diff --git a/code/__HELPERS/mobs.dm b/code/__HELPERS/mobs.dm index 6a4ec3456e..0bd146dbd4 100644 --- a/code/__HELPERS/mobs.dm +++ b/code/__HELPERS/mobs.dm @@ -1,3 +1,6 @@ +//wrapper macro for sending images that makes grepping easy +#define SEND_IMAGE(target, image) target << image + /proc/random_blood_type() return pick(4;"O-", 36;"O+", 3;"A-", 28;"A+", 1;"B-", 20;"B+", 1;"AB-", 5;"AB+") diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 50eae80877..430e91a356 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -625,7 +625,7 @@ Gunshots/explosions/opening doors/less rare audio (done) else if(src.dir == WEST) del src.currentimage src.currentimage = new /image(left,src) - to_chat(my_target, currentimage) + SEND_IMAGE(my_target, currentimage) /obj/effect/fake_attacker/proc/attack_loop() @@ -669,7 +669,7 @@ Gunshots/explosions/opening doors/less rare audio (done) var/obj/effect/overlay/O = new/obj/effect/overlay(target.loc) O.name = "blood" var/image/I = image('icons/effects/blood.dmi',O,"floor[rand(1,7)]",O.dir,1) - to_chat(target, I) + SEND_IMAGE(target, I) QDEL_IN(O, 300) @@ -786,7 +786,6 @@ Gunshots/explosions/opening doors/less rare audio (done) new /obj/effect/hallucination/items_other(src.loc,src) if("sounds") //Strange audio - //to_chat(src, "Strange Audio") switch(rand(1,20)) if(1) playsound_local(null,'sound/machines/airlock.ogg', 15, 1) if(2)