diff --git a/code/modules/mining/lavaland/ash_tree.dm b/code/modules/mining/lavaland/ash_tree.dm index 65d8264561..2ae5bffe7b 100644 --- a/code/modules/mining/lavaland/ash_tree.dm +++ b/code/modules/mining/lavaland/ash_tree.dm @@ -25,8 +25,9 @@ sap = TRUE icon_state = sap_icon_state desc = "A once large tree now burnt like the lands around it. This one seems to have a sap still inside." - sap_amount = rand(10,30) //good amout of honey + sap_amount = rand(5,15) //good amout of honey coal_amount = rand(5,15) //We give a random amout + SSblackbox.record_feedback("tally", "Honey Tree", 1, "Trees Spawned") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! //So we dont lose are bowls, stolen form closet code /obj/structure/flora/ashtree/Destroy() @@ -46,6 +47,7 @@ if(!RG.reagents.holder_full()) //Make sure that its not filling something thats full RG.reagents.add_reagent(are_sap, min(RG.volume - RG.reagents.total_volume, sap_amount)) RG.forceMove(drop_location()) //We drop are used beaker and try to fill it with sap + SSblackbox.record_feedback("tally", "Honey Tree", 1, "Harvested Honey") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! //Proc stolen from Trees //If you hit it with a sharp force aboe 0 item it chops it down, unlike trees tho it dosnt give wood as its already charcoal @@ -73,6 +75,7 @@ for(var/i=1 to coal_amount) new /obj/item/stack/sheet/mineral/coal(get_turf(src)) qdel(src) + SSblackbox.record_feedback("tally", "Honey Tree", 1, "Cutted Tree") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! else return ..()