From 8a64c0c80af8a6798639bb151d1448eeb454ac5d Mon Sep 17 00:00:00 2001 From: TalkingCactus Date: Sun, 16 Apr 2017 08:47:30 -0400 Subject: [PATCH] fixes legs rendering for taurs --- code/modules/mob/living/carbon/update_icons.dm | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/update_icons.dm b/code/modules/mob/living/carbon/update_icons.dm index bd06c917a6..43440bc243 100644 --- a/code/modules/mob/living/carbon/update_icons.dm +++ b/code/modules/mob/living/carbon/update_icons.dm @@ -237,8 +237,6 @@ for(var/X in bodyparts) var/obj/item/bodypart/BP = X - if(istaur && (istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg)) ) - continue BP.update_limb() //LOAD ICONS @@ -250,6 +248,7 @@ var/list/new_limbs = list() for(var/X in bodyparts) var/obj/item/bodypart/BP = X + if(istaur && (istype(BP, /obj/item/bodypart/r_leg) || istype(BP, /obj/item/bodypart/l_leg))) continue //skip their legs if they're a naga or taur to prevent weird pixels poking out var/image/temp = BP.get_limb_icon() if(temp) new_limbs += temp