diff --git a/GainStation13/code/modules/events/light_processor_overload.dm b/GainStation13/code/modules/events/light_processor_overload.dm
new file mode 100644
index 0000000000..4d5d07f00b
--- /dev/null
+++ b/GainStation13/code/modules/events/light_processor_overload.dm
@@ -0,0 +1,33 @@
+/datum/round_event_control/processor_overload/light
+ name = "Light Processor Overload"
+ typepath = /datum/round_event/processor_overload/light
+ weight = 20 // more likely than the base one
+ min_players = 0 // doesn't break shit so we don't care if there is nobody around to fix it
+ max_occurrences = 15 // 15, since comms going down goes BRRRRRRRT
+ description = "Emps the telecomm processors, scrambling radio speech. Doesn't blow them up."
+
+/datum/round_event/processor_overload/announce(fake)
+ var/alert = pick( "Exospheric bubble inbound. Processor overload is likely. Please contact you*%xp25)`6cq-BZZT", \
+ "Exospheric bubble inbound. Processor overload is likel*1eta;c5;'1v¬-BZZZT", \
+ "Exospheric bubble inbound. Processor ov#MCi46:5.;@63-BZZZZT", \
+ "Exospheric bubble inbo'Fz\\k55_@-BZZZZZT", \
+ "Exospheri:%£ QCbyj^j[alert]
")
+
+ // Announce most of the time, but leave a little gap so people don't know
+ // whether it's, say, a tesla zapping tcomms, or some selective
+ // modification of the tcomms bus
+ if(prob(80) || fake)
+ priority_announce(alert)
+
+
+/datum/round_event/processor_overload/start()
+ for(var/obj/machinery/telecomms/processor/P in GLOB.telecomms_list)
+ if(prob(10))
+ continue // 10% chance it spares a processor from getting scrambled like an egg
+ else
+ P.emp_act(80)
diff --git a/GainStation13/code/modules/events/light_spider_infestation.dm b/GainStation13/code/modules/events/light_spider_infestation.dm
index 53b1619cad..e3e52c13fb 100644
--- a/GainStation13/code/modules/events/light_spider_infestation.dm
+++ b/GainStation13/code/modules/events/light_spider_infestation.dm
@@ -5,20 +5,10 @@
max_occurrences = 4
min_players = 8
-// /datum/round_event/spider_infestation
-// announce_when = 400
-
-// var/spawncount = 1
-
-
/datum/round_event/spider_infestation/light/setup()
announce_when = rand(announce_when, announce_when + 50)
spawncount = rand(3, 5)
-// /datum/round_event/spider_infestation/announce(fake)
-// priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", "aliens")
-
-
/datum/round_event/spider_infestation/light/start()
var/list/vents = list()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
diff --git a/code/modules/events/processor_overload.dm b/code/modules/events/processor_overload.dm
index 578520f565..c1e159180d 100644
--- a/code/modules/events/processor_overload.dm
+++ b/code/modules/events/processor_overload.dm
@@ -1,8 +1,11 @@
/datum/round_event_control/processor_overload
name = "Processor Overload"
typepath = /datum/round_event/processor_overload
- weight = 15
- min_players = 20
+ // GS13 EDIT
+ weight = 10 // from 15 to 10, because of the change below
+ min_players = 10 // from 20 to 10, we want to have a chance of this spawning but not to shaft REALLY low pop
+ max_occurrences = 3 // from INF to 3, let's not have them blow up constantly
+ // GS13 END EDIT
category = EVENT_CATEGORY_ENGINEERING
description = "Emps the telecomm processors, scrambling radio speech. Might blow up a few."