diff --git a/code/controllers/configuration/config_entry.dm b/code/controllers/configuration/config_entry.dm index 3ac103affc..4406655375 100644 --- a/code/controllers/configuration/config_entry.dm +++ b/code/controllers/configuration/config_entry.dm @@ -1,6 +1,7 @@ #define VALUE_MODE_NUM 0 #define VALUE_MODE_TEXT 1 #define VALUE_MODE_FLAG 2 +#define VALUE_MODE_NUM_LIST 3 #define KEY_MODE_TEXT 0 #define KEY_MODE_TYPE 1 @@ -191,6 +192,18 @@ if(VALUE_MODE_TEXT) new_value = key_value continue_check_value = new_value + if(VALUE_MODE_NUM_LIST) + // this is all copy+pasted from number list up there, but it's super basic so I don't see it being changed soon + var/list/new_list = list() + var/list/values = splittext(key_value," ") + for(var/I in values) + var/temp = text2num(I) + if(isnull(temp)) + log_admin("invalid number list entry in [key_name]: [I]") + continue_check_value = FALSE + new_list += temp + new_value = new_list + continue_check_value = new_list.len if(continue_check_value && continue_check_key && ValidateListEntry(new_key, new_value)) config_entry_value[new_key] = new_value return TRUE diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm index cf0caebb61..fb974c85bc 100644 --- a/code/controllers/configuration/entries/game_options.dm +++ b/code/controllers/configuration/entries/game_options.dm @@ -367,3 +367,27 @@ /datum/config_entry/number/auto_transfer_delay config_entry_value = 72000 min_val = 0 + +/datum/config_entry/number/dynamic_high_pop_limit + config_entry_value = 55 + min_val = 1 + +/datum/config_entry/number/dynamic_pop_per_requirement + config_entry_value = 6 + min_val = 1 + +/datum/config_entry/keyed_list/dynamic_cost + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM + +/datum/config_entry/keyed_list/dynamic_weight + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM + +/datum/config_entry/keyed_list/dynamic_requirements + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM_LIST + +/datum/config_entry/keyed_list/dynamic_high_population_requirement + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_NUM diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index e22b785670..24cfddd14f 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -107,6 +107,11 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1) /// If a only ruleset has been executed. var/only_ruleset_executed = FALSE +/datum/game_mode/dynamic/New() // i have NO IDEA if this is the proper way to do this. + ..() + pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement) + GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit) + /datum/game_mode/dynamic/admin_panel() var/list/dat = list("Game Mode Panel

Game Mode Panel

") dat += "Dynamic Mode \[VV\]
" diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets.dm b/code/game/gamemodes/dynamic/dynamic_rulesets.dm index 66afcbfb92..011b6ec251 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets.dm @@ -3,6 +3,8 @@ var/name = "" /// For admin logging and round end screen, do not change this unless making a new rule type. var/ruletype = "" + /// For config purposes, similar to config_tag for secret game modes. + var/config_tag = null /// If set to TRUE, the rule won't be discarded after being executed, and dynamic will call rule_process() every time it ticks. var/persistent = FALSE /// If set to TRUE, dynamic mode will be able to draft this ruleset again later on. (doesn't apply for roundstart rules) @@ -65,7 +67,18 @@ restricted_roles += protected_roles if(CONFIG_GET(flag/protect_assistant_from_antagonist)) restricted_roles += "Assistant" - + var/weights = CONFIG_GET(keyed_list/dynamic_weight) + var/costs = CONFIG_GET(keyed_list/dynamic_cost) + var/requirementses = CONFIG_GET(keyed_list/dynamic_requirements) // can't damn well use requirements + var/high_population_requirements = CONFIG_GET(keyed_list/dynamic_high_population_requirement) + if(config_tag in weights) + weight = weights[config_tag] + if(config_tag in costs) + cost = costs[config_tag] + if(config_tag in requirementses) + requirements = requirementses[config_tag] + if(config_tag in high_population_requirements) + high_population_requirement = high_population_requirements[config_tag] if (istype(SSticker.mode, /datum/game_mode/dynamic)) mode = SSticker.mode else if (GLOB.master_mode != "dynamic") // This is here to make roundstart forced ruleset function. diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm index 24b4c67357..fde020a3ae 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_latejoin.dm @@ -52,6 +52,7 @@ /datum/dynamic_ruleset/latejoin/infiltrator name = "Syndicate Infiltrator" + config_tag = "latejoin_traitor" antag_datum = /datum/antagonist/traitor antag_flag = ROLE_TRAITOR restricted_roles = list("AI", "Cyborg") @@ -72,6 +73,7 @@ /datum/dynamic_ruleset/latejoin/provocateur name = "Provocateur" + config_tag = "latejoin_revolution" antag_datum = /datum/antagonist/rev/head antag_flag = ROLE_REV_HEAD antag_flag_override = ROLE_REV diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm index 4da085d5a9..56b6e57c4d 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_midround.dm @@ -169,6 +169,7 @@ /datum/dynamic_ruleset/midround/autotraitor name = "Syndicate Sleeper Agent" + config_tag = "midround_traitor" antag_datum = /datum/antagonist/traitor antag_flag = ROLE_TRAITOR restricted_roles = list("AI", "Cyborg", "Positronic Brain") @@ -224,6 +225,7 @@ /datum/dynamic_ruleset/midround/malf name = "Malfunctioning AI" + config_tag = "malf_ai" antag_datum = /datum/antagonist/traitor antag_flag = ROLE_MALF enemy_roles = list("Security Officer", "Warden","Detective","Head of Security", "Captain", "Scientist", "Chemist", "Research Director", "Chief Engineer") @@ -276,6 +278,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/wizard name = "Wizard" + config_tag = "midround_wizard" antag_datum = /datum/antagonist/wizard antag_flag = ROLE_WIZARD enemy_roles = list("Security Officer","Detective","Head of Security", "Captain") @@ -308,6 +311,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/nuclear name = "Nuclear Assault" + config_tag = "midround_nuclear" antag_flag = ROLE_OPERATIVE antag_datum = /datum/antagonist/nukeop enemy_roles = list("AI", "Cyborg", "Security Officer", "Warden","Detective","Head of Security", "Captain") @@ -351,6 +355,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/blob name = "Blob" + config_tag = "blob" antag_datum = /datum/antagonist/blob antag_flag = ROLE_BLOB enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") @@ -374,6 +379,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/xenomorph name = "Alien Infestation" + config_tag = "xenos" antag_datum = /datum/antagonist/xeno antag_flag = ROLE_ALIEN enemy_roles = list("Security Officer", "Detective", "Head of Security", "Captain") @@ -420,6 +426,7 @@ /datum/dynamic_ruleset/midround/from_ghosts/nightmare name = "Nightmare" + config_tag = "nightmare" antag_datum = /datum/antagonist/nightmare antag_flag = "Nightmare" antag_flag_override = ROLE_ALIEN diff --git a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm index 38ce6f68d0..6a9aefa996 100644 --- a/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm +++ b/code/game/gamemodes/dynamic/dynamic_rulesets_roundstart.dm @@ -7,6 +7,7 @@ /datum/dynamic_ruleset/roundstart/traitor name = "Traitors" + config_tag = "traitor" persistent = TRUE antag_flag = ROLE_TRAITOR antag_datum = /datum/antagonist/traitor/ @@ -48,6 +49,7 @@ /datum/dynamic_ruleset/roundstart/traitorbro name = "Blood Brothers" + config_tag = "traitorbro" antag_flag = ROLE_BROTHER antag_datum = /datum/antagonist/brother/ restricted_roles = list("AI", "Cyborg") @@ -100,6 +102,7 @@ /datum/dynamic_ruleset/roundstart/changeling name = "Changelings" + config_tag = "changeling" antag_flag = ROLE_CHANGELING antag_datum = /datum/antagonist/changeling restricted_roles = list("AI", "Cyborg") @@ -149,6 +152,7 @@ // Dynamic is a wonderful thing that adds wizards to every round and then adds even more wizards during the round. /datum/dynamic_ruleset/roundstart/wizard name = "Wizard" + config_tag = "wizard" antag_flag = ROLE_WIZARD antag_datum = /datum/antagonist/wizard minimum_required_age = 14 @@ -194,6 +198,7 @@ /datum/dynamic_ruleset/roundstart/bloodcult name = "Blood Cult" + config_tag = "cult" antag_flag = ROLE_CULTIST antag_datum = /datum/antagonist/cult minimum_required_age = 14 @@ -254,6 +259,7 @@ /datum/dynamic_ruleset/roundstart/nuclear name = "Nuclear Emergency" + config_tag = "nuclear" antag_flag = ROLE_OPERATIVE antag_datum = /datum/antagonist/nukeop var/datum/antagonist/antag_leader_datum = /datum/antagonist/nukeop/leader @@ -343,6 +349,7 @@ /datum/dynamic_ruleset/roundstart/delayed/revs name = "Revolution" + config_tag = "revolution" persistent = TRUE antag_flag = ROLE_REV_HEAD antag_flag_override = ROLE_REV @@ -433,6 +440,7 @@ /datum/dynamic_ruleset/roundstart/extended name = "Extended" + config_tag = "extended" antag_flag = null antag_datum = null restricted_roles = list() @@ -456,6 +464,7 @@ /datum/dynamic_ruleset/roundstart/clockcult name = "Clockcult" + config_tag = "clockwork_cult" antag_flag = ROLE_SERVANT_OF_RATVAR antag_datum = /datum/antagonist/clockcult restricted_roles = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel", "Chief Engineer", "Chief Medical Officer", "Research Director", "Quartermaster") @@ -559,6 +568,7 @@ /datum/dynamic_ruleset/roundstart/nuclear/clown_ops name = "Clown Ops" + config_tag = "clownops" antag_datum = /datum/antagonist/nukeop/clownop antag_leader_datum = /datum/antagonist/nukeop/leader/clownop requirements = list(101,101,101,101,101,101,101,101,101,101) @@ -584,6 +594,7 @@ /datum/dynamic_ruleset/roundstart/devil name = "Devil" + config_tag = "devil" antag_flag = ROLE_DEVIL antag_datum = /datum/antagonist/devil restricted_roles = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI") @@ -642,6 +653,7 @@ /datum/dynamic_ruleset/roundstart/monkey name = "Monkey" + config_tag = "monkey" antag_flag = ROLE_MONKEY antag_datum = /datum/antagonist/monkey/leader restricted_roles = list("Cyborg", "AI") @@ -704,6 +716,7 @@ /datum/dynamic_ruleset/roundstart/meteor name = "Meteor" + config_tag = "meteor" persistent = TRUE required_candidates = 0 weight = 3 diff --git a/config/game_options.txt b/config/game_options.txt index 02d620eb31..ca58e58a5b 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -255,6 +255,141 @@ EVENTS_MIN_TIME_MUL 1 EVENTS_MIN_PLAYERS_MUL 1 + +### DYNAMIC MODE ### + +## How many roundstart players required for high population override to take effect. +DYNAMIC_HIGH_POP_LIMIT 55 + +## Pop range per requirement. +## If the value is five the range is: +## 0-4, 5-9, 10-14, 15-19, 20-24, 25-29, 30-34, 35-39, 40-54, 45+ +## If it is six the range is: +## 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+ +## If it is seven the range is: +## 0-6, 7-13, 14-20, 21-27, 28-34, 35-41, 42-48, 49-55, 56-62, 63+ +## Options outside this range can be used, of course. +DYNAMIC_POP_PER_REQUIREMENT 6 + +## 1 -> 9, probability for this rule to be picked against other rules. +## Note that requirements must also be met, and some requirements are impossible to meet. +DYNAMIC_WEIGHT TRAITOR 5 +DYNAMIC_WEIGHT TRAITORBRO 4 +DYNAMIC_WEIGHT CHANGELING 3 +DYNAMIC_WEIGHT WIZARD 1 +DYNAMIC_WEIGHT CULT 3 +DYNAMIC_WEIGHT NUCLEAR 3 +DYNAMIC_WEIGHT REVOLUTION 2 +# All below are impossible-by-default +DYNAMIC_WEIGHT EXTENDED 3 +DYNAMIC_WEIGHT CLOCKWORK_CULT 3 +DYNAMIC_WEIGHT CLOWNOPS 3 +DYNAMIC_WEIGHT DEVIL 3 +DYNAMIC_WEIGHT MONKEY 3 +DYNAMIC_WEIGHT METEOR 3 + +## Midround antags +DYNAMIC_WEIGHT MIDROUND_TRAITOR 7 +DYNAMIC_WEIGHT MALF_AI 3 +DYNAMIC_WEIGHT MIDROUND_WIZARD 1 +DYNAMIC_WEIGHT MIDROUND_NUCLEAR 5 +DYNAMIC_WEIGHT BLOB 4 +DYNAMIC_WEIGHT XENOS 3 +DYNAMIC_WEIGHT NIGHTMARE 3 + +## Latejoin antags +DYNAMIC_WEIGHT LATEJOIN_TRAITOR 7 +DYNAMIC_WEIGHT LATEJOIN_REVOLUTION 2 + +## Threat cost. This is decreased from the mode's threat when the rule is executed. +DYNAMIC_COST TRAITOR 10 +DYNAMIC_COST TRAITORBRO 10 +DYNAMIC_COST CHANGELING 30 +DYNAMIC_COST WIZARD 30 +DYNAMIC_COST CULT 30 +DYNAMIC_COST NUCLEAR 40 +DYNAMIC_COST REVOLUTION 35 +# All below are impossible-by-default +DYNAMIC_COST EXTENDED 0 +DYNAMIC_COST CLOCKWORK_CULT 0 +DYNAMIC_COST CLOWNOPS 40 +DYNAMIC_COST DEVIL 0 +DYNAMIC_COST MONKEY 0 +DYNAMIC_COST METEOR 0 + +## Midround antags +DYNAMIC_COST MIDROUND_TRAITOR 10 +DYNAMIC_COST MALF_AI 35 +DYNAMIC_COST MIDROUND_WIZARD 20 +DYNAMIC_COST MIDROUND_NUCLEAR 35 +DYNAMIC_COST BLOB 10 +DYNAMIC_COST XENOS 10 +DYNAMIC_COST NIGHTMARE 10 + +## Latejoin antags +DYNAMIC_COST LATEJOIN_TRAITOR 5 +DYNAMIC_COST LATEJOIN_REVOLUTION 20 + +## Rule will not be generated with threat levels below requirement at a pop value. Pop values are determined by dynamic's pop-per-requirement. +## By default it's 0-5, 6-11, 12-17, 18-23, 24-29, 30-35, 36-41, 42-47, 48-53, 54+. +## This means that 40 30 30 20 20 20 15 15 15 10 will not generate below 40 at 0-5, 30 at 6-11 etc. +DYNAMIC_REQUIREMENTS TRAITOR 10 10 10 10 10 10 10 10 10 10 +DYNAMIC_REQUIREMENTS TRAITORBRO 40 30 30 20 20 15 15 15 10 10 +DYNAMIC_REQUIREMENTS CHANGELING 80 70 60 50 40 20 20 10 10 10 +DYNAMIC_REQUIREMENTS WIZARD 90 90 70 40 30 20 10 10 10 10 +DYNAMIC_REQUIREMENTS CULT 100 90 80 60 40 30 10 10 10 10 +DYNAMIC_REQUIREMENTS NUCLEAR 90 90 90 80 60 40 30 20 10 10 +DYNAMIC_REQUIREMENTS REVOLUTION 101 101 70 40 30 20 10 10 10 10 +# All below are impossible-by-default +DYNAMIC_REQUIREMENTS EXTENDED 101 101 101 101 101 101 101 101 101 101 +DYNAMIC_REQUIREMENTS CLOCKWORK_CULT 101 101 101 101 101 101 101 101 101 101 +DYNAMIC_REQUIREMENTS CLOWNOPS 101 101 101 101 101 101 101 101 101 101 +DYNAMIC_REQUIREMENTS DEVIL 101 101 101 101 101 101 101 101 101 101 +DYNAMIC_REQUIREMENTS MONKEY 101 101 101 101 101 101 101 101 101 101 +DYNAMIC_REQUIREMENTS METEOR 101 101 101 101 101 101 101 101 101 101 + +## Midround antags +DYNAMIC_REQUIREMENTS MIDROUND_TRAITOR 50 40 30 20 10 10 10 10 10 10 +DYNAMIC_REQUIREMENTS MALF_AI 101 101 80 70 60 60 50 50 40 40 +DYNAMIC_REQUIREMENTS MIDROUND_WIZARD 90 90 70 40 30 20 10 10 10 10 +DYNAMIC_REQUIREMENTS MIDROUND_NUCLEAR 90 90 90 80 60 40 30 20 10 10 +DYNAMIC_REQUIREMENTS BLOB 101 101 101 80 60 50 30 20 10 10 +DYNAMIC_REQUIREMENTS XENOS 101 101 101 70 50 40 20 15 10 10 +DYNAMIC_REQUIREMENTS NIGHTMARE 101 101 101 70 50 40 20 15 10 10 + +## Latejoin antags +DYNAMIC_REQUIREMENTS LATEJOIN_TRAITOR 40 30 20 10 10 10 10 10 10 10 +DYNAMIC_REQUIREMENTS LATEJOIN_REVOLUTION 101 101 70 40 30 20 20 20 20 20 + +## An alternative, static requirement used instead when pop is over mode's high_pop_limit. +DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITOR 10 +DYNAMIC_HIGH_POPULATION_REQUIREMENT TRAITORBRO 15 +DYNAMIC_HIGH_POPULATION_REQUIREMENT CHANGELING 10 +DYNAMIC_HIGH_POPULATION_REQUIREMENT WIZARD 10 +DYNAMIC_HIGH_POPULATION_REQUIREMENT CULT 10 +DYNAMIC_HIGH_POPULATION_REQUIREMENT NUCLEAR 10 +DYNAMIC_HIGH_POPULATION_REQUIREMENT REVOLUTION 10 +# All below are impossible-by-default +DYNAMIC_HIGH_POPULATION_REQUIREMENT EXTENDED 101 +DYNAMIC_HIGH_POPULATION_REQUIREMENT CLOCKWORK_CULT 101 +DYNAMIC_HIGH_POPULATION_REQUIREMENT CLOWNOPS 101 +DYNAMIC_HIGH_POPULATION_REQUIREMENT DEVIL 101 +DYNAMIC_HIGH_POPULATION_REQUIREMENT MONKEY 101 +DYNAMIC_HIGH_POPULATION_REQUIREMENT METEOR 101 + +## Midround antags +DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_TRAITOR 10 +DYNAMIC_HIGH_POPULATION_REQUIREMENT MALF_AI 35 +DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_WIZARD 50 +DYNAMIC_HIGH_POPULATION_REQUIREMENT MIDROUND_NUCLEAR 10 +DYNAMIC_HIGH_POPULATION_REQUIREMENT BLOB 50 +DYNAMIC_HIGH_POPULATION_REQUIREMENT XENOS 50 +DYNAMIC_HIGH_POPULATION_REQUIREMENT NIGHTMARE 50 + +## Latejoin antags +DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_TRAITOR 10 +DYNAMIC_HIGH_POPULATION_REQUIREMENT LATEJOIN_REVOLUTION 50 + ## AI ### ## Allow the AI job to be picked.