mirror of
https://github.com/evilew/GS13-Citadel.git
synced 2026-08-24 05:38:39 +01:00
Porting further material datum features and improvements.
This commit is contained in:
@@ -6,8 +6,6 @@ Simple datum which is instanced once per type and is used for every object of sa
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/datum/material
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var/name = "material"
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var/desc = "its..stuff."
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///Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point
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var/id = "mat"
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///Base color of the material, is used for greyscale. Item isn't changed in color if this is null.
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var/color
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///Base alpha of the material, is used for greyscale icons.
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@@ -26,6 +24,20 @@ Simple datum which is instanced once per type and is used for every object of sa
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var/armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 1, "acid" = 1)
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///How beautiful is this material per unit?
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var/beauty_modifier = 0
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///Can be used to override the sound items make, lets add some SLOSHing.
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var/item_sound_override
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///Can be used to override the stepsound a turf makes. MORE SLOOOSH
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var/turf_sound_override
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///what texture icon state to overlay
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var/texture_layer_icon_state
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///a cached filter for the texture icon
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var/cached_texture_filter
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/datum/material/New()
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. = ..()
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if(texture_layer_icon_state)
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var/texture_icon = icon('icons/materials/composite.dmi', texture_layer_icon_state)
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cached_texture_filter = filter(type="layer", icon=texture_icon, blend_mode = BLEND_INSET_OVERLAY)
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///This proc is called when the material is added to an object.
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/datum/material/proc/on_applied(atom/source, amount, material_flags)
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@@ -34,16 +46,27 @@ Simple datum which is instanced once per type and is used for every object of sa
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source.add_atom_colour(color, FIXED_COLOUR_PRIORITY)
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if(alpha)
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source.alpha = alpha
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if(texture_layer_icon_state)
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ADD_KEEP_TOGETHER(source, MATERIAL_SOURCE(src))
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source.filters += cached_texture_filter
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if(material_flags & MATERIAL_ADD_PREFIX)
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source.name = "[name] [source.name]"
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if(istype(source, /obj)) //objs
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on_applied_obj(source, amount, material_flags)
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if(beauty_modifier)
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addtimer(CALLBACK(source, /datum.proc/_AddElement, list(/datum/element/beauty, beauty_modifier * amount)), 0)
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if(istype(source, /obj)) //objs
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on_applied_obj(source, amount, material_flags)
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else if(isturf(source, /turf)) //turfs
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on_applied_turf(source, amount, material_flags)
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source.mat_update_desc(src)
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///This proc is called when a material updates an object's description
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/atom/proc/mat_update_desc(/datum/material/mat)
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return
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///This proc is called when the material is added to an object specifically.
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/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags)
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if(material_flags & MATERIAL_AFFECT_STATISTICS)
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@@ -61,6 +84,24 @@ Simple datum which is instanced once per type and is used for every object of sa
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for(var/i in current_armor)
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temp_armor_list[i] = current_armor[i] * armor_modifiers[i]
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o.armor = getArmor(arglist(temp_armor_list))
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if(!isitem(o))
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return
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var/obj/item/I = o
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if(!item_sound_override)
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return
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I.hitsound = item_sound_override
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I.usesound = item_sound_override
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I.throwhitsound = item_sound_override
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/datum/material/proc/on_applied_turf(var/turf/T, amount, material_flags)
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if(isopenturf(T))
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if(!turf_sound_override)
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return
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var/turf/open/O = T
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O.footstep = turf_sound_override
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O.barefootstep = turf_sound_override
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O.clawfootstep = turf_sound_override
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O.heavyfootstep = turf_sound_override
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///This proc is called when the material is removed from an object.
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/datum/material/proc/on_removed(atom/source, material_flags)
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@@ -68,6 +109,9 @@ Simple datum which is instanced once per type and is used for every object of sa
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if(color)
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source.remove_atom_colour(FIXED_COLOUR_PRIORITY, color)
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source.alpha = initial(source.alpha)
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if(texture_layer_icon_state)
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source.filters -= cached_texture_filter
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REMOVE_KEEP_TOGETHER(source, MATERIAL_SOURCE(src))
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if(material_flags & MATERIAL_ADD_PREFIX)
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source.name = initial(source.name)
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@@ -75,10 +119,16 @@ Simple datum which is instanced once per type and is used for every object of sa
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if(istype(source, /obj)) //objs
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on_removed_obj(source, material_flags)
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else if(istype(source, /turf)) //turfs
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on_removed_turf(source, material_flags)
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///This proc is called when the material is removed from an object specifically.
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/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags)
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/datum/material/proc/on_removed_obj(obj/o, material_flags)
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if(material_flags & MATERIAL_AFFECT_STATISTICS)
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var/new_max_integrity = initial(o.max_integrity)
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o.modify_max_integrity(new_max_integrity)
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o.force = initial(o.force)
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o.throwforce = initial(o.throwforce)
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/datum/material/proc/on_removed_turf(turf/T, material_flags)
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return
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@@ -1,21 +1,19 @@
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///Has no special properties.
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/datum/material/iron
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name = "iron"
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id = "iron"
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desc = "Common iron ore often found in sedimentary and igneous layers of the crust."
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color = "#878687"
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/metal
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value_per_unit = 0.0025
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///Breaks extremely easily but is transparent.
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/datum/material/glass
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name = "glass"
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id = "glass"
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desc = "Glass forged by melting sand."
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color = "#88cdf1"
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alpha = 150
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categories = list(MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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integrity_modifier = 0.1
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sheet_type = /obj/item/stack/sheet/glass
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value_per_unit = 0.0025
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@@ -30,10 +28,9 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Has no special properties. Could be good against vampires in the future perhaps.
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/datum/material/silver
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name = "silver"
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id = "silver"
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desc = "Silver"
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color = list(255/255, 284/255, 302/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/silver
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value_per_unit = 0.025
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beauty_modifier = 0.075
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@@ -41,11 +38,10 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Slight force increase
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/datum/material/gold
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name = "gold"
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id = "gold"
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desc = "Gold"
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color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium
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strength_modifier = 1.2
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/gold
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value_per_unit = 0.0625
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beauty_modifier = 0.15
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@@ -54,11 +50,10 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Has no special properties
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/datum/material/diamond
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name = "diamond"
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id = "diamond"
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desc = "Highly pressurized carbon"
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color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
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alpha = 132
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/diamond
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value_per_unit = 0.25
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beauty_modifier = 0.3
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@@ -67,10 +62,9 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Is slightly radioactive
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/datum/material/uranium
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name = "uranium"
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id = "uranium"
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desc = "Uranium"
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color = rgb(48, 237, 26)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/uranium
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value_per_unit = 0.05
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beauty_modifier = 0.3 //It shines so beautiful
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@@ -88,10 +82,9 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Adds firestacks on hit (Still needs support to turn into gas on destruction)
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/datum/material/plasma
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name = "plasma"
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id = "plasma"
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desc = "Isn't plasma a state of matter? Oh whatever."
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color = list(298/255, 46/255, 352/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/plasma
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value_per_unit = 0.1
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beauty_modifier = 0.15
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@@ -111,7 +104,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Can cause bluespace effects on use. (Teleportation) (Not yet implemented)
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/datum/material/bluespace
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name = "bluespace crystal"
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id = "bluespace_crystal"
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desc = "Crystals with bluespace properties"
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color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0)
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alpha = 200
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@@ -123,10 +115,9 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Honks and slips
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/datum/material/bananium
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name = "bananium"
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id = "bananium"
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desc = "Material with hilarious properties"
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color = list(460/255, 464/255, 0, 0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //obnoxiously bright yellow
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/bananium
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value_per_unit = 0.5
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beauty_modifier = 0.5
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@@ -146,11 +137,10 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Mediocre force increase
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/datum/material/titanium
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name = "titanium"
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id = "titanium"
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desc = "Titanium"
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color = "#b3c0c7"
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strength_modifier = 1.3
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/titanium
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value_per_unit = 0.0625
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beauty_modifier = 0.05
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@@ -158,11 +148,10 @@ Unless you know what you're doing, only use the first three numbers. They're in
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/datum/material/runite
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name = "runite"
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id = "runite"
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desc = "Runite"
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color = "#3F9995"
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strength_modifier = 1.3
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categories = list(MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/runite
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beauty_modifier = 0.5
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armor_modifiers = list("melee" = 1.35, "bullet" = 2, "laser" = 0.5, "energy" = 1.25, "bomb" = 1.25, "bio" = 1, "rad" = 1, "fire" = 1.4, "acid" = 1) //rune is weak against magic lasers but strong against bullets. This is the combat triangle.
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@@ -170,7 +159,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Force decrease
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/datum/material/plastic
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name = "plastic"
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id = "plastic"
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desc = "Plastic"
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color = "#caccd9"
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strength_modifier = 0.85
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@@ -182,7 +170,6 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Force decrease and mushy sound effect. (Not yet implemented)
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/datum/material/biomass
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name = "biomass"
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id = "biomass"
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desc = "Organic matter"
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color = "#735b4d"
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strength_modifier = 0.8
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@@ -190,12 +177,11 @@ Unless you know what you're doing, only use the first three numbers. They're in
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/datum/material/wood
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name = "wood"
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id = "wood"
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desc = "Flexible, durable, but flamable. Hard to come across in space."
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color = "#bb8e53"
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strength_modifier = 0.5
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sheet_type = /obj/item/stack/sheet/mineral/wood
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categories = list(MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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value_per_unit = 0.06
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beauty_modifier = 0.1
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armor_modifiers = list("melee" = 1.1, "bullet" = 1.1, "laser" = 0.4, "energy" = 0.4, "bomb" = 1, "bio" = 0.2, "rad" = 0, "fire" = 0, "acid" = 0.3)
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@@ -215,11 +201,10 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///Stronk force increase
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/datum/material/adamantine
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name = "adamantine"
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id = "adamantine"
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desc = "A powerful material made out of magic, I mean science!"
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color = "#6d7e8e"
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strength_modifier = 1.5
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categories = list(MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/adamantine
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value_per_unit = 0.25
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beauty_modifier = 0.4
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@@ -228,10 +213,9 @@ Unless you know what you're doing, only use the first three numbers. They're in
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///RPG Magic. (Admin only)
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/datum/material/mythril
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name = "mythril"
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id = "mythril"
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desc = "How this even exists is byond me"
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color = "#f2d5d7"
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categories = list(MAT_CATEGORY_RIGID = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/mythril
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value_per_unit = 0.75
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beauty_modifier = 0.5
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@@ -246,3 +230,134 @@ Unless you know what you're doing, only use the first three numbers. They're in
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. = ..()
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if(istype(source, /obj/item))
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qdel(source.GetComponent(/datum/component/fantasy))
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//I don't like sand. It's coarse, and rough, and irritating, and it gets everywhere.
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/datum/material/sand
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name = "sand"
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desc = "You know, it's amazing just how structurally sound sand can be."
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color = "#EDC9AF"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/sandblock
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value_per_unit = 0.001
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strength_modifier = 0.5
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integrity_modifier = 0.1
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armor_modifiers = list("melee" = 0.25, "bullet" = 0.25, "laser" = 1.25, "energy" = 0.25, "bomb" = 0.25, "bio" = 0.25, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
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beauty_modifier = 0.25
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turf_sound_override = FOOTSTEP_SAND
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texture_layer_icon_state = "sand"
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//And now for our lavaland dwelling friends, sand, but in stone form! Truly revolutionary.
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/datum/material/sandstone
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name = "sandstone"
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desc = "Bialtaakid 'ant taerif ma hdha."
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color = "#B77D31"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/sandstone
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value_per_unit = 0.0025
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armor_modifiers = list("melee" = 0.5, "bullet" = 0.5, "laser" = 1.25, "energy" = 0.5, "bomb" = 0.5, "bio" = 0.25, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
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beauty_modifier = 0.3
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turf_sound_override = FOOTSTEP_WOOD
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texture_layer_icon_state = "brick"
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/datum/material/snow
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name = "snow"
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desc = "There's no business like snow business."
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color = "#FFFFFF"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/sheet/mineral/snow
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value_per_unit = 0.0025
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armor_modifiers = list("melee" = 0.25, "bullet" = 0.25, "laser" = 0.25, "energy" = 0.25, "bomb" = 0.25, "bio" = 0.25, "rad" = 1.5, "fire" = 0.25, "acid" = 1.5)
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beauty_modifier = 0.3
|
||||
turf_sound_override = FOOTSTEP_SAND
|
||||
texture_layer_icon_state = "sand"
|
||||
|
||||
/datum/material/runedmetal
|
||||
name = "runed metal"
|
||||
desc = "Mir'ntrath barhah Nar'sie."
|
||||
color = "#3C3434"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/runed_metal
|
||||
value_per_unit = 0.75
|
||||
armor_modifiers = list("melee" = 1.2, "bullet" = 1.2, "laser" = 1, "energy" = 1, "bomb" = 1.2, "bio" = 1.2, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
|
||||
beauty_modifier = -0.15
|
||||
texture_layer_icon_state = "runed"
|
||||
|
||||
/datum/material/bronze
|
||||
name = "bronze"
|
||||
desc = "Clock Cult? Never heard of it."
|
||||
color = "#92661A"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/tile/bronze
|
||||
value_per_unit = 0.025
|
||||
armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
|
||||
beauty_modifier = 0.2
|
||||
|
||||
/datum/material/paper
|
||||
name = "paper"
|
||||
desc = "Ten thousand folds of pure starchy power."
|
||||
color = "#E5DCD5"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/paperframes
|
||||
value_per_unit = 0.0025
|
||||
armor_modifiers = list("melee" = 0.1, "bullet" = 0.1, "laser" = 0.1, "energy" = 0.1, "bomb" = 0.1, "bio" = 0.1, "rad" = 1.5, "fire" = 0, "acid" = 1.5)
|
||||
beauty_modifier = 0.3
|
||||
turf_sound_override = FOOTSTEP_SAND
|
||||
texture_layer_icon_state = "paper"
|
||||
|
||||
/datum/material/paper/on_applied_obj(obj/source, amount, material_flags)
|
||||
. = ..()
|
||||
if(material_flags & MATERIAL_AFFECT_STATISTICS)
|
||||
var/obj/paper = source
|
||||
paper.resistance_flags |= FLAMMABLE
|
||||
paper.obj_flags |= UNIQUE_RENAME
|
||||
|
||||
/datum/material/paper/on_removed_obj(obj/source, material_flags)
|
||||
if(material_flags & MATERIAL_AFFECT_STATISTICS)
|
||||
var/obj/paper = source
|
||||
paper.resistance_flags &= ~FLAMMABLE
|
||||
return ..()
|
||||
|
||||
/datum/material/cardboard
|
||||
name = "cardboard"
|
||||
desc = "They say cardboard is used by hobos to make incredible things."
|
||||
color = "#5F625C"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/cardboard
|
||||
value_per_unit = 0.003
|
||||
armor_modifiers = list("melee" = 0.25, "bullet" = 0.25, "laser" = 0.25, "energy" = 0.25, "bomb" = 0.25, "bio" = 0.25, "rad" = 1.5, "fire" = 0, "acid" = 1.5)
|
||||
beauty_modifier = -0.1
|
||||
|
||||
/datum/material/cardboard/on_applied_obj(obj/source, amount, material_flags)
|
||||
. = ..()
|
||||
if(material_flags & MATERIAL_AFFECT_STATISTICS)
|
||||
var/obj/cardboard = source
|
||||
cardboard.resistance_flags |= FLAMMABLE
|
||||
cardboard.obj_flags |= UNIQUE_RENAME
|
||||
|
||||
/datum/material/cardboard/on_removed_obj(obj/source, material_flags)
|
||||
if(material_flags & MATERIAL_AFFECT_STATISTICS)
|
||||
var/obj/cardboard = source
|
||||
cardboard.resistance_flags &= ~FLAMMABLE
|
||||
return ..()
|
||||
|
||||
/datum/material/bone
|
||||
name = "bone"
|
||||
desc = "Man, building with this will make you the coolest caveman on the block."
|
||||
color = "#e3dac9"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/bone
|
||||
value_per_unit = 0.05
|
||||
armor_modifiers = list("melee" = 1.2, "bullet" = 0.75, "laser" = 0.75, "energy" = 1.2, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
|
||||
beauty_modifier = -0.2
|
||||
|
||||
/datum/material/bamboo
|
||||
name = "bamboo"
|
||||
desc = "If it's good enough for pandas, it's good enough for you."
|
||||
color = "#339933"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/mineral/bamboo
|
||||
value_per_unit = 0.0025
|
||||
armor_modifiers = list("melee" = 0.5, "bullet" = 0.5, "laser" = 0.5, "energy" = 0.5, "bomb" = 0.5, "bio" = 0.51, "rad" = 1.5, "fire" = 0.5, "acid" = 1.5)
|
||||
beauty_modifier = 0.2
|
||||
turf_sound_override = FOOTSTEP_WOOD
|
||||
texture_layer_icon_state = "bamboo"
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
///It's gross, gets the name of it's owner, and is all kinds of fucked up
|
||||
/datum/material/meat
|
||||
name = "meat"
|
||||
desc = "Meat"
|
||||
color = rgb(214, 67, 67)
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/meat
|
||||
value_per_unit = 0.05
|
||||
beauty_modifier = -0.3
|
||||
strength_modifier = 0.7
|
||||
armor_modifiers = list("melee" = 0.3, "bullet" = 0.3, "laser" = 1.2, "energy" = 1.2, "bomb" = 0.3, "bio" = 0, "rad" = 0.7, "fire" = 1, "acid" = 1)
|
||||
item_sound_override = 'sound/effects/meatslap.ogg'
|
||||
turf_sound_override = FOOTSTEP_MEAT
|
||||
texture_layer_icon_state = "meat"
|
||||
|
||||
/datum/material/meat/on_removed(atom/source, material_flags)
|
||||
. = ..()
|
||||
qdel(source.GetComponent(/datum/component/edible))
|
||||
|
||||
/datum/material/meat/on_applied_obj(obj/O, amount, material_flags)
|
||||
. = ..()
|
||||
O.obj_flags |= UNIQUE_RENAME //So you can name it after the person its made from, a depressing comprimise.
|
||||
make_edible(O, amount, material_flags)
|
||||
|
||||
/datum/material/meat/on_applied_turf(turf/T, amount, material_flags)
|
||||
. = ..()
|
||||
make_edible(T, amount, material_flags)
|
||||
|
||||
/datum/material/meat/proc/make_edible(atom/source, amount, material_flags)
|
||||
var/nutriment_count = 3 * (amount / MINERAL_MATERIAL_AMOUNT)
|
||||
var/oil_count = 2 * (amount / MINERAL_MATERIAL_AMOUNT)
|
||||
source.AddComponent(/datum/component/edible, list(/datum/reagent/consumable/nutriment = nutriment_count, /datum/reagent/consumable/cooking_oil = oil_count), null, RAW | MEAT | GROSS, null, 30, list("Fleshy"))
|
||||
@@ -0,0 +1,30 @@
|
||||
/datum/material/pizza
|
||||
name = "pizza"
|
||||
desc = "~Jamme, jamme, n'coppa, jamme ja! Jamme, jamme, n'coppa jamme ja, funi-culi funi-cala funi-culi funi-cala!! Jamme jamme ja funiculi funicula!~"
|
||||
color = "#FF9F23"
|
||||
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
|
||||
sheet_type = /obj/item/stack/sheet/pizza
|
||||
value_per_unit = 0.05
|
||||
beauty_modifier = 0.1
|
||||
strength_modifier = 0.7
|
||||
armor_modifiers = list("melee" = 0.3, "bullet" = 0.3, "laser" = 1.2, "energy" = 1.2, "bomb" = 0.3, "bio" = 0, "rad" = 0.7, "fire" = 1, "acid" = 1)
|
||||
item_sound_override = 'sound/effects/meatslap.ogg'
|
||||
turf_sound_override = FOOTSTEP_MEAT
|
||||
texture_layer_icon_state = "pizza"
|
||||
|
||||
/datum/material/pizza/on_removed(atom/source, material_flags)
|
||||
. = ..()
|
||||
qdel(source.GetComponent(/datum/component/edible))
|
||||
|
||||
/datum/material/pizza/on_applied_obj(obj/O, amount, material_flags)
|
||||
. = ..()
|
||||
make_edible(O, amount, material_flags)
|
||||
|
||||
/datum/material/pizza/on_applied_turf(turf/T, amount, material_flags)
|
||||
. = ..()
|
||||
make_edible(T, amount, material_flags)
|
||||
|
||||
/datum/material/pizza/proc/make_edible(atom/source, amount, material_flags)
|
||||
var/nutriment_count = 3 * (amount / MINERAL_MATERIAL_AMOUNT)
|
||||
var/oil_count = 2 * (amount / MINERAL_MATERIAL_AMOUNT)
|
||||
source.AddComponent(/datum/component/edible, list(/datum/reagent/consumable/nutriment = nutriment_count, /datum/reagent/consumable/cooking_oil = oil_count), null, GRAIN | MEAT | DAIRY | VEGETABLES, null, 30, list("crust", "tomato", "cheese", "meat"))
|
||||
Reference in New Issue
Block a user