre-defined channels outside
|
|
this span, such as department channels, when using intercoms.
|
|
Zuhayr:
|
|
- tweak: Aiming has been rewritten, keep an eye out for weird behavior.
|
|
- rscdel: Removed the detective scanner and associated machinery.
|
|
- rscadd: Added a microscope, machine forensic scanner, etc. from Aurora forensics.
|
|
2015-12-16:
|
|
HarpyEagle:
|
|
- bugfix: Fixed a couple of bugs causing phoron gas fires to burn cooler and slower
|
|
than they were supposed to.
|
|
- bugfix: Merc bombs are now appropriately explosive again. Same goes for bombs
|
|
made by toxins.
|
|
Hubblenaut:
|
|
- bugfix: Airlock backup power test light properly offline when backup power down.
|
|
- bugfix: Empty flavor texts no longer draw an empty line on examination.
|
|
- bugfix: Material stacks now properly merge upon creation.
|
|
- bugfix: Messages for adding to existing stack appear again.
|
|
TheWelp:
|
|
- rscdel: Removed higher Secret player requirements.
|
|
2016-02-11:
|
|
Datraen:
|
|
- rscadd: Moderators can now see and use AOOC.
|
|
- bugfix: Other synthetics given EAL.
|
|
- bugfix: Trays now drop items when placed on table, dropped.
|
|
- bugfix: Objects can now be yanked out of synthetics.
|
|
- tweak: Respawn time moved down from 30 minutes to 15 minutes.
|
|
- rscadd: Telecrystal item added for trading telecrystals between traitors and mercenaries.
|
|
- rscadd: Telecrystal item now has tech values.
|
|
EmperorJon:
|
|
- tweak: Traitor synths can no longer be locked down from the robotics console.
|
|
Attempting to lock them down (or release the lockdown) notifies the synth of
|
|
the attempt and updates the console's UI as normal.
|
|
Neerti:
|
|
- rscadd: Suit cooling units can now be attached to voidsuits. Note that coolers
|
|
and air tanks are mutually exclusive.
|
|
- bugfix: EMP no longer hits twice on humans.
|
|
- tweak: EMP drains powercells using the cell's current charge, and not the cell's
|
|
maximum potential charge, to ensure two blasts do not completely disable a synthetic.
|
|
- tweak: EMP hitting a prosthetic limb or organ will now do less damage.
|
|
- tweak: EMP hitting a cyborg will no longer outright stun them. Instead, they
|
|
gain the 'confused' status for a few moments, making movement difficult. In
|
|
addition, their HUD gets staticy, and their modules are forced to be retracted.
|
|
- rscadd: Stasis bags will protect the occupant from the outside enviroment's atmosphere.
|
|
- rscadd: Stasis bags can be hit with a health analyzer to analyze the occupant.
|
|
Zuhayr:
|
|
- rscadd: Drones can now pull a variety of things (such as scrubbers). This came
|
|
with a pulling refactor so please report any strangeness with pulling in general.
|
|
- rscadd: Drones (and any mob that can be picked up) can be bashed against airlocks
|
|
and such to use their internal access, so long as the person using them does
|
|
not have an ID card equipped.
|
|
- rscadd: Added foam weapons to cargo for LARP shenanigans.
|
|
- rscadd: Added the ability to equip grenades to the mask slot, and to prime them
|
|
by clicking someone with harm intent targeting the mouth.
|
|
- rscadd: Removed the species restrictions on transplanted internal organs. Have
|
|
fun.
|
|
- rscadd: Added 'full body' prosthetic options to character generation.
|
|
- rscadd: Removed IPC. No tears were shed.
|
|
- rscadd: 'RE: borgs, Renamed ''robot'' type to ''drone'' and ''android'' type to
|
|
''robot'' for clarity with new ''android'' human mobs.'
|
|
- rscadd: Rejuvenate will now reapply robolimb/autopsy data.
|
|
- rscadd: Lots of backend work relating to the above. If you're a coder go look
|
|
at the PR or ask Zuhayr for details.
|
|
- rscdel: Removed brute and burn resist from robolimbs, removed sever vulnerability
|
|
from robolimbs.
|
|
- rscadd: Added a config option for visible human death messages.
|
|
- rscadd: pAIs and small mobs can now bump open doors.
|
|
- rscadd: Added functionality for two-handed guns; these guns will give an accuracy
|
|
penalty if fired without an empty offhand.
|
|
- rscadd: Unified two-handed melee weapons with the above; while the offhand is
|
|
empty, the weapon will count as wielded.
|
|
2016-03-11:
|
|
Datraen:
|
|
- rscadd: Adds ckeys, player panel to the antagonists panel.
|
|
- tweak: Fragmentation grenades are no longer launchable.
|
|
- tweak: Adds amount of telecrystals to the set telecrystal verb.
|
|
- rscadd: Added a verb to just add to telecrystals.
|
|
Kelenius:
|
|
- rscadd: Drying rack now has a new sprite.
|
|
- rscadd: Beekeeping materials and a honey extractor have been added to hydroponics.
|
|
- tweak: There is now a ten-second delay for carding the AI.
|
|
Zuhayr:
|
|
- rscadd: Small species now take smaller bites/gulps from food and drink.
|
|
- rscadd: Small species are now effected by alchol and toxins twice as much.
|
|
- rscadd: blood_volume is now a species-level var and Teshari have lowered blood
|
|
volume.
|
|
- rscadd: Hunger is a species var and Teshari get hungry faster.
|
|
- rscadd: Small mobs have a reduced climb delay.
|
|
- rscadd: Teshari gain more nutrition from meat.
|
|
2016-03-16:
|
|
Datraen:
|
|
- bugfix: Harmbaton no longer causes halloss while inactive.
|
|
Kelenius:
|
|
- bugfix: Potassium and nitroglycerin explosive grenades now work.
|
|
2016-03-29:
|
|
Datraen:
|
|
- rscadd: 'Added Three New Mixed Gamemodes: Lizard, Changeling + Wizard; Intrigue,
|
|
Traitors + Ninja; Visitors, Ninja + Wizard.'
|
|
- tweak: Created a variable for latespawning antagonist templates, for customization
|
|
of autospawning antagonists in mixed game modes.
|
|
- bugfix: Fixes the buckled check limiting whether or not someone can interact while
|
|
sitting.
|
|
- bugfix: Resisting while buckled and cuffed will process the hand and leg cuffs
|
|
before unbuckling.
|
|
- tweak: Removed JSON encoding of the PDA Manifest list.
|
|
- bugfix: Microwaves no longer try cooking their components while cooking.
|
|
- bugfix: Adds a check to prison breaks that makes sure the APC is on before continuing.
|
|
- bugfix: Artifacts will no longer spawn on floor turfs.
|
|
- bugfix: Stops traitorborgs from being able to hack other borgs.
|
|
- bugfix: Stops traitorAIs from being able to hack unlinked borgs.
|
|
Yoshax:
|
|
- tweak: Player preferences has been overhauled. Please update your preferences,
|
|
found at "Character Setup" > "Global" > "Preferences", as they have been reset.
|
|
2016-04-04:
|
|
Kelenius:
|
|
- bugfix: Monkeys can ventcrawl once again.
|
|
Yoshax:
|
|
- rscadd: Tasks that take time to perform now have a progress bar.
|
|
- rscadd: Visibility of progress bars can be toggled in preferences. Default is
|
|
on.
|
|
2016-04-07:
|
|
Datraen:
|
|
- bugfix: If a slice of an item is spawned independently, it will get generic settings.
|
|
Kelenius:
|
|
- tweak: Changelings will now change appearance and species together when transforming.
|
|
- tweak: Changelings no longer have gender honorifics in lingchat.
|
|
- rscadd: Absorbing the DNA from any source will allow you to use its name, species,
|
|
and languages.
|
|
- bugfix: DNA extract sting won't produce a strange message if there's no target.
|
|
- tweak: Cultists no longer need to research words.
|
|
2016-04-17:
|
|
Datraen:
|
|
- rscadd: Manually ports /tg/station's dark click code https://github.com/tgstation/-tg-station/pull/10272
|
|
by Razharas.
|
|
- bugfix: Teshari smocks now spawn as smocks, and not aqua jumpsuits.
|
|
- bugfix: Checks to see if new a two-handed weapon can be wielded when dropped.
|
|
EmperorJon:
|
|
- bugfix: Robotics Console now correctly shows the operational/lockdown state and
|
|
button based off if it thinks the synthetic is locked down or not.
|
|
- bugfix: Autotraitor synths now behave the same as Traitor synths - they are not
|
|
locked down.
|
|
Kelenius:
|
|
- rscadd: Solars now start wired.
|
|
Neerti:
|
|
- rscadd: Ports Bay's volume-based inventory system. It works off by weight classes
|
|
instead of just slots, allowing you to hold more light items than you could
|
|
previously.
|
|
- rscadd: Bulky items can now go in your backpack, however it will require twice
|
|
the space of a normal sized item.
|
|
- rscdel: Spacesuits, RIGs, and sniper rifles made heavier.
|
|
2016-05-05:
|
|
Datraen:
|
|
- rscadd: Added three mixed modes, 'Mercenaries & Wizard', 'Mercenaries & Renegades',
|
|
and 'Traitors & Renegades'.
|
|
Hubblenaut:
|
|
- tweak: Hydroponics vendor and biogenerator offer full bottles of fertilizer. Prices
|
|
and amount available adjusted to accomodate.
|
|
Kelenius:
|
|
- tweak: Move delay after clicking has been removed.
|
|
PsiOmegaDelta:
|
|
- rscadd: Can now prefill the loadout flask and vacuum-flask with a relevant liquid
|
|
of your choice.
|
|
Yoshax:
|
|
- tweak: 'Splits gender into biological gender and gender identity. Biological gender
|
|
modifies the sprite (for between male and female) and gender identity determines
|
|
what pronouns show up when examined or suchlike. Both are displayed in medical
|
|
records and such. '
|
|
- tweak: Smoke grenades can now have their smoke color set by using a multitool
|
|
on them.
|
|
2016-05-12:
|
|
Yoshax:
|
|
- tweak: Doubles the maximum length of records and names to 6144 & 52, respectively.
|
|
Also increases book length to 12288. (All numbers are in characters.)
|
|
- bugfix: Makes various services in the antag uplink purchasable once again. This
|
|
includes the fake crew arrival.
|
|
- bugifx: Neckgrabs will no longer force people to the ground. In addition, weakened
|
|
people can no longer resist.
|
|
- rscadd: All vending machines now have a small chance of vending an additional
|
|
item.
|
|
- tweak: Smoke from smoke bombs now lasts approximately 3 times as long and spawns
|
|
some more smoke to make a heavier cloud.
|
|
- bugfix: Smoke from smoke bombs now properly does a small amount of oxygen loss
|
|
damage. This damage is per cloud of smoke.
|
|
2016-05-13:
|
|
HarpyEagle:
|
|
- tweak: Shotgun flare illumination now lasts longer, around 3-4 minutes.
|
|
- bugfix: Fixed attack animation playing when using flashes even if the flash was
|
|
not actually used due to being broken or recharging.
|
|
- bugfix: Fixed lightswitches layering over darkness. Now only the light layers
|
|
above shadow. Lightswitch illumination is now much more subtle.
|
|
Yoshax:
|
|
- bugfix: Processing strata floor can now be pried up with a crowbar.
|
|
- bugfix: Blue carpet can now also be removed with a crowbar, and has had it's ability
|
|
to burn and have corners restored.
|
|
- rscadd: Changelings will now store and apply the flavor text of their victims
|
|
when they absorb and transform into them.
|
|
- rscadd: Gives Diona a starting funds wage the same as Tajaran and Unathi.
|
|
- bugfix: Brain damage no longer prevent implant removal surgery.
|
|
2016-05-16:
|
|
Yoshax:
|
|
- rscadd: Uplinks now have a discounted item every 15 minutes. This is per uplink,
|
|
and random, the discount is also random, but weighted as such that a low discount
|
|
such as 10% off, or 20% off has a higher chance of happening than a high discount
|
|
such as 90% of. An item will never cost less than 1.
|
|
- tweak: Mercenaries now spawn with their own, personal uplinks.
|
|
- bugfix: Faked announcements are now once again purchasable from the uplink, and
|
|
actually work.
|
|
- rscadd: Adds several new items to the uplink including tactical knives, metal
|
|
foam grenades, ambrosia seeds and much more.
|
|
2016-05-17:
|
|
SilveryFerret:
|
|
- rscadd: Changes the Death Alarms from announcing over Common channel, to announcing
|
|
only over Medical and Security channels.
|
|
Yoshax:
|
|
- rscadd: Added shotglasses. These can contain 10 units. They have their whole contents
|
|
swalloed in one gulp. They can be produced in the autolathe or found in the
|
|
booze vending machine in the bar.
|
|
2016-05-25:
|
|
Serithi:
|
|
- rscadd: Adds in lavender.
|
|
Yoshax:
|
|
- tweak: Cables of any color can now be merged.
|
|
- tweak: More and different colors are now available to be used by cable.
|
|
- tweak: Adjusting your suit sensors now displays a message to other people in range
|
|
that you did so. In addition, seeing someone else adjust someone's suit sensors
|
|
no longer informs you to what level.
|
|
- rscadd: Added towels to the loadout. These can be worn on the head, belt or outwear
|
|
slots. You can also whip people with them for a special message and sound! In
|
|
addition, using them in-hand will produce an emote where your towel yourself
|
|
off.
|
|
2016-05-27:
|
|
Yoshax:
|
|
- rscadd: Added a new preference that allows you to disable fake nanoui styling
|
|
on relevant windows. However, if it is your first time loading with this new
|
|
preference you will need to save your character slot, as there is a problem
|
|
with satanisiation and it believes the preference is set to disable the nanoui
|
|
styling.
|
|
2016-05-29:
|
|
Datraen:
|
|
- rscdel: Injecting people with mutationtoxin no longer mutates them into slime
|
|
people.
|
|
- rscdel: Removes amutationtoxin.
|
|
- rscdel: Removes slime core recipies.
|
|
- rscadd: Adds slime monkey cubes, which are created by injecting monkey cubes with
|
|
mutationtoxin and activating like a posibrain.
|
|
- wip: Maps for Xenobio2 research labs/stations.
|
|
Zuhayr:
|
|
- tweak: 'Backend change: allowed accessories to be placed on any clothing item
|
|
with the appropriate variables set.'
|
|
2016-05-30:
|
|
EmperorJon:
|
|
- rscadd: Ports Baystation's setup screen changes, thanks to PsiOmegaDelta.
|
|
- rscadd: Includes character preview with toggleable equipment, visible loadout
|
|
items, ghost character sprites, and custom colour underwear. Your underwear
|
|
will have reset, so you'll need to set it back.
|
|
2016-06-07:
|
|
Datraen:
|
|
- rscadd: Adds a trait tool for Xenobio2. It was supposed to be in the initial implementation,
|
|
but fell through the cracks, sorry!
|
|
- bugfix: Fixed the xenobio smartfridge not displaying it's starting core amount.
|
|
- bugfix: Fixed an inverted check with slimes.
|
|
EmperorJon:
|
|
- tweak: Increased loadout points from 10 back to 15. We've added so many things
|
|
like lunchboxes and communicators that everyone just takes by default, so a
|
|
few more points will be nice.
|
|
JerTheAce:
|
|
- rscadd: Adds a variety of new guns. Some of these guns and and their ammunition
|
|
are purchasable through antag uplink, cargo, or can be spawned during Renegade
|
|
or Heist modes.
|
|
- rscadd: Adds ammunition clips for reloading magazines and some guns (such as bolt-actions).
|
|
- rscadd: All magazines and ammunitions can now be produced with the autolathe.
|
|
- maptweak: New bullpup SMG is available in armory area on CentCom level.
|
|
- tweak: Revolvers now use 6 shots. Finally.
|
|
- tweak: Most guns that didn't use magazines before for some reason (such as the
|
|
Uzi) now use magazines.
|
|
- tweak: All casings now update icons if they have been spent.
|
|
- tweak: Corrects Pulse Rifle charge cost consistency.
|
|
- tweak: Corrects and improves a number of icons for guns, including a couple of
|
|
energy guns, and adds fallback icons so they do not turn invisible when held
|
|
or strapped to your back.
|
|
- tweak: Made the icons for some guns look differently depending on what magazine
|
|
is loaded into them.
|
|
- tweak: Made antag uplink menu for guns and ammo more informative.
|
|
- tweak: Machinegun magazines no longer fit in pockets.
|
|
- spellcheck: Made names and descriptions for all projectile guns and ammo consistent
|
|
while removing grammar and spelling errors.
|
|
- bugfix: Autolathe no longer exploitable for ammo by repeatedly recycling empty
|
|
magazines.
|
|
- bugfix: Guns now check a list of compatible magazines.
|
|
- bugfix: Ranged mobs no longer drop usable .357 casings.
|
|
- soundadd: Added a variety of new gun sound effects, and swapped out the old default
|
|
gun sound.
|
|
2016-06-08:
|
|
Yoshax:
|
|
- maptweak: There is now more soap on the map. The chef also gets a dropper.
|
|
- tweak: Changes in gravity now stun for much longer.
|
|
- tweak: Bullets now have a better chance of penetrating objects such as filing
|
|
cabinets, consoles, fax machines, etc. This applies to all bullets.
|
|
- maptweak: The research outpost toxins department now has reinforced phoron windows.
|
|
- bugfix: Spears now do their correct damage instead of doing around half.
|
|
2016-06-14:
|
|
Arokha:
|
|
- rscadd: Adds video-calls on communicators for existing calls
|
|
- rscadd: Adds a 'decline' to incoming communicator calls
|
|
- rscadd: New wallets that let you color them how you want
|
|
- bugfix: Fixes communicators being able to hear speech
|
|
- bugfix: Fixes deadcalls to communicators
|
|
- bugfix: Fixed dropping head/foot/glove items on limb loss
|
|
- bugfix: Suit coolers inside mecha now work
|
|
- bugfix: Fixed printing '1' to world over and over
|
|
- bugfix: Made mech tracking beacon constructable again
|
|
- tweak: Change how emotes and LOOC propogate to nearby people
|
|
- tweak: Rewrote how get_mobs_and_objs_in_view_fast works
|
|
- tweak: Can now see through the red external airlock doors
|
|
Datraen:
|
|
- tweak: Adds a chance for slimes to get mutation toxin for creation of prometheans
|
|
(40%).
|
|
- bugfix: Simple animals outside of the hostile subtype won't follow you as a zombie.
|
|
- bugfix: Xeno hostility is more apparent now.
|
|
- bugfix: Slime cores can no longer create twice as many slimes through an exploit.
|
|
GinjaNinja32:
|
|
- rscadd: Rewrote drinking glasses. There are now eight types of glass, and drink
|
|
appearance is based on color and the type of glass you put it in.
|
|
- rscadd: There are now 'glass extras' you can add to drinks. Straws, drink sticks,
|
|
and fruit slices (yes, all of them) all work. You can add up to two extras per
|
|
glass. Add extras by clicking the glass with the extra, remove by clicking the
|
|
glass with an empty hand while it's in your other hand.
|
|
- rscadd: Adding 'fizzy' things (soda water, cola, etc) or ice to a drink will make
|
|
it be fizzy or have ice floating in it.
|
|
Yoshax:
|
|
- tweak: Everything produced in Robotics is now 25% cheaper to produce.
|
|
2016-06-15:
|
|
Yoshax:
|
|
- tweak: The categories for items in the cargo ordering console have been reworked.
|
|
Items shoulw now be in more sensible categories. If you cannot find something,
|
|
try the sensible category.
|
|
2016-06-21:
|
|
HarpyEagle:
|
|
- bugfix: Fixes disarm-attack dislocation chances being so low that you were very
|
|
likely to break the targeted limb before it would dislocate.
|
|
- bugfix: It is now possible to disarm-attack with stunbatons like with other melee
|
|
weapons. Note that this means that using a stunbaton on disarm intent will hurt
|
|
people.
|
|
- rscadd: Trying to move while being grabbed will now automatically resist.
|
|
- tweak: Small mobs are no longer able to pin larger mobs.
|
|
- tweak: Resisting a smaller mob's grab is more likely to be successful.
|
|
- bugfix: Fixed being able to climb onto a larger mob while restrained, weakened,
|
|
unconscious, or dead.
|
|
JerTheAce:
|
|
- rscadd: CentCom Fax, Admin Prayer, and CentCom emergency messages now prompt admins
|
|
with a pleasing sound effect.
|
|
- tweak: Fax machines now sound like fax machines and not polaroid cameras.
|
|
2016-06-27:
|
|
Sin4:
|
|
- rscadd: Added NanoUI for Advanced Body Scanners, Arcade, Atmospherics Control
|
|
Computer, Chemmaster, Cloning Console, Fax Machines, Guestpass Console, Holodeck
|
|
Computer, Laptop Vendors, Operating Computer, and Photocopiers.
|
|
- bugfix: Fixes chemmaster not putting pills in pill bottles.
|
|
2016-07-01:
|
|
Aztectornado:
|
|
- tweak: Clicking a stack of sheets (Metal, phoron...) in your other hand now asks
|
|
how many you want to split off the stack, courtesy of Baycode
|
|
Datraen:
|
|
- rscadd: Antagonistic factions can now be set and viewed on the uplink. Visibilities
|
|
can be set for these as well, to help identify sympathizers/potential aids,
|
|
or to hide the information from those outside of your faction.
|
|
Yosh:
|
|
- tweaks: Increases max records and book length to ridiculous levels.
|
|
Yoshax:
|
|
- tweak: The PTR Sniper is now more accurate when scoped, but less accurate when
|
|
unscoped. In addition it now has more recoil.
|
|
- tweak: The Laser Cannon no longer holds multiple shots. It holds charge for one
|
|
shot at a time. This is because the beams it fires now do 90 damage with 100
|
|
armor penetration. Furthermore, it is now considerably more accurate. Lastly,
|
|
to counteract it only holding one shot at a time, it now autorecharges, which
|
|
takes 60 seconds.
|
|
Zuhayr:
|
|
- rscadd: Ports/adapted several kitchen machines from Apollo Station.
|
|
2016-07-08:
|
|
EmperorJon:
|
|
- rscadd: Adds admin functionality to call a trader ship event with the Beruang
|
|
in the same manner as ERT dispatches.
|
|
- rscadd: Adds a Trader 'antagonist' as they use the antagonist framework. Not considered
|
|
an actual antagonist, like the ERT.
|
|
- maptweak: Alters Beruang base to provide some clothing for Traders plus a locked-down
|
|
area for admins to spawn cargo.
|
|
- maptweak: Alters Beruang access to a new Trader-ID-only access requirement.
|
|
Neerti:
|
|
- maptweak: Restructred the AI core massively, and the upload slightly.
|
|
- rscadd: Adds a new material type, called Durasteel, which is made from plasteel
|
|
and diamonds. It's incredibly tough and also reflective. The inner walls of
|
|
the AI core contain this new material to protect it.
|
|
- rscadd: New turret subtype just for the AI core, that is more durable, has a chance
|
|
to shrug off EMP, and fires xray lasers. They even turn green.
|
|
- tweak: Turrets now wait to go back down in their covers upon losing sight of a
|
|
target.
|
|
- tweak: Emitters now have health, and can be damaged by projectiles. They will
|
|
explode on death.
|
|
- tweak: Critical APCs (the type found in the engine and AI core) are now more resistant
|
|
to EMP. Equipment and Enviroment stays on during an EMP, and less of the cell
|
|
is drained.
|
|
Sin4:
|
|
- rscadd: Added benches.
|
|
- rscadd: Added floor lamps.
|
|
- rscadd: Added water-cooler cup dispenser.
|
|
Yoshax:
|
|
- rscadd: Adds recipes for four new non-alcoholic cocktails. Shirley Temples, Roy
|
|
Rogers, Arnold Palmers and Collins Mixes.
|
|
- rscadd: Adds five new Tajaran hairstyles ported from Aurora.
|
|
2016-07-10:
|
|
Anewbe:
|
|
- bugfix: Changelings will no longer remain stunned or suchlike when attempting
|
|
to regenerate.
|
|
Cirra/:
|
|
- rscadd: Added a chemistry gripper for Crisis borgs.
|
|
GinjaNinja32:
|
|
- rscadd: Adds 3x & 4x upscaling options for players with very large monitors.
|
|
HarpyEagle:
|
|
- tweak: Runtime can now become friends with anyone, regardless of their initial
|
|
job.
|
|
Neerti:
|
|
- rscadd: Mining can now be done with explosives. The effectiveness depends on
|
|
the spot chosen to explode, so using an ore scanner is advised.
|
|
PsiOmegaDelta:
|
|
- rscadd: MedHUD overlays now have more stages, both for 'normal' and critical stages
|
|
of injury, for improved quick-diagnosis.
|
|
Redstryker:
|
|
- bugfix: Communicators will no longer show up on camera networks by default.
|
|
- rscadd: Adds a selection of flannels to the loadout. These can have their sleeves
|
|
rolled up, their buttons buttoned up, be tucked in and any combination of those.
|
|
Techhead:
|
|
- rscadd: 'New Random Event: Solar Storms. Similar to a radiation storm, but anywhere
|
|
inside the station is safe. Also boosts solar panel output significantly for
|
|
the duration.'
|
|
Yoshax:
|
|
- rscadd: Ports an Advanced Who verb that allows normal players to see what players
|
|
are in game, and which aren't.
|
|
Zuhayr:
|
|
- tweak: Modifies the health HUD element to display limb damage individually. It
|
|
will reflect your species, prosthetics, loss of limbs, as well as being on fire.
|
|
2016-07-13:
|
|
Anewbe:
|
|
- rscdel: Removed detonating borgs via Robotics Console
|
|
Yoshax:
|
|
- tweak: Emagging a cargo supply console will now properly hack it and will also
|
|
remove the access requirement.
|
|
- bugfix: Languages selected during character setup will once again be properly
|
|
added to mobs.
|
|
xDarkSapphire:
|
|
- rscadd: 'Adds a new hairstyle: Spiky Ponytail.'
|
|
2016-07-22:
|
|
Anewbe:
|
|
- rscdel: Removes assault carbine from uplink.
|
|
- tweak: Speeds up the toxin reagents
|
|
EmperorJon:
|
|
- bugfix: Having between 20 and 100 nutrition and over 45 toxin damage will no longer
|
|
cause you to gag ad-infinitum and die. It now respects vomit time restraints.
|
|
- tweak: Gagging now occurs only when the mob has no nutrition at all. It no longer
|
|
causes three toxin damage, only weakens as before.
|
|
- tweak: Vomiting and/or gagging from toxins now occurs regardless of nutrition,
|
|
not only 20+.
|
|
Neerti:
|
|
- rscadd: Adds ability for ghosts to send and receive text messages via communicator.
|
|
Yoshax:
|
|
- tweak: Drop pod contents have been adjusted. In general, you will get something
|
|
more useful and the less useful contents have been made more interesting. There
|
|
is a total of 12 drop pod content lists and 7/12 are useful, 4/12 are useless,
|
|
1/12 is potentially useful.
|
|
- tweak: Stun Revolvers will no longer be able to spawn from random energy weapon
|
|
spawns. In addition, some of the other random item spawns have new items and
|
|
adjusted probablities.
|
|
- rscdel: Tajaran are no longer negatively affected by coffee.
|
|
- tweak: Bucklecuffing as it has been known for the longest time is no longer a
|
|
thing. When you resist when cuffed and buckled to something, you will now resist
|
|
out of the handcuffs first, allowing you to simply unbuckle yourself once done.
|
|
2016-07-25:
|
|
PsiOmegaDelta:
|
|
- bugfix: Robot upgrades produced in robotics to be applied to Cyborgs can now once
|
|
again actually be applied.
|
|
Rymdmannen:
|
|
- rscadd: Added department specific rubber stamps for cargo and warden.
|
|
- maptweak: Replaced 'small rubber stamp' with corresponding new ones in cargo area
|
|
and warden's office.
|
|
- spellcheck: Renamed ''quartermaster's stamp'' to ''quartermaster's rubber stamp''.
|
|
Superbee29:
|
|
- rscadd: Ghosts can now see the power in a cable when examining it.
|
|
Yoshax:
|
|
- tweak: Flashes no longer provide an instant stun. Flashes now confuse and blind
|
|
the affected person for five seconds and in addition makes their eyes blurry
|
|
for ten seconds.
|
|
- tweak: The empty box supply crate has been replaced with a shipping crate. Which
|
|
contains what you need to send stuff places!
|
|
- maptweak: The chef now gets a destination tagger and packaging paper to send people
|
|
food.
|
|
- bugfix: Drinking glasses now have a material cost in the autolathe.
|
|
- tweak: When emagged security bots such as the Securitron and ED-209 will now move
|
|
and pursue faster.
|
|
- bufix: Securty bots such as mentioned above will now be properly emagged.
|
|
- tweak: The cost of items in the antag uplink have been tweaked. Some are cheaper,
|
|
some are more expensive. In addition, you can now buy singular grenades isntead
|
|
of boxes. Buying a box has a discount over the singular.
|
|
- bugfix: Repairing burn damage on FBPs will now once again properly work.
|
|
- bugfix: Undislocating limbs will now once again properly work.
|
|
- rscadd: The phoron assembly crate in cargo has been renamed to a Phoron research
|
|
crate and now contains more supplies including tank transfer valves.
|
|
- tweak: The cooldown between discount offers in the antag uplink is now 10 minutes
|
|
versus the previous 15 minutes.
|
|
- tweak: The ordering of the items in the autolathe will now be somewhat diferrent
|
|
due to a code overhaul. It is now in alphabetic order.
|
|
- tweak: Security robots such as the Securitron or ED-209 are now more hardy and
|
|
can take more damage before dying.
|
|
- tweak: The silenced pistol no longer has any recoil and can be fired faster with
|
|
less delay in between shots.
|
|
2016-07-31:
|
|
Anewbe:
|
|
- rscadd: Sprays now respect shields.
|
|
Yoshax:
|
|
- bugfix: Certain items such as pills and suchlike will once again be usable on
|
|
someone who is on a surgical table/table.
|
|
2016-08-05:
|
|
Anewbe:
|
|
- rscadd: Changeling Self-Respiration is now a toggle. By default they breathe normally,
|
|
but if they use the power they no longer require oxygen, or experience the effects
|
|
of inhaled gasses.
|
|
- tweak: Heat based damage has been increased. This includes fire.
|
|
Hubblenaut:
|
|
- rscadd: Windoor assemblies can now be named with a pen.
|
|
- rscadd: Windoor and airlock assemblies now show their custom name during construction
|
|
phase.
|
|
- tweak: Windoors can now be made out of two sheets of glass or reinforced glass,
|
|
for normal and secure windoors respectively.
|
|
- tweak: Windoors now automatically close after construction.
|
|
- tweak: Adjusts the algorism for how windoors and windows are placed on construction
|
|
(when there are already windows co on the same turf).
|
|
- bugfix: Windoors will now drop exactly the materials they were made of.
|
|
- bugfix: Prying a broken circuit out of a windoor will no longer cause duplicates
|
|
to drop.
|
|
- bugfix: Airlocks no longer spark after spawn and several other icon update issues
|
|
were fixed.
|
|
- bugfix: Fixes reinforced walls not being constructable with one sheet left in
|
|
stack.
|
|
- bugfix: Windows that were busted out of their frame by force are now correctly
|
|
rotatable.
|
|
- bugfix: Lots of spellchecking and code cleanup in windoor and airlock code.
|
|
- rscdel: Killed innocent kittens.
|
|
Sin4:
|
|
- bugfix: Advanced Body Scanners are now deconstructable
|
|
- bugfix: You can now add coolant to the Radiocarbon Spectrometers
|
|
- tweak: Frame code revamped and cleaned up.
|
|
- rscadd: R&D server circuitboards can be swapped between core and robotics types
|
|
using a screwdriver.
|
|
Yoshax:
|
|
- bugfix: Wounds will now once again bleed.
|
|
- bugfix: Xeno loadout items will now properly be reloaded into a slot when the
|
|
server restarts.
|
|
- rscadd: A new item has been added to the uplink. Package bombs. These come in
|
|
two variants, small and big, which cost 20 TC and 40 TC respectively. These
|
|
come in a box with an explosive, a disguised detonator and a screwdriver. The
|
|
use the detonator you muse apply the screwdriver to configure it into detonator
|
|
mode. This must be done when it is closed.
|
|
2016-08-07:
|
|
HarpyEagle:
|
|
- rscadd: Severe enough burn damage now causes one-time blood loss due to blistering
|
|
and body fluid cook-off.
|
|
Sin4:
|
|
- bugfix: Fixed ERT icon not showing up properly for sechuds.
|
|
- tweak: Fixed instances of the game mode's config_tag being displayed instead of
|
|
the game mode name.
|
|
Yoshax:
|
|
- rscadd: Attacking yourself, or anyone else with a stack of five or more telecrystals
|
|
will teleport the attacked person to a random, safe (not in space) location
|
|
within 14 metres.
|
|
- tweak: All telecrystals ammounts have been multiplied by 10. This means the base
|
|
amount is now 120, and an emag for example costs 30, vs the previous 12 and
|
|
3, respectively.
|
|
- tweak: You can once again use telecrystals on an emag to add more uses to it.
|
|
You get 1 use per every 2 telecrystals.
|
|
- tweak: Instead of only being able to remove 1 telecrystal from your uplink, you
|
|
can now remove 1, 5, 10, 25, 50.
|
|
2016-08-08:
|
|
Kelenius:
|
|
- rscadd: Xenoarcheology code has been partially redone.
|
|
- tweak: Pick set will now sort the picks inside it.
|
|
- tweak: Removed useless random numbers from GPS coordinates in various places.
|
|
I'm sure we have not lost the arcane knowledge of rounding 500 years into the
|
|
future.
|
|
- tweak: Picks renamed to show their excavation depths.
|
|
- tweak: Suspension generator's power use lowered.
|
|
- tweak: Suspension generator's different field types removed. By the way, remember
|
|
that they can suspend any item and even mobs.
|
|
- tweak: Archeology belts and pick sets can now hold small pickaxes. Pick sets still
|
|
only have 7 slots. Brushes fit on your ears.
|
|
- tweak: Empty rock drop rate reduced.
|
|
- tweak: Empty rock renamed from 'rock' to 'small rock' so you can tell if you are
|
|
clicking on a turf or an item when hovering over it.
|
|
- tweak: Empty boulder spawn rate reduced.
|
|
- tweak: Tape measuring is a bit faster.
|
|
- tweak: Scanner now shows the lowest and the highest depth of the find (highest
|
|
is depth + clearance) for easier calculations. Ideally, you need to hit exactly
|
|
the lowest spot. Less ideally, hit anywhere between higest and lowest. Hit below
|
|
lowest and you have a chance to break the find.
|
|
- tweak: You can now use a brush to clear strange rocks. Welder uses less fuel for
|
|
that than before.
|
|
- tweak: Anomaly analyser's report made a bit easier to read.
|
|
- tweak: Anomaly locater will now also locate normal finds.
|
|
- bugfix: Gas masks will now correctly spawn as archeological finds.
|
|
- bugfix: Digsites will now properly contain several (4-12) turfs in a 5x5 radius.
|
|
Be careful when digging near your finds.
|
|
- bugfix: Suspension generator will now correctly turn off (qdel issue).
|
|
- bugfix: Archeology overlays won't disappear when the icon is updated (e.g. when
|
|
mining next to it).
|
|
- bugfix: Archeology overlays won't overlap each other and will properly disappear
|
|
when you mine out a find.
|
|
- bugfix: Some spawning oddities were fixed.
|
|
- bugfix: Checks for whether you get a strange rock or a clean item were fixed (previously
|
|
it always gave you clean item where it should have been rolling a random number).
|
|
- bugfix: Can no longer get rid of any item by putting it into evidence bag and
|
|
bag into core sampler.
|
|
- bugfix: Can no longer irreversibly fold pick set into cardboard.
|
|
- bugfix: CO2 generator effect now has a type.
|
|
- bugfix: Phoron generator effect will now always generate phoron, not sometimes
|
|
phoron and sometimes oxygen.
|
|
Sin4:
|
|
- tweak: Scheduler ported from Baystation's port of Paradise's scheduler.
|
|
Yoshax:
|
|
- tweak: Some items such as commonly found tools are now slightly more effective
|
|
when wielded as weapons. This change has been made because many of them were
|
|
too low, and low because of mostly holdovers from other servers where things
|
|
such as grey tide are big concerns.
|
|
2016-08-13:
|
|
Yoshax:
|
|
- bugfix: The ERT camera monitor on the shuttle will now connect to the right network.
|
|
- bugfix: The 'choose sprite' verb as a ghost will no longer prematurely clear you
|
|
sprite and will now return your sprite to what it was previous when you press
|
|
'no'. However, it will not allow you to get back the sprite of your actual character
|
|
because those are horrible snowflakes.
|
|
- bugfix: The Atmos Substation is now a proper substation with a breaker box and
|
|
all!
|
|
- bugfix: Diona Nymphs now get a popup window on evolution to allow them to input
|
|
a name.
|
|
- bugfix: Changeling revive will now close any surgical incisions.
|
|
2016-08-15:
|
|
Anewbe:
|
|
- tweak: Changed some words to match current Tajaran lore.
|
|
Hubblenaut:
|
|
- rscadd: Adds a verb for toggling whether to show specific pieces of underwear.
|
|
- tweak: Changes medical belt sprite. Mostly white now so they go nicely with all
|
|
medical uniforms.
|
|
Yoshax:
|
|
- bugfix: Dirt accumulation on tiles will now work again.
|
|
- bugfix: The change appearance window provided to antagoniss such as mercenaries,
|
|
heisters or suchlike (including traders!) will now properly allow people to
|
|
select species they are whitelisted for.
|
|
2016-08-29:
|
|
Haswell:
|
|
- rscadd: Modules installed within a hardsuit will now be listed when examining
|
|
the hardsuit control module while being held or worn, if the maintenance panel
|
|
is open.
|
|
Hubblenaut:
|
|
- bugfix: Bottles will now actually sell for their set prices.
|
|
- tweak: Chief Medical Officer and Medical Doctors now spawn with a health analyzer
|
|
instead of a penlight.
|
|
Sin4:
|
|
- bugfix: Camera Console swaps to active camera upon clicking on.
|
|
- bugfix: Hugs gender correctly.
|
|
- bugfix: Prometheans gender correctly and have a gender identity.
|
|
- bugfix: Meatspike no longer takes you prisoner upon placing something on it.
|
|
- rscadd: Lighting someone on fire now tells the admins.
|
|
- bugfix: Wiping something down with a damp rag no longer wets the floor.
|
|
- bugfix: Captains gloves now appear when put on.
|
|
- bugfix: Fixes Station Administrator Spawn point and access/restrictions.
|
|
- tweak: Renamed items from captain to station administrator.
|
|
Yoshax:
|
|
- bugfix: IDs can now actually be put onto your ears.
|
|
- bugfix: Lungs will now once again rupture when you are in an area where you cannot
|
|
breathe. This has a relatively small chance to happen.
|
|
2016-08-30:
|
|
Anewbe:
|
|
- tweak: Arm and leg guards are now slightly less slowing.
|
|
- tweak: Mining RIG is now faster
|
|
- tweak: Tweaks security voidsuit armor values.
|
|
- rscadd: Hardsuits (RIGs) now have an inbuilt suit cooling system, toggled via
|
|
HUD button. This only works when the hardsuit is fully deployed, and drains
|
|
charge from its power cell.
|
|
Neerti:
|
|
- rscadd: Emitters can be examined to see if they are damaged. They can also be
|
|
repaired by applying metal sheets to them.
|
|
- tweak: Emitters now only explode on death if they are on a powered wire with significant
|
|
power flowing through it.
|
|
- bugfix: Emitters don't explode in one hit, or by tasers or non-damaging projectiles
|
|
anymore.
|
|
2016-09-01:
|
|
Alberyk:
|
|
- rscadd: Added more horns and horns related facial options for Unathi.
|
|
Anewbe:
|
|
- tweak: Hyperzine metabolizes twice as quickly.
|
|
- rscadd: Changeling space suits now have magboots.
|
|
- rscadd: Armblade now has suicide_act text.
|
|
Techhead:
|
|
- rscadd: Medical splints can now also be applied to hands and feet (in addition
|
|
to arms and legs).
|
|
- rscadd: For those that miss the old functionality, ghetto splints have been added.
|
|
These can be crafted with a roll of tape and a metal rod and can only splint
|
|
arms and legs.
|
|
Yosh:
|
|
- rscadd: The secure briefcase is now available in the loadout for anyone who wishes
|
|
to use it.
|
|
- bugfix: Leaving a space area and entering a non-space area will no longer leave
|
|
your sprite floating.
|
|
- rscadd: Ponchos can now be attached to your uniform as an accessory. In addition
|
|
they can also be attached to suits!
|
|
- bugfix: Changeling regenerative stasis will now properly regrow limbs.
|
|
- bugfix: Changeling regenerative stasis will no longer runtime and refuse to work
|
|
when you have a missing limb.
|
|
- tweak: The shuttle during revolution will no longer take forever and a day to
|
|
arrive and such.
|
|
2016-09-02:
|
|
Yosh:
|
|
- rscadd: DNA Lockable guns have been finished. Any gun can be made into a DNA Lockable
|
|
gun by inserting a DNA Chip Lock. These are not currently available, and are
|
|
adminspawn only. Please refer to your nearest staffmember/developer to begin
|
|
discussion for future implementations of this feature.
|
|
- rscadd: A new hairstyle has been added named poofy2.
|
|
Yoshax:
|
|
- tweak: Autotraitor now needs 0 players to start in secret.
|
|
- tweak: Diona are now slightly faster!
|
|
2016-09-03:
|
|
Yosh:
|
|
- tweak: Projectile flash rounds will now do the same as a flash when it hits the
|
|
target. As such, it will blind, confuse and blur the eyes of thw target. Pistol
|
|
and machine gun rounds last the same length as a flash, shotgun rounds last
|
|
longer.
|
|
- tweak: Changeling recursive enhancement is now a toggleable passive ability, instead
|
|
of a one-time use active ability.
|
|
- rscadd: You can now vomit by using the vomit emote.
|
|
Yoshax:
|
|
- bugfix: Changeling armor and space armor can now be cast off regardless of your
|
|
stored chemicals.
|
|
2016-09-16:
|
|
Anewbe:
|
|
- tweak: Explosive implants should no longer gib the target if the setting is Localized
|
|
Limb.
|
|
- rscadd: Lasercannon has 4 shots and fires slightly faster.
|
|
- tweak: Lasercannon shots are slightly weaker to compensate for increased sustain.
|
|
- tweak: Changes Unathi sprites slightly.
|
|
- tweak: The advanced egun, laser carbine, and lasercannon now take up a bit more
|
|
space in bags.
|
|
- tweak: Prosthetic limbs and extremities no longer increase body temperature.
|
|
- tweak: Ninja and Technomancer now require 5 players to start in either secret
|
|
or voted.
|
|
- tweak: Split skirts into 'skirts', which are just a skirt, and 'skirt outfits',
|
|
which cover the upper body. Check your loadouts, they should remain otherwise
|
|
unchanged.
|
|
- rscdel: Splints are no longer reusable.
|
|
- tweak: Water is now more effective at dousing burning people.
|
|
- rscdel: Ninjas now vanish in a cloud of smoke, rather than exploding.
|
|
Chinsky:
|
|
- rscadd: Added a hawaii shirt to loadout accessories. Can be attached to clothing
|
|
like suit jackets etc. Can also be found in mixed wardrobes.
|
|
Yoshax:
|
|
- tweak: People bleed faster and more.
|
|
- bugfix: Splints are once again reusable and have been improved behind the scenes.
|
|
- bugfix: Removing splints will now correctly give you the splint used to splint
|
|
the organ.
|
|
2016-09-19:
|
|
Anewbe:
|
|
- rscadd: Blood Drain now heals internal damage, including broken bones and internal
|
|
bleeding.
|
|
- rscadd: Adds the Command Secretary job.
|
|
- rscadd: CE hardsuit now has proper magboots and insulated gauntlets.
|
|
- bugfix: Powersinks should actually explode again, after a while.
|
|
MagmaRam:
|
|
- rscadd: Lasers and energy projectiles in general now glow in the dark.
|
|
- tweak: Robotic and prosthetic limbs can now be used in creation of simple robots,
|
|
rather than just the robotic (lawed-chasis) limbs.
|
|
Zuhayr:
|
|
- rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the
|
|
actual pipe network, a step at a time. Have fun.
|
|
2016-10-02:
|
|
Anewbe:
|
|
- tweak: Pain from burn damage is now equal to that of brute damage.
|
|
- bugfix: Removed the exploit by which you could gain cargo points by ordering plastic
|
|
crates.
|
|
- rscadd: Upped cargo point gain by 50%.
|
|
- rscdel: Parapen in SpecOps crate replaced with a 4th smoke grenade.
|
|
HarpyEagle:
|
|
- rscadd: Adds applying pressure to body parts to reduce bleeding. With desired
|
|
body part selected, help-intent click yourself or get an aggressive grab, then
|
|
help-intent attack with the grab item. Each person should only be able to apply
|
|
pressure to one body part on one person at a time, so choose wisely. Applying
|
|
pressure will get blood on your hands.
|
|
Yoshax:
|
|
- rscadd: Armbands can now be attached to things that go in the outer suit slot.
|
|
- rscadd: Shanking has been added. You can shank someone by getting an aggressive
|
|
grab on them, targetting their chest and attacking them with a sharp item. This
|
|
has a special attack that has greatly increased chance to do internal damage,
|
|
also does bonus damage for weapons that are both sharp and have edge.
|
|
Zuhayr:
|
|
- rscadd: Added /vg/ direct-action ventcrawling. You will now crawl through the
|
|
actual pipe network, a step at a time. Have fun.
|
|
2016-10-05:
|
|
Redstryker:
|
|
- rscadd: Added four sounds that are randomly played when bones break. Also allows
|
|
the Technomancer to play the bone break sound.
|
|
- rscadd: Adds a black variety of the Security Voidsuit called the 'Crowd Control'
|
|
voidsuit. It can be obtained from a Suit Cycler with Security clearence.
|
|
- bugfix: Codes in icon state for the Press Vest.
|
|
- rscadd: Added a child of the Medical armband with a red cross on it. It is available
|
|
on the loadout.
|
|
2016-10-06:
|
|
Anewbe:
|
|
- rscadd: Energy weapons and stunbatons now use special device power cells, these
|
|
can still be recharged.
|
|
- rscadd: Energy weapons can be unloaded and reloaded by clicking them with an empty
|
|
hand or a device cell, respectively. The process of loading a cell takes a few
|
|
moments.
|
|
- rscadd: Stunbatons no longer require a screwdriver to switch cells.
|
|
- tweak: Tweaked the order in which stunbatons check for power, they should now
|
|
visibly power off when their cell hits 0, instead of one hit after.
|
|
- rscadd: Security lockers (HoS, Warden, and Officer) now have an extra device cell
|
|
in them.
|
|
- rscadd: Protolathe can print device cells.
|
|
- rscadd: Adds start_recharge() proc to energy weapons. When called, this should
|
|
cause the affected weapon to begin self-charging.
|
|
- rscdel: Weapons that self-recharge won't do so for a short period after firing.
|
|
- tweak: On weapons that can fire both lethally and non-lethally, lasers drain twice
|
|
as much power as tasers.
|
|
- tweak: Laser cannon, LWAP, and self_recharging weapons cannot switch cells.
|
|
- tweak: Map has been changed to include more rechargers. Merc and ERT bases include
|
|
extra device cells.
|
|
Neerti:
|
|
- tweak: Cleaned up the work in progress event system.
|
|
- rscadd: Added framework for a new grid check for the new event system.
|
|
Spades Neil:
|
|
- tweak: Replaced Station Administrator with Facility Director, based on feedback
|
|
literally from NASA.
|
|
Yoshax:
|
|
- bugfix: You can now only fit one pizza per box, and pizzas will no longer vanish
|
|
to pizza gnomes.
|
|
- rscadd: Energy swords will now produce a small light. The light is determined
|
|
by the color of the blade.
|
|
- bugfix: Simple mobs such as slimes, or carp, will now ignore intent requirements
|
|
for passing applied tape.
|
|
- bugfix: Long records will no longer be devoured by long-record-goblins when attempting
|
|
to edit them using a console in-round.
|
|
- bugfix: AIs with special roles will now get access to the fancy law manager.
|
|
2016-10-08:
|
|
Anewbe:
|
|
- bugfix: Unloading an energy weapon should now correctly show what was unloaded.
|
|
- tweak: Borg stun baton is back to the old cost, for balance reasons.
|
|
Redstryker:
|
|
- rscadd: '''Overseer'' added as an alt title to Facility Director alt titles list.'
|
|
Spades Neil:
|
|
- rscadd: Adds the ability to hack Jukeboxes.
|
|
Yoshax:
|
|
- rscadd: Flashlights now take powercells.
|
|
- rscadd: Flashlights now have multiple brightness levels, including low, medium
|
|
and high.
|
|
2016-10-10:
|
|
Anewbe:
|
|
- tweak: The base device cell has been shrunk, for use in non-weapon devices.
|
|
- rscadd: Adds another class of device cell, for use in weapons.
|
|
- rscadd: Belts can now hold device cells.
|
|
- rscadd: Cryopods (including the portal and elevator) no longer consume ammo or
|
|
device cells.
|
|
- bugfix: Low Yield EMP grenades now have the proper EMP radii.
|
|
Redstryker:
|
|
- bugfix: Allows promotion to Facility Director on the ID console.
|
|
2016-10-24:
|
|
Anewbe:
|
|
- tweak: The color selectable beret should now be more vibrantly colored.
|
|
- rscadd: Bullet armor has a higher chance of preventing an embed.
|
|
- tweak: The actual system by which embed works has been changed. The overall effect
|
|
should be negligible.
|
|
- tweak: Flashlights use device cells. Time of use should be roughly unchanged.
|
|
- rscadd: Device cells have a chance to spawn where normal cells do.
|
|
- rscadd: Internal Affairs Agent HUD icon added.
|
|
- tweak: Command, QM, and Bridge Secretary icons are now blue.
|
|
- tweak: Research department icons are now purple.
|
|
- tweak: Supply department icons are now brown.
|
|
- tweak: Chemist icon is now white and red, like the rest of medical.
|
|
- tweak: Using a roll of tape on a person requires the same level of grip as handcuffs.
|
|
- tweak: The disclocation chance when using disarm intent with a weapon has had
|
|
its' formula changed, meaning the threshold for always disclocatiing is now
|
|
higher, and no longer 15 force. Meaning weapons will dislocate limbs less often
|
|
and will also do less damage.
|
|
MagmaRam:
|
|
- tweak: Rates of blood loss now depend on the type of wound inflicted and where
|
|
the wound is inflicted, as well as the damage.
|
|
Neerti:
|
|
- tweak: Changes how the grid check event works. A new machine called the grid
|
|
checker exists in engineering, near the engineering substation. The actual
|
|
event now involves a power spike originating from the engine, which the grid
|
|
checker will activate upon sensing it, and causing a blackout. Engineering
|
|
can restore power faster if they hack the grid checker correctly. A piece of
|
|
paper left in the substation has more details.
|
|
- rscadd: Adds new 'spell power' mechanic, currently tied to technomancer cores.
|
|
Certain cores will augment various characteristics of spells, such as damage,
|
|
radius, etc Base spell power is 100% (internally 1.0) and some cores may raise
|
|
or lower it.
|
|
- rscadd: Adds new 'info' tab for Technomancers that hopefully tells new them what
|
|
they need to know.
|
|
- tweak: Round-end now shows every spell each technomancer has, as well as their
|
|
core type.
|
|
- tweak: Ability HUD buttons can be re-ordered by clickdragging one button onto
|
|
another.
|
|
- bugfix: Recycling core now actually works.
|
|
- rscadd: Adds two new cores. The Safety Core, which reduces instability by 70%,
|
|
however it hass less energy, lower recharge rate and lower spell power. Also
|
|
the Overcharged Core which uses more energy, caused more instability, but has
|
|
far higher spell potency.
|
|
- rscadd: Adds a new Spyglass item, that functions exactly like a pair of binoculars.
|
|
This is for Techomancers.
|
|
- tweak: Technomancer Resurrect now has a deadline of 30 minutes until a dead person
|
|
can't be revived, instead of 10 minutes.
|
|
- tweak: Technomancer Radiance is now three times as strong. Also Radiance with
|
|
a Scepter prevents the caster and allies from being afflicted.
|
|
PapaDrow:
|
|
- rscadd: Striped undergarments now exist.
|
|
Redstryker:
|
|
- rscadd: Added a blue variant of the Medical voidsuit called the 'Emergency Medical
|
|
Response Voidsuit' that can be obtained from the suit cycler.
|
|
2016-10-25:
|
|
Anewbe:
|
|
- tweak: The effects from empty-handed disarming now have a cooldown.
|
|
- rscdel: HoS and Detective equipment is less protective.
|
|
2016-11-13:
|
|
Anewbe:
|
|
- rscadd: Adds a list to prevent certain jobs from being certain roundstart antags,
|
|
rather than outright preventing them.
|
|
- bugfix: Surplus crates won't make more surplus crates.
|
|
- tweak: Random buys from uplinks will no longer buy anything out of the Badassery
|
|
tab.
|
|
- bugfix: Loincloth now has an on-mob sprite.
|
|
- rscadd: Ported Bay's tape recorders (which actually work).
|
|
Broseph Stylin:
|
|
- rscadd: Added HUD aviators to the loadout. They're restricted to security, and
|
|
can toggle between HUD and flash protection modes, but won't offer both at once.
|
|
MagmaRam:
|
|
- rscadd: Holsters can be concealed by some suit-slot items, others conceal all
|
|
accessories.
|
|
- bugfix: Fixed certain suit-slot items not hiding jumpsuits properly.
|
|
RedStryker:
|
|
- rscadd: Adds a Guy Fawkes mask.
|
|
Yoshax:
|
|
- rscadd: Clipboards can now be made out of wood.
|
|
2016-11-17:
|
|
Anewbe:
|
|
- tweak: Slowdown in armor sets moved to chest and legs, rather than arms and legs.
|
|
- rscadd: Bullets and lasers will now show up on Autopsy Reports.
|
|
- bugfix: Fixed all ERT calls being silent, regardless of selected option.
|
|
- rscadd: Flashlights can now fit in rechargers.
|
|
- rscadd: 'Added flashlights, maglights, and the secHUD sunglasses (Sec only) to
|
|
the loadout. '
|
|
TheGreyWolf:
|
|
- rscadd: Added Sign language, which can be selected from character setup.
|
|
2016-11-18:
|
|
Anewbe:
|
|
- rscadd: Added .45 and tommygun AP ammo to the uplink.
|
|
- tweak: CPR can be performed on corpses, doesn't actually help them.
|
|
Datraen:
|
|
- tweak: Makes cameras faster, removing a large chunk of bloat relating to taking
|
|
pictures. Specifically for taking pictures of angry cheetos.
|
|
MagmaRam:
|
|
- bugfix: Slimes will now properly process chems that have zero effect on them (that
|
|
is, they'll get rid of them instead of clogging up their metabolism forever).
|
|
Nerezza:
|
|
- rscadd: Added Lemon Juice to soda dispensers across the station. Reagent cartridge
|
|
refills can be ordered via cargo.
|
|
- rscadd: Added Lemon Juice and Milk Cartons to the bar's Booze-o-Mat. You can now
|
|
order milkshakes and not get shot (maybe).
|
|
Yoshax:
|
|
- experiment: Being unable to breathe and having oxyloss will now cause brain damage
|
|
that scales with the amount of oxyloss you have. Without oxygen, the brain takes
|
|
damage and will EVENTUALLY die (but you would most likely die of actual oxyloss
|
|
before that point.)
|
|
2016-11-20:
|
|
Datraen:
|
|
- tweak: Global announcer now has access to engineering channel.
|
|
- tweak: Supermatter now uses the global announcer.
|
|
Nerezza:
|
|
- bugfix: Digital FBP/Cyborg brains no longer drop brains.
|
|
- rscadd: Digital FBP/Cyborg brains are tagged with their designation now.
|
|
- bugfix: All cyborgs can now unbuckle people from beds/chairs. Just attack the
|
|
structure with no module selected.
|
|
- rscadd: Added the current station date to the Status tab. Ported from Baystation.
|
|
Yoshax:
|
|
- rscadd: Adds the ability for Hydroponics Trays to enter cryogenic stasis. You
|
|
can do this by using a multitool on one. Wheh in stasis the plant will be frozen
|
|
in time, it will neither grow nor die. Now you can have a life!
|
|
2016-11-21:
|
|
Anewbe:
|
|
- tweak: Drawing blood with a syringe now takes a moment.
|
|
- rscadd: Communicators no longer have a loadout cost.
|
|
- rscdel: Having more than 50 tox will now cause liver damage, rather than 60.
|
|
- rscadd: Adds Stimm, a homemade hyperzine made of sugar and welding fuel.
|
|
- rscdel: Hyperzine is now toxic.
|
|
Nerezza:
|
|
- tweak: Space suits now hide jumpsuits, so excessively bulky jumpsuits no longer
|
|
peek through.
|
|
- bugfix: Teshari wearing webbing now have the correct sprite overlay. More accessories
|
|
need sprites, however.
|
|
- wip: Teshari sprites no longer show the majority of suit accessories, anyone who
|
|
wants to pitch in to fix this are invited to do so!
|
|
- rscadd: Windoors can now be disassembled. Apply crowbar when open.
|
|
- rscadd: Engiborgs and drons can name door and windoor assemblines now. Click an
|
|
adjacent assembly with no modules active.
|
|
- bugfix: Windoors now know how to name themselves. In addition, unnamed windoors
|
|
now spawn with their default name instead of null.
|
|
RedStryker:
|
|
- rscadd: Added a colorable hairflower to the loadout.
|
|
- rscadd: Added a taqiyah to the loadout that can be colored with the color datum.
|
|
- tweak: Fixed the sprite for the red Security Hat backwards sprite so that the
|
|
'N' on it is no longer backwards.
|
|
Yoshax:
|
|
- tweak: All robots now get crowbars, flashes and fire extinguishers.
|
|
- tweak: IV Drips are no longer dense, meaning they can be walked through like chairs.
|
|
- tweak: Robots can now use the toggle lock verb on crates and lockers.
|
|
- rscadd: There is now an experimental welding tool, it regenerates its fuel on
|
|
its own! One is given to the Chief Engineer, produced in Research, or found
|
|
in Syndicate toolboxes.
|
|
2016-12-01:
|
|
Anewbe:
|
|
- bugfix: Adult Diona should be able to name themselves properly now. Tweaked from
|
|
a Baystation PR by FTangSteve.
|
|
- rscdel: Lightning spells and bioelectrogenesis will no longer stun outright.
|
|
- rscadd: FBPs should no longer get mutations from radiation.
|
|
- bugfix: Observe warning should properly show how long you have before you can
|
|
join.
|
|
- rscadd: Adds a Toggle Shoe Layer verb to shoes, that let them be worn over the
|
|
uniform (ie tucking your pants into your shoes).
|
|
- bugfix: Shoes now properly check if they can hold knives or not.
|
|
- bugfix: Sign language can now be used while muzzled.
|
|
Datraen:
|
|
- tweak: Skrell are now more resistant to various chemicals, more susceptible to
|
|
pepperspray.
|
|
ForFoxSake:
|
|
- bugfix: Fixed a possible href exploit allowing any living player to speak any
|
|
language.
|
|
- bugfix: Organic beings can no longer speak Encoded Audio Language, although they
|
|
can still understand it just fine.
|
|
- tweak: Positronic brains can now speak Encoded Audio Language.
|
|
- tweak: Station manufactured Full Body Prosthetics can now speak Encoded Audio
|
|
Language.
|
|
MagmaRam:
|
|
- tweak: Corpses will now process a select few chemicals, meaning you can now add
|
|
blood into people who bled out before defibbing them.
|
|
- bugfix: Defibrilators fixed again.
|
|
- bugfix: R&D machines will now accept stacks of metal and glass from Cargo orders
|
|
properly.
|
|
N3X15:
|
|
- bugfix: Electrical storms no longer affect only cargo. If you're not cargo, your
|
|
lights are no longer safe.
|
|
Nerezza:
|
|
- rscadd: APCs now have a new EMP behavior. Regular APCs shut off for a few minutes,
|
|
critical APCs (engine and AI) shut off for 30ish seconds. Medbay will now not
|
|
be permanently disabled by EMPs if no engineers are available to fix their APCs.
|
|
- rscadd: Bay's timed reboot interface for APCs has been ported for EMPed APCs.
|
|
- tweak: APCs affected by grid checks say so on their nanoUI now.
|
|
- tweak: APCs damaged by the apc_damage random event are now effectively emagged
|
|
APCs. Anyone can operate their interface.
|
|
- tweak: Emagged APCs can now be repaired by removing their power cell and using
|
|
a multitool to 'reboot' them manually.
|
|
- bugfix: Nin and twiz no longer **** up APCs if they drain the battery completely.
|
|
- tweak: Nin and twiz drain power from the wire an APC is connected to first, then
|
|
drain from the power cell to fill the drain's 'quota'. Because the amount of
|
|
power given from the power net is random, this means the battery will still
|
|
drain but this also means you don't need to crowbar tiles in a room if the APC
|
|
is empty.
|
|
- bugfix: Bluescreened APC wire panels now visibly open like they should.
|
|
- tweak: Bashing APCs open was only effective under certain circumstances, but would
|
|
spam everyone anyway. This has been changed to only spam the user and to be
|
|
more indicative of when you can bash the cover off.
|
|
- spellcheck: Full grammar pass on APCs.
|
|
- rscadd: Hazard shutters animate slightly and play a sound so players can more
|
|
readily identify where shutters are being pried.
|
|
- bugfix: Two people can't pry the same shutter simultaneously anymore.
|
|
- bugfix: Fixed a bug causing shutters to immediately pry open when people didn't
|
|
want the shutter open.
|
|
- rscadd: Inflatables can be deflated using ctrl-click.
|
|
- rscadd: Inflatables can be deployed on adjacent tiles by clicking them.
|
|
- bugfix: Bumping into closed inflatable doors will no longer freeze them for a
|
|
few moments.
|
|
Yoshax:
|
|
- maptweak: All Heads of Staff now get multi-color pens in their office.
|
|
- tweak: Doors that do not have an access requirement can now be opened when handcuffed.
|
|
2016-12-17:
|
|
Anewbe:
|
|
- bugfix: EVA rig now has insulated gauntlets.
|
|
- rscadd: Adds another slot to select languages, if desired.
|
|
- rscadd: The base device cell is now selectable in the loadout.
|
|
ForFoxSake:
|
|
- tweak: Digital Valve pipes can now be made and moved.
|
|
- tweak: Air Vents can now have their direction changed.
|
|
- maptweak: Atmospherics is now a little less cluttered.
|
|
MagmaRam:
|
|
- rscadd: Added a nice implant that allows humans to speak EAL.
|
|
N3X15:
|
|
- rscadd: Added a changelog editing system that should cause fewer conflicts and
|
|
more accurate timestamps.
|
|
- rscdel: Killed innocent kittens.
|
|
2016-12-30:
|
|
Anewbe:
|
|
- rscadd: Changed run/walk speed to be based only on a config file.
|
|
- tweak: Walking should be faster now.
|
|
- tweak: Removed shoeless slowdown.
|
|
Atermonera:
|
|
- bugfix: Science grippers can install and remove borg components
|
|
- bugfix: Exosuit grippers can install exosuit equipment
|
|
- bugfix: Sheetloaders can load materials into protolathes and circuit imprinters.
|
|
- tweak: Protolathes and circuit imprinters input materials like autolathes, taking
|
|
as much of the fed stack as it can.
|
|
MagmaRam:
|
|
- tweak: Beakers can now have longer labels.
|
|
- rscadd: Adds defibrilator crate for cargo.
|
|
- tweak: Changed how certain stacks spawn behind the scenes. Should fix a few esoteric
|
|
bugs without impacting anything else.
|
|
Neerti:
|
|
- bugfix: Subtracting, multiplying, and dividing with arithmetic circuits should
|
|
actually occur now.
|
|
- rscadd: Added new arithmetic circuits; sign, round, and exponent.
|
|
2017-01-03:
|
|
Anewbe:
|
|
- bugfix: Farmbots should be buildable again.
|
|
- rscadd: FBPs with vital (head/torso/groin) damage will now show up on the crew
|
|
monitor as being damaged.
|
|
- bugfix: Flashes should now properly affect accuracy in hand-to-hand.
|
|
- bugfix: Taj should no longer be poisoned by any sort of coffee. Looks like we
|
|
missed a spot last time.
|
|
- rscadd: Recording tapes can now hold 30 minutes of chat.
|
|
- rscadd: Tape recorders and their tapes now fit in security and detective belts.
|
|
- rscadd: Lasers can now ignite thermite on walls.
|
|
- bugfix: Device cells now fit in wall rechargers.
|
|
2017-01-12:
|
|
Anewbe:
|
|
- rscadd: Ported over a bunch of hairstyles and underclothes from Baystation.
|
|
- tweak: Nurse spiders inject eggs less frequently.
|
|
- rscadd: Nurse spiders give a warning to the victim when they implant eggs.
|
|
Neerti:
|
|
- rscadd: Hand-held flashes and flash rounds will now stun upon repeated applications,
|
|
similar to stun batons.
|
|
2017-01-23:
|
|
Anewbe:
|
|
- rscadd: Can now just click ones boots to draw a holstered knife.
|
|
- rscadd: More boots can hold knives now.
|
|
- rscadd: Added an action button for breath masks, making it easier to toggle them.
|
|
- rscadd: Space Carp have a chance of sticking around after their event completes.
|
|
- tweak: Robotic limbs will no longer show up on the health scanners.
|
|
- rscadd: Medics and Security can open firedoors. Do so at your own risk.
|
|
- rscadd: Chaplain hoodie now has pockets and an actual hood.
|
|
- tweak: Winter coat hoods have the same armor values as their coats.
|
|
- rscadd: Characters will now spawn in at a random level of hunger.
|
|
- rscadd: Assisted and Prosthetic organs now have sprites.
|
|
- rscadd: Surgical tools will not attack while on help intent, this should prevent
|
|
people getting accidentally stabbed in surgery.
|
|
- rscadd: Tajaran now process reagents slightly faster.
|
|
- rscdel: Taj are now allergic to coffee again, per loremaster request.
|
|
- tweak: Taj now get drunk faster.
|
|
- tweak: Hyperzine is now more toxic to Taj.
|
|
- rscadd: Readded the Vox for admin/antag use and testing. They breathe Phoron now,
|
|
rather than Nitrogen.
|
|
- bugfix: The Xenotaser should work properly.
|
|
FTangSteve:
|
|
- wip: RootSpeak is now split into a local and a global variant. For now the global
|
|
acts as a hivemind.
|
|
Hubblenaut:
|
|
- tweak: Can now click on turfs with trash bags and similar to quick-gather everything
|
|
on it. No longer pixelhunting for cigarettes and bullets.
|
|
- bugfix: Buckets and other reagent holders will no longer simply be put into the
|
|
janitorial cart's trash bag.
|
|
PsiOmegaDelta:
|
|
- tweak: The round start and auto-antag spawners can now check if players have played
|
|
long enough to be eligable for selection.
|
|
Techhead:
|
|
- rscadd: 'Added a new random event: Shipping Error - A random crate is mistakenly
|
|
shipped to the station.'
|
|
2017-01-28:
|
|
Anewbe:
|
|
- rscadd: Added Medical and Meson aviators.
|
|
- rscadd: Medical and Meson aviators are now in the loadout, department locked.
|
|
- rscadd: Meson Scanners have been added to the loadout, department locked.
|
|
- rscadd: Medical hardsuit has a toggleable sprint.
|
|
- bugfix: Carbon and Hematite should show up in asteroid walls.
|
|
- rscadd: Readded the random crates from mining.
|
|
- rscadd: Digging through an artifact sometimes doesn't destroy the artifact.
|
|
- bugfix: Space and cracked sand should no longer stop mining drills.
|
|
- rscadd: Diona can regenerate organs and limbs.
|
|
PsiOmegaDelta:
|
|
- rscadd: Resetting a character slot now requires confirmation.
|
|
Zuhayr:
|
|
- rscadd: Added a reset slot button to chargen.
|
|
2017-02-24:
|
|
Anewbe:
|
|
- rscadd: Fake command reports now make the paper show up.
|
|
- bugfix: Mining cameras should work now.
|
|
MagmaRam:
|
|
- tweak: There is now a short delay before being able to fire when using hostage-taking
|
|
mode, and a short delay between shots. This should make hostage mode useful
|
|
for taking hostages and ambushes, rather than as an aimbot in actual firefights.
|
|
- bugfix: Sandwiches at max size can be eaten with a fork.
|
|
Yosh:
|
|
- rscadd: Some vending machines now log the items they've vended and had stocked,
|
|
storing the name of the user, the time and the item. These can be found by using
|
|
the new verb for vending machines, or from the right click menu.
|
|
Zuhayr:
|
|
- rscadd: Adminhelps now have a TAKE button that allow an admin to claim it, and
|
|
inform the adminhelper that someone is on the case.
|
|
2017-03-22:
|
|
Anewbe:
|
|
- tweak: Oxyloss now shows up as cyan in scanners.
|
|
Arokha:
|
|
- tweak: Having less than 30% blood (as a result of literally having that little
|
|
blood, or a broken heart) causes 75 oxyloss per tick rather than 300 toxins
|
|
and instant death, to allow for heart transplants.
|
|
- bugfix: Infections now spread and process properly between external organs.
|
|
- rscadd: Infections now have appropriate symptoms that indicate to a player that
|
|
they have one.
|
|
- rscadd: Infections are now diagnosable more accurately in a medscanner, or visually
|
|
for high level infections or dead limbs.
|
|
Atermonera:
|
|
- bugfix: EAL, Sign language, and emotes will no longer use autohiss
|
|
- rscadd: Surgeon Borgs now have a proper medical hud module
|
|
2017-03-28:
|
|
Anewbe:
|
|
- spellcheck: Disregard the last changelog on the spelling of HI, the correct spelling
|
|
is Hephaestus. My bad.
|
|
- rscadd: Added a changelog editing system that should cause fewer conflicts and
|
|
more accurate timestamps.
|
|
- rscadd: Added Myelamine, a blood clotting chemical. This is available to antags,
|
|
and can be ordered from cargo or mixed.
|
|
- rscadd: Added Osteodaxon, a bone fixing medicine. This is available to antags,
|
|
and can be mixed.
|
|
- rscadd: Added Carthatoline, a stronger anti-toxin.
|
|
- rscadd: Added Spidertoxin, which comes from spiders (duh), and is used in making
|
|
Myelamine.
|
|
- rscadd: Death Alarms can now be ordered from cargo.
|
|
- rscdel: Dexalin Plus is half as strong (still pretty strong, though).
|
|
- rscadd: Ninja, Merc, and ERT-M Hardsuits can now inject myelamine.
|
|
- tweak: Inaprovaline now decreases the effects of bloodloss, and lessens brain
|
|
damage taken from OxyLoss.
|
|
- tweak: Prosthetic organs now take randomised damage when emp'd, this should roughly
|
|
average out to the old values.
|
|
- tweak: The effects of heart damage have been tweaked, should be slightly easier
|
|
to survive now.
|
|
- tweak: Some of the stronger chems have side effects, like confusion or blurry
|
|
vision. These should be fairly minor, and we may be tweaking them in the future.
|
|
- tweak: The suiciding var now wears off, making it possible to save suicide victims
|
|
if quick action is taken.
|
|
- tweak: Death Alarms now announce on General comms again.
|
|
- rscadd: Borgs can climb tables.
|
|
- tweak: Skrell can now be up to 130 years old.
|
|
- tweak: Skrell are more vulnerable to flashes, due to their large eyes.
|
|
- tweak: Tajaran no longer have appendicies.
|
|
- tweak: Tajaran are more vulnerable to flashes.
|
|
- tweak: Unathi have less brute resist, but some burn resist.
|
|
- tweak: Unathi gender is now unclear to non-Unathi.
|
|
2017-03-30:
|
|
Anewbe:
|
|
- tweak: Italics in chat are now trigged with | , rather than / .
|
|
- rscadd: Energy weapons, flashlights, stunbatons, and welders can now be moved
|
|
from hand to hand by click+dragging.
|
|
- rscadd: Flashlights can now be placed in wall rechargers.
|
|
- rscadd: Adds jumper cables, that act a bit like a defib for FBPs.
|
|
- bugfix: Bicaridine and Myelamine should now properly repair internal bleeding.
|
|
- rscadd: Overdoses are now more dangerous.
|
|
- rscadd: Chloral Hydrate overdoses are now even more dangerous.
|
|
Arokha:
|
|
- rscadd: Adds body markings and tattoos.
|
|
MagmaRam:
|
|
- bugfix: Borgs and assorted robits can now use grinders in chemistry and the kitchen.
|
|
2017-03-31:
|
|
Anewbe:
|
|
- rscadd: Added a number of crates to cargo.
|
|
- rscadd: Added the electric welder as a hidden autolathe recipe.
|
|
- rscadd: Added a few colored (in sprite, not in color) flashlights, to the loadout.
|
|
Sprites c/o Schnayy.
|
|
- rscadd: Maps in a pair of jumper cable kits. Use these to revive FBPs.
|
|
2017-04-08:
|
|
Anewbe:
|
|
- rscadd: Aprons now have pockets.
|
|
- bugfix: Automute shouldn't trigger if you don't type anything.
|
|
- rscadd: Adds the Chief of Security alt title for the HoS.
|
|
- rscadd: Wooden circlets can now be worn on the head.
|
|
- tweak: Package bombs now beep when activated, and have a delay before exploding.
|
|
- tweak: Package bombs are more expensive.
|
|
- tweak: Robolimbs can take a bit more damage before they start malfunctioning.
|
|
- tweak: Shrieking now decloaks changelings.
|
|
- rscadd: Drying yourself off with a towel should actually dry you off a bit now.
|
|
Arokha:
|
|
- tweak: Simple animals resist out of buckles and lockers
|
|
- tweak: Simple animals with retaliate but not hostile assist each other better
|
|
if they also have cooperative
|
|
- tweak: E-nets now are resist-out-of (or clickable) by the one inside or outside,
|
|
rather than having HP, and can be dragged around
|
|
Atermonera:
|
|
- rscadd: FBPs can now have numbers in their name. The first character cannot be
|
|
a number.
|
|
- rscadd: Common simple animals now have their own language, and as such are no
|
|
longer understandable by humans.
|
|
- bugfix: Translators can't understand the same languages that recorders can't,
|
|
including the new animal languages.
|
|
Leshana:
|
|
- rscadd: Upgrades the automatic pipe layer to modernize its code and make it constructable!
|
|
Constructs and deconstruts like other machines now. Circuits are buildable in
|
|
the autolathe. Uses steel to make pipes.
|
|
Magmaram:
|
|
- bugfix: Splints will now show up in examine text on hands and feet as well as
|
|
arms and legs.
|
|
Sin4:
|
|
- bugfix: Fixed back icons for Z8 Carbine, C20r, fireaxe, spear, and baseball bat.
|
|
- rscadd: If observing before roundstart, you may respawn.
|
|
2017-04-12:
|
|
Anewbe:
|
|
- rscadd: Material weapons now go dull instead of shattering. Certain weapons, like
|
|
spears, will still shatter.
|
|
- rscadd: Dull weapons do less damage, but can be sharpened with a whetstone.
|
|
- rscadd: Whetstones can be crafted using plasteel.
|
|
Belsima:
|
|
- tweak: Replaces cypherkey sprites with improved ones.
|
|
Sin4:
|
|
- bugfix: You can no longer ascend a table by walking from a flipped table to a
|
|
non-flipped one.
|
|
2017-04-16:
|
|
Anewbe:
|
|
- rscadd: Bartenders now spawn with their shotgun permit. Click on it in hand to
|
|
name it.
|
|
- experiment: Lessens the bloodloss from severe burn damage.
|
|
- rscadd: Hardhats now give some ear protection.
|
|
- rscdel: Hardhats can no longer fit in pockets.
|
|
LorenLuke:
|
|
- rscadd: Allows removal of PDA ID with alt-click.
|
|
Yosh:
|
|
- tweak: Scrubbers now scrub Phoron by default.
|
|
- tweak: Scrubbers now have the first dangerzone at anything more than 0 Phoron.
|
|
- bugfix: No longer will you attack Alarms with your ID when trying to unlock them.
|
|
2017-04-19:
|
|
Anewbe:
|
|
- rscadd: Unathi ribcages now reach down to their lower torso.
|
|
- rscadd: Unathi no longer have appendices or kidneys, the function of the kidneys
|
|
is now a function of their liver.
|
|
- rscadd: Unathi are more slightly more difficult to damage.
|
|
- rscadd: Unathi now process medicine 15% slower. Additionally, it's harder for
|
|
them to get drunk.
|
|
- rscadd: Unathi age range is now 32 to 260.
|
|
- rscadd: Unathi are not as slowed by heavy items.
|
|
Atermonera:
|
|
- bugfix: Translators no longer try to translate null languages.
|
|
LorenLuke:
|
|
- rscadd: Allows Blast doors to be attacked and broken like regular airlocks.
|
|
- tweak: Changelings can bank up to a maximum of 3 respecs at one time.
|
|
- tweak: Changelings begin with 2 respecs.
|
|
- tweak: Firing a silenced weapon gives a message in text to the user.
|
|
MagmaRam:
|
|
- rscadd: Added instructions on how to use the changelog updating scripts.
|
|
- tweak: Updated in-game EVA manual.
|
|
Neerti:
|
|
- rscadd: Adds makeshift armor for the head and chest regions. How protective they
|
|
are depends on the material used to craft it. The helmet is made by using wirecutters
|
|
on a bucket, then using a stack of material. The chestpiece is made by crafting
|
|
two armor plate, using wires on one of them, then hiting one with the other.
|
|
Yoshax:
|
|
- bugfix: Water such as the pool will no longer apply fire stacks when you enter,
|
|
meaning you will no longer be flammable from swimming.
|
|
2017-04-25:
|
|
Anewbe:
|
|
- rscadd: Cultist armor now has better protection from strange energies.
|
|
- rscadd: Adds the ion pistol to the uplink.
|
|
- tweak: The ion pistol can now be holstered.
|
|
- bugfix: Sprites on the smoking pipes should be fixed.
|
|
Atermonera:
|
|
- rscadd: Brain type (Organic, cyborg, posi, or drone) is now displayed in all records.
|
|
Belsima:
|
|
- tweak: Changes relaymove() code in bodybags.
|
|
- bugfix: Above tweak used to allow exiting bodybag while in closed morgue tray.
|
|
Leshana:
|
|
- rscadd: Implements footstep sound system and adds sounds to various floor types
|
|
including plating, tiles, wood, and carpet.
|
|
LorenLuke:
|
|
- bugfix: Allows people who are bucked to give/receive items.
|
|
- tweak: Can click-drag people onto chairs/beds from 1 tile away to buckle them.
|
|
- tweak: Allows you to place tape masks/restraints back on the roll (roll is still
|
|
infinite).
|
|
- bugfix: Fixes ventcrawling for spiderbots/implants/etc.
|
|
Neerti:
|
|
- rscadd: Drones will now spawn with an EIO-mandated ID card alongside their NT
|
|
ID.
|
|
- tweak: Fabricate Clothing for Changelings costs one point instead of two, and
|
|
is fabricated twice as fast.
|
|
- tweak: Dead changelings can no longer hear deadchat or freely ghost.
|
|
- tweak: Shrieks now share a 10 second cooldown.
|
|
- tweak: Lings cannot transform or shriek inside containers such as closets and
|
|
pipes.
|
|
- tweak: Regen. Stasis timer adjusted to be between 2 to 4 minutes.
|
|
- tweak: Visible Camo. should end if the user is stunned.
|
|
- rscadd: Visible Camo. now blocks AI tracking when active.
|
|
- rscdel: Recursive Visible Camo. no longer gives true invis.
|
|
- rscadd: Recursive Visible Camo. will allow the changeling to run while cloaked
|
|
instead.
|
|
- rscadd: Ling chemical meter on HUD now has a blinking exclaimation mark if below
|
|
20 chemicals, to warn that they cannot revive if they should die while still
|
|
below 20.
|
|
Yoshax:
|
|
- tweak: Tape color is different now. Security tape is red rather than yellow, Engineering
|
|
tape remains yellow and Atmos tape is a lighter cyan rather than blue.
|
|
2017-05-05:
|
|
Anewbe:
|
|
- rscadd: Adds a cup for dice games, in the loadout.
|
|
- rscadd: Thermals now let you see in the dark.
|
|
Arokha:
|
|
- rscadd: Sleepers now have a 'stasis' level setting, that will ignore varying numbers
|
|
of life() ticks on the patient.
|
|
- tweak: Stasis bags and Ody sleepers now use a fixed level of this new stasis system
|
|
(ignore 2/3 life ticks).
|
|
- tweak: You can escape from being asleep in a sleeper, similar to escaping from
|
|
a cryotube.
|
|
- rscadd: You can now use grabs on sleepers to insert patients, same as scanners.
|
|
Datraen:
|
|
- bugfix: Xenobiological traits are made unique on each mutate, avoiding mutating
|
|
other mobs with same trait data.
|
|
Leshana:
|
|
- bugfix: Resetting a fire alert will no longer open firedoors if atmos alert is
|
|
in effect and vice versa
|
|
LorenLuke:
|
|
- Bugfix: Unfucks the screen bug on roundstart changelings.
|
|
- bugfix: Changeling now display 'alive' status on Medhuds properly.
|
|
- tweak: Refactors changeling ranged stings not passing over tables. Can now pass
|
|
over tables, any machinery (except doors), machine frames, and past closet subtypes.
|
|
- bugfix: You can now view an active video call by using the communicator in hand.
|
|
- tweak: Guns on harm intent in aim mode will target, rather than shoot pointblank
|
|
on first click.
|
|
- bugfix: You can now put handcuffs on yourself.
|
|
2017-05-09:
|
|
Anewbe:
|
|
- rscadd: Ports but does not enable Bay's MultiZAS.
|
|
Leshana:
|
|
- tweak: Optimized (but still not enabled) multi-z ZAS
|
|
- rscadd: Multi-Z explosion transfer coefficient is now configurable
|
|
N3X15:
|
|
- tweak: Flashlights on the high setting are no longer Beacons of Gondor.
|
|
Neerti:
|
|
- tweak: Tesla armor now retaliates against ranged attacks if within 3 tiles, and
|
|
recharges in 15 seconds, from 20.
|
|
- tweak: Technomancer Instability fades away slower.
|
|
- tweak: Fire and frost auras made more potent.
|
|
- rscadd: Gambit can now give rare spells unobtainable by other means, based on
|
|
spell power.
|
|
- tweak: Mend Wounds and Mend Burns combined into Mend Life. Mend Metal and Mend
|
|
Wires combined into Mend Synthetic.
|
|
- rscadd: Adds Lesser Chain Lightning, a more spammable version, but weaker.
|
|
- rscadd: Adds Destabilize, which makes an area glow with instability for 20 seconds.
|
|
- rscadd: Adds Ionic Bolt, which ruins the lives of synthetics.
|
|
- tweak: Oxygenate made cheaper.
|
|
SiegDerMaus:
|
|
- rscadd: Adds one new haircut, a chin-length bob.
|
|
Yosh:
|
|
- rscadd: Ports a bunch of hair from Bay. Knock yourself out.
|
|
2017-08-20:
|
|
Anewbe:
|
|
- tweak: The names of 5.56 and 7.62 ammo have been swapped, as have the guns that
|
|
use them. The magazines should look the same, and the guns will do the same
|
|
damage they used to do.
|
|
Atermonera:
|
|
- bugfix: Borgs can now raise an evil army of slimes
|
|
Belsima:
|
|
- rscadd: Added a lot of new lore-friendly drinks.
|
|
- spellcheck: Adjusted the descriptions of some drinks.
|
|
- rscadd: Added fingerless gloves to the loadout.
|
|
- imageadd: Added several new robot icons.
|
|
- imageadd: Added animations to some robots.
|
|
- bugfix: Fixed Usagi's eyes not turning off when dead.
|
|
- rscadd: Added several new pAI sprites.
|
|
- rscadd: Added a load of sweaters to the accessories tab of the loadout.
|
|
- rscadd: Added a new swimsuit to the pool.
|
|
Cirra:
|
|
- rscadd: Added a unified radiation system. Radiation is lessened by obstacles,
|
|
and distance.
|
|
- rscadd: Added a geiger counter for measuring radiation levels, which can be found
|
|
in certain vending machines and radiation closets.
|
|
Leshana:
|
|
- tweak: During the gravity failure event, you can now buckle yourself to a chair
|
|
to prevent falling when gravity returns.
|
|
- rscadd: Added an admin verb to debug the map datum.
|
|
- rscadd: Added nanomap capability to the Power Monitoring Computer
|
|
- rscadd: Added nanomap capability to the Atmos Control Computer
|
|
- tweak: Expanded nanomap on Camera Console to all station z-levels by default.
|
|
- tweak: Crew Monitoring nanomap will support crew monitors built on other station
|
|
map z levels.
|
|
- imageadd: Updated z1 nanomap for Northern Star
|
|
- imageadd: Generated z5 nanomap for Northern Star
|
|
- tweak: Optimized the unified radiation system. Made the radiation cutoff level
|
|
configurable.
|
|
- bugfix: Standing still won't save you from radiation storms.
|
|
- bugfix: Bedsheets can be put into washing machines again.
|
|
LorenLuke:
|
|
- imageadd: Ghosts can now choose from a number of animal sprites.
|
|
- experiment: Gives IECs some TLC (see below).
|
|
- rscadd: Adds 'Separator' circuit, allowing the player to now divide strings.
|
|
- rscadd: Adds 'grenade' circuit, allowing the player to detonate a stored grenade
|
|
in an assembly.
|
|
- rscadd: Adds 'device' electronic assembly, allowing an 'assembly'-type (signaler/igniter)
|
|
circuit to be used to interact with others.
|
|
- tweak: Modifies some storage and complexity constants.
|
|
- tweak: Adds 'size' variable for manual setting.
|
|
- tweak: No longer requires screwdriver to remove components.
|
|
- tweak: Enables multitool to wire/debug circuits with lesser functionality (can
|
|
disable via variable).
|
|
- tweak: IECs no longer drown the player in windows, each assembly always uses only
|
|
one window.
|
|
- tweak: Added functionality to UI to help with user experience of above point.
|
|
- rscadd: Adds 'on set' output pulses to multiplexer and memory circuits.
|
|
- bugfix: Fixes multiplexer and memory circuits not pushing data to attached circuits.
|
|
- bugfix: Number to string converts null inputs as '0' due to engine limitations
|
|
(at least they work).
|
|
- bugfix: Gun manipulator circuit now functions properly (and can read '0' value
|
|
inputs).
|
|
- wip: Phase 1/2 for wiring rework.
|
|
MagmaRam:
|
|
- tweak: Nerfed health regeneration, especially on bruises.
|
|
Nalarac:
|
|
- tweak: Modifies the illegal equipment module for borgs to scrambled equipment
|
|
module that only activates the special items and doesn't actually emag the borg
|
|
- bugfix: Mining cyborg diamond drill is now obtainable in a more sensible manner
|
|
- tweak: Click dragging has been added to the cryogenics tubes, cloning pod, and
|
|
all methods of cryostorage
|
|
- tweak: Some quality of life changes for research, crisis, surgeon, and service
|
|
cyborgs
|
|
- bugfix: Jumper cables readded
|
|
- tweak: Construction cyborgs merged back with engineering cyborgs
|
|
PrismaticGynoid:
|
|
- tweak: Replaces intelliCards with intelliCores.
|
|
- rscadd: Wheelchairs can now be collapsed like rollerbeds for ease of storage and
|
|
movement. Too big to put in backpacks though.
|
|
- rscadd: Wheelchairs are now available in a color-customizable form via the loadout,
|
|
under utility. Now you can ride in style, and keep your feet too.
|
|
- bugfix: Wheelchair users can now enter the gateway and residential elevator without
|
|
being forced to leave behind their mobility aid.
|
|
Sarmie:
|
|
- bugfix: Dionaea have remembered how to regrow their limbs properly.
|
|
2017-08-26:
|
|
Belsima:
|
|
- imageadd: Replaced APC sprites with better shaded ones.
|
|
- tweak: Adjusted some atmos sprites for visibility.
|
|
- soundadd: Added cough and sneeze noises for Teshari.
|
|
- tweak: Turning on flashlights and locking lockers both make a click sound.
|
|
- imageadd: Replaced soda cans with new soda cans.
|
|
- rscadd: Added a tiedye shirt.
|
|
MagmaRam:
|
|
- bugfix: Tesla relays no longer draw power when their attached power cell is full.
|
|
2017-09-24:
|
|
Belsima:
|
|
- imageadd: Replaced air tank sprites.
|
|
- imageadd: Added new xeno weed, egg, and resin sprites.
|
|
- imageadd: Added two new bar sign sprites.
|
|
- imageadd: Replaced blast door sprites.
|
|
- spellcheck: Microwave is no longer a proper noun.
|
|
- rscadd: Added croissants to the available recipes.
|
|
- imageadd: Added new status displays for the AI.
|
|
- spellcheck: Made spelling of corporations and planets more consistent.
|
|
- rscadd: Added more planets to character setup.
|
|
- imageadd: Added a bunch of new hairstyles.
|
|
- imageadd: Added a new holographic hud.
|
|
- maptweak: Added a grinder and enzyme to the abandoned bar, for illicit operations.
|
|
- imageadd: Replaced solar panel sprites.
|
|
- imageadd: Replaced shield generator sprites with ones from the Eris.
|
|
- rscadd: Added Qerr-quem and Talum-quem, a pair of Skrellian drugs.
|
|
- soundadd: Added a variety of sounds for opening cans, explosions, sparks, falling
|
|
down, mechs, and bullet casings.
|
|
- soundadd: Added a new death sound for mice.
|
|
- imageadd: Vox have been entirely resprited.
|
|
- rscadd: Added wood buckets, craftable with hydropnoics.
|
|
- soundadd: Added sounds for chopping wood.
|
|
- bugfix: Fixed a bug that would make default Zippo lighters invisible.
|
|
Chaoko99:
|
|
- rscadd: Nitrous Oxide is now an oxidizer.
|
|
- rscdel: 'Removed all instances of Volatile Fuel ever being simulated. To devs:
|
|
It still exists. Please, for the love of god, only use it with assume_gas.'
|
|
Cyantime:
|
|
- tweak: Tabling now requires a completed aggressive grab.
|
|
Nalarac:
|
|
- tweak: Removes the module restraint for the cyborg jetpack upgrade
|
|
- rscadd: Added the hand drill and jaws of life to the protolathe
|
|
- tweak: Syndicate toolbox now comes with power tools
|
|
Neerti:
|
|
- wip: Adds the Lost Drone, which can be found on the Surface of the future map.
|
|
- rscadd: You can now modify an unslaved borg's laws by hitting it with a law module,
|
|
after a significant delay.
|
|
- rscadd: Adds several new lawsets. Currently there are no lawboards for these.
|
|
- rscadd: Adds new 'shocker' baton, for the Lost Drone.
|
|
- tweak: Combat borg shields are now easier to use, only requiring that they sit
|
|
on one of your hands and not your active hand. The shield is also more energy
|
|
efficent.
|
|
PrismaticGynoid:
|
|
- tweak: You now keep your languages when removed from/transplanted into a body.
|
|
- tweak: AIs and borgs load languages from preferences when spawning.
|
|
- bugfix: Fixed sign language being usable while lacking both hands.
|
|
- rscdel: Brains are no longer able to hear binary (robot talk).
|
|
- rscadd: Adds the ability for research to print drone brains.
|
|
- tweak: Makes all MMIs, posibrains, and drone brains radio-enabled. Anyone holding
|
|
the brain can also disable the radio for antag purposes.
|
|
SpadesNeil:
|
|
- tweak: Windows can no longer be damaged by very weak attacks.
|
|
Woodrat:
|
|
- tweak: Ported floor types and floor sprites (Techfloors) from Vorestation (who
|
|
ported them from Eris). Brought our floortypes in line with how Vorestation
|
|
has theirs set up.
|
|
- bugfix: Missing Techfloor floor tile sprites added.
|
|
- wip: Floor sprites from Vorestation not yet ported. To be done once we go to the
|
|
new map.
|
|
- maptweak: Added catwalks and railings to SC station. Fixed first Z-level.
|
|
- rscadd: Added the ability to make catwalks and railings as ported from vore.
|
|
- tweak: Cable heavy duty file tweaks to remove red overlay color from them.
|
|
- tweak: Added in a color icon for centcomm beach areas.
|
|
- maptweak: Fixed issues with SC centcomm z that prevented it from loading.
|
|
- maptweak: Rework of xenobio/xenoflora outpost on SC planetside main map.
|
|
- rscadd: Added Wilderness z-level for SC, teleportation transition to it may be
|
|
bugged.
|
|
- rscadd: Cable ender file added. Allows power transfer between z-levels.
|
|
- tweak: Southern cross files for areas and defines in relation to z-level work.
|
|
2017-11-06:
|
|
Atermonera:
|
|
- bugfix: AI's can speak local rootspeak.
|
|
- rscadd: Implements Virtual Reality.
|
|
Woodrat:
|
|
- rscadd: Added 'see down' in open spaces from Vore.
|
|
- rscadd: Added talking and visible messages upward through open space from Vore.
|
|
- rscadd: Added a Syndicate ID with all access (admin spawn only).
|
|
- tweak: Port of 'Syndicate id cards now listen for owner destruction' from Bay.
|
|
2017-11-29:
|
|
Anewbe:
|
|
- rscadd: FBPs are now affected by Radiation, it gives them ToxLoss. Wear your PPE.
|
|
- rscadd: FBPs can have ToxLoss decreased by going into a charger.
|
|
- rscadd: It is now possible to move FBPs and robots into chargers, via click+drag
|
|
or grabs.
|
|
Atermonera:
|
|
- bugfix: AI verbs are no longer hidden on the tabs.
|
|
- bugfix: Incapacitated mobs can no longer open your inventory and steal your gubbins.
|
|
MoondancerPony:
|
|
- bugfix: Fixed a mislabeled pulse pin on the microphone.
|
|
- bugfix: Fixed an issue with reference pins and multiplexers, and reference pins
|
|
in general.
|
|
PrismaticGynoid:
|
|
- tweak: Adjusts the amount of camera locations the AI can store from 10 to 30.
|
|
2018-01-12:
|
|
Atermonera:
|
|
- rscadd: Communicators now have a weather app.
|
|
- rscadd: Mobs in VR can switch between translucent and opaque forms.
|
|
Leshana:
|
|
- tweak: Examining construction frames shows which circuit board (if any) is installed.
|
|
- tweak: Convert the machinery controller to a StonedMC subsystem
|
|
MrStonedOne:
|
|
- rscadd: Added admin verb 'Display del() Log' displaying garabage collector statistics.
|
|
PrismaticGynoid:
|
|
- rscadd: Adds the ability to 'crawl' to an adjacent turf by click-dragging yourself
|
|
to it, after a delay. This can be used to move while unable to stand. You can
|
|
also do this with other movable objects, if you really wanted to.
|
|
- tweak: Conscious mobs lying on the ground can now buckle themselves to chairs/beds.
|
|
This includes people missing legs.
|
|
2018-01-25:
|
|
Anewbe:
|
|
- rscadd: Southern Cross Map is now live
|
|
Arokha:
|
|
- tweak: Remove borg hud items as they have normal huds as their sensor augs now,
|
|
and can see records with them.
|
|
Atermonera:
|
|
- rscadd: Communicators have a flashlight under the settings menu, functions as
|
|
the PDA one
|
|
- rscadd: Station-bound synthetics now have gps units
|
|
Cerebulon:
|
|
- rscadd: Added 19 food recipes from /tg/station
|
|
Leshana:
|
|
- soundadd: Sounds of Tesla engine lighting bolts
|
|
- imageadd: Sprites for grounding rod and Tesla coil
|
|
- imageadd: Sprites for lighting bolts
|
|
- rscadd: The Tesla Engine, Tesla Coils, and Grounding Rods
|
|
- rscadd: Wiki search URL is now configurable in config.txt
|
|
- rscadd: Breaker boxes can be constructed in game.
|
|
- bugfix: Construction of heat exchange pipes, vents, and scrubbers now works properly
|
|
again.
|
|
- tweak: Fix singularity energy balance so it is stable under normal operation.
|
|
- bugfix: Fix emitter beams and PA effects from being grav pulled or consumed.
|
|
- rscadd: Added the operating manual book for the Tesla Engine.
|
|
Mechoid:
|
|
- rscadd: Brains can be set to be a source of genetic information.
|
|
- rscadd: Promethean cores can be inserted into a cloning scanner to be cloned.
|
|
This gives them a worse modifier upon completion.
|
|
- rscadd: Promethean cores can now have chemicals added or removed from them. Base
|
|
for future slime cloner.
|
|
- rscadd: Species-based cloning sicknesses possible.
|
|
- spellcheck: Cyboernetic - > Cybernetic
|
|
Neerti:
|
|
- rscadd: Adds boats that can be ridden by multiple people, which use oars. Can
|
|
be crafted with large amounts of wooden planks.
|
|
- rscadd: Adds autopilot functionality to Southern Cross Shuttle One and Shuttle
|
|
Two.
|
|
- rscadd: Adds ability to rename certain shuttles on the Southern Cross.
|
|
- rscadd: Areas about to be occupied by a shuttle will display a visual warning,
|
|
of a bunch of circles growing over five seconds.
|
|
SunnyDaff:
|
|
- rscadd: Added new food items.
|
|
- rscadd: Added Cider.
|
|
- rscadd: Added Apple Juice to bar vending machine.
|
|
- bugfix: Fixed Vodka recipe.
|
|
- bugfix: Fixed Apple and Carrot cake recipes
|
|
- tweak: Changed Cake recipes to not include fruit juice
|
|
ZeroBits:
|
|
- rscadd: Added the ability to have multiple loadouts per character.
|
|
battlefieldCommander:
|
|
- rscadd: Adds a communicator watch, a variant of the communicator you can wear
|
|
on your wrist.
|
|
- rscadd: Replaces the communicator in the loadout with a communicator selection.
|
|
Choose either the traditional communicator, or the new commwatch.
|
|
2018-02-07:
|
|
Anewbe:
|
|
- tweak: Lessens the bomb, bio, and rad protection on the Explorer Suit.
|
|
- tweak: Replaces the Hunting Rifle cabinets with a Phase Pistol cabinet. Same general
|
|
purpose, shoot animals, kill animals. Shoot people, get laughed at.
|
|
- tweak: Gloves are generally less protective from shocks.
|
|
- tweak: Budget Insulated Gloves will almost always be better than any other non-insulated
|
|
glove.
|
|
- tweak: Hyposprays and autoinjectors now have a delay on use when the target is
|
|
conscious and not in Help Intent.
|
|
- bugfix: You need a parachute to survive atmospheric reentry. Closets, mechs, and
|
|
other impromptu parachutes will not longer prevent splatting.
|
|
Atermonera:
|
|
- tweak: ID computer can set command secretary and IAA access
|
|
- tweak: Command secretary has keycard auth. access
|
|
Cerebulon:
|
|
- rscadd: Added toggleable 'Open' sign to bar hallway so you can tell if it's open
|
|
without walking inside.
|
|
Mechoid:
|
|
- rscadd: Adds material girders.
|
|
- tweak: Girder decon time is now partially dependant on material. Stronger girders
|
|
take slightly longer.
|
|
- tweak: Wall girders are now under the integrity-based construction listing. Material-Name
|
|
Wall Girder.
|
|
- rscadd: Explosive-resistant girders in walls have a chance to survive as an unanchored
|
|
girder, if their wall is destroyed.
|
|
- rscadd: Radioactive girders affect the completed wall's radioactivity.
|
|
SunnyDaff:
|
|
- rscadd: Added new food items.
|
|
- rscadd: Added Onions.
|
|
- tweak: Changed Apple and Lemon Sprite
|
|
2018-02-10:
|
|
Atermonera:
|
|
- tweak: Ethylredoxrazine actively removes alcohol from the stomach and bloodstream
|
|
- tweak: GPS units won't report the exact location of other GPS units, just range
|
|
and approximate direction
|
|
- tweak: POI gps units won't give any information about the POI, merely its location
|
|
- rscadd: Adds EMP mines.
|
|
Cerebulon:
|
|
- rscadd: Adds antibiotic resistance chance to viruses, capped at 90% without admin
|
|
edits.
|
|
- rscadd: Adds adminspawned non-transmittable viruses
|
|
- rscadd: Adds several new disease symptoms
|
|
- tweak: Vomit is now a disease vector
|
|
- tweak: Viruses have a lower chance of curing themselves without medical intervention
|
|
- bugfix: Virus food no longer infinitely generates in incubator beakers
|
|
- bugfix: Xenomorphs and supernatural begins can no longer catch the flu
|
|
Hubblenaut:
|
|
- tweak: If a cycling airlock is already near the target pressure, pressing the
|
|
buttons will toggle the doors instead of making it reenter the cycle process.
|
|
Leshana and mustafakalash:
|
|
- rscadd: A new 'planetary' mode for airlocks which makes them purge the chamber
|
|
contents to the exterior atmosphere before filling with clean air, and vice
|
|
versa.
|
|
MistyLuminescence:
|
|
- tweak: Mines are now very, /very/ dangerous to step on (so don't do that). You
|
|
can disarm them with a multitool and wirecutters - ping is good, beep is bad
|
|
- or by shooting or exploding them from a distance. Be careful!
|
|
Woodrat:
|
|
- rscadd: Shaft Miner, Search & Rescue, Explorer can now select webbing vests and
|
|
pouches from the loadout.
|
|
- bugfix: Allow utility uniforms to roll up their sleeves.
|
|
- rscadd: Shuttle upgraded with enviroment sensors and shuttle doors that can be
|
|
detected from the shuttle console.
|
|
- rscadd: secure gun cabinets in the hangar control rooms. Locked to armory, explorer,
|
|
and pilot access.
|
|
- maptweak: Redesign of medical surgery rooms, replacement of the closets with wall
|
|
closets.
|
|
- bugfix: Multiple map bugfixes including distro and scrubber lines to deck 3.
|
|
2018-02-17:
|
|
Anewbe:
|
|
- rscadd: Added a random mine spawner, for use in PoIs. Replaces mines in PoIs with
|
|
the random spawner.
|
|
- rscadd: Mines now give a visible message when they go off.
|
|
- tweak: Land mines on the ground can no longer be told apart from one another,
|
|
to prevent gaming the system.
|
|
- bugfix: Hovering mobs (viscerators, drones, Poly, carp) no longer set off land
|
|
mines.
|
|
- tweak: Arming a land mine now takes concentration. If you move, it will boom.
|
|
- tweak: RINGS AND CERTAIN GLOVES INCREASE PUNCHING DAMAGE.
|
|
- tweak: BRASS KNUCKLES HAVE BEEN TURNED INTO GLOVES AND REBALANCED. THEY DO LESS
|
|
DAMAGE PER HIT BECAUSE IT'S HARD TO DISARM A PAIR OF GLOVES.
|
|
- rscadd: Cyborg Chargers now decrease radiation on FBPs.
|
|
- tweak: Falling one floor now does a lot less damage, on average.
|
|
- bugfix: Falling one floor in a Mech no longer hurts the occupant.
|
|
PrismaticGynoid:
|
|
- rscadd: A lot more machines can now be moved with a wrench, mostly kitchen, hydroponics,
|
|
and virology machines.
|
|
- tweak: Changed department ponchos to be open to any job, just like department
|
|
jackets.
|
|
Schnayy:
|
|
- rscadd: Adds bouquets. Can be ordered via 'gift crate' in cargo.
|
|
- rscadd: Adds fake bouquets for the cheap. Can currently be won from arcade machines.
|
|
- rscadd: Adds chocolate heart-shaped boxes. Can be ordered via 'gift crate' in
|
|
cargo.
|
|
- rscadd: Adds gift cards with four cover variations. Function like paper. Can be
|
|
ordered via 'gift crate' in cargo.
|
|
battlefieldCommander:
|
|
- rscadd: Added packed snow brick material. Craft it using snow piles.
|
|
- recadd: Added snow girders and igloo walls. Craft them using snow bricks.
|
|
- rscadd: Added various snowmen. Craft them using snow piles. Punch 'em to destroy.
|
|
2018-02-21:
|
|
Anewbe:
|
|
- rscadd: Headsets for jobs that spend a lot of time planetside can now function
|
|
as local radios when comms are down.
|
|
- rscadd: Most headsets now have on-mob sprites.
|
|
- rscadd: Added a Planetside Gun Permit item, specifying permission to possess a
|
|
firearm on the planet's surface. Explorers should spawn with these by default,
|
|
and a further two can be found in their gun locker.
|
|
- rscadd: Prometheans now react to water. Being soaked will stop their regen and
|
|
deal minor toxin damage. Drinking or being injected with water will deal slightly
|
|
more toxin damage.
|
|
- bugfix: Suit Coolers now properly cool FBPs in slightly burning rooms. If it gets
|
|
too hot for your suit, you're still dead.
|
|
Leshana:
|
|
- rscadd: Makes electrochromatic glass buildable and programmable in game. Use
|
|
cable and multitool.
|
|
Woodrat:
|
|
- rscadd: Additions of 6 new POIs for the cave area.
|
|
2018-02-22:
|
|
Anewbe:
|
|
- rscadd: Added Warden and HoS helmets.
|
|
- tweak: Clothing items must be click+dragged to be unequipped. A lot of them already
|
|
had this, but the system is now standardized.
|
|
- tweak: Accessories now apply slowdown to what they're attached to.
|
|
- tweak: Certain items, notably Technomancer spells, no longer show up when you
|
|
examine the mob wearing them.
|
|
- tweak: Flashbangs confuse, instead of stunning.
|
|
Atermonera:
|
|
- tweak: GPS units are generally more useful, providing both coordinate locations
|
|
and, so long as you're on the same Z level, direction with x-y component distances,
|
|
to 1m accuracy
|
|
- rscadd: Added a halogen counter tool, functions as the PDA function.
|
|
- tweak: Analyzers can now analyze gas containers, in addition to providing atmosphere
|
|
readouts, as the PDA gas scanner function.
|
|
- rscadd: Added umbrellas.
|
|
battlefieldCommander:
|
|
- rscadd: Added fireplaces which operate similarly to bonfires.
|
|
- bugfix: Fixed an oversight that allowed for an in-between state in bonfires where
|
|
the fire would mysteriously go out after adding wood.
|
|
- rscadd: Added blue sifwood floor tiles.
|
|
- bugfix: Fixed blue carpet, now known as teal carpet
|
|
- rscadd: Added the ability to dig up tree stumps with a shovel.
|
|
2018-02-25:
|
|
Anewbe:
|
|
- tweak: Splinted bodyparts act broken 30% of the time.
|
|
- tweak: Splinted legs still slow you down like broken ones.
|
|
Leshana:
|
|
- rscadd: Added a client preference setting for wether Hotkeys Mode should be enabled
|
|
or disabled by default.
|
|
- bugfix: CTRL+NUMPAD8 while playing a robot won't runtime anymore.
|
|
- tweak: Grounding rods act intuitively, only having an expanded lighting catch
|
|
area when anchored.
|
|
Nerezza:
|
|
- bugfix: Fixes not being able to install the different carpet colors. Finally.
|
|
- bugfix: Removes certain unusable duplicate stacks of tiles from the code.
|
|
Schnayy:
|
|
- rscadd: Added Gilthari Luxury Champagne. Drink responsibly.
|
|
- rscadd: Added a singular AlliCo Baubles and Confectionaries vending machine in
|
|
the locker rooms. Dispenses a variety of gifts.
|
|
- rscdel: Removed hot drinks vendor from locker room.
|
|
2018-02-28:
|
|
Atermonera:
|
|
- rscadd: Adds umbrellas to the loadout, for 3 points. Colorable!
|
|
Nerezza:
|
|
- bugfix: Using tape (police/medical/engineering) on a hazard shutter now tapes
|
|
the hazard shutter instead of trying to open the hazard shutter.
|
|
- rscadd: Added /tg/-style floor tile swapping. Equip crowbar/screwdriver in offhand
|
|
and click the floor tiles you want to directly swap with a stack of new floor
|
|
tiles (like teal carpet).
|
|
Woodrat:
|
|
- maptweak: Heavy rework of the wilderness, minor adjustments to mining and outpost
|
|
z-levels. To get to the wilderness you now have to travel through the mine z-level
|
|
to do so, follow the green flagged path. Through the mine.
|
|
- tweak: Shuttles can now land at a site near the enterance to the wilderness. Removal
|
|
of the mine shuttle landing pad to move to the wilderness.
|
|
- rscadd: New addition of warning sign, thanks to Schnayy.
|
|
battlefieldCommander:
|
|
- rscadd: Added craftable joints. Dry something (ideally ambrosia) on the drying
|
|
rack and apply it to a rolling paper to create a joint you can smoke.
|
|
- rscadd: Added a box of rolling papers to the cigarette vending machine.
|
|
2018-03-05:
|
|
Anewbe:
|
|
- rscdel: Removes Command Liaison, Bridge Secretary, Hydroponicist, Prospector,
|
|
Sanitation Technician, Professor, and Historian alt-titles.
|
|
- rscdel: Removed universal translators from the loadout.
|
|
- rscadd: RnD can print earpiece translators.
|
|
Mechoid:
|
|
- rscadd: Add a surgical operation for repairing the brainstem of a decapitated
|
|
individual.
|
|
- rscadd: Add a permanent modifier for frankensteining individuals.
|
|
Nerezza:
|
|
- rscadd: Package bomb detonators can be re-bound by hitting the new package bomb
|
|
with them.
|
|
PrismaticGynoid:
|
|
- bugfix: The succumb verb will now work on species that can't take oxyloss damage.
|
|
2018-03-15:
|
|
Anewbe:
|
|
- tweak: Pills and ingested reagents actually process at half speed, rather than
|
|
just ignoring half of the reagents.
|
|
- rscdel: Robotic limbs now need internal repair at 30 composite damage, rather
|
|
than 30 of burn or brute.
|
|
- tweak: Syringes now inject their entire payload with one click, but in 5 unit
|
|
increments. There is a delay in between each of these.
|
|
- rscadd: Assisted robotic organs (internals, eyes) are less vulnerable to EMP.
|
|
- rscdel: Lifelike robotic organs (currently VeyMed) are more vulnerable to EMP.
|
|
Cerebulon:
|
|
- rscadd: Added Akhani language for Tajaran.
|
|
- spellcheck: Fixed incorrect singular form of Tajaran in several places.
|
|
MisterLayne:
|
|
- rscadd: Added a version of the ED-209 called the ED-CLN. It is a more efficient
|
|
Cleanbot.
|
|
- bugfix: Reinforced snowballs can now actually be made in a reasonable time limit.
|
|
Nerezza:
|
|
- tweak: Broken APCs can be bashed open with slightly smaller objects now. This
|
|
means wrenches are acceptable, no need to hunt down a fire extinguisher.
|
|
- rscdel: EVA rigsuit/hardsuit no longer holds toolboxes in suit storage since those
|
|
have been a volume inventory for some time now. RIP ghetto satchel.
|
|
- rsctweak: CE's rigsuit/hardsuit no longer holds pickaxes and ore satchels, but
|
|
can now hold inflateables.
|
|
- bugfix: Retracting rigsuit/hardsuit helmets with no valid mask equipped now disables
|
|
internals.
|
|
- bugfix: Offline rigsuits/hardsuits are no longer considered valid air supplies
|
|
by the internals button. Before, your internals would instantly shut off before
|
|
you could get a breath out of the rigsuit. Now, the internals button will look
|
|
for a different tank instead.
|
|
- rscadd: Tajaran now get to keep their tails when they wear the EVA, RD, or Industrial
|
|
rigsuits/hardsuits. Unathi sprites to come soon!
|
|
- bugfix: Sifwood floor tiles now correctly use their double-stacked icon instead
|
|
of disappearing.
|
|
Woodrat:
|
|
- rscadd: Added in a weapons crate for explorers that has bolt action rifles.
|
|
- rscadd: Weapon powercells can be ordered from cargo (security access crate).
|
|
- tweak: Automatic weapons crate split into two crates now. One for SMGs one for
|
|
the rifle. Minor adjustments to other munitions and security supply packs as
|
|
well.
|
|
- rscadd: The automatic weapons ammo crate has also been split.
|
|
- tweak: Names of the crates for the munitions and security catogory supply packs
|
|
have been adjusted slightly. In certain places contents also adjusted.
|
|
- bugfix: Holoplant now comes in a crate.
|
|
2018-04-01:
|
|
Anewbe:
|
|
- tweak: Medical Doctors and EMTs spawn with white medkits.
|
|
Cameron653:
|
|
- rscadd: Adds a xenoarch excavation tool, craftable in R&D. Allows depth selection
|
|
of 1-30
|
|
- rscadd: Adds a xenoarch multitool, craftable in R&D. Has xenoarch counter, measure
|
|
tool, and depth scanner all in one.
|
|
Heroman3003:
|
|
- bugfix: Attaching exosuit equipment with a gripper correctly removes it from the
|
|
gripper.
|
|
- bugfix: Engineering gripper can no longer duplicate frame parts.
|
|
MistyLuminescence:
|
|
- tweak: Wallets can now hold a wider variety of objects.
|
|
Woodrat:
|
|
- rscadd: Added two 44 cal revolvers.
|
|
- rscadd: Added 44 cal speedloader for revolvers.
|
|
- rscadd: Added 44 cal rubber rounds.
|
|
- bugfix: Fixed the icon_state for 'structure/plushie/carp' and the random first
|
|
aid kit spawner.
|
|
- rscadd: Added a random chance tool spawn for power tools (most of the time it
|
|
should still just be regular tools).
|
|
- tweak: Adjusted the spawn rate of medkits, combat medkits should be more rare.
|
|
- tweak: Cash split into its own loot item.
|
|
- tweak: Plushies split into large and small plushies.
|
|
- rscadd: All the extra plushie spawns added to the random plushie spawn.
|
|
- tweak: Eightball and conch shell added to toy spawns.
|
|
- rscadd: Added spawn points for the large plushies, cash, and the power tools to
|
|
the station.
|
|
battlefieldCommander:
|
|
- rscadd: Added permanent markers, an alternative to crayons.
|
|
- tweak: The chemistry recipe for paint now uses marker ink instead of crayon dust.
|
|
- rscdel: Removed crayon boxes from the map. They can still be ordered from cargo
|
|
in case you need a snack.
|
|
2018-04-19:
|
|
Anewbe:
|
|
- rscdel: AOOC is no longer available to traitors, renegades, and thugs.
|
|
Woodrat:
|
|
- bugfix: Flashers in brig cells should work now, extra floor flash in communal
|
|
brig to deal with crims.
|
|
- bugfix: Improper access, SMES rooms.
|
|
- bugfix: Trader start point is no longer dark.
|
|
- rscadd: Medical Vendor Plus has more advanced burn and trauma kits.
|
|
- tweak: Cell 1 and 2 in the brig can now be accessed by detectives.
|
|
- tweak: Additional r-walls next to the engine room to help with rads.
|
|
- tweak: Floor decals in a couple areas.
|
|
- tweak: RD office now has its telescreen back.
|
|
lorwp:
|
|
- bugfix: Pilot headsets can now fallback to shortwave radio
|
|
2018-04-28:
|
|
Anewbe:
|
|
- tweak: Communicator visibility (the thing that lets people see your communicator
|
|
when you're a ghost) is now saved to character slots, rather than globally.
|
|
- tweak: Jobs that are set to Never on your preferences are hidden by default on
|
|
the Late Join selection menu. There is a button to reveal them.
|
|
Arokha:
|
|
- bugfix: Nerve reattaching surgery now works correctly. (Hemostat on limb)
|
|
- bugfix: Limbs dropped by people have appropriate flags.
|
|
Atermonera:
|
|
- tweak: Human examine code has received a major refactor. If you encounter unusual
|
|
behaviour that seems wrong, please report it.
|
|
Cerebulon:
|
|
- bugfix: Pumpkins are no longer green ovals. They now grow on actual vines.
|
|
schnayy:
|
|
- bugfix: Space carp plushies now load sprites and are all selectable from loadout.
|
|
- tweak: Adds several newer plushies to the gift vendor as well as adjusting cost
|
|
of gift vendor's contents.
|
|
2018-05-01:
|
|
Mechoid:
|
|
- tweak: Skrell can be affected by flashbangs from a range of 8 tiles without protection.
|
|
- tweak: Promethean regen consumes additional nutrition.
|
|
- tweak: Many healing chemicals are less effective on Prometheans due to the natural
|
|
regeneration.
|
|
- tweak: Lots of other Promethean tweaks. No seriously, I'm not putting the list
|
|
here.
|
|
PrismaticGynoid:
|
|
- rscadd: Adds new skrell sprites to hardsuit helmets that were missing them.
|
|
2018-05-24:
|
|
Anewbe:
|
|
- bugfix: Moving items out of one's active hand cancels any zoom-in they may be
|
|
providing.
|
|
- tweak: Meteor events should be a lot less brutal.
|
|
Arokha:
|
|
- rscadd: Added a 'Client FPS' setting in the Global tab of character setup for
|
|
adjusting the FPS to your preference.
|
|
- rscadd: Added a 'fake SSAO' toggle to Global in character setup, ported from /tg/.
|
|
Looks like drop shadows on (almost) everything.
|
|
Atermonera:
|
|
- bugfix: Laptops no longer consume IDs indefinitely.
|
|
Mechoid:
|
|
- rsctweak: Promethean limbs store more damage.
|
|
- rsctweak: Promethean limbs, in addition to normal severing rules, have a higher
|
|
chance to be splattered or ashed once they reach maximum damage.
|
|
- rscadd: Limbs can now spread their damage to neighbors with the spread_dam var,
|
|
when reaching max damage.
|
|
PrismaticGynoid:
|
|
- rscadd: Added laser pointers. Available in your loadout, and printed and upgraded
|
|
by R&D.
|
|
lorwp:
|
|
- tweak: Search and Rescue can now add certain medical restricted items to their
|
|
loadouts
|
|
2018-06-08:
|
|
Anewbe:
|
|
- tweak: Merc mobs in PoIs no longer drop gear. This is to help us balance the PoIs
|
|
that contain them, and by extension every other PoI.
|
|
- tweak: Merc mobs have been shuffled around in their PoIs. At some point, this
|
|
may actually be randomized, but for now, expect slightly different placements.
|
|
- rscadd: Adds a laser rifle and ion rifle version of the Merc mob, for variety.
|
|
- tweak: PoI turrets are lethal again, and will likely shoot crawlers.
|
|
- rscadd: Certain mobs, namely robots and mercs, now have some amount of armor.
|
|
- rscadd: Ranged mercs will now knife people when cornered, rather than punch them
|
|
really hard.
|
|
Mechoid:
|
|
- rscadd: Added some background things for Events.
|
|
- bugfix: Ion rifles hit the correct 3x3 instead of 5x5
|
|
- rscadd: Seed Storage Vendors are now hackable. Can choose from various lists of
|
|
concerning plants.
|
|
2018-06-21:
|
|
Anewbe:
|
|
- rscadd: Added a biomass reagent, made from protein, sugar, and phoron.
|
|
- tweak: Cloners and bioprinters now use the biomass reagent. Both can be refilled
|
|
or have their capacity increased by replacing the bottles they spawn with.
|
|
- experiment: Mapped in a bioprinter, for further testing.
|
|
- rscadd: Adds the ability to make robolimb brands more or less vulnerable to brute
|
|
or burn.
|
|
- rscdel: Makes VeyMed limbs more vulnerable to brute and burn.
|
|
Mechoid:
|
|
- rscadd: Allow AIs to create and take control of mindless drones from fabricators.
|
|
2018-07-12:
|
|
Anewbe:
|
|
- bugfix: Technomancer Apportation now properly checks for range and scepter, again.
|
|
2018-07-14:
|
|
Anewbe:
|
|
- tweak: Certain languages now require assistance for a species to speak, but not
|
|
understand, much like EAL.
|
|
- tweak: Alai can only be `spoken` by Taj and Teshari.
|
|
- rscadd: Adds a voicebox/larynx organ. Its only purpose at the moment is to assist
|
|
in speaking certain langauges.
|
|
- tweak: Language implants, like the EAL implant, now affect the voicebox organ,
|
|
instead of being a freefloating implant.
|
|
- rscadd: Adds a language implant for Common Skrellian.
|
|
Atermonera:
|
|
- rscadd: Steel sheets can be used to construct Roofing Tiles
|
|
- rscadd: Roofing tiles can be used on tiles under open spaces or space tiles in
|
|
multiZ maps to place a lattice and plating on the space above
|
|
- rscadd: Roofing tiles can be used on outdoor turfs to make them indoors
|
|
- rscadd: Both functions work together on multiZ maps with outdoor turfs, only one
|
|
roofing tile is used per tile roofed.
|
|
Mechoid:
|
|
- rscadd: Adds a new surgical procedure for fixing brute and burn on limbs.
|
|
2018-08-01:
|
|
KasparoVv:
|
|
- rscadd: You can now change the order of your body markings at character creation.
|
|
Shift markings up or down layers at will to design the character you've always
|
|
wanted, more easily than ever before.
|
|
Mechoid:
|
|
- rscadd: Added the Gigaphone. Currently unused.
|
|
Mewchild:
|
|
- rscadd: Ports several AI core sprites from ages and places past
|
|
PrismaticGynoid:
|
|
- rscadd: Adds four types of colorblindness to the traits in the setup menu.
|
|
- tweak: pAIs can now be picked up while unfolded, and can display more than 9 emotions.
|
|
2018-08-08:
|
|
Atermonera:
|
|
- rscadd: The supply controller has been refactored and shifted to nanoUI.
|
|
- rscadd: The ordering and control consoles are now generally upgraded in terms
|
|
of information and options.
|
|
Mechoid:
|
|
- rsctweak: Hallucinations are no longer only Pun Pun.
|
|
Neerti:
|
|
- soundadd: Adds new ambience sounds for various areas, especially on the surface
|
|
of Sif.
|
|
- sounddel: Removes low and high-pitched droning from available ambience. Consider
|
|
trying ambience again if you had turned it off to avoid those.
|
|
2018-08-28:
|
|
Mechoid:
|
|
- rscadd: Mechs now have multiple equipment slot types, and more slots in total
|
|
for greater customization.
|
|
- rscadd: A large number of Mech weapon modules and their jury rigged versions.
|
|
2018-09-22:
|
|
Mechoid:
|
|
- rscadd: Adds two vehicles to Robotics and Cargo, the Quad and Spacebike.
|
|
Poojawa:
|
|
- rscadd: Ported /vg/ instrument code, improved the UI of instruments.
|
|
- rscadd: Added a client side pref that mutes instruments being played for you.
|
|
Woodrat:
|
|
- rscadd: Adds two rig suits. Military Rig suit from Bay and PMC rigsuit
|
|
- rscadd: Adds four exploration and pilot voidsuits (alternate sprites by Naidh)
|
|
- rscadd: Adds exploration and pilot voidsuits
|
|
2019-02-14:
|
|
Buffalowing:
|
|
- rscadd: Revived the changelog system. If your derelict changelog was not added,
|
|
press F in the chat.
|
|
- tweak: Improved simple mob interactions
|
|
- tweak: Added consequences for spamming *awoo and *nya
|
|
Chaoko99:
|
|
- rscadd: Prometheans can now wear underwear.
|
|
Hubblenaut:
|
|
- tweak: If a cycling airlock is already near the target pressure, pressing the
|
|
buttons will toggle the doors instead of making it reenter the cycle process.
|
|
KasparoVv:
|
|
- rscadd: You can now change the order of your body markings at character creation
|
|
with the push of a button. Shift markings up or down layers at will to design
|
|
the character you've always wanted, more easily than ever before.
|
|
KasparoVy:
|
|
- rscadd: Hiding mobs are now revealed when grabbed, buckled and/or killed.
|
|
- rscadd: You cannot hide if you grab something, are grabbed yourself or are buckled.
|
|
- rscadd: Adds some fluff messages for when hiding mobs are revealed.
|
|
LBnesquik:
|
|
- rscadd: Remplaced the plant clippers with a reskinned pair of hedgetrimmers.
|
|
Lbnesquik:
|
|
- rscadd: 'General biogenerator improvements:'
|
|
- rscadd: Added feedback noise to the processing.
|
|
- rscadd: Allow for cream dispensing.
|
|
- rscadd: Allow for plant bag creation.
|
|
- rscadd: Allow for 5 units of meat to be dispensed at once.
|
|
- rscadd: Allow for 5 units of liquids to be dispensed at once totalling 50u.
|
|
- rscadd: Add and allow the creation of larger plant bags for easier ferrying of
|
|
plants..
|
|
- rscadd: Add a description to the machine itself.
|
|
- bugfix: Fix a typo.
|
|
Leshana:
|
|
- rscadd: Enables round-to-round persistence of a few aspects of characters. More
|
|
accurately, it automates updating your character setup. None of this code does
|
|
anything you could not already do manually on the Character Setup screen, it
|
|
simply does it automatically for you. ALL of these changes are optional, toggled
|
|
on the VORE tab of character setup.
|
|
- rscadd: Your late-join spawn location is determined by which cryo/elevator/etc
|
|
you used to leave last time. Departing thru the elevators will set your spawn
|
|
location to elevators etc.
|
|
- rscadd: Your weight is saved (also any extra or deficient nutrition is resolved
|
|
into weight gain/loss)
|
|
- rscadd: Your limbs settings are updated based on your status at end of round (whether
|
|
limbs are normal, missing, robotic, etc)
|
|
- rscadd: Your markings are saved so they will be the same as when they were at
|
|
end of round.
|
|
- tweak: Replaced hard coded numbers for weight gain with constant defines.
|
|
- rscadd: Added admin verbs for debugging the scheduled process controllers.
|
|
Leshana and mustafakalash:
|
|
- rscadd: A new 'planetary' mode for airlocks which makes them purge the chamber
|
|
contents to the exterior atmosphere before filling with clean air, and vice
|
|
versa.
|
|
Mechoid:
|
|
- rscadd: Added a RIG customization kit.
|
|
- tweak: RIGs now use a var called suit_state to determine the basis for their component
|
|
icons, rather than the rig's icon state.
|
|
- rscadd: Added the Gigaphone. Currently unused in any PoIs or elsewhere.
|
|
- rscadd: Adds a new surgical procedure for fixing brute and burn on limbs.
|
|
- tweak: Prometheans are no longer murdered by blood, and instead process it like
|
|
a weak nutrient. Will slow the regeneration of toxins due to water content.
|
|
Mewchild:
|
|
- rscadd: Ports several AI core sprites from ages and places past
|
|
Neerti:
|
|
- rscadd: RCDs can now build grilles and windows, with a new mode. They can also
|
|
finish walls when used on girders on floor/wall mode.
|
|
- rscadd: Adds various new RCDs that are not obtainable at the moment.
|
|
PrismaticGynoid:
|
|
- tweak: pAIs can now be picked up while unfolded, and can display more than 9 emotions.
|
|
Woodrat:
|
|
- rscadd: Xenoflora and Xenobio Addition to station, first deck.
|
|
- bugfix: Minor bugfixes including mislabeled lockers in robotics and floor decals.
|
|
chaoko99:
|
|
- rscadd: "Added mapmerge PY to the \tools directory of the Vorestation repository."
|
|
2019-03-25:
|
|
buffalowing:
|
|
- tweak: Spamming emotes will now automatically kick the spammer.
|
|
2019-04-01:
|
|
Atermonera:
|
|
- bugfix: Stairs have been straightened and now connect to both the heavens and
|
|
hells, formerly just the hells.
|
|
Buffalowing:
|
|
- bugfix: Fixed books so they don't display broken wiki URLs
|
|
Mechoid:
|
|
- bugfix: Slimes now respect slime colors as their faction when dealing with other
|
|
slimes.
|
|
Novacat:
|
|
- tweak: All emergency tanks now spawn at full capacity.
|
|
2019-04-06:
|
|
Buffalowing:
|
|
- bugfix: Fixed an issue that prevented Terminus from being spoken.
|
|
- bugfix: Fixed an issue that caused silicate to make windows entirely transparent.
|
|
- bugfix: Synthetics now have a power cell meter instead of hunger icons.
|
|
- tweak: Sythetics can now walk in space for a brief amount of time without dying
|
|
immediately.
|
|
- tweak: Synthetics are no longer affected by pressure. Because they are synthetic.
|
|
- rscadd: Synthetics are now vulnerable to EMP blasts, and will react similarly
|
|
to regular silicons.
|
|
- bugfix: Fixed an issue that caused Synthetic eyes to be damaged by phoron.
|
|
- bugfix: Fixed universal translators displaying gibberish.
|
|
- bugfix: Fixed a bug that caused APC frames to generate infinite metal.
|
|
2019-04-11:
|
|
Buffalowing:
|
|
- rscadd: Slime people are now more defined in the codebase.
|
|
- rscadd: Added a new title screen.
|
|
- bugfix: Slime people will no longer suffer from a bug that permanently wounds
|
|
them via removing large embedded objects.
|
|
- tweak: Slime people will now instead be gravely wounded by objects that would've
|
|
otherwise embedded into them.
|
|
2019-04-19:
|
|
Buffalowing:
|
|
- rscadd: Human based bodies are no longer male only; women will have more feminine
|
|
shapes than men, etc.
|
|
2019-04-21:
|
|
Buffalowing:
|
|
- tweak: Lizards and solargrubs can now be held and interacted with similar to mice.
|
|
- tweak: Neck surgery is now slightly less deadly.
|
|
- bugfix: .45 pistols can now be stored in jackets that are capable of holding energy
|
|
guns.
|
|
2019-05-02:
|
|
Buffalowing:
|
|
- bugfix: Vehicles like cargo trolleys can no longer float on open space turfs.
|
|
- bugfix: Aliens will no longer rapid fire spit at you.
|
|
- bugfix: People should stop being struck by lightning simply from being near windows.
|
|
- bugfix: Thunder sounds are now ambient sounds, and thus, can be turned on or off
|
|
based on your preferences.
|
|
- tweak: Cyborgs now spawn with a super cell, as opposed to having to waste time
|
|
getting it swapped every. Single. Round.
|
|
2020-01-02:
|
|
Anonymous:
|
|
- rscadd: Depending on intent, robots are now can be petted or punched (without
|
|
damage). Grab intent should preform default actions.
|
|
- tweak: Species with "can_shred" tag will now have to be on harm intent to deal
|
|
damage to borgs.
|
|
BonniePandora:
|
|
- tweak: '"Say" and "Whisper" now have a cancel button on their pop-up box. "Me"
|
|
and "Subtle" also have this, in addition to being a multiline text box now instead
|
|
of the old single line one.'
|
|
Buffalowing:
|
|
- wip: Various changes to service hounds, with the potential to roll out similar
|
|
changes to others.
|
|
- rscadd: Service hound's rapid-service-fabricator now has more variety of options.
|
|
- rscadd: Cyborg Drink Synthesizer now has space spice.
|
|
- rscadd: Service hound now has a 'dog bag' to store various things that were in
|
|
their perview but could not.
|
|
- rscadd: Service gripper can now grip more related items, including all reagent_containers
|
|
for simplicity.
|
|
- bugfix: Fixed Service hounds tongue being dry at the start of the round.
|
|
- tweak: Various grammar fixes.
|
|
Cerebulon:
|
|
- rscadd: Added teshari hardsuit sprites.
|
|
DiscordWizard:
|
|
- rscadd: Updated wings_vr.dmi to have the new wings
|
|
- code_imp: Updated sprite_accessories_vr.dmi to show the new wings
|
|
- rscadd: Added trashcan ability to xenochimera
|
|
- balance: Lowered xenochimera timer for reconstituting related to available nutrition
|
|
- code_imp: Deleted cooldown code
|
|
ForFoxSake:
|
|
- tweak: Modified the telsa engine submap to be faster to set up.
|
|
- rscadd: Added the Rapid Piping Device!
|
|
- tweak: Made digital T-valves and air injectors deconstructable.
|
|
- tweak: Changed security's air injectors to require armoury access to deconstruct.
|
|
(Remote control remains as it was.)
|
|
Hatterhat:
|
|
- tweak: Hardsuit pieces (gauntlets, boots, chestpiece, helmet) now have PHORONGUARD.
|
|
- code_imp: PHORONGUARD is supposed to be a flag and not an item_flag. Adjustments
|
|
made. Probably.
|
|
- rscadd: Advanced ore scanners; scan in a 5x5 area, work in 1 second, gives numbers
|
|
of ores in the scanned area.
|
|
- rscadd: Ore scanners and advanced ore scanners are printable from R&D now. Advanced
|
|
scanners can be obtained from the mining vendor, too.
|
|
- tweak: 'Ore is no longer affected (read: deleted) by explosions.'
|
|
- rscadd: Medihounds now get a large beaker, instead of a standard beaker.
|
|
- bugfix: Sandstone can now be used for making plant plots.
|
|
- rscadd: Science utility uniforms now exist.
|
|
- tweak: Explorer uniforms now have purple markings, instead of cyan.
|
|
- rscadd: Shovels are now capable of hitting rockwalls for mining! This does not
|
|
work very well.
|
|
- rscadd: Some tools dig sand up faster than others.
|
|
- code_imp: Shovels are now pickaxe subtypes.
|
|
- rscadd: Miners now get magboots. They're not required, but you might as well have
|
|
them anyway.
|
|
- tweak: There is now a toggle magboots verb for voidsuits - right-click on your
|
|
voidsuit or access the objects tab to use it.
|
|
- tweak: Fultons should now fulton people and things equally as well, now. Probably.
|
|
- bugfix: You can set people on fire with a welding tool now.
|
|
- rscadd: Ore scanners can now have their range switched around with an alt-click!
|
|
- tweak: Ore boxes no longer explode and drop all their contents on ex_act(), meaning
|
|
that they probably shouldn't crash servers when they get broken. I hope.
|
|
- tweak: Wearing equipment with negative slowdown values (i.e. alien enhancement
|
|
vests) will no longer be useless if you've taken an equipment-slowdown-affecting
|
|
trait such as Major Hardy.
|
|
- rscadd: SMES coil variants (capacitance/transmission) are now in Cargo at 25 points
|
|
apiece!
|
|
- rscadd: DIY Carpotoxin/Spidertoxin crates in the Hydroponics tab; these have carp
|
|
and spiders for hunting purposes.
|
|
- tweak: Standard SMES coils are now 20 points.
|
|
- tweak: TEGs and circulators now all come in one crate, priced accordingly.
|
|
- balance: Fission engine parts are now 50 points for the starter kit and 30 points
|
|
for the expansion kit.
|
|
- balance: Heavy plate carrier equipment is now 65 points, but comes as a full set
|
|
of 3.
|
|
- balance: Plate carrier components are now equal in armor to their non-modular
|
|
equivalents.
|
|
- code_imp: Demodularized modular_citadel's supplypacks, moved to _vr where applicable.
|
|
- tweak: Fuzzy handcuffs, like the ones you kinky bastards use, are now 3 seconds
|
|
to break out of instead of 120. Who thought this through? Clearly, someone didn't.
|
|
- tweak: Fuzzy legcuffs take 3 seconds to break out of instead of 30. Yikes, bro.
|
|
- code_imp: Disabling the GENERATE_MAP setting in config.txt now prevents submaps
|
|
from generating. This prevents the use of shuttles, but also makes the whole
|
|
map initialize really, really fast.
|
|
- rscadd: Sharpening kits! Hit a whetstone with material sheets to make it, then
|
|
add sheets and apply a suitable weapon.
|
|
Heroman3003:
|
|
- rscadd: Allows voidsuits to have parts attached and removed while held in hand
|
|
(but still not when worn).
|
|
- tweak: Tape rolls can now be used on tiles with directional windows as long as
|
|
they don't directly obstruct them.
|
|
Mewchild:
|
|
- tweak: Makes Phoron Scrubbers work much faster, adds air heating to them as well
|
|
Nethaufer:
|
|
- rscadd: Cable coils to be printable from the autolathe in a single wire or 5 wire
|
|
increments up to 30.
|
|
- rscadd: Analyzer to engihound
|
|
- bugfix: Made it so that there's only one option to print cables because the other
|
|
options were buggy.
|
|
chaoko99:
|
|
- rscadd: Ore bags will automatically pick up items when held, belted, or pocketed,
|
|
and automatically deposit ore in boxes if one is being pulled.
|
|
deathride58:
|
|
- bugfix: Added a sanity check to the add() proc in zone datums, which should hopefully
|
|
fix the issue where unsimulated turfs get added to ZAS zones and cause runtimes
|
|
that make travis fail
|
|
kevinz000:
|
|
- code_imp: BYOND 513 support added.
|
|
yourdoom9898:
|
|
- bugfix: fixed the chirp emote saying a human mob's name twice
|
|
2020-01-04:
|
|
Buffalowing:
|
|
- rscadd: Added more immersive weather messages to replace the old 'Rain falls on
|
|
you' types. More yet may come.
|
|
- tweak: Significantly increased delay between weather update messages to prevent
|
|
clutter.
|
|
- rscdel: Removed damage from hail altogether as it only served to increase lag
|
|
and spam the victim.
|
|
- rscadd: Added the ability to rename/redescribe doors and APCs (anything that uses
|
|
the wires interface) via multitool.
|
|
- spellcheck: Fixed misc grammar mistakes in weather changes. Thanks to @KillianKirilenko
|
|
for pointing them out.
|
|
- experiment: Compiled changelog.
|
|
ForFoxSake:
|
|
- tweak: Tweaked the RPD to be more readily usable.
|
|
Hatterhat:
|
|
- bugfix: stasis bags dont kill you and bodybags are less shitty to use
|
|
- tweak: cell chargers and rechargers can now be upgraded
|
|
- rscadd: cell chargers can now be constructed but cell charger kits still exist
|
|
so *shrug
|
|
KillianKirilenko:
|
|
- rscadd: Added a couple of new space chatter events, and added a lot of new destinations.
|
|
- rscdel: Removed wrong-frequency event, it was super-rare anyway. Might readd later.
|
|
- tweak: Various other space chatter event adjustments such as most TSCs being lawful,
|
|
space con->flight con, protocol observance, etc.
|
|
- rscdel: Removed a pair of old boots.
|
|
- rscadd: You can now fly the excursion shuttle down to the surface and back to
|
|
orbit again.
|
|
- rscadd: adds a slew of new GPS units, new sprites are a mix of Polaris variants
|
|
(med/sec/generic) and kitbashed by me.
|
|
- bugfix: 'fixed a lack of gps units in lockers (now available from; mining, research/rd,
|
|
security/hos, medical/cmo, eng/ce/atm, hop/cd. original sources: explo/sar/PF/xenoarch)'
|
|
- bugfix: fixed mining capsule shelter computers not broadcasting by default, and
|
|
not having their own tag (they will now show as "SHELTER")
|
|
- bugfix: fixed a tile in the treatment center being assigned to the 'space' area
|
|
- rscdel: Removed the unused small cruiser/"houseboat".
|
|
- bugfix: Fixed "map testing power source" warnings during init.
|
|
- tweak: changed color of toxins damage on all crew monitors
|
|
Tename:
|
|
- rscadd: A bet bird for the tender
|
|
- rscadd: New Gambling room
|
|
- rscadd: New bar design
|
|
- bugfix: Missing cameras outside surface 3
|
|
- balance: you cant build binary keys whenever you want
|
|
- tweak: Changes the doorbell sound.
|
|
- tweak: Reduces ATV trailer cost from 250 to 50
|
|
- tweak: Reduces bike cost from cargo from 350 to 200
|
|
- balance: Increase bike speed
|
|
- bugfix: Lack of hiders in the bar backroom
|
|
- bugfix: Lack of Guest pass terminal
|
|
- bugfix: Some weird looking windows
|
|
- bugfix: Observer spawn
|
|
The Community:
|
|
- rscadd: Diversified dreaming!
|
|
Trilbyspaceclone:
|
|
- rscadd: new upgrades to sleepers/chargers - ported
|
|
nik707:
|
|
- rscadd: Added a new lounge and areas to go with it
|
|
yourdoom9898:
|
|
- rscadd: Added new tracking implant crate
|
|
2020-09-29:
|
|
CharlesWedge:
|
|
- rscadd: Pirates with Knives, Pirates with Machetes, Pirates with Zip-Guns, Pirates
|
|
with Sawn Offs, Pirates with Zip-Las, Armored versions of all the above.
|
|
- rscadd: First Mates with, rifles, retro lasers, quad barreled shotguns and energy
|
|
swords of course.
|
|
- rscadd: The Pirate Captain and the Pirate Ripley piloted by a loyal Bosun
|
|
- rscadd: Expanded Say_list for pirates
|
|
- tweak: Pirates now use merc AI making them a bit more competent and allowing them
|
|
to use say_list.
|
|
- balance: Unarmored Pirates move a bit faster than they did. I mean they are only
|
|
getting shot at. Armored Pirate remain at their slow speed.
|
|
- imageadd: New Sprites for the pirate gang and their new mecha.
|
|
Enzo-Leon:
|
|
- balance: Armory Stock
|
|
- bugfix: Airlock siphon BS
|
|
Greenjoe12345:
|
|
- rscadd: The ability to add a custom name/description to loadout items was added.
|
|
- rscadd: the white cane got a new sprite, new variation, and also a crutch was
|
|
added, and a new eyepatch
|
|
- imageadd: Teshari got a sprite for the white blindfold
|
|
- code_imp: where 'gear_tweaks = list(gear_tweak_free_color_choice)' was used before
|
|
for color selection in the loadout, now 'gear_tweaks += gear_tweak_free_color_choice'
|
|
will need to be used, otherwise the item will not be able to be given a custom
|
|
name or description
|
|
- admin: A jobban option was added for disabling a specific person's access to the
|
|
custom loadout name/desc feature
|
|
Hatterhat:
|
|
- rscadd: Rumors around the sector have mentioned something about experimental high-velocity
|
|
10mm cartridges being field-tested by operatives and elite mercenaries alike.
|
|
Be on guard for so-called "suppressors".
|
|
- rscadd: Stingbangs! Like flashbangs, except they also fire rubbershot pellets.
|
|
Adminspawn only.
|
|
- bugfix: Threat sounds from mercenary simplemobs now play properly.
|
|
- bugfix: Vox pirates with swords can now block things, which they somehow couldn't
|
|
do before.
|
|
KasparoVy:
|
|
- bugfix: You can now speak Sagaru with ,T. Why there wasn't a language key at all
|
|
before is a mystery.
|
|
- bugfix: RIG-wearing Teshari will no longer have Human-sized boots.
|
|
- imageadd: Adds EVA RIG sprites for Sergals, Akula, Nevreans & Nagas.
|
|
- rscadd: Tajaran hairstyles can now be selected by Vulpkanin, Sergals & Zorren
|
|
(allowed species copied from Vulpkanin hair)
|
|
- bugfix: Updates taur clip-masking to correct logical issues and improve performance
|
|
- bugfix: Accessories attached to Taurized suits will be centered properly now
|
|
- bugfix: Fixes a bug causing accessories to inherit the colour of what they're
|
|
attached to
|
|
- rscadd: Adds support for secondary wing colour (spriters go wild)
|
|
- tweak: Merged a bunch of _vr files into the regular files, file bugreport if anything
|
|
is busted
|
|
- imageadd: Ports all taurclothes from Virgo, namely aprons & old poncho
|
|
- imageadd: Adds a few Nevrean tails
|
|
- imageadd: Adds Vulp Alt. face, Vulp Short Nose, Talons, Claws, Tajaran Nose Alt.,
|
|
Equine Snout & Equine Nose markings
|
|
- imageadd: Adds Donkey, Vulp Short + dual-colour & Vulp Jackal ear styles
|
|
- imageadd: Adds Ward-Takahashi cybernetic tail with dual-colour support
|
|
- imageadd: Adds darkened Teshari hair sprites ported to Virgo from Arkstation.
|
|
More flexible colouration.
|
|
LetterN:
|
|
- code_imp: cleaned up /busyspace/
|
|
Max-023:
|
|
- rscadd: Adds the helmsman alt title
|
|
- tweak: 'Tweaks the amount of command secs that can be had delete: Deletes herobrine'
|
|
- tweak: Amount of parameds
|
|
RealDonaldTrump:
|
|
- tweak: Remodels the civilian shuttle
|
|
- bugfix: Pilot helmets can once again be linked to shuttle jump consoles.
|
|
RobotAlice:
|
|
- rscadd: Steel sheet recipe to make dance poles (1 sheet)
|
|
- rscadd: Added construction/deconstruction functionality to dance poles
|
|
- tweak: Fancy bluetext instructions for moving/removing dance poles
|
|
- bugfix: Makes buns and dough enter foodbags normally
|
|
Zandario:
|
|
- rscadd: Automatic Changelogs
|
|
- rscadd: github workflows
|
|
- rscdel: Old records that are no longer needed
|
|
- tweak: Changelog systems
|
|
- tweak: Updated Changelog Header
|
|
- imageadd: New Modern Logo
|
|
- imagedel: Old Outdated Logos
|
|
corin9090:
|
|
- rscadd: Ported ram horns from main
|
|
lolman360:
|
|
- rscadd: protean blobs can be worn as jumpsuits, id now. also tiny size. they also
|
|
share the sec rig's allowed contents list.
|
|
silicons:
|
|
- admin: toggle-respawn renamed to toggle-return-to-menu
|
|
- tweak: tram station now requires drag-drop to leave instead of bump. behavior
|
|
for other people shoving you in is unchanged.
|
|
2020-09-30:
|
|
VailTheWolf:
|
|
- rscadd: Borgi Sprites and Modules
|
|
- rscadd: Otie Borg Sprites and Modules
|
|
Zandario:
|
|
- bugfix: fixes some missed arguments caught by new Travis
|
|
- refactor: Travis Updated and Rewritten.
|
|
lolman360:
|
|
- balance: R&D guns no longer start with firing pins.
|
|
2020-10-01:
|
|
KasparoVy:
|
|
- bugfix: The regular eyepatch's strap won't cover your good eye when facing south.
|
|
2020-10-02:
|
|
CharlesWedge:
|
|
- rscadd: '2 New Grunt Mercs: The Rifleman and the Officer Carrying a Garand and
|
|
a Desert Eagle Respectively'
|
|
- rscadd: '5 New Space Mercs carrying: Combat Shotguns, Automatic Shotguns, FALs,
|
|
L6 SAWs, and Tommy Lasers.'
|
|
- balance: Base speed of grunt mercs raised to 2 so the ones with E-swords may actually
|
|
reach their target before they are swissed by explo.
|
|
- bugfix: Ranged Space Mercs Finally have Armor in line with their Hardsuit. They
|
|
also properly use the C-20R their sprite shows they carry.
|
|
- imageadd: New.dmi for the mercs, so they are easy to find and add onto them (Why
|
|
were **all** our mobs in animal.dmi anyway)
|
|
RobotAlice:
|
|
- bugfix: can no longer slide between beds/chairs with clickdrag while buckled
|
|
ThatOneTeshari:
|
|
- bugfix: BL3 Phoenix sprite now visible.
|
|
2020-10-03:
|
|
Enzo-Leon:
|
|
- rscadd: airlocks & a few other adjustments to map.
|
|
RealDonaldTrump:
|
|
- rscadd: Gives the CE his paperwork stamp back
|
|
ThatOneTeshari:
|
|
- rscadd: Removes the floral somatoray's pin requirement to be usable on station.
|
|
- tweak: Removes pin requirement from Phase weapons.
|
|
- tweak: Removes pin requirement from Temperature guns.
|
|
2020-10-05:
|
|
Kraseo:
|
|
- rscadd: Dogborg plushies.
|
|
2020-10-06:
|
|
RealDonaldTrump:
|
|
- rscadd: Adds a new area for the Library Private Study
|
|
- bugfix: Optical Meson Scanner aviators can now be chosen again in the loadout
|
|
- tweak: Gives borg hypos the same chems as the sleepers.
|
|
RobotAlice:
|
|
- bugfix: autopsy scanner now works on help intent
|
|
- tweak: autopsy scanner no longer used for external repair surgery
|
|
- tweak: health analyzer now the right tool for external repair surgery
|
|
2020-10-07:
|
|
drofoljaelisglis:
|
|
- bugfix: Fixed the white/default ribbon sprite not showing up.
|
|
- bugfix: Fixed a missing pixel on the butterfly hairpin object sprite.
|
|
- code_imp: Merged some _vr files.
|
|
2020-10-08:
|
|
RealDonaldTrump:
|
|
- rscadd: Ports the turtlenecks for the CMO, RD and HoS from the Main server
|
|
2020-10-13:
|
|
GrayRachnid:
|
|
- rscadd: Added the Chief Surgeon fluff title for the CMO
|
|
- rscdel: Removed the Surgeon General fluff Title from the CMO due to its misuse.
|
|
KasparoVy:
|
|
- bugfix: Character preview will now show all loadout accessories (within usual
|
|
logic) in the order you selected them.
|
|
- bugfix: All loadout accessories will be equipped to your character when you spawn
|
|
(within usual logic) in the order you selected them.
|
|
- rscadd: Added buttons to go forward or backward hair & facial hair styles.
|
|
- rscadd: Added a button to move a marking to a specific place in the order.
|
|
- tweak: Markings are now properly aligned.
|
|
- refactor: Ports Para's colour_square and improves customization colour previews.
|
|
silicons:
|
|
- rscdel: Fun has been removed from Poly.
|
|
2020-10-14:
|
|
KasparoVy:
|
|
- imageadd: Adds missing colourable apron sprites for humanoids & Teshari.
|
|
- rscadd: Adds a left arm heart tattoo.
|
|
- tweak: The right arm heart tattoo is renamed and actually applies to the arm instead
|
|
of the chest now.
|
|
VailTheWolf:
|
|
- rscadd: Bullet Lighter and sounds for all Zippos
|
|
- soundadd: Zippoopen.oog
|
|
- soundadd: Zippoclose.oog
|
|
- imageadd: '"Bulletlighter" into zippo.dmi'
|
|
Zandario:
|
|
- bugfix: Lighting Runtimes
|
|
- bugfix: Many other Runtimes, I recommend checking the PRs linked above.
|
|
drofoljaelisglis:
|
|
- rscadd: Added an "Event Rewards" category to the loadout.
|
|
- tweak: Donator Items now cost 0 loadout points.
|
|
2020-10-15:
|
|
Zandario:
|
|
- config: Puts Maps.txt into use
|
|
2020-10-16:
|
|
Zandario:
|
|
- bugfix: Fixes some Linter Errors. Suprise!
|
|
2020-10-20:
|
|
Enzo-Leon:
|
|
- tweak: Adjusted forward stairwell layout
|
|
2020-10-27:
|
|
CharlesWedge:
|
|
- rscadd: Added 2 new types of mimics
|
|
- imageadd: Sprites for the new mimics plus updated sprites for existing mimics.
|
|
- code_imp: Mimics updates so they may make use of their monstrous sprites, in addition
|
|
to the crate sprites. Active mimics are now unmistakably mimics visually.
|
|
ForFoxSake:
|
|
- balance: Increased melting point of fissile materials.
|
|
- rscadd: Added modular fission monitor program.
|
|
2020-10-30:
|
|
AvaricePleonexia:
|
|
- bugfix: fixed simple_dress. Had some funky pixels.
|
|
Zandario:
|
|
- rscadd: doopytoots's donator reward
|
|
2020-10-31:
|
|
Enzo-Leon:
|
|
- rscadd: Engineering floor re-work
|
|
- rscadd: Reactor change
|
|
- rscadd: engine changes.
|
|
2020-11-03:
|
|
Hatterhat:
|
|
- rscadd: The mining supply vendor now spits out scabbards to go along with their
|
|
machetes.
|
|
- tweak: Belter goes faster.
|
|
- balance: Ore yields for phoron, diamond, verdantite, marble, and lead are up.
|
|
Ore spread rates have been slightly increased.
|
|
Zandario:
|
|
- rscadd: Airlock Helpers
|
|
- imageadd: tweaked some of the icons from the port
|
|
- imageadd: directional sprites for airlock components, like buttons, sensors, etc.
|
|
2020-11-08:
|
|
VailTheWolf:
|
|
- rscadd: Sniper Hunter ammo
|
|
- bugfix: Makes Phase energy balls behave against appropriate mob types
|
|
lolman360:
|
|
- rscadd: Proteans are also fully functional rigsuits now.
|
|
- bugfix: proteans and being picked up, mostly
|
|
2020-11-09:
|
|
Hatterhat:
|
|
- tweak: Bear traps now have an activation proc, instead of relying on manual placement.
|
|
2020-11-11:
|
|
Mouseofthecake:
|
|
- rscadd: Adds soulcatchers to NIFs by default.
|
|
silicons:
|
|
- bugfix: brainmobs can understand AIs without a snowflake MMI check.
|
|
- bugfix: soulcatcher emotes now format properly for the person emoting
|
|
- bugfix: soulcatcher AR projections now support text formatting
|
|
- tweak: soulcatchers now use distance rather than view/linetrace check, less cpu
|
|
usage. range bumped to 7.
|
|
- tweak: soulcatcher AR projections now use their eyeobj perspective rather than
|
|
host perspective
|
|
2020-11-15:
|
|
king5327:
|
|
- bugfix: The path for the pathfinder sprite stacks is fixed to allow the icon to
|
|
actually show up.
|
|
2020-11-18:
|
|
Hatterhat:
|
|
- tweak: A fair bit of feedback messages from your ore satchel or hitting rocks
|
|
has been removed. Except the bit that pops up when you hit an anomaly-bearing
|
|
rock. That's still there. Use your eyes.
|
|
- tweak: Digging-capable mining tools (cyborg jackhammer, advanced drill, diamond
|
|
drill, etc) now use their digspeeds instead of the default 40 digspeed when
|
|
digging up sand.
|
|
- tweak: Sand tiles now yield a flat 5 sand. All the time. Forever.
|
|
- balance: Exosuit drills are faster. Theoretically.
|
|
- balance: Small M41A hollow-point and armor-piercing magazines have been moved
|
|
to the protolathe.
|
|
Mouseofthecake:
|
|
- bugfix: maybe fixed soulcatchers for starting NIFs
|
|
2020-11-19:
|
|
Hatterhat:
|
|
- balance: Items with negative slowdown now work nicely for people of any hardiness.
|
|
This is a re-implementation of something lost in the hardsync.
|
|
lolman360:
|
|
- bugfix: fix ai rig movement
|
|
2020-11-20:
|
|
realbuffalowing:
|
|
- bugfix: fixes chameleon items
|
|
- bugfix: fixes service borg bags
|
|
- bugfix: fixes service borg booze dispenser
|
|
2020-11-21:
|
|
KasparoVy:
|
|
- tweak: Make Protogen markings more suitable for colouration.
|
|
- imageadd: Add a marking that lets you colour the light & dark parts of your synth
|
|
independently.
|
|
VailTheWolf:
|
|
- rscadd: Added new dress to loadout
|
|
- imageadd: '"pentagram" in uniform.dmi and uniforms.dmi'
|
|
2020-11-23:
|
|
Hatterhat:
|
|
- rscadd: Admin-spawn only HF machete for throwing at things (while off) and stabbing
|
|
things (while on).
|
|
buffyuwu:
|
|
- bugfix: fixed floorlights
|
|
zeroisthebiggay:
|
|
- bugfix: demisock sprite pixel
|
|
2020-11-26:
|
|
buffyuwu:
|
|
- bugfix: fixes simple_mob ai so that it doesn't freeze when you ghost from it
|
|
- bugfix: fixes cult sound volume
|
|
- bugfix: fixes engineering tape
|
|
2020-11-27:
|
|
GrayRachnid:
|
|
- balance: Reduced teshari speed but gave them a health buff to improve gameplay.
|
|
2020-12-01:
|
|
Lorilili (Port from Aurora):
|
|
- rscadd: Added knee-high and thigh-high jackboots.
|
|
- imageadd: Replaced laceup and leather shoes with oxford shoes.
|
|
- imageadd: Replaced standard shoe and high-top sprites with newer ones.
|
|
silicons:
|
|
- balance: berserk modifier used by saviks reduces slowdown by 0.75 instead of 1
|
|
- balance: teshari have been given a bit less damage vulnerability and item slowdown
|
|
mod.
|
|
2020-12-02:
|
|
Hatterhat:
|
|
- bugfix: Null rods and equivalents now actually do the bonus damage they're intended
|
|
to do against demonic creatures and aberrations.
|
|
- rscadd: Jagged spikes, which are good for jamming into people's ribs and then
|
|
being guilty of a crime because that's assault with a deadly stick, are now
|
|
printable from an autolathe. You can't keep your grip on them for long, though.
|
|
- rscadd: Disruptor blades, which are intended to deal bonus damage to animals and
|
|
aberrations, are in the code, but unobtainable.
|
|
SiliconMain:
|
|
- tweak: Engineering winter coats can now hold the RCD and RPD in exosuit slot
|
|
TheKnightofAura:
|
|
- rscadd: Astral wind. A somewhat simple new drink mixed from three service-Borg
|
|
accessible reagents
|
|
silicons:
|
|
- balance: clothing vendors are way cheaper now, go wild.
|
|
2020-12-04:
|
|
buffyuwu:
|
|
- bugfix: fixes curtains so they dont vanish underneath the window
|
|
- bugfix: fixes plushie code typo
|
|
2020-12-05:
|
|
GrayRachnid:
|
|
- tweak: altered job titles to make them more setting and common sense compliant.
|
|
- code_imp: removed all non-modular files that edited jobs and put everything in
|
|
their non-modular counterparts.
|
|
2020-12-07:
|
|
VailTheWolf:
|
|
- rscadd: Gunbox with two "new" rifles.
|
|
- rscadd: Exploration Vendor selection for Gunbox
|
|
2020-12-08:
|
|
Hatterhat:
|
|
- rscadd: Hardsuit wearers can step into cyborg chargers to recharge their suit.
|
|
- tweak: The material processor can now be toggled to and from a slower processing
|
|
speed.
|
|
VailTheWolf:
|
|
- rscadd: New P90 sprites
|
|
- rscadd: Explorer pinned H90K
|
|
silicons:
|
|
- rscadd: colormates are now capable of evil
|
|
2020-12-10:
|
|
Kraseo:
|
|
- rscadd: Gradients on hairstyles.
|
|
2020-12-11:
|
|
Enzo-Leon:
|
|
- rscadd: New secondary explosion sound that will "shake" the station/ship with
|
|
a creaking sound effect
|
|
- soundadd: New sound files for explosions and ship creaking
|
|
TheLordME:
|
|
- rscadd: Chemical Patches work as a single use bruisepack. Applying thier Chemical
|
|
and bandaging a single wound.
|
|
- bugfix: Chemical Patches can no longer be placed on surgical sites.
|
|
- bugfix: Chemical Patches now correctly check for robotic limbs.
|
|
2020-12-14:
|
|
buffyuwu:
|
|
- rscadd: expands vampirism mechanics
|
|
2020-12-17:
|
|
TheLordME:
|
|
- rscadd: Added Recipe for Bicaridaze, Dermalaze, Inaprovalaze and Tricorladaze.
|
|
All four are healing chems for chemical patches. They are mixed by adding Sterilizine
|
|
and foaming agent to they similar sounding parents. Before they were only obtainable
|
|
via distiller.
|
|
- bugfix: Fixes ventcrawl-ejection on dieagonal movement
|
|
silicons:
|
|
- balance: protean rigs are slightly less godawful
|
|
- rscadd: now introducing nanotrasen SMART CHARGE - no longer will expedition ships
|
|
be shut down by 50 powergamers rolling protean and erping in the rechargers.
|
|
- tweak: cyborg chargers now waste less power while idle
|
|
2020-12-18:
|
|
Hatterhat:
|
|
- bugfix: Destructive analyzers now return material to their lathes properly.
|
|
- tweak: RPEDs now drop lowest part tier when used inhand.
|
|
- tweak: RPEDs can be clickdragged onto destructive analyzers to recycle lowest
|
|
part tier.
|
|
- tweak: Protolathes and autolathes are now less awful to look at.
|
|
2020-12-29:
|
|
UrsaMajora:
|
|
- rscadd: cloakglowing and cloakglowingdark icons
|
|
- rscadd: cloakglowing and cloakglowingdark accessory items
|
|
- rscadd: Civilian Cloak - Glowing Light and Civilian Cloak - Glowing Dark as loadout
|
|
selections
|
|
2021-01-12:
|
|
Enzo-Leon:
|
|
- rscadd: Added more maintenance areas & loot to the Deck 3 area.
|
|
- tweak: Exploration Medbay gutted of chem supplies
|
|
- tweak: FM starting gear nerfed of RIGs & Overpowered chems.
|
|
- tweak: EMT gear gutted of RIGs and reduced starting gear. Machete kept due to
|
|
job line having them run into actual danger to help.
|
|
TheLordME:
|
|
- bugfix: Teshari explorer can now refit their suits in exploration.
|
|
- bugfix: Refitted suits no longer suggest they have their paintjobs armor and resistances
|
|
and instead show their true values on examination.
|
|
2021-01-15:
|
|
rpilcrow:
|
|
- rscadd: Two new markings, 'Short Snout' and 'Third Eye', one new pair of ears,
|
|
'Bunny Ears 2', and alt of 'Short Hair 2' with darker fringe.
|
|
- tweak: Ahoge is brighter now.
|
|
2021-01-17:
|
|
nevimer:
|
|
- rscadd: Teshari Quartermaster cloak is set properly in xeno loadout file.
|
|
2021-01-18:
|
|
Enzo-Leon:
|
|
- tweak: Re-enabled syringes giving infections if re-used
|
|
- balance: Adjusted Germ Levels to prep for Virology rework
|
|
2021-01-22:
|
|
ThatOneTeshari:
|
|
- rscadd: Added "status_indicators.dmi"
|
|
- rscadd: Added "status_indicators.dm
|
|
- code_imp: changed code in 36 files.
|
|
- admin: changed code on paralyze to work with the new dm/dmi
|
|
TheLordME:
|
|
- code_imp: Reagent code is more readable than before.
|
|
2021-01-24:
|
|
Enzo-Leon:
|
|
- rscadd: Added missing disposal pipe
|
|
- tweak: Revamped Bar & Kitchen area
|
|
TheLordME:
|
|
- bugfix: Operation Cap are now displayed on character.
|
|
2021-01-25:
|
|
ThatOneTeshari:
|
|
- rscadd: Rig and Mech UI
|
|
- rscadd: Clickable buttons for Mechs, aka Mech UI
|
|
rpilcrow:
|
|
- rscadd: 6 hairstyles, 2 markings, and 1 pair of ears
|
|
2021-01-26:
|
|
ThatOneTeshari:
|
|
- bugfix: Fixes the 'stuck' Sleeping indicator after surgery.
|
|
2021-01-29:
|
|
Enzo-Leon:
|
|
- rscadd: new proc call for APCs
|
|
- balance: Adjusted event weights
|
|
- bugfix: Desert planet lights & weather fixed.
|
|
- code_imp: Updated APC code to add the flicker_lights proc call
|
|
Jaybirdnerd:
|
|
- rscadd: Added Large Cardboard Box/ported cardboard box *(kinda)* from Main.
|
|
drofoljaelisglis:
|
|
- tweak: Changed the Frontier Phaser, Holdout Phaser, and Personal Defense Weapon's
|
|
firing sounds.
|
|
- soundadd: New weapon sounds, including one (currently) unused one.
|
|
2021-01-30:
|
|
Jaybirdnerd:
|
|
- rscadd: Added Personalized Gameboy
|
|
ThatOneTeshari:
|
|
- rscadd: Pickup/drop sounds for a lot of items
|
|
- rscadd: 230 sound files
|
|
- code_imp: Grill updates
|
|
- soundadd: New Security Alert for Red + Delta
|
|
- soundadd: New Ambience per-area
|
|
- soundadd: New SM sounds
|
|
- soundadd: New Scanner/Cloner/Resleever Sounds
|
|
- soundadd: Knuckle-cracking *crack emote
|
|
- soundadd: New Sounds for Oven/Grill/Candy/Cereal/Mixer Machines
|
|
- soundadd: New Sound for Pre-Game Lobby (ping)
|
|
- soundadd: New sounds for Pickup Sounds and Drop Sounds.
|
|
2021-02-01:
|
|
buffyuwu:
|
|
- bugfix: fixes FBP/synths temperature values
|
|
- rscadd: adds local narrate verb
|
|
2021-02-04:
|
|
drofoljaelisglis:
|
|
- tweak: Changed a small amount of tracks, some are new lobby tracks, others have
|
|
been retired from the lobby, others have been shifted to the emag-only tracklist
|
|
on the jukebox (very few). Changed a handful of genres around.
|
|
- soundadd: Added over 100 new songs to the jukebox. Adds three new genres to the
|
|
jukebox.
|
|
2021-02-07:
|
|
Jaybirdnerd:
|
|
- rscadd: Added 35+ new songs to the jukebox.
|
|
2021-02-08:
|
|
buffyuwu:
|
|
- rscadd: adds autocorrect
|
|
2021-02-11:
|
|
silicons:
|
|
- rscdel: oxygen damage removed from neckgrabs, now only strangling does it
|
|
- bugfix: dice no longer double rolls on throw
|
|
2021-02-12:
|
|
TheLordME:
|
|
- bugfix: Vendor Phoron Bores only need phoron and a powercell.
|
|
2021-02-13:
|
|
lolman360:
|
|
- balance: you can no longer kick robots in the nuts
|
|
2021-02-16:
|
|
Ghostcoffeee:
|
|
- rscadd: Added Protean unarmed verbs
|
|
- rscadd: Added Protean blob resistances/weaknesses
|
|
- tweak: Made Proteans not need to blob to reform single limbs
|
|
- balance: Made Proteans not die instantly to ions, and not blob instantly to lasers
|
|
- tweak: Other tweaks, that in my mind make sense for the hyper-advanced nanoblobs
|
|
2021-02-17:
|
|
lolman360:
|
|
- soundadd: tgui console sounds
|
|
- code_imp: tgui + tguichat
|
|
- refactor: examining
|
|
2021-02-18:
|
|
Ghostcoffeee:
|
|
- bugfix: Fixes the weird looking misplacement for a few hairs
|
|
TheLordME:
|
|
- imageadd: Added sprite for Vox wearing the CE hardsuit
|
|
silicons:
|
|
- rscadd: wooden circlets and flower crowns have been added to the loadout
|
|
- tweak: protean hunger rates fixed
|
|
- bugfix: toxin_mod --> toxins_mod
|
|
zeroisthebiggay:
|
|
- rscadd: tritail kitsune tail ported straight from vore station
|
|
2021-02-20:
|
|
Ghostcoffeee:
|
|
- rscadd: Added Protean unarmed verbs
|
|
- rscadd: Added Protean blob resistances/weaknesses
|
|
- tweak: Made Proteans not need to blob to reform single limbs
|
|
- balance: Made Proteans not die instantly to ions, and not blob instantly to lasers
|
|
- tweak: Other tweaks, that in my mind make sense for the hyper-advanced nanoblobs
|
|
TheLordME:
|
|
- rscadd: Added Bicarilaze, Kelotalaze, Tricoralaze, Inaprovalaze, Sterilaze and
|
|
Cleansalaze.
|
|
- rscadd: Added Neurolaze, a potent painkiller that doesnt slowdown the patient,
|
|
but makes them Jitter
|
|
- rscdel: Removed old touch chems
|
|
lolman360:
|
|
- bugfix: dark mode radio channels are a bit easier to see
|
|
- bugfix: emotes are no longer in tguichat unsorted tab
|
|
- bugfix: materials on examine are no longer caps always
|
|
- bugfix: crew monitor console map view
|
|
- bugfix: human examine spacing (hopefully)
|
|
- tweak: kpas now pressure dependent, 60 kpa
|
|
2021-02-21:
|
|
Enzo-Leon:
|
|
- rscadd: tiny-fans for pools
|
|
- tweak: Adjustments to Bar, Cafe, and Pool
|
|
silicons:
|
|
- rscadd: event prefs
|
|
2021-02-23:
|
|
Delams-The-SM:
|
|
- rscadd: Added 2 new horns to ear Species Customization
|
|
TheLordME:
|
|
- bugfix: Tablets now spawn with their proper Battery modules.
|
|
- code_imp: Removed code that was no longer needed/Breaking stuff
|
|
lolman360:
|
|
- bugfix: emote slanting
|
|
- bugfix: protean blobs climbing up onto people while they're nto adjacent
|
|
2021-02-25:
|
|
silicons:
|
|
- rscadd: matrix recolors are now possible in loadout
|
|
2021-02-26:
|
|
rpilcrow:
|
|
- bugfix: Masks no longer block your ability to use swab kits on hands.
|
|
- tweak: Slightly altered swab kit text
|
|
2021-02-27:
|
|
nik707:
|
|
- rscadd: cool looking shells
|
|
- rscadd: bad humor
|
|
rpilcrow:
|
|
- bugfix: Drink glasses no longer fill chem/condimasters when being put into them.
|
|
2021-02-28:
|
|
nik707:
|
|
- bugfix: fixes ar hud glasses to be simultaneously prescription glasses
|
|
- bugfix: fixed missing mapmerge
|
|
2021-03-01:
|
|
nik707:
|
|
- bugfix: fixed missing mapmerge
|
|
2021-03-02:
|
|
Enzo-Leon:
|
|
- balance: decay slashed.
|
|
- rscadd: new ATC options
|
|
- tweak: ATC timings & weights
|
|
- bugfix: Rat migration no longer is broken
|
|
- code_imp: air_traffic & organizations files were updated with the new fleet information.
|
|
More NT ships were added, homeage to the NSB Adephagia added as a station destination
|
|
for NT vessels to travel off to.
|
|
drofoljaelisglis:
|
|
- bugfix: Fixed the invisible sprite on the toe-less/digitigrade jackboot variants.
|
|
- imageadd: Adjusted the sprite on the knee-length and thigh-length jackboots (normal
|
|
and toe-less/digitigrade versions) to make them more visually distinct from
|
|
the regular jackboot sprites. Now they should align with the location they're
|
|
supposed to reach to.
|
|
2021-03-03:
|
|
TheLordME:
|
|
- bugfix: Cyborgs get announced again
|
|
drofoljaelisglis:
|
|
- bugfix: Fixed communicators not displaying any stories in the newsfeed app.
|
|
nik707:
|
|
- rscadd: IAmCrystalClear donator reward
|
|
- tweak: requirements for command bodysuit
|
|
2021-03-04:
|
|
buffyuwu:
|
|
- bugfix: items in the character setup preview no longer remain across different
|
|
slot previews
|
|
2021-03-05:
|
|
buffyuwu:
|
|
- bugfix: you can now switch briefcases between hands
|
|
rpilcrow:
|
|
- bugfix: Fixed hud thermometer sticking at maximum
|
|
2021-03-06:
|
|
CrystalClearCC:
|
|
- tweak: Sex on the beach has a working recipe now. (New thematic tastes too.)
|
|
- tweak: Virgin sex on the beach has a new recipe. (With new taste!)
|
|
- rscadd: Both sex on the beach variants have a new sprite.
|
|
FreeStylaLT:
|
|
- rscdel: Abundant lights on Triumph
|
|
nik707:
|
|
- rscadd: VI's briefpack
|
|
- bugfix: fixed the secure briefcase inhand sprite
|
|
2021-03-07:
|
|
drofoljaelisglis:
|
|
- rscadd: New clothing items have been added.
|
|
- tweak: Many departmental loadout items that accidentally excluded certain roles
|
|
of the department have been fixed, and in some cases items that were not role-restricted
|
|
were given proper restrictions. The same is true for species-restricted items.
|
|
Some items have had role-restriction removed, as well.
|
|
- tweak: All items that were once named with the prefix "Civilian" have had the
|
|
prefix removed (This isn't a Military RP server, and there is no need to explicitly
|
|
specify it is "Civilian" if any role regardless of department can select it),
|
|
and role-restricted items were given their own category in the loadout. The
|
|
exception to this is species-restricted items, which still have their respective
|
|
department items kept in Xenowear.
|
|
- tweak: Naming consistency has been improved in the loadout.
|
|
- bugfix: Simon Pants and Simon Jacket now have visible object sprites.
|
|
- bugfix: Vox Pressure Suits now all have object sprites separate from the mob sprites.
|
|
- bugfix: Loadout behavior is now less buggy.
|
|
- bugfix: Many cases of repeated declaration in the loadout have been fixed.
|
|
- bugfix: Broken Teshari loadout options have been fixed. The sprites for some of
|
|
these items are still broken, but not all. Fixing all of them is beyond the
|
|
scope of this update, however.
|
|
- bugfix: Miscellaneous clothing sprites have been fixed, from object to mob sprite.
|
|
- imageadd: Gives the Vox Pressure Suits as well as Simon Pants & Simon Jacket object
|
|
sprites.
|
|
- imagedel: Many duplicate sprites were removed.
|
|
- spellcheck: The teshari's "chief engineer cloak" is now named appropriately, and
|
|
is no longer the "cheif engineer cloak".
|
|
- code_imp: 'Much of the code associated with the loadout has been touched, and
|
|
in some cases, rewritten entirely. Role-restricted items have been given their
|
|
own file, and now use an inheritance system that eliminates the need to constantly
|
|
re-declare restrictions for items that have more than one role that can take
|
|
it (ex: Departmental items). Xenowear/Species-Restricted items have been re-written
|
|
from the ground up to follow the same more sensible inheritance structure. The
|
|
latter case is an especially significant improvement, as before there were issues
|
|
with category placement, selectability, and in general was reported to be very
|
|
buggy.'
|
|
2021-03-08:
|
|
buffyuwu:
|
|
- bugfix: machetes are now as functional as any other holsterable weapon
|
|
2021-03-11:
|
|
nik707:
|
|
- bugfix: the dreaded square
|
|
2021-03-12:
|
|
nik707:
|
|
- bugfix: SKUB
|
|
2021-03-13:
|
|
nik707:
|
|
- bugfix: loadout meson eyepatch
|
|
- rscdel: 'deleted player_panel tweak: changed player_panel_new to player_panel'
|
|
2021-03-15:
|
|
Kraseo:
|
|
- imageadd: Adds all the sprites needed for protean RIGs to be worn on any species
|
|
that can.
|
|
2021-03-16:
|
|
CharlesWedge:
|
|
- bugfix: Added a Else Clause to Vox's delight. It now slightly heals Toxin damage
|
|
and no longer is toxic to them.
|
|
nik707:
|
|
- rscadd: Adds like 13 new wings
|
|
2021-03-18:
|
|
Kraseo:
|
|
- bugfix: Bioprinters are actually worth upgrading now.
|
|
nik707:
|
|
- rscadd: J9 Janihound
|
|
- bugfix: someone is dumb
|
|
2021-03-23:
|
|
CrystalClearCC:
|
|
- bugfix: dark rimmed glasses has a icon sprite now, yay
|
|
Enzo-Leon:
|
|
- rscadd: Surgery Maintenance area
|
|
- rscadd: Atmos for missing area
|
|
- rscdel: Mimics removed on all decks.
|
|
- balance: Hostile mob spawn
|
|
Kraseo:
|
|
- rscadd: Fox tail sprite, with wagging animation.
|
|
- rscadd: Slime hat to loadout.
|
|
2021-03-25:
|
|
CharlesWedge:
|
|
- rscadd: '3 New Floor Mimics, Probability Versions of the Airlock Mimic tweaked:
|
|
Airlock Mimic Code in general, to be more convincing.'
|
|
- bugfix: Closet Mimics have a proper name and description.
|
|
- imageadd: new.dmi for mimics
|
|
Enzo-Leon:
|
|
- rscadd: 'Transition effect tweak: Adjusted tiling in a few areas on the main maps.'
|
|
- refactor: updated mapping paths to current CitRP pathing
|
|
silicons:
|
|
- admin: Global-Narrate is back. Local-Narrate is now a thing, instead of being
|
|
combined with Narration.
|
|
2021-03-28:
|
|
Enzo-Leon:
|
|
- rscadd: Reactor Map Start Rotation
|
|
- rscadd: RUS-T / Fission / SuperMatter added
|
|
Hatterhat:
|
|
- rscadd: Mining-module equipped stationbound synthetics now get a disruptor blade
|
|
when given a scrambled module. What's a disruptor blade? Who knows.
|
|
silicons:
|
|
- balance: supermatter no longer hallucinates synthetics.
|
|
2021-04-01:
|
|
Kraseo:
|
|
- bugfix: Cleansalaze mixes as intended.
|
|
2021-04-02:
|
|
nik707:
|
|
- rscadd: bone machine broke
|
|
2021-04-06:
|
|
FreeStylaLT:
|
|
- bugfix: Missing core ejection button from Bridge
|
|
2021-04-11:
|
|
silicons:
|
|
- rscadd: air injectors are now OP.
|
|
2021-04-13:
|
|
FreeStylaLT:
|
|
- rscadd: Messages when examining things.
|
|
- rscadd: Preference to not see messages when examining things.
|
|
2021-04-14:
|
|
MalricB:
|
|
- soundadd: added a bunch of sounds
|
|
buffyuwu:
|
|
- bugfix: unsquishes minitest (dev)
|
|
- rscadd: adds laugh sounds from main
|
|
- rscadd: adds a *nyaha emote separately
|
|
- bugfix: adds emote spam protection for commonly spammed emotes
|
|
2021-04-15:
|
|
TheLordME:
|
|
- spellcheck: Fixed a typo in the squeakish desription.
|
|
- bugfix: Pan-Slavic is no longer the language of a non existant fraction.
|
|
- code_imp: Language Prefixes differate between upper and lower case
|
|
- code_imp: Language 'verbs' can be lists now.
|
|
- refactor: Language Flags are bit shift style now.
|
|
- refactor: Two language related _vr-files merged into their respective Parents.
|
|
2021-04-17:
|
|
Kraseo:
|
|
- imageadd: Better area icons.
|
|
Mount0:
|
|
- rscadd: Added an Uno clone that appears in loadouts, the Bits N Bobs vending machine,
|
|
and two spots on the Triumph.
|
|
Trilbyspaceclone:
|
|
- bugfix: Corrects robotics labcoat open sprites to be seeable.
|
|
buffyuwu:
|
|
- rscadd: toggle pain messages
|
|
nik707:
|
|
- rscdel: 'removes several sif fish types tweak: tweaks time on fishing tweak: tweaks
|
|
droprates for fish'
|
|
timothyteakettle:
|
|
- rscadd: adds taur loafing
|
|
2021-04-21:
|
|
Ghostcoffeee:
|
|
- rscadd: Added floppy elf ears
|
|
Mount0:
|
|
- rscadd: ashtrays to the bar
|
|
- rscadd: soda dispenser in the kitchen's walk-in fridge
|
|
- rscadd: cyborg charger in the empty room across from the janitor closet/elevator
|
|
on deck 2
|
|
- rscadd: a second wall charger in the armory
|
|
- rscadd: a couple of fire closets in the sec hallways
|
|
- rscadd: a door into the IAA where it borders maint
|
|
- rscadd: request console to the CE's office
|
|
- bugfix: bottom right blood locker in the ETC not having any blood
|
|
nevimer:
|
|
- rscadd: New RUS-T sprites.
|
|
- rscadd: 'New field sprites, dynamic transparency scaled from heat. tweak: Stability
|
|
is tweaked slightly. tweak: The field can be much larger now. tweak: Size can
|
|
be scaled much larger, in theory.'
|
|
- code_imp: The logic behind the scaling of the sprites is ported from Scav Station.
|
|
2021-04-25:
|
|
Auris456852:
|
|
- bugfix: R-UST's hot loop now is set in the right direction and the wiring works.
|
|
- bugfix: 'No more duplicate borosilicate engine windows. tweak: Every engine submap
|
|
now has radiator window shutters. tweak: Removes the rogue button in the middle
|
|
of the R-UST pipes.'
|
|
nevimer:
|
|
- bugfix: RUS-T manual in game now is accurate.
|
|
2021-04-26:
|
|
buffyuwu:
|
|
- rscadd: ports main's age gate system
|
|
silicons:
|
|
- rscadd: protokinetic daggers, for 1200 points
|
|
- balance: explorer pins now work on lavaland/anywhere off station
|
|
- balance: inversion beams get dampened by antimagic
|
|
2021-04-30:
|
|
FreeStylaLT:
|
|
- rscadd: Safety features around the pool
|
|
nik707:
|
|
- rscdel: 'Constable Alt Titles tweak: Gaoler > Jailer'
|
|
2021-05-03:
|
|
CrystalClearCC:
|
|
- bugfix: changed pulsar emissions away from world-detroying pulsar emissions.
|
|
2021-05-04:
|
|
nik707:
|
|
- rscadd: Mirror Implant
|
|
- rscdel: 'Comments out a lot of transcore code tweak: NIFs are not given upon resleeving
|
|
tweak: Body scanners can initiate manual mirror backups'
|
|
2021-05-05:
|
|
buffyuwu:
|
|
- rscadd: You can now pretend to be drunk, stutter, or twitch in the IC tab
|
|
2021-05-07:
|
|
nevimer:
|
|
- balance: Guide tells you the safest way to start the engine possible
|
|
2021-05-10:
|
|
nevimer:
|
|
- rscadd: Burn chamber engine submap.
|
|
2021-05-11:
|
|
nik707:
|
|
- rscadd: Mirror tool for borgs
|
|
- bugfix: 'fixed a bug that would allow infinite mirror production tweak: tweaks
|
|
spawn in text when resleeving'
|
|
- rscadd: further sanity checks to the mirror tool for more easy usage
|
|
2021-05-16:
|
|
silicons:
|
|
- rscadd: every winter coat from main is now here
|
|
2021-05-17:
|
|
nevimer:
|
|
- bugfix: Machines no longer say they're off upon inspect when they're on.
|
|
- rscadd: Moles measurement to pipes and cannisters
|
|
- rscadd: Ghosts can inspect pipes
|
|
2021-05-18:
|
|
Ghostcoffeee:
|
|
- rscadd: 'Added non-blob regen tweak: Increased blob regen, so that there''s some
|
|
incentive to use it over the normal tweak: Changed Protean limb health from
|
|
10 hp/limb to the standard 80 hp/limb'
|
|
- balance: Changes to a few resistances and other values
|
|
Knouli:
|
|
- rscadd: Miko Garb custom sprite
|
|
- code_imp: New .dms for event rewards, separate from donator sprites
|
|
2021-05-21:
|
|
CharlesWedge:
|
|
- rscadd: Pirate Boarding Event, Pirates will invade the ship in area I determined
|
|
to be "High-Value" and begin wrecking things
|
|
- rscadd: 'Pirate Ships labelled as "Unflagged Vessels" now spawn across the overmap
|
|
in small groups. tweak: Changed the Pistoler''s projectile to 12g slug, more
|
|
in line with the zip gun they are using.'
|
|
- balance: Pirate Reloads greatly decreased so they don't spam high damage bullets
|
|
and lasers in your face.
|
|
- imageadd: One Sprite for pirate ships
|
|
2021-05-23:
|
|
Kraseo:
|
|
- rscadd: Black-eyed shadekin.
|
|
nevimer:
|
|
- rscadd: 'IP reputation checking tweak: return to menu is now respawn.'
|
|
- config: 'new things to config: IP rep'
|
|
- admin: IP rep admin verb
|
|
2021-05-24:
|
|
nevimer:
|
|
- bugfix: TTS Devices are now usable in while sitting in chairs and from pockets.
|
|
2021-05-29:
|
|
nevimer:
|
|
- rscadd: long-range analyzer to RnD for engineering.
|
|
2021-06-03:
|
|
silicons:
|
|
- balance: Kinetic daggers have been slightly nerfed.
|
|
2021-06-07:
|
|
yourdoom9898:
|
|
- rscdel: Commented out the brand intelligence event
|
|
2021-06-09:
|
|
yourdoom9898:
|
|
- rscdel: Comments out Brand Intelligence. Again.
|
|
2021-06-14:
|
|
MalricB:
|
|
- rscadd: new songs
|
|
nevimer:
|
|
- code_imp: nanoui sync
|
|
2021-06-16:
|
|
TheLordME:
|
|
- rscadd: Off-Duty Command
|
|
- code_imp: Allow_jobhup is no longer double negated
|
|
- bugfix: Species that shouldnt slip, no longer, infact slip
|
|
- bugfix: Diona cant get flashed, like they should.
|
|
2021-06-18:
|
|
drofoljaelisglis:
|
|
- rscadd: Added a new swimsuit.
|
|
2021-06-30:
|
|
TheLordME:
|
|
- rscadd: Adds eggs to the Bio-Generator.
|
|
drofoljaelisglis:
|
|
- rscadd: Added 27 new emotes.
|
|
2021-07-01:
|
|
TheLordME:
|
|
- bugfix: Off-duty command no longer starts with command headsets.
|
|
nik707:
|
|
- rscdel: no more stunsword in sec armory
|
|
- rscdel: 'Removed nutrition based examine texts tweak: Tweaked max nutrition, and
|
|
drain to compensate'
|
|
2021-07-03:
|
|
Captain277:
|
|
- rscadd: Adds Vulkan Brassworks Incorporated, a civilian-level Clock Cult subsidiary
|
|
that produces clockwork limbs.
|
|
- imageadd: Adds a recolored .dmi based on Eggnerd prosthetics as the basis for
|
|
the Vulkan limbs. May be retouched later.
|
|
- balance: Rebalanced one-handed firing penalties for rifles, post Baymiss nerf.
|
|
MitztheKat:
|
|
- rscadd: Added orange ale. A slightly cursed but overwhelmingly fizzy combination
|
|
of orange juice and ginger ale.
|
|
- spellcheck: A local service cyborg blasted some typos from existence.
|
|
- bugfix: you can now make peanut butter milkshakes again.
|
|
- bugfix: you now correctly taste shirley temples.
|
|
TheLordME:
|
|
- bugfix: Diona are no longer killed by plant-b-gone
|
|
- bugfix: '*chuckle no longer plays the laugh emote'
|
|
2021-07-06:
|
|
Kraseo:
|
|
- bugfix: Synthetics no longer carry over every single character save.
|
|
2021-07-07:
|
|
drofoljaelisglis:
|
|
- rscadd: Added "80s (Alternative)" Hairstyle
|
|
2021-07-13:
|
|
MonaraMir:
|
|
- bugfix: Fixed the missing oxygen and phoron pressure tanks on the fuel depot.
|
|
- rscadd: Added a vault to store loot, and use randomly generated loot for trading.
|
|
- rscadd: 'Added inducers to engineering and weapon storage, a few super power cells
|
|
and materials to the workroom, some more weapons and power cells to weapon storage,
|
|
and a spyglass to the captain''s quarters. tweak: Shuffled stuff around in the
|
|
Talon''s bar and captain''s quarters.'
|
|
- bugfix: Fixed oversights with Talon's vendor access, Talon's vendors being invisible,
|
|
and missing magboots/shortrange radios from Talon crew's lockers.
|
|
TheLordME:
|
|
- bugfix: Species that shouldnt slip, no longer, infact slip
|
|
- bugfix: Diona cant get flashed, like they should.
|
|
- bugfix: You shouldnt drop through catwalks anymore
|
|
- rscadd: Off-Duty Command
|
|
- code_imp: Allow_jobhup is no longer double negated
|
|
buffyuwu:
|
|
- bugfix: fixes gas analyzers duplicating output
|
|
- bugfix: fixes sushi being ruined when using sif meat
|
|
nevimer:
|
|
- bugfix: tether builds
|
|
2021-07-18:
|
|
nik707:
|
|
- bugfix: 'synthetics now spawn with mirrors as intended tweak: Mirrors can now
|
|
properly be removed through surgery without bricking the mobs respawning tweak:
|
|
it is now impossible to install a mirror into a body with no attached client.
|
|
Use the resleeving console.'
|
|
- rscadd: 'Added a new SMES subtype for the rust tweak: Moved engine smes to their
|
|
related submaps'
|
|
- balance: rebalanced the engine SMES to standard levels
|
|
silicons:
|
|
- balance: diagonal moves now take sqrt(2) instead of x2 time to do
|
|
- balance: R&D console is no longer hard access locked other than for the lock toggle
|
|
itself and syncing.
|
|
- balance: cyborg chargers charge synths/FBPs 2x fast (cyborgs unchanged)
|
|
- balance: protean healing has been normalized
|
|
- bugfix: protean blobs now have the same resistances as their human form
|
|
- balance: proteans take the same amount of emp damage as all other synths, but
|
|
their blobforms are no longer invulnerable to emp. they gain a slight resistance
|
|
in that state, though.
|
|
- balance: synthetic emp to sev 3 emps reduced by avg ~20%
|
|
2021-07-19:
|
|
Linzolle:
|
|
- bugfix: fishing indoors should work again
|
|
nik707:
|
|
- rscdel: A few wrong/inappropriate alt titles
|
|
silicons:
|
|
- bugfix: Singularity shouldn't break containment anymore
|
|
- rscadd: BoHs now detonate on being thrown into a singularity.
|
|
2021-07-22:
|
|
Linzolle:
|
|
- bugfix: sensor console no longer prints out blank paper
|
|
- bugfix: mining drills unload into boxes properly now
|
|
2021-07-23:
|
|
Captain277:
|
|
- rscdel: Reassigns technology applied to KHI.
|
|
- rscadd: Adds spawn points to Talon ship.
|
|
- rscdel: Removed Nebula Gas spawn option.
|
|
Zandario:
|
|
- rscadd: Teshari no longer go into pancake death (aka they can glide and survive
|
|
in normal conditions)
|
|
- rscadd: Teshari now generate a first and last name by default, which makes sense
|
|
for a insanely social species
|
|
- imageadd: Teshari Medal Sprites
|
|
2021-07-24:
|
|
Captain277:
|
|
- rscdel: 'Removes vestigial departments. tweak: Multiple layout changes to several
|
|
mapped areas, as described in detail above.'
|
|
2021-07-25:
|
|
Linzolle:
|
|
- bugfix: 'day/night cycle and weather effects now work again tweak: virgo 3b''s
|
|
day/night cycle now takes 6 hours instead of 3 hours tweak: open turfs are now
|
|
affected by lighting'
|
|
2021-07-26:
|
|
CharlesWedge:
|
|
- bugfix: UD Secondary entrance, in solars region.
|
|
2021-07-27:
|
|
Captain277:
|
|
- rscadd: Added the Roomba cleanbot variant and the Maid Roomba cleanbot variant.
|
|
- imageadd: Added the icons for the relevant bots from /vg/station.
|
|
CharlesWedge:
|
|
- bugfix: lever actions now accept proper ".357" and ".44" rather then nonexistent
|
|
"357" and "44"
|
|
Zandario:
|
|
- rscadd: Smell System from upstream
|
|
- bugfix: Some of the formatting of the VORE Panel has been adjusted for consistency
|
|
zydras:
|
|
- rscadd: Added waiting seats, storage space and food vendors to the exploration
|
|
hangar
|
|
- rscadd: Added a micro-medical bay to the Exploration shuttle
|
|
- rscadd: 'Moved Noodle from its old religious home to the Pilot''s Office tweak:
|
|
Entirely remodelled the Exploration shuttle to improve the layout tweak: Moved
|
|
the Pilot''s Office around and expanded it to improve its look'
|
|
- balance: Added one additional engine to the Exploration shuttle
|
|
- balance: Added a storage section to the hangar to hold surplus canisters and crates
|
|
2021-07-28:
|
|
Captain277:
|
|
- rscadd: 'Data Knife and Vox plushie tweak: Surgical tables are now constructible.'
|
|
Zandario:
|
|
- rscadd: Xenobotanist Job
|
|
- rscadd: Lots of other Job Names
|
|
- rscdel: Xenobotanist alt_title for Xenobio
|
|
- bugfix: Moreso readding values we SHOULD'VE had but were missed in someone's port
|
|
or something
|
|
2021-07-29:
|
|
faaaay:
|
|
- rscadd: AR-V goggles, eyewear given to the Pathfinder (and available for survey
|
|
points) with a built-in health scanner and zoom function.
|
|
- code_imp: Added the wornslot var to zoom(), allowing for worn items to have zoom
|
|
functionality.
|
|
2021-07-31:
|
|
Captain277:
|
|
- rscadd: Restores Acid and Blood turfs.
|
|
MalricB:
|
|
- rscadd: lion tail in sprites_accessories_vr.dm
|
|
- imageadd: added liontail, liontail_markings, liontail_w, liontail_markings_w to icons/mob/human_races/sprite_accessories/tails.dmi
|
|
and code/modules/vore/appearance/sprite_accessories_vr.dm
|
|
Zandario:
|
|
- rscadd: Fit-Viewport
|
|
- rscadd: Other View stuff for future projects
|
|
- code_imp: Changed some code... Obviously.
|
|
2021-08-03:
|
|
TheLordME:
|
|
- bugfix: Neomorphs get the resistances and weaknesses lore suggests
|
|
- refactor: Xenomorph Hybrids are now correctly named Neomorphs
|
|
zydras:
|
|
- rscadd: added trees and foliage to the department to help make the exploration
|
|
look unique
|
|
- rscadd: added a cyborg recharger to the department's crew lounge
|
|
- rscadd: added a few piece of fluff/lore papers in the pathfinder office
|
|
- rscadd: added a water cooler instead of a coffee dispenser to the crew lounge.
|
|
Go ask the barista for one, you coffee addict.
|
|
- rscdel: removed the chem analyzer from the crew lounge
|
|
- bugfix: fixed the wirings of the department being connected to an external line,
|
|
despite the department SMES
|
|
2021-08-05:
|
|
TheLordME:
|
|
- code_imp: improved AI clickcode
|
|
- bugfix: AIs can now interact with tgui machinery
|
|
2021-08-07:
|
|
silicons:
|
|
- rscadd: 'xenobio qol: alt click processor to auto intake, unwrenchable, etc.'
|
|
2021-08-09:
|
|
CharlesWedge:
|
|
- rscadd: 'New Virgo 4 Desert Z-Level, 3 New POIs tweak: Former Desert World POIs
|
|
are reworked for use with dynamic lighting. V-4 Beach/Cave: Have been slightly
|
|
edited to connect to the new desert location. Also V-4 Beach Solars are now
|
|
actual solars rather then assemblies, they are also now fenced. tweak: External
|
|
Plating and external Tiles are now considered Outdoors for purposes of planet
|
|
lighting.'
|
|
- code_imp: All the code related to making a new linked Z level loaded
|
|
2021-08-10:
|
|
Captain277:
|
|
- rscadd: Adds three sets of tan lines.
|
|
CharlesWedge:
|
|
- bugfix: positively actually makes the shield generators behave less stupidly.
|
|
Saisni:
|
|
- rscadd: Added new drinks with recipes and metaglass sets
|
|
- rscdel: Removed duplicate recipe
|
|
- imageadd: added some icons for drinks
|
|
- spellcheck: fixed a few typos in drink names and recipes 
|
|
[Bartending Fix.txt](https://github.com/Citadel-Station-13/Citadel-Station-13-RP/files/6911717/Bartending.Fix.txt)
|
|
Zandario:
|
|
- rscadd: Alt-Click support for Storage
|
|
- rscadd: Alt-Click and Ctrl-Click to some vehicles
|
|
2021-08-16:
|
|
CharlesWedge:
|
|
- bugfix: Fixed, Weather Datum for V-4 Desert. Roach Vermin Event Should now actually
|
|
occur.
|
|
FreeStylaLT:
|
|
- bugfix: Xenochimera bioadapts now cancel properly
|
|
Zandario:
|
|
- code_imp: Touched up the Bitflags and Bitmasks to bring them more in line with
|
|
main for future ports
|
|
2021-08-19:
|
|
Captain277:
|
|
- rscadd: Adding an outfit. Eventually.
|
|
- rscadd: Extends Midpoint.
|
|
- rscadd: Squirt guns.
|
|
Jaybirdnerd:
|
|
- bugfix: CMO's locker was missing the Job Role Cloak and the Advanced Medical Hand
|
|
Scanner.
|
|
2021-08-28:
|
|
Delams-The-SM:
|
|
- rscadd: Added new markings and tail for jackals
|
|
yourdoom9898:
|
|
- bugfix: fixed Bulk Stolen Supply Crate
|
|
2021-08-30:
|
|
Captain277:
|
|
- rscadd: 'Second Tint Control buttons to bar booths. tweak: Adjusted access on
|
|
Xenobot containment.'
|
|
2021-09-06:
|
|
zeroisthebiggay:
|
|
- rscadd: sevensune tail from hyperstation
|
|
2021-09-12:
|
|
Captain277:
|
|
- rscadd: 'Re-adds the listed items: Bible selection and High Class swimsuit. Adds
|
|
trash spawners that drops Glukoz to levels 1, 2, and 3. Adds maid headbands
|
|
to costume vendors. Adds TGMC style craftable med lollipops. Adds a wheelchair
|
|
to Robotics so I can stop wheeling patients around in chairs. tweak: Tweaks
|
|
the Ronin Coat storage. Tweaks the Level 1 cafe based on user submission. Tweaks
|
|
Level 1 gas masks to the full face clear versions.'
|
|
- rscadd: Mantis thorax and arms.
|
|
- rscadd: Bandages as a bra option.
|
|
2021-09-17:
|
|
Captain277:
|
|
- rscadd: Keycard scanners to HoP/Cap's room.
|
|
- rscadd: Reporter gear to Librarian Alt.
|
|
- bugfix: Skateboard faults/duping.
|
|
- bugfix: Lizard tail coloration.
|
|
- bugfix: Typo correction in flight suit and construction void.
|
|
- rscdel: Removes all Virgo screens.
|
|
Ghostcoffeee:
|
|
- bugfix: Windows can now melt.
|
|
2021-09-19:
|
|
Ghostcoffeee:
|
|
- rscadd: Added flora construction, deconstruction and names
|
|
TheLordME:
|
|
- balance: Neomorphs are now immune to phoron contamination.
|
|
- bugfix: Wearing gloves prevents you from taking toxin damage when picking up contaminated
|
|
Items.
|
|
2021-09-20:
|
|
Captain277:
|
|
- bugfix: Vermin Infestation now functions.
|
|
- balance: Rebalances loadout costs for implants.
|
|
- rscdel: 'Removes MULE Bots from orderable supply list. tweak: tweaked a few things'
|
|
- bugfix: Fixes icon for the Security gun box.
|
|
- rscadd: Adds Bee race to the game. Adds vampire race. Formalizes Angel and Demon
|
|
races.
|
|
Solaris-Shade:
|
|
- bugfix: fixed the direction the fire cabinet by the sauna opens towards.
|
|
2021-09-21:
|
|
Solaris-Shade:
|
|
- rscadd: Adds four hats to the armory.
|
|
- rscadd: Adds two phase rifles to the armory.
|
|
2021-09-22:
|
|
Captain277:
|
|
- rscadd: 'Adds or ticks multiple overmaps related files. tweak: Edits multiple
|
|
files to match dependencies.'
|
|
TheKnightofAura:
|
|
- rscadd: greebles
|
|
- rscadd: intercoms
|
|
- rscadd: camera.
|
|
TheLordME:
|
|
- admin: All names can now contain numbers and a few other specieal characters.
|
|
2021-09-23:
|
|
TheLordME:
|
|
- bugfix: Off-Duty command no longer spawns with a command headset.
|
|
2021-09-24:
|
|
Captain277:
|
|
- rscadd: New Armory layout for QOL.
|
|
- balance: Swaps specialized armor sets out for plate carrier patterns of equivalent
|
|
design.
|
|
- rscadd: 'Glowsticks to vendor/Sec lockers. tweak: Tweaks Gaiters'
|
|
- bugfix: Fixes the Traveller's Hat.
|
|
2021-09-28:
|
|
AnalWerewolf:
|
|
- rscadd: Head of Security Protosuit to his office
|
|
yourdoom9898:
|
|
- rscadd: Tallow, a new oil subtype
|
|
- balance: Changed fryer oil to tallow from corn oil
|
|
2021-09-29:
|
|
Captain277:
|
|
- rscadd: Adds the ability to wear mouse plushes on your head, and also adds white
|
|
and grey versions.
|
|
- rscadd: Adds Catalogue blurbs for any empty mobs.
|
|
- rscdel: Removes all mentions of SolGov in code.
|
|
TheLordME:
|
|
- bugfix: Research doesnt need copper anymore.
|
|
rpilcrow:
|
|
- bugfix: Fixed 'sticky limb' bug in the character creation preview. Prosthetic/Amputated
|
|
limb states won't end up stuck.
|
|
2021-10-12:
|
|
Captain277:
|
|
- bugfix: Reticks spirit_board.dm.
|
|
KillianKirilenko:
|
|
- rscadd: Added the ability to set custom say/whisper/shout/ask 'verbs' on a persistent,
|
|
per-character basis.
|
|
Saisni:
|
|
- rscadd: Added sprites for two new tails and markings
|
|
- spellcheck: Removed "(Shadekin)" notes on tails since they already stated they
|
|
are for shadekin
|
|
- code_imp: Added code for shadekin tails in the Tail menu in Character setup
|
|
2021-10-13:
|
|
Knouli:
|
|
- bugfix: Unknown sectors now have visible icon
|
|
MalricB:
|
|
- rscadd: bunch of new songs
|
|
2021-10-15:
|
|
KillianKirilenko:
|
|
- rscadd: You can now close open doors and firedoors by clicking on their floor
|
|
tile.
|
|
Knouli:
|
|
- bugfix: Garbage disposals can be access and now has a functional conveyor
|
|
- bugfix: Portable Air-Pump distribution system now functions as expected
|
|
- rscadd: 'Mr. Wiggleblob has a bed - all rejoice tweak: Dinnerware vendor access
|
|
rights tweak: APCs, Air Alarms, and Firedoors replaced with Talon equivalents
|
|
tweak: Security aft maintenance airlock replaced with glass airlock'
|
|
- rscadd: Autolok suit storage closet in cryogenics
|
|
- rscadd: 'Four parachutes in EVA tweak: Firedoors for tech room and lifeboat tweak:
|
|
Firealarms replaced with hidden_alarms equivalent'
|
|
- rscadd: adds copy of captain's jumpsuit, backpack, satchel, and duffel for talon
|
|
captain
|
|
- rscadd: puts these copies in job outfit and talon captain's locker
|
|
TheLordME:
|
|
- config: Adds the ability for VSC to launch the dreamdaemon to test local changes
|
|
- rscadd: Adds the ability to climb on portable atmos devices like canisters, or
|
|
portable scrubber.
|
|
UrsaMajora:
|
|
- code_imp: It was literally just missing one line. Excuse me. It had an extra word
|
|
where it didn't belong.
|
|
- code_imp: Makes the shields depend on the variable powered, not density, so it
|
|
doesn't swap density about.
|
|
2021-10-16:
|
|
Captain277:
|
|
- rscadd: Honk pet to Clown post.
|
|
- rscadd: Nothing as Silencium grind result.
|
|
- rscadd: New Resin door sprites, ported from TGMC.
|
|
- rscadd: 'Bananium and Silencium doors. tweak: Slims Seifuku skirts. tweak: CLUWNE
|
|
wreckage icon pathing. tweak: POI Hard corners'
|
|
- rscadd: Adds Reticent and Reticence "Mime" mecha, as well as custom weapons and
|
|
simplemob variants.
|
|
- bugfix: Clown Op rifle spawn and grenade charges.
|
|
- rscadd: Taser.
|
|
Saisni:
|
|
- bugfix: Fixed Lunarmoths not chilling the room
|
|
- code_imp: Added code for Lunarmoths to chill the room.
|
|
UrsaMajora:
|
|
- rscadd: The Possessed mob
|
|
- rscadd: 'sound effect: Breathing'
|
|
- imageadd: The Possessed icons, which are just RIGs mashed into one icon.
|
|
- rscadd: The things the Possessed can say, over in say_list.
|
|
2021-10-19:
|
|
Captain277:
|
|
- rscadd: Adds the Laconic outfit.
|
|
- rscadd: Adds the Bounty Hunter Skinsuit.
|
|
KillianKirilenko:
|
|
- bugfix: adjusted bar layout to properly isolate the booths from each other
|
|
- bugfix: stopped it from raining inside the maint/eng tram
|
|
UrsaMajora:
|
|
- code_imp: Added a check here and a state change there to the Xenomorph egg and
|
|
facehugger.
|
|
zeroisthebiggay:
|
|
- bugfix: we are NOT eris we are not NeoTheology
|
|
2021-10-21:
|
|
Mount0:
|
|
- rscadd: meat-kabobs that use meat steaks
|
|
- bugfix: chocolate truffles
|
|
- bugfix: 5 sugar producing a fortune cookie
|
|
UrsaMajora:
|
|
- code_imp: Forced the update position of the shield on the mob's movement.
|
|
2021-10-22:
|
|
KillianKirilenko:
|
|
- bugfix: moved refurb/event suits file to a more logical location, and renamed
|
|
the talon voidsuits file for consistency
|
|
UrsaMajora:
|
|
- code_imp: Causes hostiles to spawn on the Talon when the Talon enters the areas.
|
|
- bugfix: Grow, eggs. Grow.
|
|
2021-10-23:
|
|
UrsaMajora:
|
|
- bugfix: CI integration check shouldn't fail randomly.
|
|
yeayea130:
|
|
- rscadd: Added electric RCD to engineering hound module
|
|
- rscadd: Added plasma cutter mining tool to engineering hound module
|
|
- rscdel: Removed pickaxe module from Engineering hound.
|
|
2021-10-24:
|
|
Captain277:
|
|
- rscdel: Comments out Myrmidon.
|
|
- rscadd: Adds mecha components to mechfab.
|
|
- rscadd: Roman, Imperial, and Knight/Crusader replica sets to seasonal costume
|
|
loadout.
|
|
- rscadd: Chainsword.
|
|
- bugfix: Berserker and Roman Lorica icon pathing.
|
|
2021-10-25:
|
|
KillianKirilenko:
|
|
- rscadd: added x/y scaling neutral traits
|
|
- refactor: refactored character preview for greater efficiency
|
|
- refactor: Replaced old char directory with a tgui-powered one.
|
|
Mount0:
|
|
- rscadd: a grand total of 15 new drinks
|
|
TheLordME:
|
|
- rscadd: Adds CtrlClick inflate/deflate for inflatables
|
|
nik707:
|
|
- bugfix: fixed some missing functions of borg mirror tool
|
|
- rscadd: '*bcough'
|
|
yeayea130:
|
|
- rscadd: Added three modules to the medical hound equipment lineup, enforcing some
|
|
parity between the medical modules.
|
|
2021-10-27:
|
|
KillianKirilenko:
|
|
- rscadd: added hardwood material, orderable via cargo
|
|
- bugfix: things made out of alien wood will no longer yield regular wood when disassembled
|
|
- bugfix: the fiftyspawner for alien logs no longer overrides the one for regular
|
|
logs
|
|
2021-10-29:
|
|
CharlesWedge:
|
|
- bugfix: Fixes the Rustic Grille Sprite
|
|
nik707:
|
|
- bugfix: fixed explosive engine manuals
|
|
2021-10-30:
|
|
Captain277:
|
|
- rscadd: Creates in-depth trap design system.
|
|
- rscadd: Honk sound effect to bananium floors.
|
|
- rscadd: Missing icons for plasteel and durasteel floor tile stacks.
|
|
- rscadd: Shotgun to CLUWNE equipment.
|
|
HoneyApples:
|
|
- bugfix: .45 Pistol from sec now accepts practice magazines
|
|
nik707:
|
|
- bugfix: The self-deleting mirror is a thing of the past.
|
|
- imageadd: added new mirror sprites
|
|
2021-11-07:
|
|
TheLordME:
|
|
- rscadd: Added Spritechanger as admin spawn
|
|
- imageadd: Added TGMC Xenomorphsprites
|
|
2021-11-09:
|
|
zeroisthebiggay:
|
|
- rscadd: h*ir
|
|
2021-11-10:
|
|
Captain277:
|
|
- rscadd: Adds V3b Wood and Sifwood variants.
|
|
KillianKirilenko:
|
|
- rscadd: Added atmospheric retention field generators, which can be built after
|
|
science has done some research.
|
|
TheLordME:
|
|
- rscadd: Adds the stripper gun, same effect as the cell, just as a normal gun
|
|
- refactor: Sizegun and stripper gun file moved to the other gun files
|
|
yourdoom9898:
|
|
- bugfix: Roaches no longer come back from the dead by becoming swole
|
|
2021-11-19:
|
|
Jaybirdnerd:
|
|
- rscadd: Added five more drinks to the Robust Softdrink vendor.
|
|
- bugfix: Alphabetized Robust Softdrinks vendor.
|
|
- soundadd: A total of one sound for a specific drink included in this.
|
|
- imageadd: Five icons for the new drinks added.
|
|
2021-11-26:
|
|
Quiteanything:
|
|
- bugfix: Moths no longer look like they're missing their antennae with facing in
|
|
a certain direction.
|
|
2021-12-20:
|
|
Solaris-Shade:
|
|
- rscdel: Removed two pipes from the SME Engine Submap.
|
|
2021-12-21:
|
|
silicons:
|
|
- rscadd: size prefs
|
|
2021-12-22:
|
|
Quiteanything:
|
|
- rscadd: Added new "Moth Eyes" marking
|
|
2021-12-23:
|
|
TheLordME:
|
|
- rscadd: HE pipes now interact with lava turfs to gain temperature
|
|
- code_imp: Adds easy way to add more turf to HE-pipe interactions
|
|
- admin: Adds variables to make turf interactions more or less efficent
|
|
2021-12-27:
|
|
nevimer:
|
|
- bugfix: shadekins now get their verbs
|
|
2021-12-31:
|
|
silicons:
|
|
- balance: Fission reactors are good for exploding again, even if they're a bad
|
|
power source.
|
|
2022-01-05:
|
|
FreeStylaLT:
|
|
- rscadd: 'Xenochimera gets 5 alternate languages now. tweak: Xenochimera max age
|
|
set to 200.'
|
|
2022-01-06:
|
|
FreeStylaLT:
|
|
- bugfix: Large bins can now be wrenched
|
|
- rscadd: a portable version of the secure briefcase, replacing the current one
|
|
in loadout.
|
|
zeroisthebiggay:
|
|
- rscadd: amongus
|
|
- rscdel: unamongus
|
|
- soundadd: two ported synthetic sounds
|
|
2022-01-07:
|
|
TheLordME:
|
|
- bugfix: Turf HE-pipe interactions now work properly
|
|
2022-01-09:
|
|
TheLordME:
|
|
- rscadd: Added catwalk construction on lava
|
|
silicons:
|
|
- bugfix: masquarade clothing now works with chameleon kits.
|
|
2022-01-13:
|
|
FreeStylaLT:
|
|
- rscadd: 2 more extra languages to Proteans
|
|
2022-01-16:
|
|
ktoma36:
|
|
- rscdel: 'Hooligan crab spawners (fishing loot spawners) tweak: Nerfs station drone
|
|
variant, gives them a new name'
|
|
- bugfix: Wires
|
|
2022-01-19:
|
|
TheLordME:
|
|
- rscadd: 'Adds larger Suit Storage units that can hold up to 10 (ten) suits at
|
|
once tweak: Suit storages have tgui now'
|
|
- bugfix: Fixes the issue of suitstorages not haveing tgui
|
|
- code_imp: Prefilled suitstorages to make mapping them in easier
|
|
- refactor: Suit cyclers and suit storage are now in their own files
|
|
lolman360:
|
|
- rscadd: Disho! Cool new plant! Varieties with topical healing chemicals.
|
|
- rscadd: catalog support for growns
|
|
2022-01-24:
|
|
TheLordME:
|
|
- bugfix: 'fixed #2708'
|
|
2022-01-26:
|
|
MediHound:
|
|
- rscadd: Boop module can now scan tanks
|
|
- rscadd: Boop module can now boop people and simplemobs
|
|
2022-01-27:
|
|
Funkeronipasta:
|
|
- rscadd: '*flip emote'
|
|
- rscadd: '*dwoop emote'
|
|
- rscadd: A random space in the dm that literally does nothing.
|
|
MediHound:
|
|
- rscadd: Enables Borgs to install NIFs and Implants
|
|
- rscadd: Enables Borgs to pick up Implants with the Medical Gripper
|
|
TheLordME:
|
|
- rscadd: Added a new Xenohybrid dome
|
|
- bugfix: Fixes Integration failures
|
|
- code_imp: Macro list access to prevent invalid index access in reader.dm
|
|
- rscadd: Added a varaity of gases
|
|
2022-01-29:
|
|
CharlesWedge:
|
|
- rscadd: R-CON Substations for Sec, Bridge, and Cargo.
|
|
- rscadd: 'a minor maint room on deck 1 near the Starboard Nacelle, just for additional
|
|
flavor. tweak: Security Maint, Cargo Maint, Bridge Maint to Accomodate the new
|
|
R-CONs. tweak: Some of Sec Maint''s various drone closets have been given flavor,
|
|
a secret room is not accessible by hidden wall. tweak: Psyche has been made
|
|
less depressingly dull. Now features more toys, a greater selection of books,
|
|
furniture and vendors so patients actually have something to eat.'
|
|
- bugfix: Sec Maint Now has proper Emergency Shutters and Air Alarms. (Before it
|
|
was possible to open doors into vented rooms due ot the lack of air alarm.)
|
|
- bugfix: Shield Diffusers are gone, from the Garden. They also now use proper pond
|
|
turfs which will yield fish when someone actually fixes the fishing list for
|
|
them.
|
|
- bugfix: thanks to the power of passive vents, the trash pit will no longer over
|
|
pressurize.
|
|
- bugfix: Power now properly transfers between decks at shift start.
|
|
TheLordME:
|
|
- bugfix: Fixes neomorphs being no longer lore compliant
|
|
- config: Neomorphs are named back to xenomorph hybrids
|
|
- admin: Breaks Xenohybrid whitelist
|
|
2022-01-30:
|
|
Captain277:
|
|
- bugfix: Fixes gendered icobase enforcement.
|
|
2022-02-06:
|
|
Captain277:
|
|
- rscadd: Adds MUTE trait.
|
|
- rscdel: 'Removes miming variable. tweak: Hexadecimal refactor.'
|
|
- rscadd: Adds the ability to extract firing pins from guns.
|
|
- rscadd: Adds new button up shirt accessory.
|
|
- bugfix: Fixes power cables.
|
|
2022-02-10:
|
|
Captain277:
|
|
- rscadd: Adds disruptor cuffs.
|
|
- rscadd: Adds Chiming Dress.
|
|
silicons:
|
|
- rscadd: moth robots
|
|
- rscadd: '*honk *buzz2 *warn *chime'
|
|
2022-02-13:
|
|
Ghostcoffeee:
|
|
- bugfix: Made lifelike limbs give the organic speechbubble
|
|
2022-02-14:
|
|
Captain277:
|
|
- rscadd: Adds Main Crafting
|
|
FreeStylaLT:
|
|
- rscadd: Voice mimicry, thermal vision, no breathe and some other spells to Xenochimera
|
|
- rscadd: Wound infection to Xenochimera (and ability to be added to other species)
|
|
TheLordME:
|
|
- bugfix: 'fixes #3724'
|
|
- rscadd: Adds up to 6 linebreaks per emote, works both for subtle and me.
|
|
- code_imp: sanatize() proc now allows up to 6 linebreaks per message before removeing
|
|
them all.
|
|
yourdoom9898:
|
|
- rscadd: 'Mining headset to QM locker tweak: Replaced QM cargo headset with a mining
|
|
headset'
|
|
2022-02-16:
|
|
TheLordME:
|
|
- rscadd: Adds the weaver abilities from vore.
|
|
- bugfix: fixed borgs being unable to use dice
|
|
2022-02-17:
|
|
Captain277:
|
|
- rscadd: Adds new vectors for forgotten materials.
|
|
2022-02-18:
|
|
TheLordME:
|
|
- rscadd: Added Adherent space squids
|
|
- bugfix: Fixes us not having adherent
|
|
silicons:
|
|
- rscdel: Xenobotanist and Xenobiologist have been demoted to Scientist alt titles.
|
|
2022-02-19:
|
|
ktoma36:
|
|
- rscadd: More areas, new job role for nebulous gas, and such
|
|
- bugfix: Wonky wire, people should be able to land now
|
|
- code_imp: Touched up on some code for job roles, didnt go full out and make nebulous
|
|
its own job class like talon (I looked into preference code and it causes me
|
|
fear)
|
|
2022-02-20:
|
|
Captain277:
|
|
- bugfix: BYOND file ordering.
|
|
TheLordME:
|
|
- bugfix: fixed 16 warnings generated after an update
|
|
2022-02-23:
|
|
ktoma36:
|
|
- rscdel: Talon
|
|
2022-02-25:
|
|
Captain277:
|
|
- rscadd: Adds the Courser Scouting Vessel.
|
|
- rscadd: 'Adds an airlock to Lavaland''s engine. tweak: Tweaks the Ghost Sheet
|
|
to be a head item, not a suit. tweak: Nerfs the Sec Armory substantially. tweak:
|
|
Nerfs the Pathfinder''s round-start ballistic.'
|
|
- rscadd: 'Adds the 5.7 pistol add; Adds the 5.7x28mm ammunition type tweak: The
|
|
H90K now fires 5.7x28mm'
|
|
- bugfix: Fixes Copper oregen so it actually shows up.
|
|
TheLordME:
|
|
- rscadd: Added a couple texts specificly for/from our playerbase
|
|
- rscdel: Removed some texts that I didnt find funny
|
|
- bugfix: fixed that champagne doesnt interact with shuttle consoles
|
|
2022-02-26:
|
|
TheLordME:
|
|
- bugfix: portable scrubbers can now scrubb the new gases out.
|
|
- bugfix: 'Fixed idiots touching the forbidden Horse Cock tweak: Mining and solars
|
|
space suits now actually use suit storages.'
|
|
- bugfix: The endcard now shows how many people left the station.
|
|
- bugfix: Fixed the Phoronlock Stationary scrubber cooling gas instantly
|
|
yeayea130:
|
|
- rscadd: Added the combat shield generator from the combat borg to the science
|
|
borg/dogborg's illegal module listing.
|
|
- rscdel: Removed the hand teleporter from the science borg/dogborg's illegal module
|
|
listing.
|
|
- imageadd: Added a bunch of shield overlays for the science borg types, except
|
|
the coffin.
|
|
2022-02-27:
|
|
Zandario:
|
|
- imageadd: a couple new sprites for the last few lockers to not be updated.
|
|
- refactor: squashed modular_citadel
|
|
2022-02-28:
|
|
CrystalClearCC:
|
|
- bugfix: shrodinger shuttle removal/transfer shuttle tells us when it arrives at
|
|
ship.
|
|
2022-03-01:
|
|
TheLordME:
|
|
- balance: Reworks the burnchamber and gives it a minimalistic guide.
|
|
2022-03-04:
|
|
Captain277:
|
|
- bugfix: Fixes Explo locker icon state.
|
|
CharlesWedge:
|
|
- bugfix: Class H, Gaia Worlds, Frozen Planet, and LAvaland, now have weather and
|
|
Day/Night Cycles. Dynamic Lighting now enabled to take advantage of day night
|
|
cycles.
|
|
MalricB:
|
|
- rscadd: 18 songs to jukebox config
|
|
2022-03-07:
|
|
Ghostcoffeee:
|
|
- rscadd: Added wooden panels made from 1 plank
|
|
Zandario:
|
|
- bugfix: Re-cleaning Teshari Sprites
|
|
2022-03-09:
|
|
Captain277:
|
|
- rscadd: Adds a new Z-level map and some related items for an upcoming event.
|
|
CharlesWedge:
|
|
- bugfix: Exploration Worlds should have dynamic lighting now.
|
|
2022-03-11:
|
|
Captain277:
|
|
- bugfix: Fixes autoinjector bug.
|
|
- bugfix: Fixes Class D atmos.
|
|
2022-03-13:
|
|
Fuckeronipasta:
|
|
- code_imp: Connected pleated skirts to role-restricted and uniform loadout tabs.
|
|
These can now be used.
|
|
- code_imp: 'Connected department jumpjeans to the role-restricted loadout tab.
|
|
These can now be used. tweak: Made it so that the feminine black jumpsuit is
|
|
an actual jumpsuit, rather than jumpshorts. tweak: Adjusted the sprite for the
|
|
virgin killer sweater in ties. Sprite now fits on the body correctly. tweak:
|
|
Gave a large amount of what seem to be tg-ported pleated skirts sprite fixes/adjustments.
|
|
You can now see your hands. tweak: Fixed the Western Suit so that it can now
|
|
be worn/seen. Yee-haw. tweak: Cleaned up the arm sprites in r_human_vr that
|
|
was giving human sprites the ''ass dot''.'
|
|
- spellcheck: Corrected some descriptions/spacing that I found odd throughout the
|
|
loadout pages I was working on. Definitely didn't find everything, but I got
|
|
some of it.
|
|
Ghostcoffeee:
|
|
- bugfix: Fixes some drinks defaulting to Ethanol when put into metamorphic glasses
|
|
TheLordME:
|
|
- bugfix: Fixed solar space suits not being able to be refitted
|
|
2022-03-14:
|
|
Captain277:
|
|
- rscadd: Adds latex swimsuit.
|
|
- rscadd: Adds mimics.
|
|
- rscdel: Removes all corrupt maint drone spawns.
|
|
- rscadd: Adds a Community Theater.
|
|
TheLordME:
|
|
- rscadd: Added resin structure building to hybrids
|
|
- rscadd: Added weed planting to hybrids
|
|
- rscadd: Hybrids now have a phoron organ for xenomorph abilities.
|
|
- rscadd: Hybrids can now trade nutrition for a faster healing rate.
|
|
2022-03-15:
|
|
Captain277:
|
|
- rscadd: 'Adds more coins. tweak: Updates the Mint.'
|
|
- rscadd: Adds a coin bank machine.
|
|
- rscadd: Adds the RIG backpack.
|
|
Fuckeronipasta:
|
|
- rscadd: Female gendered sprites for many outfits.
|
|
- rscadd: Some outfits not connected to the loadout (with the gendered variation
|
|
as well).
|
|
- rscadd: Dropdown selections for the baggy turtlenecks, female scrubs, branded
|
|
jumpsuits, and futuristic jumpsuits.
|
|
- spellcheck: Some more misspellings/bad grammar I found while working.
|
|
Ghostcoffeee:
|
|
- rscadd: Gave solarmoffs the ability to drain synths
|
|
2022-03-17:
|
|
Captain277:
|
|
- rscadd: Adds the Vainglorious hoodie.
|
|
- rscadd: Adds colored and neon light packs.
|
|
2022-03-18:
|
|
Ghostcoffeee:
|
|
- bugfix: Fixed the pleated skirt not showing up
|
|
TheKnightofAura:
|
|
- rscadd: my new donator item, complete with better code
|
|
- rscadd: the code my donator item works off of, pending some balance discussion.
|
|
- rscdel: my old donator item
|
|
- bugfix: sillycon's silly
|
|
TheLordME:
|
|
- bugfix: Fixed Lizard infestions being the laughing stock of the server.
|
|
- bugfix: Fixed Maintdrones not indicating that they have been abandond when the
|
|
player inside ghosts.
|
|
2022-03-19:
|
|
Captain277:
|
|
- bugfix: CI breaking errors.
|
|
- bugfix: Fixes bad Class D shuttle landmarks.
|
|
- bugfix: 'Fixes bad Class H paths. tweak: Rearranges poorly nested map datums.'
|
|
- rscadd: 'New Dungeon POI. tweak: Changes Gaia and Mining to Class M and G.'
|
|
2022-03-21:
|
|
Captain277:
|
|
- balance: Removes a significant portion of Exploration's round-start medical gear.
|
|
- rscdel: Removes graviton goggles from R&D printer.
|
|
- bugfix: Brass alloying fixed.
|
|
2022-03-23:
|
|
Captain277:
|
|
- rscadd: Adds new premium cigarette brand.
|
|
- rscadd: Adds new drink.
|
|
Zandario:
|
|
- rscadd: TGUI Wires
|
|
- rscadd: Bay's Point Defense Batteries
|
|
- rscadd: Bay's Advanced Shield Generators
|
|
- soundadd: Grabbed some sound files we didn't have which will be used it further
|
|
ports
|
|
- rscadd: Added SSnightshift
|
|
- refactor: Converted time_in_ticks to time_in_ds
|
|
2022-03-26:
|
|
TheLordME:
|
|
- rscadd: Adds engine type info to round info
|
|
2022-03-27:
|
|
Captain277:
|
|
- rscadd: Adds Water Movement to Akula.
|
|
- rscdel: Removes vestigial Vore Wiki links.
|
|
- bugfix: Fixes Water Breathing.
|
|
2022-03-28:
|
|
Captain277:
|
|
- rscadd: Adds thirteen new recipes.
|
|
2022-03-29:
|
|
Captain277:
|
|
- rscadd: Adds - Raincoat, Two Hoodies, Two Half Cloaks, Backpack Type, and one
|
|
hat.
|
|
- rscadd: Adds the Antediluvian set.
|
|
- rscadd: Adds the Hasie set.
|
|
- rscadd: 'Adds the Umbral Duster. tweak: Adds 5 points to Loadout Budget. tweak:
|
|
Morgue Trays can now be unwrenched.'
|
|
- rscadd: 'Adds a craftable plastic poncho. tweak: Tweaks the obj icon for the backpack
|
|
RIG.'
|
|
CrystalClearCC:
|
|
- rscadd: Blunt rolling papers have been added. Anyone for a zoot?
|
|
2022-03-30:
|
|
TheLordME:
|
|
- rscadd: Adds a Crypto Mining server that turns power into engineering points
|
|
- rscadd: Adds a vendor to spend Engineering points.
|
|
- bugfix: Fixes subtypes of the equipment vendor trying to vend twice
|
|
2022-04-01:
|
|
Captain277:
|
|
- rscadd: Adds two new wax floor tiles.
|
|
- rscadd: Adds wax crafting recipes.
|
|
- rscadd: Three Apidean themed guns.
|
|
- rscadd: More food recipes.
|
|
plumeofsmoke:
|
|
- rscadd: Added new updated names and terms
|
|
- rscdel: Removed old and outdated terms
|
|
- bugfix: Fixed old terms and corrected information
|
|
2022-04-03:
|
|
Captain277:
|
|
- rscadd: 'Adds new pirate mob sprites. tweak: Updates Donator Perms.'
|
|
- rscadd: Adds two new cosmetic skins for wrenches, as well as the ability for random
|
|
colored wrench spawning.
|
|
- rscadd: Adds Tyrmalin Mining Charges, Tyrmalin Excavator drill, thermal cutter,
|
|
welder spear.
|
|
- rscadd: 'Apidean Scanners: Health, Atmospheric, and Reagent, Drone Grenade, Throne
|
|
and Stool'
|
|
- rscadd: Adds Wax Chemistry Reaction
|
|
- rscadd: 'Adds Culture and Weapon Crates: Apidean and Tyrmalin'
|
|
- rscadd: Adds more cosmetic stirrup style stockings.
|
|
- rscadd: Adds prescription welding goggles.
|
|
- rscadd: Adds portable fuel tanks.
|
|
- rscadd: New guns - Junker Pistol, Ermitter Rifle, Rokkitlauncher, Botbuster, Warplock
|
|
Jezzail
|
|
- rscadd: Snack Foods - Canned Cavemoss, Canned Digger Stew, Canned Beetles, Canned
|
|
Iron Soup, Snack Bar, Bugsnacks
|
|
- rscadd: Recipes - Spider Wing Fangchu, Steamed Spider, Spider Loaf, Bear Ribs,
|
|
Sapling's Delight, Blue Cheese
|
|
- rscadd: Drinks - Green Stuff, Phobos, Royal Jelly, Moonshine, Ambrosia Mead, Rotgut
|
|
(Bottles) & Loam Nutri-Juice, Gondola Energy Drink, Geometer Energy Drink (Cans)
|
|
- rscadd: 'Mecha Paint Kits & Randomizer for Maps remove: Duplicate/Fake Mecha Paint
|
|
Kits tweak: Changes Mead recipe from 1 Sugar, 1 Water, 5 Enzyme to 1 Honey,
|
|
1 Water, 5 Enzyme'
|
|
- rscadd: Apidean "Beebot" Medbot
|
|
- rscadd: Colored Medbot Subtypes
|
|
- rscadd: Collapsible Missile Launcher
|
|
- rscadd: Memorial Wall
|
|
- config: Adds songs to the jukebox?
|
|
2022-04-04:
|
|
TheLordME:
|
|
- rscadd: Added a heat pump, it pumps heat
|
|
nik707:
|
|
- bugfix: we are now capable of the succ
|
|
2022-04-06:
|
|
Captain277:
|
|
- rscadd: Adds the NT-57.
|
|
- rscadd: Adds the NT-R-7.
|
|
- rscadd: 'Adds the WT274 AB-SMG. tweak: Updates the names of pulse weapons. tweak:
|
|
Returns the pulse sidearm to CCOs. tweak: Rearranges gun icons. tweak: Changes
|
|
weapon randomspawn rates.'
|
|
- rscdel: Removes gun.dmi and gun2.dmi
|
|
- rscdel: Comments out the M1911-P
|
|
- rscadd: Adds Pariah Jacket.
|
|
- bugfix: Fixes goblin food icon paths.
|
|
- bugfix: Fixes goblin drill examine.
|
|
CrystalClearCC:
|
|
- rscadd: Cuban Pete's has released a new rum! This one is white.
|
|
- rscadd: Three new knives have been added. Knife nuts rejoice.
|
|
2022-04-07:
|
|
Mouseofthecake:
|
|
- balance: reduced sizeshift trait cost to 2
|
|
Zandario:
|
|
- rscadd: Shield Generator TGUI
|
|
- imageadd: Animated shield sprites
|
|
2022-04-09:
|
|
Captain277:
|
|
- rscadd: Adds DONKsoft guns.
|
|
- rscadd: 'Adds foam bullet types. tweak: Damage on Foam weapons.'
|
|
- rscadd: Foam riot shields.
|
|
- rscadd: Two crate vectors for DONKsoft products.
|
|
- bugfix: Fixes broken icon path in bedsheets.
|
|
- rscadd: Adds more barsigns.
|
|
- rscadd: Adds a new AI icon.
|
|
- rscadd: Adds a new softsuit and voidsuit.
|
|
- rscadd: Adds some new flavor armor.
|
|
Funkeronipasta:
|
|
- rscadd: '*startup'
|
|
- rscadd: '*shutdown'
|
|
- rscadd: '*error'
|
|
- rscadd: '*die'
|
|
- rscadd: '*ara'
|
|
- rscadd: '*amoan'
|
|
- rscadd: '*uwu edit: *nya'
|
|
Shadowtail117:
|
|
- server: Alert descriptions have been moved to game_options.txt.
|
|
- rscadd: You can now tactical- and speed-reload a ballistic weapon by clicking
|
|
on it with the appropriate magazine on grab or harm intent, respectively.
|
|
- rscadd: Added sound effects for transmitting/receiving a radio message from Baystation.
|
|
yeayea130:
|
|
- balance: Capped borg shielding percentage at 60% maximum
|
|
2022-04-10:
|
|
Zandario:
|
|
- rscadd: All standard medkits now make a unique Medibot, each with their own default
|
|
name!
|
|
- rscadd: New Floorbot sprites, variants included.
|
|
- bugfix: Medibot crafting.
|
|
- soundadd: Added a ton of Medibot sounds, mostly unused atm.
|
|
- imageadd: My own new Medibots!
|
|
- imagedel: The old Medibot Sprites.
|
|
- refactor: The code handling basic information for Medibots have been overhauled
|
|
to support future variants.
|
|
2022-04-11:
|
|
Captain277:
|
|
- rscdel: Removes the egun in the HoP locker.
|
|
Shadowtail117:
|
|
- rscadd: The alert status is now shown when logging in and when displaying the
|
|
MOTD.
|
|
Zandario:
|
|
- bugfix: Fixed dark mode supply channel
|
|
2022-04-12:
|
|
CrystalClearCC:
|
|
- spellcheck: a borg now loads items onto their tray.
|
|
2022-04-14:
|
|
Shadowtail117:
|
|
- rscdel: Removed the skills page and some admin procs relating to skills.
|
|
TheLordME:
|
|
- bugfix: Fixes xenohybrids being unable to buckle anyone into their nests
|
|
- bugfix: Fixes heat pumps being able to pump heat into empty pipe grids
|
|
Zandario:
|
|
- bugfix: fixed a few things, including prevention of out-of-bounds teleportation
|
|
(iirc)
|
|
- imageadd: New Teleporter related sprites, including beacons.
|
|
- imagedel: Merged radio_vr.dmi
|
|
- spellcheck: Beacon.dm -> beacon.dm
|
|
- refactor: Teleporters pretty much entirely reworked.
|
|
2022-04-16:
|
|
Captain277:
|
|
- rscadd: Adds red and green multitool skins.
|
|
Shadowtail117:
|
|
- rscadd: 'Added thirst as a mechanic. It goes down over time like hunger and is
|
|
replenished by drinking most normal fluids. It does not have an effect on your
|
|
character. tweak: You can click on your health doll to examine yourself for
|
|
injuries. tweak: Updated the HUD status icons for temperature, pressure, oxygen,
|
|
toxins, food, and thirst to modern Baystation equivalents; they are always visible
|
|
and you can click on them for a description of your current status of that need.'
|
|
2022-04-17:
|
|
Shadowtail117:
|
|
- rscadd: Guns now have safeties. You cannot fire a gun while its safety is on.
|
|
- imageadd: Guns now have an overlay when holding them showing whether or not the
|
|
safety is on.
|
|
- rscadd: You can control-click a gun in your hand to toggle its safety or use the
|
|
new Toggle Gun Safety keybind. Unholstering it while on harm intent or attempting
|
|
to fire it while on harm intent have a 50% chance to take off the safety reflexively
|
|
in case you forget.
|
|
- rscdel: Removed the Gun Firing Intent Requirement.
|
|
- rscdel: 'Removed the Toggle Auto-Hiss OOC verb. tweak: Autohiss is now in the
|
|
Species Customization section of your character setup.'
|
|
TheLordME:
|
|
- bugfix: fixed mobs processing as high priority on default
|
|
2022-04-18:
|
|
Captain277:
|
|
- rscadd: Adds water bottles to MRE bags.
|
|
Zandario:
|
|
- rscadd: Security TGUI
|
|
- bugfix: Fixed missing leather sheet options in biogenerator
|
|
- imageadd: Better Detective machine sprites
|
|
2022-04-19:
|
|
Bishop3K:
|
|
- rscdel: Containment Specialist Exploration alt job title
|
|
Shadowtail117:
|
|
- soundadd: Added new sound effects for interacting with gun magazines/bullets.
|
|
- soundadd: Added new sound effects for getting hit by, or being barely missed by,
|
|
a bullet.
|
|
- rscadd: Re-added a verb to toggle your autohissing mode, named "Toggle Autohiss"
|
|
in the OOC tab.
|
|
- rscadd: You can now change what kind of species you autohiss as (such as hissssing
|
|
of unathi or rrrrrolling of tajarans) with the new "Toggle Autohiss Type" verb
|
|
in the OOC tab.
|
|
- rscdel: Removed the chimera's ability to change its vocal biomorph since the above
|
|
verbs accomplish the same thing.
|
|
TheLordME:
|
|
- bugfix: fixed human subspecies not being able to wear human voidsuits
|
|
2022-04-20:
|
|
Shadowtail117:
|
|
- bugfix: Potentially fixed an error where you would spawn with the "overfed" nutrition
|
|
icon despite having normal nutrition amounts.
|
|
- spellcheck: triupmh -> triumph
|
|
2022-04-22:
|
|
TheLordME:
|
|
- bugfix: Fixes the Nutrition HUD being wrong most of the time
|
|
- bugfix: Fixes some Adherent organ drawing nutrition twice
|
|
- refactor: Diona now use max_nutrition for their procs
|
|
Zandario:
|
|
- rscadd: Science TGUI
|
|
- rscadd: Some engineering stuff as well, and med...
|
|
- refactor: Yes. Lots of things, mainly SSplants and alarms
|
|
2022-04-23:
|
|
CrystalClearCC:
|
|
- rscadd: Introducing Bludbox(TM)! These cute little cartons come in multiple flavours
|
|
and help satisfy the midnight cravings of our undead friends.
|
|
- rscadd: Medical now has access to Blud Max! These are little snacc boxes for the
|
|
hungry undead who come to raid your Blood-Onator.
|
|
- rscadd: Alcoholic beverages that contain blood now also feed vampires! The framework
|
|
for this can be implemented to any new drink.
|
|
- spellcheck: 'Fixed a typo in the description of the A- bloodbags found in medical.
|
|
tweak: A bunch of backend stuff around vampires has been cleaned.'
|
|
2022-04-24:
|
|
Captain277:
|
|
- bugfix: Fixes explosion values.
|
|
CharlesWedge:
|
|
- rscadd: Vox and RATS can now spawn during the Pirate Boarders Event.
|
|
- bugfix: Vox Sword pirates and Vox Shotgun pirates now don't overwrite eachother.
|
|
- bugfix: The overmap variant of the pirate event now reflects the new serious take
|
|
on pirates.
|
|
Ghostcoffeee:
|
|
- rscadd: Added the swimsuit capsule selection to general loadout tab
|
|
- bugfix: fixed loadout swimsuits giving capsules instead of the suits
|
|
Holdelta:
|
|
- rscadd: Promethean Blobform
|
|
2022-04-25:
|
|
Bishop3K:
|
|
- rscadd: Added Akula Language, useable with 'a'.
|
|
- rscdel: 'The ''x'' language key from the Cortical Borer race. tweak: Changed hive
|
|
mind to x from a.'
|
|
Captain277:
|
|
- bugfix: Fixes PR overwrite.
|
|
2022-04-26:
|
|
Captain277:
|
|
- rscadd: Adds Modular Limb Plates
|
|
Zandario:
|
|
- bugfix: Fixed Pipe Dispenser
|
|
- bugfix: Fixed NIF UI generating shadows.
|
|
2022-04-27:
|
|
Captain277:
|
|
- bugfix: Lack of swimsuit debug item.
|
|
Zandario:
|
|
- rscadd: FBP Organs
|
|
- code_imp: Did a lot of reorganizing of species, organs, and language related defines.
|
|
- refactor: Some organ stuff
|
|
2022-04-28:
|
|
TheLordME:
|
|
- rscadd: Added High performance gas pumps
|
|
2022-04-29:
|
|
Captain277:
|
|
- rscadd: Adds the Mekkyaku clothing set.
|
|
CrystalClearCC:
|
|
- balance: Nerfs the R-UST Operating Manual. It no longer causes an EMP blast strong
|
|
enough to murder any robot on-site.
|
|
- bugfix: Brought the other two manuals up-to-date with the wiki. They should be
|
|
clearer and easier to follow now.
|
|
- bugfix: "Adds CorpReg, SOP, and Chain of Command books to the proper bookshelf.\
|
|
\ They are presently empty \U0001F629"
|
|
2022-04-30:
|
|
Captain277:
|
|
- rscadd: Adds FTL and Shunt Drive Rooms + Infrastructure
|
|
- rscadd: 'Restores Burn Chamber Engine Submap tweak: QOL Adjustments to Deck 1
|
|
and Engine Submaps'
|
|
- rscadd: Adds the male parade jerkins.
|
|
- rscadd: Adds male and female jerkins to Cap's wardrobe.
|
|
- rscadd: 'Adds prescription sunglasses. tweak: Re-genders female jerkins.'
|
|
Zandario:
|
|
- rscadd: Optional third color for markings.
|
|
- rscadd: Removeable prosthetics. aka Modular_limbs
|
|
- rscadd: Restraining Bolt
|
|
- bugfix: Defib timer is correct.
|
|
- code_imp: Added a item scaling element
|
|
- code_imp: Updated Component code a bit
|
|
- code_imp: Ported the organized/split up signal defines for DCS
|
|
2022-05-02:
|
|
CrystalClearCC:
|
|
- rscadd: Introduces the all-new Vampire/Vetalan trait. This is a merger of bloodsucker,
|
|
major darksight, numbing bites, antiseptic saliva, major burn weakness, and
|
|
photosensitivity.
|
|
- bugfix: Patches bloodpacks to not allow literally anyone with hands to apply it
|
|
to their face to gain nutrients. Ex3-378 does not have a mouth and runs on electricity.
|
|
Ex3-378 would've been able to bite the bloodpack and drain its blood to gain
|
|
electricity.
|
|
silicons:
|
|
- bugfix: stun beams no longer play laser sfx
|
|
- rscadd: ghostroles backend
|
|
2022-05-03:
|
|
silicons:
|
|
- rscadd: added mechanical blind, deaf, mute traits. you cannot be both deaf and
|
|
blind for policy reasons. this may be subject to change.
|
|
2022-05-05:
|
|
silicons:
|
|
- code_imp: Icon folder structure enforcement
|
|
yeayea130:
|
|
- bugfix: added borg xeno-tazer to the borg overlay system
|
|
2022-05-06:
|
|
Captain277:
|
|
- bugfix: Fixes Off Duty datum.
|
|
2022-05-07:
|
|
Captain277:
|
|
- rscadd: Adds three inmon tattoos.
|
|
- rscadd: Restores Autosave smite.
|
|
silicons:
|
|
- refactor: spawnpoints, landmarks
|
|
- refactor: a bit of economy
|
|
2022-05-08:
|
|
Bhijn & Myr:
|
|
- rscadd: The server's hub tagline now has the option to pull random strings from
|
|
config/strings/server_taglines.txt!
|
|
silicons:
|
|
- bugfix: admin buildmode walls not having baseturfs
|
|
- bugfix: observers spawning in space
|
|
2022-05-09:
|
|
Zandario:
|
|
- bugfix: Defib works?
|