mirror of
https://github.com/evilew/GS13-Citadel.git
synced 2026-08-22 12:47:27 +01:00
Merge branch 'master' into gatofication2
This commit is contained in:
@@ -291,11 +291,6 @@
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icon = "thehive"
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desc = "Comb in for some sweet drinks! Not known for serving any sappy drink."
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/datum/barsign/the_busted_belt //gs13
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name = "The Busted Belt"
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icon = "thebustedbelt"
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desc = "GATO is not liable for any pieces of broken wardrobe." //GS13 - Nanotrasen to GATO
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/datum/barsign/hiddensigns
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hidden = TRUE
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@@ -160,7 +160,7 @@
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buildstacktype = null //Custom mats handle this
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/obj/structure/chair/wood
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icon = 'GainStation13/icons/obj/chairs.dmi'
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icon = 'GainStation13/icons/obj/chairs.dmi' //GS13 Edit: Our sprites
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icon_state = "wooden_chair"
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name = "wooden chair"
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desc = "Old is never too old to not be in fashion."
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@@ -540,7 +540,7 @@
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/obj/item/chair/wood
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name = "wooden chair"
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icon = 'GainStation13/icons/obj/chairs.dmi'
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icon = 'GainStation13/icons/obj/chairs.dmi' //GS13 Edit: Our sprites
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icon_state = "wooden_chair_toppled"
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item_state = "woodenchair"
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resistance_flags = FLAMMABLE
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@@ -11,7 +11,7 @@
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new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
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new /obj/item/clothing/head/hardhat/white(src)
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new /obj/item/clothing/head/hardhat/weldhat/white(src)
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new /obj/item/clothing/gloves/color/yellow(src)
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new /obj/item/clothing/gloves/color/yellow/ce(src)
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new /obj/item/tank/jetpack/suit(src)
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new /obj/item/cartridge/ce(src)
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new /obj/item/radio/headset/heads/ce(src)
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@@ -660,6 +660,53 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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wave_explosion_block = EXPLOSION_BLOCK_EXTREME
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wave_explosion_multiply = EXPLOSION_BLOCK_EXTREME
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glass_type = /obj/item/stack/sheet/plasmarglass
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork,
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/turf/closed/indestructible/riveted/,
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/turf/closed/indestructible/riveted/uranium,
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/obj/structure/window/fulltile,
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/obj/structure/window/reinforced/fulltile,
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/obj/structure/window/reinforced/tinted/fulltile,
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/obj/machinery/door,
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/obj/machinery/door/airlock/,
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/obj/machinery/door/airlock/mining,
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/obj/machinery/door/airlock/mining/glass,
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/obj/machinery/door/airlock/medical,
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/obj/machinery/door/airlock/medical/glass,
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/obj/machinery/door/airlock/public,
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/obj/machinery/door/airlock/public/glass,
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/obj/machinery/door/airlock/research,
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/obj/machinery/door/airlock/research/glass,
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/obj/machinery/door/airlock/maintenance,
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/obj/machinery/door/airlock/maintenance/glass,
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/obj/machinery/door/airlock/command/,
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/obj/machinery/door/airlock/command/glass,
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/obj/machinery/door/airlock/engineering,
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/obj/machinery/door/airlock/engineering/glass,
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/obj/machinery/door/airlock/engineering/abandoned,
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/obj/machinery/door/airlock/security,
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/obj/machinery/door/airlock/security/glass,
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/obj/machinery/door/airlock/maintenance/abandoned,
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/obj/machinery/door/poddoor/shutters/preopen,
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/obj/machinery/door/poddoor/shutters,
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/obj/machinery/door/window/eastright,
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/obj/machinery/door/window/eastleft,
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/obj/machinery/door/window/northleft,
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/obj/machinery/door/window/northright,
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/obj/machinery/door/airlock/external,
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/obj/machinery/door/airlock,
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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/obj/structure/window/plasma/reinforced/spawner/east
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dir = EAST
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@@ -740,7 +787,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,)
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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glass_amount = 2
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@@ -801,7 +848,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,)
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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glass_amount = 2
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@@ -817,6 +864,53 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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flags_1 = PREVENT_CLICK_UNDER_1
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smooth = SMOOTH_TRUE
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glass_amount = 2
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork,
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/turf/closed/indestructible/riveted/,
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/turf/closed/indestructible/riveted/uranium,
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/obj/structure/window/fulltile,
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/obj/structure/window/reinforced/fulltile,
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/obj/structure/window/reinforced/tinted/fulltile,
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/obj/machinery/door,
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/obj/machinery/door/airlock/,
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/obj/machinery/door/airlock/mining,
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/obj/machinery/door/airlock/mining/glass,
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/obj/machinery/door/airlock/medical,
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/obj/machinery/door/airlock/medical/glass,
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/obj/machinery/door/airlock/public,
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/obj/machinery/door/airlock/public/glass,
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/obj/machinery/door/airlock/research,
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/obj/machinery/door/airlock/research/glass,
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/obj/machinery/door/airlock/maintenance,
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/obj/machinery/door/airlock/maintenance/glass,
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/obj/machinery/door/airlock/command/,
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/obj/machinery/door/airlock/command/glass,
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/obj/machinery/door/airlock/engineering,
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/obj/machinery/door/airlock/engineering/glass,
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/obj/machinery/door/airlock/engineering/abandoned,
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/obj/machinery/door/airlock/security,
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/obj/machinery/door/airlock/security/glass,
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/obj/machinery/door/airlock/maintenance/abandoned,
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/obj/machinery/door/poddoor/shutters/preopen,
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/obj/machinery/door/poddoor/shutters,
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/obj/machinery/door/window/eastright,
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/obj/machinery/door/window/eastleft,
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/obj/machinery/door/window/northleft,
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/obj/machinery/door/window/northright,
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/obj/machinery/door/airlock/external,
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/obj/machinery/door/airlock,
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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/obj/structure/window/plasma/reinforced/fulltile/unanchored
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anchored = FALSE
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@@ -875,7 +969,7 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,)
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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level = 3
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glass_amount = 2
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@@ -1046,6 +1140,52 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
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level = 3
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glass_type = /obj/item/stack/sheet/plastitaniumglass
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glass_amount = 2
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canSmoothWith = list(
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/turf/closed/wall,
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/turf/closed/wall/r_wall,
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/obj/structure/falsewall,
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/obj/structure/falsewall/brass,
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/obj/structure/falsewall/reinforced,
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/turf/closed/wall/rust,
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/turf/closed/wall/r_wall/rust,
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/turf/closed/wall/clockwork,
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/turf/closed/indestructible/riveted/,
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/turf/closed/indestructible/riveted/uranium,
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/obj/structure/window/fulltile,
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/obj/structure/window/reinforced/fulltile,
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/obj/structure/window/reinforced/tinted/fulltile,
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/obj/machinery/door,
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/obj/machinery/door/airlock/,
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/obj/machinery/door/airlock/mining,
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/obj/machinery/door/airlock/mining/glass,
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/obj/machinery/door/airlock/medical,
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/obj/machinery/door/airlock/medical/glass,
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/obj/machinery/door/airlock/public,
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/obj/machinery/door/airlock/public/glass,
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/obj/machinery/door/airlock/research,
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/obj/machinery/door/airlock/research/glass,
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/obj/machinery/door/airlock/maintenance,
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/obj/machinery/door/airlock/maintenance/glass,
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/obj/machinery/door/airlock/command/,
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/obj/machinery/door/airlock/command/glass,
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/obj/machinery/door/airlock/engineering,
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/obj/machinery/door/airlock/engineering/glass,
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/obj/machinery/door/airlock/engineering/abandoned,
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/obj/machinery/door/airlock/security,
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/obj/machinery/door/airlock/security/glass,
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/obj/machinery/door/airlock/maintenance/abandoned,
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/obj/machinery/door/poddoor/shutters/preopen,
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/obj/machinery/door/poddoor/shutters,
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/obj/machinery/door/window/eastright,
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/obj/machinery/door/window/eastleft,
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/obj/machinery/door/window/northleft,
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/obj/machinery/door/window/northright,
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/obj/machinery/door/airlock/external,
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/obj/machinery/door/airlock,
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/obj/machinery/door/airlock/hatch,
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/obj/machinery/door/airlock/engineering/glass/critical,
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/obj/machinery/door/airlock/atmos,
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/obj/machinery/door/airlock/highsecurity,) //GS13 - directional wall sprites will smooth with windows/airlocks
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/obj/structure/window/plastitanium/unanchored
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anchored = FALSE
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