diff --git a/code/game/machinery/computer/arcade/minesweeper.dm b/code/game/machinery/computer/arcade/minesweeper.dm index 3e32c4ceeb..5c30489b00 100644 --- a/code/game/machinery/computer/arcade/minesweeper.dm +++ b/code/game/machinery/computer/arcade/minesweeper.dm @@ -159,6 +159,8 @@ if(CHECK_BITFIELD(obj_flags, EMAGGED) && !exploding_hell) exploding_hell = TRUE explode_EVERYTHING() + if(QDELETED(src)) + return if(mine_sound) switch(rand(1,3)) //Play every time a mine is hit if(1) @@ -367,10 +369,10 @@ var/row_limit = rows-1 var/column_limit = columns-1 var/mine_limit_v2 = mine_limit - if(rows > 11) - row_limit = 10 - if(columns > 11) - column_limit = 10 + if(rows > 21) + row_limit = 20 + if(columns > 21) + column_limit = 20 if(mine_limit > (rows*columns) * 0.25) mine_limit_v2 = 24 message_admins("[key_name_admin(user)] failed an emagged Minesweeper arcade and has unleashed an explosion armageddon of size [row_limit],[column_limit] around [ADMIN_LOOKUPFLW(user.loc)]!") @@ -378,12 +380,27 @@ explosion(loc, 2, 5, 10, 15) //Thought you could survive by putting as few mines as possible, huh?? else explosion(loc, 1, 3, rand(1,5), rand(1,10)) - for(var/y69=y-row_limit;y69