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https://github.com/Citadel-Station-13/Citadel-Station-13-RP.git
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37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
/obj/structure/blob/factory
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name = "factory blob"
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base_name = "factory"
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icon = 'icons/mob/blob.dmi'
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icon_state = "blob_factory"
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desc = "A thick spire of tendrils."
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description_info = "A section of the blob that creates numerous hostile entities to attack enemies of the blob. \
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It requires a 'node' blob be nearby, or it will cease functioning."
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max_integrity = 40
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health_regen = 1
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point_return = 25
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var/list/spores = list()
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var/max_spores = 3
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var/spore_delay = 0
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var/spore_cooldown = 8 SECONDS
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/obj/structure/blob/factory/Destroy()
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for(var/mob/living/simple_animal/hostile/blob/spore/spore in spores)
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if(spore.factory == src)
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spore.factory = null
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spores = null
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return ..()
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/obj/structure/blob/factory/pulsed()
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. = ..()
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if(spores.len >= max_spores)
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return
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if(spore_delay > world.time)
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return
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flick("blob_factory_glow", src)
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spore_delay = world.time + spore_cooldown
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var/mob/living/simple_animal/hostile/blob/spore/S = null
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if(overmind)
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S = new overmind.blob_type.spore_type(src.loc, src)
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S.overmind = overmind
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S.update_icons()
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overmind.blob_mobs.Add(S) |