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I forgor (fix compilation test)
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@@ -81,6 +81,8 @@
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update_eye_blur()
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/mob/proc/update_eye_blur()
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if(!hud_used)
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return
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var/atom/movable/plane_master_controller/game_plane_master_controller = hud_used.plane_master_controllers[PLANE_MASTERS_GAME]
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if(eye_blurry)
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game_plane_master_controller.add_filter("eye_blur", 1, gauss_blur_filter(clamp(eye_blurry * 0.1, 0.6, 3)))
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