Files
Citadel-Station-13/code/game/objects/structures/tank_dispenser.dm
T
PoojawaandGitHub cf59ac1c3d 12/21 modernizations from TG live (#103)
* sync (#3)

* shuttle auto call

* Merge /vore into /master (#39)

* progress

* Compile errors fixed

No idea if it's test worthy tho as conflicts with race overhaul and
narky removal.

* Update admins.txt

* efforts continue

Fuck grab code, seriously

* grab code is cancer

* Execute the Narkism

Do not hesitate.

Show no mercy.

* holy shit grab code is awful

* have I bitched about grab code

My bitching, let me show you it

* código de agarre es una mierda

No really it is

* yeah I don't even know anymore.

* Lolnope. Fuck grab code

* I'm not even sure what to fix anymore

* Self eating is not an acceptable fate

* Taste the void, son.

* My code doesn't pass it's own sanity check.

Maybe it's a sign of things to come.

* uncommented and notes

* It Works and I Don't Know Why (#38)

* shuttle auto call

* it works and I don't know why

* Subsystem 12/21

Most Recent TG subsystem folder

* globalvars 12/21

Tossed out the flavor_misc and parallax files

* Onclick 12/21

as well as .dme updates

* _defines 12/21

ommited old _MC.dm

* _HELPERS 12/21

Preserved snowflake placement of furry sprites

* _defeines/genetics

reapplied narkism holdover for snowflake races.

* Oops forgot mutant colors

* modules porting 12/21 + Sounds/icons

Admin, Client and most of mob life files ommitted

* enviroment file

* Admin optimizations

ahelp log system kept

* Mob ports 12/21

Flavor text preserved

* datums ported 12/21

* Game ported 12/21

* batch of duplicate fixes/dogborg work

Dogborgs need to be modernized to refractored borg standards.

* moar fixes

* Maps and futher compile fixes
2016-12-22 03:57:55 -06:00

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#define TANK_DISPENSER_CAPACITY 10
/obj/structure/tank_dispenser
name = "tank dispenser"
desc = "A simple yet bulky storage device for gas tanks. Holds up to 10 oxygen tanks and 10 plasma tanks."
icon = 'icons/obj/objects.dmi'
icon_state = "dispenser"
density = 1
anchored = 1
obj_integrity = 300
max_integrity = 300
var/oxygentanks = TANK_DISPENSER_CAPACITY
var/plasmatanks = TANK_DISPENSER_CAPACITY
/obj/structure/tank_dispenser/oxygen
plasmatanks = 0
/obj/structure/tank_dispenser/plasma
oxygentanks = 0
/obj/structure/tank_dispenser/New()
for(var/i in 1 to oxygentanks)
new /obj/item/weapon/tank/internals/oxygen(src)
for(var/i in 1 to plasmatanks)
new /obj/item/weapon/tank/internals/plasma(src)
update_icon()
..()
/obj/structure/tank_dispenser/update_icon()
cut_overlays()
switch(oxygentanks)
if(1 to 3)
add_overlay("oxygen-[oxygentanks]")
if(4 to TANK_DISPENSER_CAPACITY)
add_overlay("oxygen-4")
switch(plasmatanks)
if(1 to 4)
add_overlay("plasma-[plasmatanks]")
if(5 to TANK_DISPENSER_CAPACITY)
add_overlay("plasma-5")
/obj/structure/tank_dispenser/attackby(obj/item/I, mob/user, params)
var/full
if(istype(I, /obj/item/weapon/tank/internals/plasma))
if(plasmatanks < TANK_DISPENSER_CAPACITY)
plasmatanks++
else
full = TRUE
else if(istype(I, /obj/item/weapon/tank/internals/oxygen))
if(oxygentanks < TANK_DISPENSER_CAPACITY)
oxygentanks++
else
full = TRUE
else if(istype(I, /obj/item/weapon/wrench))
default_unfasten_wrench(user, I, time = 20)
return
else if(user.a_intent != INTENT_HARM)
user << "<span class='notice'>[I] does not fit into [src].</span>"
return
else
return ..()
if(full)
user << "<span class='notice'>[src] can't hold any more of [I].</span>"
return
if(!user.drop_item())
return
I.loc = src
user << "<span class='notice'>You put [I] in [src].</span>"
update_icon()
/obj/structure/tank_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, \
datum/tgui/master_ui = null, datum/ui_state/state = physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "tank_dispenser", name, 275, 100, master_ui, state)
ui.open()
/obj/structure/tank_dispenser/ui_data(mob/user)
var/list/data = list()
data["oxygen"] = oxygentanks
data["plasma"] = plasmatanks
return data
/obj/structure/tank_dispenser/ui_act(action, params)
if(..())
return
switch(action)
if("plasma")
var/obj/item/weapon/tank/internals/plasma/tank = locate() in src
if(tank)
usr.put_in_hands(tank)
plasmatanks--
. = TRUE
if("oxygen")
var/obj/item/weapon/tank/internals/oxygen/tank = locate() in src
if(tank)
usr.put_in_hands(tank)
oxygentanks--
. = TRUE
update_icon()
/obj/structure/tank_dispenser/deconstruct(disassembled = TRUE)
if(!(flags & NODECONSTRUCT))
for(var/X in src)
var/obj/item/I = X
I.forceMove(loc)
new /obj/item/stack/sheet/metal (loc, 2)
qdel(src)
#undef TANK_DISPENSER_CAPACITY