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Kinetic Crusher QoL
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@@ -59,7 +59,7 @@
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name = "goliath cloak"
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icon_state = "goliath_cloak"
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desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/spear, /obj/item/spear/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/spear, /obj/item/spear/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival, /obj/item/kinetic_crusher)
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armor = list(MELEE = 35, BULLET = 10, LASER = 25, ENERGY = 10, BOMB = 25, BIO = 0, RAD = 0, FIRE = 60, ACID = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
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body_parts_covered = CHEST|ARMS|LEGS
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@@ -75,7 +75,7 @@
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name = "drake armour"
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icon_state = "dragon"
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desc = "A suit of armour fashioned from the remains of an ash drake."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/spear)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/spear, /obj/item/kinetic_crusher)
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armor = list(MELEE = 70, BULLET = 20, LASER = 35, ENERGY = 25, BOMB = 25, BIO = 0, RAD = 0, FIRE = 100, ACID = 100)
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -11,7 +11,7 @@
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hoodtype = /obj/item/clothing/head/hooded/explorer
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armor = list(MELEE = 30, BULLET = 20, LASER = 20, ENERGY = 20, BOMB = 50, BIO = 100, RAD = 50, FIRE = 50, ACID = 50)
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flags_inv = HIDEJUMPSUIT|HIDETAUR
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/kinetic_crusher)
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resistance_flags = FIRE_PROOF
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_SNEK_TAURIC|STYLE_PAW_TAURIC
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no_t = TRUE
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