- added anesthetic tanks to robotics surgery in all maps
- added blood bag box to snaxi and box surgery
- added more kink vendors to snaxi
- added more feeding tubes to snaxi maints / outdoor shacks
primarily mapping tweaks, with smaller tweaks to Meta and Cog, but most importantly Snaxi's getting a new bathhouse: it's below the dorms and can be accessed by a transit tube or two other airlocks. Features a gym, locker rooms, a private pool, general bathhouse, 2 sauns and a heated steam system for the main hall
began working on cog, doing basic gatofication and details typical for our station (decals, teleporters, just general small appearance tweaks, rotating airlocks
also rotated airlocks on some other maps
This time I prioritized the atmospherics pipes concerning engineering, the AI SAT, the rest of science, and some of the southern halls. As well as touching up some, but not all, areas of science including Toxins/Ordinance. I aim to touch the main R&D lab, the RD's office, and robotics in a future patch.
- added catwalks to all active map maints, which allow see through of pipes, cables etc underneath them while preventing mice from biting them
- the design philosophy of this is: catwalks should be placed over longer annoying stretches of maints to cover wires, but they're usually exposed near maint entrances or airlocks
- moving over our CC level / maps
- moving over our levels
- all the other maps are moved to a seperate folder
- better comfy chairs
- brought back solar defence crates
Civilian bounties are great, don't get me wrong. But they're civilian bounties and it feels like cargo lost their thing to do, namely putting annoying sheets of paper everywhere. Plus checklists make the brain go ding when you work through them arooga.