mirror of
https://github.com/evilew/GS13-Citadel.git
synced 2026-08-27 23:29:26 +01:00
Return of the Trainee Roles (plus additional alt job titles)
This commit is contained in:
@@ -1570,7 +1570,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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popup.open(FALSE)
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onclose(user, "capturekeypress", src)
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/datum/preferences/proc/SetChoices(mob/user, limit = 17, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620)
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/datum/preferences/proc/SetChoices(mob/user, limit = 22, list/splitJobs = list("Chief Engineer"), widthPerColumn = 295, height = 620) //GS13 Edit: Expanding out the pref window for new job additions
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if(!SSjob)
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return
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@@ -3025,7 +3025,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/new_wl_rate = input(user, "Choose your weight loss rate from 0.1 (10%) to 2 (200%).\n Decimals such as 0.2 indicate 20% rate.\nDefault recommended rate is 0.5 (50%)", "Character Preference", wl_rate) as num|null
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if (new_wl_rate)
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wl_rate = max(min(round(text2num(new_wl_rate),0.01),2),0)
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if("stuckage_chance")
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var/new_stuckage_chance = input(user, "Choose your chance to get stuck in doors from 0.1 (10%) to 1 (100%).\nDecimals such as 0.2 indicate 20% chance.\nSetting this to 0 restores default values.", "Character Preference", stuckage_chance) as num|null
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if(new_stuckage_chance)
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@@ -353,9 +353,9 @@
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/proc/get_all_jobs()
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return list("Assistant", "Captain", "Head of Personnel", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
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"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
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"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Paramedic",
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"Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer", "Prisoner")
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"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer", "Engineering Intern",
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"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Paramedic", "Medical Resident",
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"Research Director", "Scientist", "Roboticist", "Research Student", "Head of Security", "Warden", "Detective", "Security Officer", "Security Cadet", "Prisoner") //Rookie roles
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/proc/get_all_job_icons() //For all existing HUD icons
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return get_all_jobs() + list("Prisoner")
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@@ -2,7 +2,7 @@
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//Engineering
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/datum/job/chief_engineer
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alt_titles = list("Head Engineer", "Construction Coordinator", "Project Manager", "Power Plant Director")
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alt_titles = list("Head Engineer", "Construction Coordinator", "Project Manager", "Power Plant Director", "Engineering Foreman")
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/datum/job/engineer
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alt_titles = list("Maintenance Technician", "Engine Technician", "Electrician", "Structural Engineer", "Mechanic", "Station Architect", "Nuclear Plant Operator")
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@@ -10,27 +10,30 @@
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/datum/job/atmos
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alt_titles = list("Firefighter", "Life Support Specialist", "Disposals Technician")
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/datum/job/junior_engineer
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alt_titles = list("Atmospheric Intern", "Apprentice Engineer")
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//Service
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/datum/job/assistant
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alt_titles = list("Civilian", "Morale Officer", "Off-Duty", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist")
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alt_titles = list("Civilian", "Morale Officer", "Off-Duty", "Visitor", "Businessman", "Trader", "Entertainer", "Tourist", "Artist", "Businesswoman", "Butler", "Contractor", "Entertainer", "Freelancer", "Fitness Instructor", "Hobbyist", "Performer")
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/datum/job/cook
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alt_titles = list("Cook", "Culinary Artist", "Butcher", "Chef de partie", "Poissonier", "Baker", "Taste Tester")
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/datum/job/hydro
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alt_titles = list("Gardener", "Herbalist", "Botanical Researcher", "Hydroponicist", "Farmer", "Beekeeper", "Vintner")
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alt_titles = list("Gardener", "Herbalist", "Botanical Researcher", "Hydroponicist", "Apiarist", "Apiculturist", "Farmer", "Beekeeper", "Vintner", "Junior Botanist")
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/datum/job/curator
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alt_titles = list("Journalist", "Librarian", "Keeper")
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alt_titles = list("Journalist", "Librarian", "Keeper", "Historian", "Professor", "Archivist")
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/datum/job/chaplain
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alt_titles = list("Priest", "Priestess", "Prior", "Monk", "Nun", "Counselor")
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alt_titles = list("Priest", "Priestess", "Prior", "Monk", "Nun", "Counselor", "Cleric", "High Priest", "High Priestess", "Imam", "Oracle", "Preacher", "Pastor", "Pontifex", "Guru", "Rabbi", "Reverend", "Shrine Maiden", "Shrine Guardian")
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/datum/job/janitor
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alt_titles = list("Custodian", "Sanitation Technician", "Maid", "Trash Can", "Disposal Unit")
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alt_titles = list("Custodian", "Custodial Technician", "Sanitation Technician", "Maintenance Technician", "Maid", "Trash Can", "Disposal Unit", "Groundskeeper")
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/datum/job/lawyer
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alt_titles = list("Human Resources Agent", "Internal Affairs Agent", "Attorney")
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alt_titles = list("Human Resources Agent", "Internal Affairs Agent", "Attorney", "Defense Attorney", "Legal Clerk", "Public Defender")
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/datum/job/clown
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alt_titles = list("Jester", "Comedian")
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@@ -39,61 +42,72 @@
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alt_titles = list("Performer", "Pantomime", "Mimic")
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/datum/job/bartender
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alt_titles = list("Mixologist", "Sommelier", "Bar Owner", "Barmaid", "Expediter")
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alt_titles = list("Mixologist", "Sommelier", "Bar Owner", "Barmaid", "Expediter", "Barista", "Tavernkeeper")
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//Science
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/datum/job/rd
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alt_titles = list("Research Manager", "Science Administrator")
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alt_titles = list("Research Manager", "Science Administrator", "Chief Science Officer", "Lead Researcher", "Science Director", "Head of Science")
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/datum/job/scientist
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alt_titles = list("Circuitry Designer", "Xenobiologist", "Xenobotanist", "Xenoarcheologist", "Chemical Researcher", "Researcher", "Pyrotechnician")
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alt_titles = list("Circuitry Designer", "Xenobiologist", "Xenobotanist", "Xenoarcheologist", "Chemical Researcher", "Researcher", "Pyrotechnician", "Lab Technician", "Theoretical Physicist")
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/datum/job/roboticist
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alt_titles = list("Biomechanical Engineer", "Mechatronic Engineer", "Mechanic")
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alt_titles = list("Biomechanical Engineer", "Mechatronic Engineer", "Mechanic", "Machinist")
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/datum/job/junior_scientist
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alt_titles = list("Research Intern", "Apprentice Roboticist", "Research Assistant")
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//Medical
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/datum/job/cmo
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alt_titles = list("Medical Director", "Medical Administrator")
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alt_titles = list("Medical Director", "Medical Administrator", "Chief Physician", "Head of Medical", "Head Physician")
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/datum/job/doctor
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alt_titles = list("Nurse", "Surgeon", "Physician", "Paramedic", "Trophologist", "Nutritionist", "Therapist", "Psychiatrist")
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alt_titles = list("Nurse", "Surgeon", "Physician", "Trophologist", "Nutritionist", "Therapist", "Psychiatrist")
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/datum/job/chemist
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alt_titles = list("Pharmacist", "Pharmacologist")
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alt_titles = list("Pharmacist", "Pharmacologist", "Pharmacy Technician")
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/datum/job/virologist
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alt_titles = list("Microbiologist", "Biochemist", "Pathologist")
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alt_titles = list("Microbiologist", "Biochemist", "Pathologist", "Epidemiologist")
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/datum/job/geneticist
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alt_titles = list("Gene Therapist", "Genetics Researcher")
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alt_titles = list("Gene Therapist", "Genetics Researcher", "Mutation Researcher", "Gene Tailor")
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/datum/job/paramedic
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alt_titles = list ("Emergency Medical Technician", "Search and Rescue Technician", "Trauma Team Responder")
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/datum/job/junior_doctor
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alt_titles = list("Medical Student", "Fellow", "Trainee Pharmacy Technician", "Trainee Pharmacist", "Junior Pathologist")
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//Security
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/datum/job/hos
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alt_titles = list("Chief of Security", "Security Commander", "Sheriff")
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/datum/job/warden
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alt_titles = list("Prison Chief", "Armory Manager", "Prison Administrator", "Brig Superintendent")
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alt_titles = list("Prison Chief", "Armory Manager", "Prison Administrator", "Brig Superintendent", "Deputy Commissioner of Security")
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/datum/job/officer
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alt_titles = list("Security Agent", "Probation Officer", "Security Peacekeeper", "Security Guard", "Guardsman", "Security Cadet")
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alt_titles = list("Security Agent", "Probation Officer", "Security Peacekeeper", "Security Guard", "Security Constable", "Security Operative", "Guardsman")
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/datum/job/detective
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alt_titles = list("Forensics Technician", "Private Investigator", "Gumshoe")
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/datum/job/junior_officer
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alt_titles = list("Security Assistant","Rookie", "Brig Deputy", "Junior Officer")
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//Supply
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/datum/job/qm
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alt_titles = list("Supply Chief")
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alt_titles = list("Supply Chief", "Head of Supply", "Logistics Coordinator", "Warehouse Supervisor")
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/datum/job/cargo_tech
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alt_titles = list("Mail Man", "Mail Woman", "Mailroom Technician", "Deliveries Officer", "Logistics Technician")
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alt_titles = list("Mail Man", "Mail Woman", "Mailroom Technician", "Deliveries Officer", "Logistics Technician", "Warehouse Technician")
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/datum/job/mining
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alt_titles = list("Exotic Ore Miner", "Fauna Hunter", "Explorer", "Digger") //Just because you're a hunter does not excuse you from rock collecting!!!!!!!!!!!!
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alt_titles = list("Exotic Ore Miner", "Fauna Hunter", "Explorer", "Digger", "Apprentice Miner") //Just because you're a hunter does not excuse you from rock collecting!!!!!!!!!!!!
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//Command
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/datum/job/captain
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alt_titles = list("Station Director", "Station Commander", "Station Overseer", "Stationmaster", "Commissar")
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alt_titles = list("Station Director", "Station Commander", "Station Overseer", "Stationmaster", "Commissar", "Facility Director", "Commanding Officer")
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/datum/job/hop
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alt_titles = list("Personnel Manager", "Staff Administrator", "Records Administrator")
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alt_titles = list("Personnel Manager", "Staff Administrator", "Records Administrator", "Crew Supervisor", "Employment Officer", "Executive Officer")
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@@ -0,0 +1,79 @@
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/datum/job/junior_engineer
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title = "Engineering Intern"
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flag = JR_ENGINEER
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department_head = list("Chief Engineer")
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department_flag = ENGSEC
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faction = "Station"
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total_positions = 2
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spawn_positions = 2
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supervisors = "the chief engineer, and any other more experienced engineers"
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selection_color = "#ff9b3d"
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exp_requirements = 60
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exp_type = EXP_TYPE_CREW
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outfit = /datum/outfit/job/engineer/junior
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plasma_outfit = /datum/outfit/plasmaman/engineering
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access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
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ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS,
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ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM)
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paycheck = PAYCHECK_EASY
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paycheck_department = ACCOUNT_ENG
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bounty_types = CIV_JOB_ENG
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departments = DEPARTMENT_BITFLAG_ENGINEERING
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starting_modifiers = list(/datum/skill_modifier/job/level/wiring, /datum/skill_modifier/job/affinity/wiring)
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display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER
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threat = 1
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family_heirlooms = list(
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/obj/item/clothing/head/hardhat,
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/obj/item/screwdriver/brass/family,
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/obj/item/wrench/brass/family,
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/obj/item/weldingtool/mini, // No brass family variant
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/obj/item/crowbar/brass/family,
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/obj/item/wirecutters/brass/family
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)
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mail_goodies = list(
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/obj/item/storage/box/lights/mixed = 20,
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/obj/item/lightreplacer = 10,
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/obj/item/holosign_creator/engineering = 8,
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/obj/item/clothing/head/hardhat/red/upgraded = 1
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)
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/datum/outfit/job/engineer/junior
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name = "Engineering Intern"
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jobtype = /datum/job/junior_engineer
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belt = /obj/item/storage/belt/utility/full/engi
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l_pocket = /obj/item/pda/engineering
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ears = /obj/item/radio/headset/headset_eng
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uniform = /obj/item/clothing/under/rank/engineering/engineer
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shoes = /obj/item/clothing/shoes/workboots
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head = /obj/item/clothing/head/hardhat
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r_pocket = /obj/item/t_scanner
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backpack = /obj/item/storage/backpack/industrial
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satchel = /obj/item/storage/backpack/satchel/eng
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duffelbag = /obj/item/storage/backpack/duffelbag/engineering
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box = /obj/item/storage/box/survival/engineer
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pda_slot = ITEM_SLOT_LPOCKET
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backpack_contents = list(/obj/item/modular_computer/tablet/preset/advanced=1)
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/datum/outfit/job/engineer/gloved
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name = "Station Engineer (Gloves)"
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gloves = /obj/item/clothing/gloves/color/yellow
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/datum/outfit/job/engineer/gloved/rig
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name = "Station Engineer (Hardsuit)"
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mask = /obj/item/clothing/mask/breath
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suit = /obj/item/clothing/suit/space/hardsuit/engine
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suit_store = /obj/item/tank/internals/oxygen
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head = null
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internals_slot = ITEM_SLOT_SUITSTORE
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@@ -0,0 +1,52 @@
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/datum/job/junior_doctor
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title = "Medical Resident"
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flag = JR_DOCTOR
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department_head = list("Chief Medical Officer")
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department_flag = MEDSCI
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faction = "Station"
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total_positions = 2
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spawn_positions = 2
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supervisors = "the chief medical officer, and any other senior medical staff"
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selection_color = "#74b5e0"
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|
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outfit = /datum/outfit/job/doctor/junior
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departments = DEPARTMENT_BITFLAG_MEDICAL
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plasma_outfit = /datum/outfit/plasmaman/medical
|
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|
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access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM)
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM)
|
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paycheck = PAYCHECK_EASY
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paycheck_department = ACCOUNT_MED
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bounty_types = CIV_JOB_MED
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display_order = JOB_DISPLAY_ORDER_MEDICAL_DOCTOR
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threat = 0.5
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|
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starting_modifiers = list(/datum/skill_modifier/job/surgery, /datum/skill_modifier/job/affinity/surgery)
|
||||
|
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family_heirlooms = list(
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/obj/item/storage/firstaid/ancient/heirloom
|
||||
)
|
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|
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mail_goodies = list(
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/obj/effect/spawner/lootdrop/organ_spawner = 5,
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// /obj/effect/spawner/lootdrop/memeorgans = 1
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)
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/datum/outfit/job/doctor/junior
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name = "Medical Resident"
|
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jobtype = /datum/job/junior_doctor
|
||||
|
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belt = /obj/item/pda/medical
|
||||
ears = /obj/item/radio/headset/headset_med
|
||||
uniform = /obj/item/clothing/under/rank/medical/doctor
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat
|
||||
l_hand = /obj/item/storage/firstaid/regular
|
||||
suit_store = /obj/item/flashlight/pen
|
||||
|
||||
backpack = /obj/item/storage/backpack/medic
|
||||
satchel = /obj/item/storage/backpack/satchel/med
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/med
|
||||
|
||||
chameleon_extras = /obj/item/gun/syringe
|
||||
@@ -0,0 +1,49 @@
|
||||
/datum/job/junior_scientist
|
||||
title = "Research Student"
|
||||
flag = SCIENTIST
|
||||
department_head = list("Research Director")
|
||||
department_flag = MEDSCI
|
||||
faction = "Station"
|
||||
total_positions = 2
|
||||
spawn_positions = 1
|
||||
supervisors = "the research director, and any other senior science staff"
|
||||
selection_color = "#9574cd"
|
||||
exp_requirements = 60
|
||||
exp_type = EXP_TYPE_CREW
|
||||
|
||||
outfit = /datum/outfit/job/scientist/junior
|
||||
plasma_outfit = /datum/outfit/plasmaman/science
|
||||
|
||||
access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_TECH_STORAGE, ACCESS_GENETICS)
|
||||
minimal_access = list(ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_RESEARCH, ACCESS_XENOBIOLOGY, ACCESS_MINERAL_STOREROOM)
|
||||
paycheck = PAYCHECK_EASY
|
||||
paycheck_department = ACCOUNT_SCI
|
||||
bounty_types = CIV_JOB_SCI
|
||||
departments = DEPARTMENT_BITFLAG_SCIENCE
|
||||
starting_modifiers = list(/datum/skill_modifier/job/level/wiring/basic)
|
||||
display_order = JOB_DISPLAY_ORDER_SCIENTIST
|
||||
threat = 1.2
|
||||
|
||||
family_heirlooms = list(
|
||||
/obj/item/toy/plush/slimeplushie
|
||||
)
|
||||
|
||||
mail_goodies = list(
|
||||
// /obj/item/raw_anomaly_core/random = 10, no free cores for probies
|
||||
// /obj/item/disk/tech_disk/spaceloot = 2,
|
||||
/obj/item/camera_bug = 1
|
||||
)
|
||||
|
||||
/datum/outfit/job/scientist/junior
|
||||
name = "Research Student"
|
||||
jobtype = /datum/job/junior_scientist
|
||||
|
||||
belt = /obj/item/pda/toxins
|
||||
ears = /obj/item/radio/headset/headset_sci
|
||||
uniform = /obj/item/clothing/under/rank/rnd/scientist
|
||||
shoes = /obj/item/clothing/shoes/sneakers/white
|
||||
suit = /obj/item/clothing/suit/toggle/labcoat/science
|
||||
|
||||
backpack = /obj/item/storage/backpack/science
|
||||
satchel = /obj/item/storage/backpack/satchel/tox
|
||||
|
||||
@@ -0,0 +1,178 @@
|
||||
/datum/job/junior_officer
|
||||
title = "Security Cadet"
|
||||
flag = JR_OFFICER
|
||||
auto_deadmin_role_flags = DEADMIN_POSITION_SECURITY
|
||||
department_head = list("Head of Security")
|
||||
department_flag = ENGSEC
|
||||
faction = "Station"
|
||||
total_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
|
||||
spawn_positions = 5 //Handled in /datum/controller/occupations/proc/setup_officer_positions()
|
||||
supervisors = "the head of security, and the head of your assigned department (if applicable), and any other senior officer"
|
||||
selection_color = "#c02f2f"
|
||||
minimal_player_age = 3
|
||||
exp_requirements = 300
|
||||
exp_type = EXP_TYPE_CREW
|
||||
considered_combat_role = TRUE
|
||||
|
||||
outfit = /datum/outfit/job/security/junior
|
||||
plasma_outfit = /datum/outfit/plasmaman/security
|
||||
|
||||
access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_MAINT_TUNNELS, ACCESS_MORGUE, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_FORENSICS_LOCKERS, ACCESS_MINERAL_STOREROOM)
|
||||
minimal_access = list(ACCESS_SECURITY, ACCESS_SEC_DOORS, ACCESS_BRIG, ACCESS_COURT, ACCESS_WEAPONS, ACCESS_ENTER_GENPOP, ACCESS_LEAVE_GENPOP, ACCESS_MINERAL_STOREROOM) // See /datum/job/officer/get_access()
|
||||
paycheck = PAYCHECK_MEDIUM
|
||||
paycheck_department = ACCOUNT_SEC
|
||||
bounty_types = CIV_JOB_SEC
|
||||
departments = DEPARTMENT_BITFLAG_SECURITY
|
||||
|
||||
mind_traits = list(TRAIT_LAW_ENFORCEMENT_METABOLISM)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_SECURITY_OFFICER
|
||||
blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/nonviolent, /datum/quirk/paraplegic, /datum/quirk/blindness, /datum/quirk/monophobia)
|
||||
threat = 2
|
||||
|
||||
family_heirlooms = list(
|
||||
/obj/item/book/manual/gato_spacelaw
|
||||
)
|
||||
|
||||
mail_goodies = list(
|
||||
/obj/item/reagent_containers/food/snacks/donut/caramel = 10,
|
||||
/obj/item/reagent_containers/food/snacks/donut/matcha = 10,
|
||||
/obj/item/reagent_containers/food/snacks/donut/blumpkin = 5,
|
||||
// /obj/item/clothing/mask/whistle = 5,
|
||||
// /obj/item/melee/baton/boomerang/loaded = 1
|
||||
)
|
||||
|
||||
/datum/job/junior_officer/get_access()
|
||||
var/list/L = list()
|
||||
L |= ..() | check_config_for_sec_maint()
|
||||
return L
|
||||
|
||||
|
||||
/datum/job/junior_officer/after_spawn(mob/living/spawned, client/player_client, latejoin = FALSE)
|
||||
. = ..()
|
||||
if(!ishuman(spawned))
|
||||
return
|
||||
var/mob/living/carbon/human/H = spawned
|
||||
// Assign department security
|
||||
var/department
|
||||
if(player_client?.prefs)
|
||||
department = player_client.prefs.prefered_security_department
|
||||
if(!LAZYLEN(GLOB.available_depts) || department == "None")
|
||||
return
|
||||
else if(department in GLOB.available_depts)
|
||||
LAZYREMOVE(GLOB.available_depts, department)
|
||||
else
|
||||
department = pick_n_take(GLOB.available_depts)
|
||||
var/ears = null
|
||||
var/accessory = null
|
||||
var/list/dep_access = null
|
||||
var/destination = null
|
||||
var/spawn_point = null
|
||||
switch(department)
|
||||
if(SEC_DEPT_SUPPLY)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/supply
|
||||
dep_access = list(ACCESS_MAILSORTING, ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_CARGO)
|
||||
destination = /area/security/checkpoint/supply
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/supply) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/cargo
|
||||
if(SEC_DEPT_ENGINEERING)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/engi
|
||||
dep_access = list(ACCESS_CONSTRUCTION, ACCESS_ENGINE, ACCESS_ATMOSPHERICS)
|
||||
destination = /area/security/checkpoint/engineering
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/engineering) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/engine
|
||||
if(SEC_DEPT_MEDICAL)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/med
|
||||
dep_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING)
|
||||
destination = /area/security/checkpoint/medical
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/medical) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/medblue
|
||||
if(SEC_DEPT_SCIENCE)
|
||||
ears = /obj/item/radio/headset/headset_sec/alt/department/sci
|
||||
dep_access = list(ACCESS_RESEARCH, ACCESS_TOX)
|
||||
destination = /area/security/checkpoint/science
|
||||
spawn_point = locate(/obj/effect/landmark/start/depsec/science) in GLOB.department_security_spawns
|
||||
accessory = /obj/item/clothing/accessory/armband/science
|
||||
|
||||
if(accessory)
|
||||
var/obj/item/clothing/under/U = H.w_uniform
|
||||
U.attach_accessory(new accessory)
|
||||
if(ears)
|
||||
if(H.ears)
|
||||
qdel(H.ears)
|
||||
H.equip_to_slot_or_del(new ears(H),ITEM_SLOT_EARS)
|
||||
|
||||
var/obj/item/card/id/W = H.wear_id
|
||||
W.access |= dep_access
|
||||
|
||||
var/teleport = 0
|
||||
if(!CONFIG_GET(flag/sec_start_brig))
|
||||
if(destination || spawn_point)
|
||||
teleport = 1
|
||||
if(teleport)
|
||||
var/turf/T
|
||||
if(spawn_point)
|
||||
T = get_turf(spawn_point)
|
||||
H.Move(T)
|
||||
else
|
||||
var/safety = 0
|
||||
while(safety < 25)
|
||||
T = safepick(get_area_turfs(destination))
|
||||
if(T && !H.Move(T))
|
||||
safety += 1
|
||||
continue
|
||||
else
|
||||
break
|
||||
if(department)
|
||||
to_chat(H, "<b>You have been assigned to [department]!</b>")
|
||||
else
|
||||
to_chat(H, "<b>You have not been assigned to any department. Patrol the halls and help where needed.</b>")
|
||||
|
||||
/datum/outfit/job/security/junior
|
||||
name = "Security Cadet"
|
||||
jobtype = /datum/job/junior_officer
|
||||
|
||||
belt = /obj/item/pda/security
|
||||
ears = /obj/item/radio/headset/headset_sec/alt
|
||||
uniform = /obj/item/clothing/under/rank/security/officer
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
head = /obj/item/clothing/head/helmet/sec
|
||||
suit = /obj/item/clothing/suit/armor/vest/alt
|
||||
shoes = /obj/item/clothing/shoes/jackboots/sec
|
||||
l_pocket = /obj/item/restraints/handcuffs
|
||||
r_pocket = /obj/item/assembly/flash/handheld
|
||||
suit_store = /obj/item/gun/energy/e_gun/advtaser
|
||||
backpack_contents = list(/obj/item/melee/baton/loaded=1)
|
||||
|
||||
backpack = /obj/item/storage/backpack/security
|
||||
satchel = /obj/item/storage/backpack/satchel/sec
|
||||
duffelbag = /obj/item/storage/backpack/duffelbag/sec
|
||||
box = /obj/item/storage/box/survival/security
|
||||
|
||||
implants = list(/obj/item/implant/mindshield)
|
||||
|
||||
chameleon_extras = list(/obj/item/gun/energy/disabler, /obj/item/clothing/glasses/hud/security/sunglasses, /obj/item/clothing/head/helmet)
|
||||
//The helmet is necessary because /obj/item/clothing/head/helmet/sec is overwritten in the chameleon list by the standard helmet, which has the same name and icon state
|
||||
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/Initialize(mapload)
|
||||
. = ..()
|
||||
wires = new/datum/wires/radio(src)
|
||||
secure_radio_connections = new
|
||||
recalculateChannels()
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/engi
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_eng
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/supply
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_cargo
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/med
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_med
|
||||
|
||||
/obj/item/radio/headset/headset_sec/alt/department/sci
|
||||
keyslot = new /obj/item/encryptionkey/headset_sec
|
||||
keyslot2 = new /obj/item/encryptionkey/headset_sci
|
||||
@@ -6,11 +6,12 @@ GLOBAL_LIST_INIT(command_positions, list(
|
||||
"Research Director",
|
||||
"Chief Medical Officer",
|
||||
"Quartermaster"))
|
||||
|
||||
//GS13 edit: Trainee roles
|
||||
GLOBAL_LIST_INIT(engineering_positions, list(
|
||||
"Chief Engineer",
|
||||
"Station Engineer",
|
||||
"Atmospheric Technician"))
|
||||
"Atmospheric Technician",
|
||||
"Engineering Intern"))
|
||||
|
||||
|
||||
GLOBAL_LIST_INIT(medical_positions, list(
|
||||
@@ -19,13 +20,15 @@ GLOBAL_LIST_INIT(medical_positions, list(
|
||||
"Geneticist",
|
||||
"Virologist",
|
||||
"Paramedic",
|
||||
"Chemist"))
|
||||
"Chemist",
|
||||
"Medical Resident"))
|
||||
|
||||
|
||||
GLOBAL_LIST_INIT(science_positions, list(
|
||||
"Research Director",
|
||||
"Scientist",
|
||||
"Roboticist"))
|
||||
"Roboticist",
|
||||
"Research Student"))
|
||||
|
||||
GLOBAL_LIST_INIT(supply_positions, list(
|
||||
"Quartermaster",
|
||||
@@ -50,8 +53,9 @@ GLOBAL_LIST_INIT(security_positions, list(
|
||||
"Head of Security",
|
||||
"Warden",
|
||||
"Detective",
|
||||
"Security Officer"))
|
||||
|
||||
"Security Officer",
|
||||
"Security Cadet"))
|
||||
//End Edits
|
||||
|
||||
GLOBAL_LIST_INIT(nonhuman_positions, list(
|
||||
"AI",
|
||||
|
||||
Reference in New Issue
Block a user