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framework
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@@ -183,3 +183,7 @@
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//world.time of when the crew manifest can be accessed
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var/crew_manifest_delay
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/// Should go in persistent round player data sometime. This tracks what items have already warned the user on pickup that they can block/parry.
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var/list/block_parry_hinted = list()
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/// moused over objects, currently capped at 7. this is awful, and should be replaced with a component to track it using signals for parrying at some point.
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var/list/moused_over_objects = list()
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