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gib people after their head is destroyed
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@@ -82,6 +82,8 @@
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/obj/item/dullahan_head/Destroy()
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B.Remove()
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B.forceMove(get_turf(src))
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var/mob/living/human/H = parent
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H.gib()
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. = ..()
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// allow the 'fake' head to relay speech back to the mob
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