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rustg updates& makes shit work
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@@ -300,6 +300,9 @@
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//we do this after we load everything in. if we don't; we'll have weird atmos bugs regarding atmos adjacent turfs
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T.AfterChange(CHANGETURF_IGNORE_AIR)
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if(did_expand)
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world.refresh_atmos_grid()
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#ifdef TESTING
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if(turfsSkipped)
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testing("Skipped loading [turfsSkipped] default turfs")
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